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stage-js

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2D HTML5 Rendering and Layout

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# Changelog ## 1.0.0-alpha.17 ### Patch Changes - dcbcf12: Rename Node to Component - b2dc48b: Fix aliasing legacy class names ## 1.0.0-alpha.16 ### Patch Changes - 7cf63f6: Patch types ## 1.0.0-alpha.14 ### Patch Changes - Use @changesets/cli ## v1.0 alpha - rewrite with typescript - change package type to module - all classes are exported under Stage namespace - Stage is not callable, and is not a class anymore - removed Stage.app(callback) - added Stage.mount() to create a new app - added await Stage.atlas({ }) to preload images - added Component class as the base class - removed Stage.internal namespace - removed cordova/fastcontext loader and build - removed script loader `preload(url)` - removed relative path resolver for texture images - removed Stage.config() - removed \_create, \_extend - renamed Image/image to Sprite/sprite, and sprite.image() to sprite.texture() - renamed Str/string to Monotype/monotype - renamed create()/layer()/box() to component()/maximize()/minimize() - renamed component.sequence() to component.align() - replaced Stage.Math with Stage.math with different function names - removed Matrix.reverse (use inverse) - renamed Mouse to Pointer and made it internal - added CanvasTexture - changed canvas() signature - dropped texture.draw(x, y) sub-signature - removed cutouts, sprites, factory fields from atlas definition - replaced Ease() with Ease.get() - scaleTo renamed to fit #### v0.8.2 - `render.js` renamed to `loop.js` - `node.js` renamed to `tree.js` - cordova starts by mousemove #### v0.8.1 - `node.scaleTo()` shortcut pinning method added - `node.matrix(true)` returns relative matrix instead of absolute #### v0.8.0 - **default `.tween()` behavior changed from append to replace** - `.tween(duration, delay)` changed to `.tween(duration, delay, append = false)` - `tween.clear()` deprecated and no-op - `tween.end()` replaced by `tween.done()` #### v0.7.1 - `tween.then()` replaced by `tween.end()` - `tween.remove/hide()` are added #### v0.7.0 - **images and script urls starting with `./` are resolved as relative** #### v0.6.7 - Stage.Math extends native Math #### v0.6.6 - lookup atlas by name before textures - `node.width/height()` pinning shortcuts return value - preloadScript('url') removed #### v0.6.5 - **.preload('url.js') added** #### v0.6.4 - pinning shortcuts are added to nodes - entire atlas can be referenced #### v0.6.2 - `atlas.image.url` renamed to `src` - pining shorthand methods added to node - tick-based `timeout(fn, delay)` method added to node - entire atlas can be used as texture #### v0.6.0 - **Cut/CutJS renamed to Stage/Stage.js** #### v0.5.0 - atlas spec changed - **.preload(fn) added** - node.insert/append/prepend() methods accept array - node.id() renamed to node.label() - Cut.addTexture() removed - image.cropY/cropY() removed - anim.gotoLabel() removed - Cut.Anim.FPS is not public anymore - drawing() replaced with .canvas() - **Texture renamed to Atlas, new Texture class replaced Cut.Out** - node.\_cutouts and Cut.cutout() replaced with node.\_textures and Cut.texture() - Cut.texture() returns selection object - image-loader spec changed #### v0.4.12 - root.background method added #### v0.4.10 - **game loop continues if any tick returns true, but only renders if touched** #### v0.4.9 - texture.ratio renamed to texture.ppu #### v0.4.8 - new drawing (experimental) and cutout (internal) api #### v0.4.3 - pin set/get is refactored - resize in/out replace with scale in-pad/out-crop - default viewbox mode is 'in-pad' #### v0.4.0 - **CommonJS/Node.js files and project structure** - Source files moved to `lib` and platform files to `platform` - extension files moved to ext - `lib/main` set as npm `main` - texture name made optional in cutout selector: `"[texture:]cutout"` - FastContext support added to Cordova, FastCanvas loader removed - `Cut.Out.select` replaced with `Cut.cutout` - `Cut.config` and `Cut.start(configs)` are added - `Cut.init` and `Loader.loadImage` replaced with `"app-loader"` and `"image-loader"` configs - `Loader` merged with `Root` - `Loader.start/pause/resume` replaced with `Cut.start/pause/resume` - `root._ratio` replaced with `root.viewport().ratio` - `_isCut` replaced with `Cut._ensure` - `Texture` reorganized - `root.resize()` renamed to `viewport()` #### v0.3.1 - Remove `Mouse(..., captureAnyMove)` and use flag instead - Refactoring easing class and moving tween/ease to another file #### v0.3.0 - **Browserified** - Synthetic `Mouse` clicks instead of browser clicks - New `off` method to remove listeners - New `data` parameter for `visit` methods - `_listens` renamed to `_flag` - `_isFunc`, `_function`, `_options` and `_status` are removed - `_extend` signature changed #### v0.2.1 - `setImage/Value/Frames/Font` deprecated and replaced by `image/value/frames` #### v0.2.0 - mouse event listener signature changed from `(rawEvent, {x, y})` to `({x, y, raw})` - `viewport` listener signature changed from `(width, height)` to `({width, height})` - `Cut.addTexture(...)` is replaced with `Cut(...)` - `spy(true)` is replaced with `attr('spy', true)` - tweening support for pinning XY-shorthands added - `drawing` signature changed from `([name], width, height, [ratio], callback, [def])` to `([name], width, height, [ratio], [callback])` and `(def, [callback])` - node.trigger() method added, calls .publish() and returns `this` - using deep listeners count instead of `spy` to optimized mouse event distribution