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spud-framework

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Spud framework is a lightweight, strongly-typed, and declarative way to minimize boilerplate while using [thunks](https://github.com/reduxjs/redux-thunk) with [redux](https://react-redux.js.org/) for asynchronous actions, implemented as a [hook](https://r

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var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var __spreadArrays = (this && this.__spreadArrays) || function () { for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length; for (var r = Array(s), k = 0, i = 0; i < il; i++) for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++) r[k] = a[j]; return r; }; import { useMemo } from 'react'; import { useDispatch, useSelector } from 'react-redux'; import { AsyncActionStatusConsts } from './types'; import createAsyncAction from './createAsyncAction'; import { setIdle } from './createAsyncReducer'; var counter = 0; var generateIDs = function (actions) { return Object.keys(actions).reduce(function (a, e) { var _a; return (__assign(__assign({}, a), (_a = {}, _a[e] = Math.round(new Date().getTime() / 1000).toString() + counter++, _a))); }, {}); }; export var useThunks = function (actions) { var ids = useMemo(function () { return generateIDs(actions); }, []); var dispatch = useDispatch(); var state = useSelector(function (state) { return Object.keys(actions).reduce(function (a, e) { var _a; var actionType = actions[e].type; return __assign(__assign({}, a), (_a = {}, _a[actionType] = state.AsyncReducer[actionType], _a)); }, {}); }); var thunks = Object.keys(actions).reduce(function (a, e) { var _a; var _b; var id = ids[e]; var actionState = (_b = state === null || state === void 0 ? void 0 : state[actions[e].type]) === null || _b === void 0 ? void 0 : _b[id]; var reset = function () { return dispatch(setIdle(id, actions[e].type)); }; return __assign(__assign({}, a), (_a = {}, _a[e] = { start: function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } dispatch(createAsyncAction.apply(void 0, __spreadArrays([{ schema: actions[e], id: id }], args))); }, cycle: function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } return __awaiter(void 0, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: return [4, dispatch(createAsyncAction.apply(void 0, __spreadArrays([{ schema: actions[e], id: id }], args)))]; case 1: _a.sent(); reset(); return [2]; } }); }); }, onSuccess: function (cb) { if ((actionState === null || actionState === void 0 ? void 0 : actionState.status) === AsyncActionStatusConsts.Success) { cb(actionState.data); reset(); } }, onError: function (cb) { if ((actionState === null || actionState === void 0 ? void 0 : actionState.status) === AsyncActionStatusConsts.Error) { cb(actionState.data); reset(); } }, status: (actionState === null || actionState === void 0 ? void 0 : actionState.status) || AsyncActionStatusConsts.Idle, type: actions[e].type, reset: reset, }, _a)); }, {}); return thunks; }; //# sourceMappingURL=useThunks.js.map