spud-framework
Version:
Spud framework is a lightweight, strongly-typed, and declarative way to minimize boilerplate while using [thunks](https://github.com/reduxjs/redux-thunk) with [redux](https://react-redux.js.org/) for asynchronous actions, implemented as a [hook](https://r
127 lines • 6.5 kB
JavaScript
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
var __spreadArrays = (this && this.__spreadArrays) || function () {
for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
for (var r = Array(s), k = 0, i = 0; i < il; i++)
for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
r[k] = a[j];
return r;
};
import { useMemo } from 'react';
import { useDispatch, useSelector } from 'react-redux';
import { AsyncActionStatusConsts } from './types';
import createAsyncAction from './createAsyncAction';
import { setIdle } from './createAsyncReducer';
var counter = 0;
var generateIDs = function (actions) {
return Object.keys(actions).reduce(function (a, e) {
var _a;
return (__assign(__assign({}, a), (_a = {}, _a[e] = Math.round(new Date().getTime() / 1000).toString() + counter++, _a)));
}, {});
};
export var useThunks = function (actions) {
var ids = useMemo(function () { return generateIDs(actions); }, []);
var dispatch = useDispatch();
var state = useSelector(function (state) {
return Object.keys(actions).reduce(function (a, e) {
var _a;
var actionType = actions[e].type;
return __assign(__assign({}, a), (_a = {}, _a[actionType] = state.AsyncReducer[actionType], _a));
}, {});
});
var thunks = Object.keys(actions).reduce(function (a, e) {
var _a;
var _b;
var id = ids[e];
var actionState = (_b = state === null || state === void 0 ? void 0 : state[actions[e].type]) === null || _b === void 0 ? void 0 : _b[id];
var reset = function () { return dispatch(setIdle(id, actions[e].type)); };
return __assign(__assign({}, a), (_a = {}, _a[e] = {
start: function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
dispatch(createAsyncAction.apply(void 0, __spreadArrays([{ schema: actions[e], id: id }], args)));
},
cycle: function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
return __awaiter(void 0, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4, dispatch(createAsyncAction.apply(void 0, __spreadArrays([{ schema: actions[e], id: id }], args)))];
case 1:
_a.sent();
reset();
return [2];
}
});
});
},
onSuccess: function (cb) {
if ((actionState === null || actionState === void 0 ? void 0 : actionState.status) === AsyncActionStatusConsts.Success) {
cb(actionState.data);
reset();
}
},
onError: function (cb) {
if ((actionState === null || actionState === void 0 ? void 0 : actionState.status) === AsyncActionStatusConsts.Error) {
cb(actionState.data);
reset();
}
},
status: (actionState === null || actionState === void 0 ? void 0 : actionState.status) || AsyncActionStatusConsts.Idle,
type: actions[e].type,
reset: reset,
}, _a));
}, {});
return thunks;
};
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