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starling-framework

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A fast, productive library for 2D cross-platform development.

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import IAnimatable from "./../../starling/animation/IAnimatable"; import EventDispatcher from "./../../starling/events/EventDispatcher"; import Vector from "openfl/Vector"; declare namespace starling.animation { /** A DelayedCall allows you to execute a method after a certain time has passed. Since it * implements the IAnimatable interface, it can be added to a juggler. In most cases, you * do not have to use this class directly; the juggler class contains a method to delay * calls directly. * * <p>DelayedCall dispatches an Event of type 'Event.REMOVE_FROM_JUGGLER' when it is finished, * so that the juggler automatically removes it when its no longer needed.</p> * * @see Juggler */ export class DelayedCall extends EventDispatcher implements IAnimatable { /** Creates a delayed call. */ public constructor(callback:Function, delay:number, args?:Array<any>) /** Resets the delayed call to its default values, which is useful for pooling. */ public reset(callback:Function, delay:number, args?:Array<any>):DelayedCall /** @inheritDoc */ public advanceTime(time:number):void /** Advances the delayed call so that it is executed right away. If 'repeatCount' is * anything else than '1', this method will complete only the current iteration. */ public complete():void /** Indicates if enough time has passed, and the call has already been executed. */ public readonly isComplete:boolean; protected get_isComplete():boolean; /** The time for which calls will be delayed (in seconds). */ public readonly totalTime:number; protected get_totalTime():number; /** The time that has already passed (in seconds). */ public readonly currentTime:number; protected get_currentTime():number; /** The number of times the call will be repeated. * Set to '0' to repeat indefinitely. @default 1 */ public repeatCount:number; protected get_repeatCount():number; protected set_repeatCount(value:number):number; /** The callback that will be executed when the time is up. */ public readonly callback:Function; protected get_callback():Function; /** The arguments that the callback will be executed with. * Beware: not a copy, but the actual object! */ public readonly arguments:Array<any>; protected get_arguments():Array<any>; } } export default starling.animation.DelayedCall;