starling-framework
Version:
A fast, productive library for 2D cross-platform development.
24 lines (19 loc) • 762 B
TypeScript
import Sprite from "./../../starling/display/Sprite";
import Starling from "./../../starling/core/Starling";
import Shape from "openfl/display/Shape";
import BitmapData from "openfl/display/BitmapData";
import Texture from "./../../starling/textures/Texture";
import Image from "./../../starling/display/Image";
import Point from "openfl/geom/Point";
declare namespace starling.events
{
/** The TouchMarker is used internally to mark touches created through "simulateMultitouch". */
export class TouchMarker extends Sprite
{
public constructor();
public /*override*/ dispose():void;
public moveMarker(x:number, y:number, withCenter?:boolean):void;
public moveCenter(x:number, y:number):void;
}
}
export default starling.events.TouchMarker;