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starling-framework

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A fast, productive library for 2D cross-platform development.

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// Enum: haxe.zip._InflateImpl.State var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); // Imports var $estr = require("./../../../estr_stub").default; var $hxClasses = require("./../../../hxClasses_stub").default; // Definition var State = $hxClasses["haxe.zip._InflateImpl.State"] = { __ename__: ["haxe","zip","_InflateImpl","State"], __constructs__: ["Head","Block","CData","Flat","Crc","Dist","DistOne","Done"] } State.Head = ["Head",0]; State.Head.toString = $estr; State.Head.__enum__ = State; State.CData = ["CData",2]; State.CData.toString = $estr; State.CData.__enum__ = State; State.Crc = ["Crc",4]; State.Crc.toString = $estr; State.Crc.__enum__ = State; State.Dist = ["Dist",5]; State.Dist.toString = $estr; State.Dist.__enum__ = State; State.DistOne = ["DistOne",6]; State.DistOne.toString = $estr; State.DistOne.__enum__ = State; State.Flat = ["Flat",3]; State.Flat.toString = $estr; State.Flat.__enum__ = State; State.Done = ["Done",7]; State.Done.toString = $estr; State.Done.__enum__ = State; State.Block = ["Block",1]; State.Block.toString = $estr; State.Block.__enum__ = State; exports.default = State;