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starling-framework

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A fast, productive library for 2D cross-platform development.

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// ================================================================================================= // // Starling Framework // Copyright Gamua GmbH. All Rights Reserved. // // This program is free software. You can redistribute and/or modify it // in accordance with the terms of the accompanying license agreement. // // ================================================================================================= import TextureOptions from "./../textures/TextureOptions"; declare namespace starling.assets { /** The description of an asset to be created by an AssetFactory. */ export class AssetReference { /** Creates a new instance with the given data, which is typically some kind of file * reference / URL or an instance of an asset class. If 'data' contains an URL, an * equivalent value will be assigned to the 'url' property. */ public constructor(data:any); /** The name with which the asset should be added to the AssetManager. */ public name:string; protected get_name():string; protected set_name(value:string):string; /** The url from which the asset needs to be / has been loaded. */ public url:string; protected get_url():string; protected set_url(value:string):string; /** The raw data of the asset. This property often contains an URL; when it's passed * to an AssetFactory, loading has already completed, and the property contains a * ByteArray with the loaded data. */ public data:any; protected get_data():any; protected set_data(value:any):any; /** The mime type of the asset, if loaded from a server. */ public mimeType:string; protected get_mimeType():string; protected set_mimeType(value:string):string; /** The file extension of the asset, if the filename or URL contains one. */ public extension:string; protected get_extension():string; protected set_extension(value:string):string; /** The TextureOptions describing how to create a texture, if the asset references one. */ public textureOptions:TextureOptions; protected get_textureOptions():TextureOptions; protected set_textureOptions(value:TextureOptions):TextureOptions; } } export default starling.assets.AssetReference;