UNPKG

starling-framework

Version:

A fast, productive library for 2D cross-platform development.

26 lines (22 loc) 991 B
import Event from "./../../starling/events/Event"; declare namespace starling.events { /** An EnterFrameEvent is triggered once per frame and is dispatched to all objects in the * display tree. * * It contains information about the time that has passed since the last frame. That way, you * can easily make animations that are independent of the frame rate, taking the passed time * into account. */ export class EnterFrameEvent extends Event { /** Event type for a display object that is entering a new frame. */ public static ENTER_FRAME:string; /** Creates an enter frame event with the passed time. */ public constructor(type:string, passedTime:number, bubbles?:boolean); /** The time that has passed since the last frame (in seconds). */ public readonly passedTime:number; protected get_passedTime():number; } } export default starling.events.EnterFrameEvent;