starling-framework
Version:
A fast, productive library for 2D cross-platform development.
69 lines (58 loc) • 2.98 kB
TypeScript
// =================================================================================================
//
// Starling Framework
// Copyright Gamua GmbH. All Rights Reserved.
//
// This program is free software. You can redistribute and/or modify it
// in accordance with the terms of the accompanying license agreement.
//
// =================================================================================================
import AssetManager from "./AssetManager";
import Execute from "starling/utils/Execute";
import SystemUtil from "starling/utils/SystemUtil";
import ByteArray from "openfl/utils/ByteArray";
declare namespace starling.assets
{
/** A helper class that's passed to an AssetFactory's "create" method. */
export class AssetFactoryHelper
{
/** Forwarded to the AssetManager's method with the same name. */
public getNameFromUrl(url:string):string;
/** Forwarded to the AssetManager's method with the same name. */
public getExtensionFromUrl(url:string):string;
/** Accesses a URL (local or remote) and passes the loaded ByteArray to the
* 'onComplete' callback - or executes 'onError' when the data can't be loaded.
*
* @param url a string containing an URL.
* @param onComplete function(data:ByteArray, mimeType:string):void;
* @param onError function(error:string):void;
*/
public loadDataFromUrl(url:string, onComplete:(data?:ByteArray, mimeType?:string, name?:string, extension?:string)=>void, onError:(string)=>void):void;
/** Adds a method to be called by the AssetManager when the queue has finished processing.
* Useful e.g. if assets depend on other assets (like an atlas XML depending on the atlas
* texture).
*
* @param processor function(manager:AssetManager):void;
* @param priority Processors with a higher priority will be called first.
* The default processor for texture atlases is called with a
* priority of '100', others with '0'.
*/
public addPostProcessor(processor:(AssetManager)=>void, priority?:number):void;
/** Textures are required to call this method when they begin their restoration process
* after a context loss. */
public onBeginRestore():void;
/** Textures are required to call this method when they have finished their restoration
* process after a context loss. */
public onEndRestore():void;
/** Forwarded to the AssetManager's method with the same name. */
public log(message:string):void;
/** Adds additional assets to the AssetManager. To be called when the factory
* creates more than one asset. */
public addComplementaryAsset(name:string, asset:any, type?:string):void;
/** Delay the execution of 'call' until it's allowed. (On mobile, the context
* may not be accessed while the application is in the background.)
*/
public executeWhenContextReady(call:Function, args?:Array<any>):void;
}
}
export default starling.assets.AssetFactoryHelper;