starling-framework
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A fast, productive library for 2D cross-platform development.
61 lines (50 loc) • 2.39 kB
TypeScript
import IAnimatable from "./../../starling/animation/IAnimatable";
import EventDispatcher from "./../../starling/events/EventDispatcher";
import Vector from "openfl/Vector";
declare namespace starling.animation
{
/** A DelayedCall allows you to execute a method after a certain time has passed. Since it
* implements the IAnimatable interface, it can be added to a juggler. In most cases, you
* do not have to use this class directly; the juggler class contains a method to delay
* calls directly.
*
* <p>DelayedCall dispatches an Event of type 'Event.REMOVE_FROM_JUGGLER' when it is finished,
* so that the juggler automatically removes it when its no longer needed.</p>
*
* @see Juggler
*/
export class DelayedCall extends EventDispatcher implements IAnimatable
{
/** Creates a delayed call. */
public constructor(callback:Function, delay:number, args?:Array<any>)
/** Resets the delayed call to its default values, which is useful for pooling. */
public reset(callback:Function, delay:number, args?:Array<any>):DelayedCall
/** @inheritDoc */
public advanceTime(time:number):void
/** Advances the delayed call so that it is executed right away. If 'repeatCount' is
* anything else than '1', this method will complete only the current iteration. */
public complete():void
/** Indicates if enough time has passed, and the call has already been executed. */
public readonly isComplete:boolean;
protected get_isComplete():boolean;
/** The time for which calls will be delayed (in seconds). */
public readonly totalTime:number;
protected get_totalTime():number;
/** The time that has already passed (in seconds). */
public readonly currentTime:number;
protected get_currentTime():number;
/** The number of times the call will be repeated.
* Set to '0' to repeat indefinitely. @default 1 */
public repeatCount:number;
protected get_repeatCount():number;
protected set_repeatCount(value:number):number;
/** The callback that will be executed when the time is up. */
public readonly callback:Function;
protected get_callback():Function;
/** The arguments that the callback will be executed with.
* Beware: not a copy, but the actual object! */
public readonly arguments:Array<any>;
protected get_arguments():Array<any>;
}
}
export default starling.animation.DelayedCall;