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starling-framework

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A fast, productive library for 2D cross-platform development.

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import DisplayObject from "./DisplayObject"; import DisplayObjectContainer from "./DisplayObjectContainer"; import Polygon from "./../geom/Polygon"; import Point from "openfl/geom/Point"; declare namespace starling.display { /** A display object supporting basic vector drawing functionality. In its current state, * the main use of this class is to provide a range of forms that can be used as masks. */ export class Canvas extends DisplayObjectContainer { /** Creates a new (empty) Canvas. Call one or more of the 'draw' methods to add content. */ public constructor(); /** @inheritDoc */ public /*override*/ dispose():void; /** @inheritDoc */ public /*override*/ hitTest(localPoint:Point):DisplayObject; /** Draws a circle. */ public drawCircle(x:number, y:number, radius:number):void; /** Draws an ellipse. */ public drawEllipse(x:number, y:number, width:number, height:number):void; /** Draws a rectangle. */ public drawRectangle(x:number, y:number, width:number, height:number):void; /** Draws an arbitrary polygon. */ public drawPolygon(polygon:Polygon):void; /** Specifies a simple one-color fill that subsequent calls to drawing methods * (such as <code>drawCircle()</code>) will use. */ public beginFill(color?:number, alpha?:number):void; /** Resets the color to 'white' and alpha to '1'. */ public endFill():void; /** Removes all existing vertices. */ public clear():void; } } export default starling.display.Canvas;