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starling-framework

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A fast, productive library for 2D cross-platform development.

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declare namespace starling.events { /** Stores the information about raw touches in a pool of object instances. * * <p>This class is purely for internal use of the TouchProcessor.</p> */ export class TouchData { /** The identifier of a touch. '0' for mouse events, an increasing number for touches. */ public readonly id:number; /** The current phase the touch is in. @see TouchPhase */ public readonly phase:number; /** The x-position of the touch in stage coordinates. */ public readonly globalX:number; /** The y-position of the touch in stage coordinates. */ public readonly globalY:number; /** A value between 0.0 and 1.0 indicating force of the contact with the device. * If the device does not support detecting the pressure, the value is 1.0. */ public readonly pressure:number; /** Width of the contact area. * If the device does not support detecting the pressure, the value is 1.0. */ public readonly width:number; /** Height of the contact area. * If the device does not support detecting the pressure, the value is 1.0. */ public readonly height:number; /** Creates a new TouchData instance with the given properties or returns one from * the object pool. */ public static fromPool(touchID:number, phase:string, globalX:number, globalY:number, pressure:number=1.0, width:number=1.0, height:number=1.0):TouchData; /** Moves an instance back into the pool. */ public static toPool(rawTouch:TouchData):void; } } export default starling.events.TouchData;