starling-framework
Version:
A fast, productive library for 2D cross-platform development.
26 lines (22 loc) • 991 B
TypeScript
import Event from "./../../starling/events/Event";
declare namespace starling.events
{
/** An EnterFrameEvent is triggered once per frame and is dispatched to all objects in the
* display tree.
*
* It contains information about the time that has passed since the last frame. That way, you
* can easily make animations that are independent of the frame rate, taking the passed time
* into account.
*/
export class EnterFrameEvent extends Event
{
/** Event type for a display object that is entering a new frame. */
public static ENTER_FRAME:string;
/** Creates an enter frame event with the passed time. */
public constructor(type:string, passedTime:number, bubbles?:boolean);
/** The time that has passed since the last frame (in seconds). */
public readonly passedTime:number;
protected get_passedTime():number;
}
}
export default starling.events.EnterFrameEvent;