starling-framework
Version:
A fast, productive library for 2D cross-platform development.
57 lines (48 loc) • 2.19 kB
TypeScript
// =================================================================================================
//
// Starling Framework
// Copyright Gamua GmbH. All Rights Reserved.
//
// This program is free software. You can redistribute and/or modify it
// in accordance with the terms of the accompanying license agreement.
//
// =================================================================================================
import TextureOptions from "./../textures/TextureOptions";
declare namespace starling.assets
{
/** The description of an asset to be created by an AssetFactory. */
export class AssetReference
{
/** Creates a new instance with the given data, which is typically some kind of file
* reference / URL or an instance of an asset class. If 'data' contains an URL, an
* equivalent value will be assigned to the 'url' property. */
public constructor(data:any);
/** The name with which the asset should be added to the AssetManager. */
public name:string;
protected get_name():string;
protected set_name(value:string):string;
/** The url from which the asset needs to be / has been loaded. */
public url:string;
protected get_url():string;
protected set_url(value:string):string;
/** The raw data of the asset. This property often contains an URL; when it's passed
* to an AssetFactory, loading has already completed, and the property contains a
* ByteArray with the loaded data. */
public data:any;
protected get_data():any;
protected set_data(value:any):any;
/** The mime type of the asset, if loaded from a server. */
public mimeType:string;
protected get_mimeType():string;
protected set_mimeType(value:string):string;
/** The file extension of the asset, if the filename or URL contains one. */
public extension:string;
protected get_extension():string;
protected set_extension(value:string):string;
/** The TextureOptions describing how to create a texture, if the asset references one. */
public textureOptions:TextureOptions;
protected get_textureOptions():TextureOptions;
protected set_textureOptions(value:TextureOptions):TextureOptions;
}
}
export default starling.assets.AssetReference;