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starling-framework

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A fast, productive library for 2D cross-platform development.

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import Sprite from "./../../starling/display/Sprite"; import Starling from "./../../starling/core/Starling"; import Shape from "openfl/display/Shape"; import BitmapData from "openfl/display/BitmapData"; import Texture from "./../../starling/textures/Texture"; import Image from "./../../starling/display/Image"; import Point from "openfl/geom/Point"; declare namespace starling.events { /** The TouchMarker is used internally to mark touches created through "simulateMultitouch". */ export class TouchMarker extends Sprite { public constructor(); public /*override*/ dispose():void; public moveMarker(x:number, y:number, withCenter?:boolean):void; public moveCenter(x:number, y:number):void; } } export default starling.events.TouchMarker;