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starling-framework

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A fast, productive library for 2D cross-platform development.

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import StringUtil from "./../../starling/utils/StringUtil"; import Vector from "openfl/Vector"; import EventDispatcher from "./EventDispatcher"; declare namespace starling.events { /** Event objects are passed as parameters to event listeners when an event occurs. * This is Starling's version of the Flash Event class. * * <p>EventDispatchers create instances of this class and send them to registered listeners. * An event object contains information that characterizes an event, most importantly the * event type and if the event bubbles. The target of an event is the object that * dispatched it.</p> * * <p>For some event types, this information is sufficient; other events may need additional * information to be carried to the listener. In that case, you can subclass "Event" and add * properties with all the information you require. The "EnterFrameEvent" is an example for * this practice; it adds a property about the time that has passed since the last frame.</p> * * <p>Furthermore, the event class contains methods that can stop the event from being * processed by other listeners - either completely or at the next bubble stage.</p> * * @see EventDispatcher */ export class Event { /** Event type for a display object that is added to a parent. */ public static ADDED:string; /** Event type for a display object that is added to the stage */ public static ADDED_TO_STAGE:string; /** Event type for a display object that is entering a new frame. */ public static ENTER_FRAME:string; /** Event type for a display object that is removed from its parent. */ public static REMOVED:string; /** Event type for a display object that is removed from the stage. */ public static REMOVED_FROM_STAGE:string; /** Event type for a triggered button. */ public static TRIGGERED:string; /** Event type for a resized Flash Player. */ public static RESIZE:string; /** Event type that may be used whenever something finishes. */ public static COMPLETE:string; /** Event type for a (re)created stage3D rendering context. */ public static CONTEXT3D_CREATE:string; /** Event type that is dispatched by the Starling instance directly before rendering. */ public static RENDER:string; /** Event type that indicates that the root DisplayObject has been created. */ public static ROOT_CREATED:string; /** Event type for an animated object that requests to be removed from the juggler. */ public static REMOVE_FROM_JUGGLER:string; /** Event type that is dispatched by the AssetManager after a context loss. */ public static TEXTURES_RESTORED:string; /** Event type that is dispatched by the AssetManager when a file/url cannot be loaded. */ public static IO_ERROR:string; /** Event type that is dispatched by the AssetManager when a file/url cannot be loaded. */ public static SECURITY_ERROR:string; /** Event type that is dispatched by the AssetManager when an xml or json file couldn't * be parsed. */ public static PARSE_ERROR:string; /** Event type that is dispatched by the Starling instance when it encounters a problem * from which it cannot recover, e.g. a lost device context. */ public static FATAL_ERROR:string; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static CHANGE:string; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static CANCEL:string; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static SCROLL:string; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static OPEN:string; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static CLOSE:string; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static SELECT:string; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static READY:string; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static UPDATE:string; /** Creates an event object that can be passed to listeners. */ public constructor(type:string, bubbles?:boolean, data?:any); /** Prevents listeners at the next bubble stage from receiving the event. */ public stopPropagation():void; /** Prevents any other listeners from receiving the event. */ public stopImmediatePropagation():void; /** Returns a description of the event, containing type and bubble information. */ public toString():string; /** Indicates if event will bubble. */ public readonly bubbles:boolean; /** The object that dispatched the event. */ public readonly target:EventDispatcher; /** The object the event is currently bubbling at. */ public readonly currentTarget:EventDispatcher; /** A string that identifies the event. */ public readonly type:string; /** Arbitrary data that is attached to the event. */ public readonly data:any; } } export default starling.events.Event;