UNPKG

ss-build

Version:

Building Socketstream assets without running the server

69 lines (41 loc) 1.53 kB
ss-build ======== Building Socketstream assets without running the server. It requires a minor refactor of your app launching script. Usage --- Change the package.json to "scripts": { "start": "node -e \"require('app').start({port:process.env.PORT||3000})\"", "stop": "node -e \"require('app').stop({port:process.env.PORT||3000})\"" } In the `app.js` file change the last bit to exports.settings = {...}; exports.start = function(config) { config = config || {}; // Start web server var server = http.Server(ss.http.middleware); server.listen(config.port || process.env.PORT || 3000); // Start SocketStream ss.start(server); }; exports.stop = function() { }; SASS --- The SASS support is a minor reworking of `gulp-sass` to support injecting variables. Gulp usage --- #### Saving system assets In your gulpfile.js add a task to generate assets var ss = require('ss-build')(require('socketstream')); gulp.task('assets', function() { var ssBuild = require('ss-build')(require('socketstream')), app = require('./app'); ssBuild.system.js(app.settings) .pipe(gulp.dest(path.join(__dirname,'site/assets/js/'))); ssBuild.system.initCode(app.settings) .pipe(gulp.dest(path.join(__dirname,'site/assets/js/'))); }); Development Notes --- call `npm link` from here while developing. Call `npm link ss-build` from the socketstream app to get the changes without updating packages.