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sprotty

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A next-gen framework for graphical views

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/******************************************************************************** * Copyright (c) 2017-2018 TypeFox and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ import { inject, injectable } from 'inversify'; import { Action, ComputedBoundsAction, ExportSvgAction, RequestModelAction } from 'sprotty-protocol/lib/actions'; import { SModelElement, SModelRoot } from 'sprotty-protocol/lib/model'; import { Dimension, Point } from 'sprotty-protocol/lib/utils/geometry'; import { SModelIndex } from 'sprotty-protocol/lib/utils/model-utils'; import { IActionDispatcher } from '../base/actions/action-dispatcher'; import { ActionHandlerRegistry, IActionHandler, IActionHandlerInitializer } from '../base/actions/action-handler'; import { ICommand } from '../base/commands/command'; import { TYPES } from '../base/types'; import { ViewerOptions } from '../base/views/viewer-options'; /** * A model source is serving the model to the event cycle. It represents * the entry point to the client for external sources, such as model * editors. * * As an `IActionHandler` it listens to actions in and reacts to them with * commands or actions if necessary. This way, you can implement action * protocols between the client and the outside world. * * There are two default implementations for a ModelSource: * * - The `LocalModelSource` handles the actions to calculate bounds and * set/update the model * - the `DiagramServerProxy` connects via websocket to a remote source. * It can be used to connect to a model editor that provides the model, * layouts diagrams, transfers selection and answers model queries from * the client. */ @injectable() export abstract class ModelSource implements IActionHandler, IActionHandlerInitializer { @inject(TYPES.IActionDispatcher) readonly actionDispatcher: IActionDispatcher; @inject(TYPES.ViewerOptions) protected viewerOptions: ViewerOptions; initialize(registry: ActionHandlerRegistry): void { // Register this model source registry.register(RequestModelAction.KIND, this); registry.register(ExportSvgAction.KIND, this); } abstract get model(): SModelRoot; abstract handle(action: Action): ICommand | Action | void; /** * Commit changes from the internal SModel back to the currentModel. * * This method is meant to be called only by CommitModelCommand and other commands * that need to feed the current internal model back to the model source. It does * not have any side effects such as triggering layout or bounds computation, as the * internal model is already current. See `CommitModelAction` for details. * * @param newRoot the new model. * @return the previous model. */ abstract commitModel(newRoot: SModelRoot): Promise<SModelRoot> | SModelRoot; } @injectable() export class ComputedBoundsApplicator { apply(root: SModelRoot, action: ComputedBoundsAction): SModelIndex { const index = new SModelIndex(); index.add(root); for (const b of action.bounds) { const element = index.getById(b.elementId); if (element !== undefined) this.applyBounds(element, b.newPosition, b.newSize); } if (action.alignments !== undefined) { for (const a of action.alignments) { const element = index.getById(a.elementId); if (element !== undefined) this.applyAlignment(element, a.newAlignment); } } return index; } protected applyAlignment(element: SModelElement, newAlignment: Point) { const e = element as any; e.alignment = { x: newAlignment.x, y: newAlignment.y }; } protected applyBounds(element: SModelElement, newPosition: Point | undefined, newSize: Dimension) { const e = element as any; if (newPosition) e.position = {...newPosition}; e.size = {...newSize}; } }