starling-framework
Version:
A fast, productive library for 2D cross-platform development.
110 lines (98 loc) • 5.16 kB
TypeScript
import StringUtil from "./../../starling/utils/StringUtil";
import Vector from "openfl/Vector";
import EventDispatcher from "./EventDispatcher";
declare namespace starling.events
{
/** Event objects are passed as parameters to event listeners when an event occurs.
* This is Starling's version of the Flash Event class.
*
* <p>EventDispatchers create instances of this class and send them to registered listeners.
* An event object contains information that characterizes an event, most importantly the
* event type and if the event bubbles. The target of an event is the object that
* dispatched it.</p>
*
* <p>For some event types, this information is sufficient; other events may need additional
* information to be carried to the listener. In that case, you can subclass "Event" and add
* properties with all the information you require. The "EnterFrameEvent" is an example for
* this practice; it adds a property about the time that has passed since the last frame.</p>
*
* <p>Furthermore, the event class contains methods that can stop the event from being
* processed by other listeners - either completely or at the next bubble stage.</p>
*
* @see EventDispatcher
*/
export class Event
{
/** Event type for a display object that is added to a parent. */
public static ADDED:string;
/** Event type for a display object that is added to the stage */
public static ADDED_TO_STAGE:string;
/** Event type for a display object that is entering a new frame. */
public static ENTER_FRAME:string;
/** Event type for a display object that is removed from its parent. */
public static REMOVED:string;
/** Event type for a display object that is removed from the stage. */
public static REMOVED_FROM_STAGE:string;
/** Event type for a triggered button. */
public static TRIGGERED:string;
/** Event type for a resized Flash Player. */
public static RESIZE:string;
/** Event type that may be used whenever something finishes. */
public static COMPLETE:string;
/** Event type for a (re)created stage3D rendering context. */
public static CONTEXT3D_CREATE:string;
/** Event type that is dispatched by the Starling instance directly before rendering. */
public static RENDER:string;
/** Event type that indicates that the root DisplayObject has been created. */
public static ROOT_CREATED:string;
/** Event type for an animated object that requests to be removed from the juggler. */
public static REMOVE_FROM_JUGGLER:string;
/** Event type that is dispatched by the AssetManager after a context loss. */
public static TEXTURES_RESTORED:string;
/** Event type that is dispatched by the AssetManager when a file/url cannot be loaded. */
public static IO_ERROR:string;
/** Event type that is dispatched by the AssetManager when a file/url cannot be loaded. */
public static SECURITY_ERROR:string;
/** Event type that is dispatched by the AssetManager when an xml or json file couldn't
* be parsed. */
public static PARSE_ERROR:string;
/** Event type that is dispatched by the Starling instance when it encounters a problem
* from which it cannot recover, e.g. a lost device context. */
public static FATAL_ERROR:string;
/** An event type to be utilized in custom events. Not used by Starling right now. */
public static CHANGE:string;
/** An event type to be utilized in custom events. Not used by Starling right now. */
public static CANCEL:string;
/** An event type to be utilized in custom events. Not used by Starling right now. */
public static SCROLL:string;
/** An event type to be utilized in custom events. Not used by Starling right now. */
public static OPEN:string;
/** An event type to be utilized in custom events. Not used by Starling right now. */
public static CLOSE:string;
/** An event type to be utilized in custom events. Not used by Starling right now. */
public static SELECT:string;
/** An event type to be utilized in custom events. Not used by Starling right now. */
public static READY:string;
/** An event type to be utilized in custom events. Not used by Starling right now. */
public static UPDATE:string;
/** Creates an event object that can be passed to listeners. */
public constructor(type:string, bubbles?:boolean, data?:any);
/** Prevents listeners at the next bubble stage from receiving the event. */
public stopPropagation():void;
/** Prevents any other listeners from receiving the event. */
public stopImmediatePropagation():void;
/** Returns a description of the event, containing type and bubble information. */
public toString():string;
/** Indicates if event will bubble. */
public readonly bubbles:boolean;
/** The object that dispatched the event. */
public readonly target:EventDispatcher;
/** The object the event is currently bubbling at. */
public readonly currentTarget:EventDispatcher;
/** A string that identifies the event. */
public readonly type:string;
/** Arbitrary data that is attached to the event. */
public readonly data:any;
}
}
export default starling.events.Event;