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starling-framework

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A fast, productive library for 2D cross-platform development.

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declare namespace starling.animation { /** The Transitions class contains static methods that define easing functions. * Those functions are used by the Tween class to execute animations. * * <p>Here is a visual representation of the available transitions:</p> * <img src="http://gamua.com/img/blog/2010/sparrow-transitions.png"/> * * <p>You can define your own transitions through the "registerTransition" function. A * transition must have the following signature, where <code>ratio</code> is * in the range 0-1:</p> * * <pre>myTransition(ratio:number):number</pre> */ export class Transitions { public static LINEAR:string; public static EASE_IN:string; public static EASE_OUT:string; public static EASE_IN_OUT:string; public static EASE_OUT_IN:string; public static EASE_IN_BACK:string; public static EASE_OUT_BACK:string; public static EASE_IN_OUT_BACK:string; public static EASE_OUT_IN_BACK:string; public static EASE_IN_ELASTIC:string; public static EASE_OUT_ELASTIC:string; public static EASE_IN_OUT_ELASTIC:string; public static EASE_OUT_IN_ELASTIC:string; public static EASE_IN_BOUNCE:string; public static EASE_OUT_BOUNCE:string; public static EASE_IN_OUT_BOUNCE:string; public static EASE_OUT_IN_BOUNCE:string; /** Returns the transition that was registered under a certain name. */ public static getTransition(name:string):(number)=>number; /** Registers a new transition under a certain name. */ public static register(name:string, func:(number)=>number):void; } } export default starling.animation.Transitions;