ss-build
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Building Socketstream assets without running the server
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Markdown
ss-build
========
Building Socketstream assets without running the server. It requires a minor refactor of your app launching script.
Usage
Change the package.json to
"scripts": {
"start": "node -e \"require('app').start({port:process.env.PORT||3000})\"",
"stop": "node -e \"require('app').stop({port:process.env.PORT||3000})\""
}
In the `app.js` file change the last bit to
exports.settings = {...};
exports.start = function(config) {
config = config || {};
// Start web server
var server = http.Server(ss.http.middleware);
server.listen(config.port || process.env.PORT || 3000);
// Start SocketStream
ss.start(server);
};
exports.stop = function() {
};
SASS
The SASS support is a minor reworking of `gulp-sass` to support injecting variables.
Gulp usage
#### Saving system assets
In your gulpfile.js add a task to generate assets
var ss = require('ss-build')(require('socketstream'));
gulp.task('assets', function() {
var ssBuild = require('ss-build')(require('socketstream')),
app = require('./app');
ssBuild.system.js(app.settings)
.pipe(gulp.dest(path.join(__dirname,'site/assets/js/')));
ssBuild.system.initCode(app.settings)
.pipe(gulp.dest(path.join(__dirname,'site/assets/js/')));
});
Development Notes
call `npm link` from here while developing. Call `npm link ss-build` from the socketstream app to get the changes without updating packages.