starling-framework
Version:
A fast, productive library for 2D cross-platform development.
49 lines (33 loc) • 1.29 kB
JavaScript
// Enum: haxe.zip._InflateImpl.State
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
// Imports
var $estr = require("./../../../estr_stub").default;
var $hxClasses = require("./../../../hxClasses_stub").default;
// Definition
var State = $hxClasses["haxe.zip._InflateImpl.State"] = { __ename__: ["haxe","zip","_InflateImpl","State"], __constructs__: ["Head","Block","CData","Flat","Crc","Dist","DistOne","Done"] }
State.Head = ["Head",0];
State.Head.toString = $estr;
State.Head.__enum__ = State;
State.CData = ["CData",2];
State.CData.toString = $estr;
State.CData.__enum__ = State;
State.Crc = ["Crc",4];
State.Crc.toString = $estr;
State.Crc.__enum__ = State;
State.Dist = ["Dist",5];
State.Dist.toString = $estr;
State.Dist.__enum__ = State;
State.DistOne = ["DistOne",6];
State.DistOne.toString = $estr;
State.DistOne.__enum__ = State;
State.Flat = ["Flat",3];
State.Flat.toString = $estr;
State.Flat.__enum__ = State;
State.Done = ["Done",7];
State.Done.toString = $estr;
State.Done.__enum__ = State;
State.Block = ["Block",1];
State.Block.toString = $estr;
State.Block.__enum__ = State;
exports.default = State;