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starling-framework

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A fast, productive library for 2D cross-platform development.

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// ================================================================================================= // // Starling Framework // Copyright Gamua GmbH. All Rights Reserved. // // This program is free software. You can redistribute and/or modify it // in accordance with the terms of the accompanying license agreement. // // ================================================================================================= import Sprite from "./../display/Sprite"; declare namespace starling.core { /** A small, lightweight box that displays the current framerate, memory consumption and * the number of draw calls per frame. The display is updated automatically once per frame. */ export class StatsDisplay extends Sprite { /** Creates a new Statistics Box. */ public constructor(); /** Updates the displayed values. */ public update():void; /** Call this once in every frame that can skip rendering because nothing changed. */ public markFrameAsSkipped():void; /** The number of Stage3D draw calls per second. */ public drawCount:number; protected get_drawCount():number; protected set_drawCount(value:number):number; /** The current frames per second (updated twice per second). */ public fps:number; protected get_fps():number; protected set_fps(value:number):number; /** The currently required system memory in MB. */ public memory:number; protected get_memory():number; protected set_memory(value:number):number; /** The currently used graphics memory in MB. */ public gpuMemory:number; protected get_gpuMemory():number; protected set_gpuMemory(value:number):number; } } export default starling.core.StatsDisplay;