sprotty
Version:
A next-gen framework for graphical views
49 lines (45 loc) • 2.22 kB
text/typescript
/********************************************************************************
* Copyright (c) 2020 TypeFox and others.
*
* This program and the accompanying materials are made available under the
* terms of the Eclipse Public License v. 2.0 which is available at
* http://www.eclipse.org/legal/epl-2.0.
*
* This Source Code may also be made available under the following Secondary
* Licenses when the conditions for such availability set forth in the Eclipse
* Public License v. 2.0 are satisfied: GNU General Public License, version 2
* with the GNU Classpath Exception which is available at
* https://www.gnu.org/software/classpath/license.html.
*
* SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
********************************************************************************/
import { injectable } from 'inversify';
import { VNode } from 'snabbdom';
import { Point } from 'sprotty-protocol/lib/utils/geometry';
import { IViewArgs, IView, RenderingContext } from '../../base/views/view';
import { SRoutableElementImpl, getAbsoluteRouteBounds } from './model';
()
export abstract class RoutableView implements IView {
/**
* Check whether the given model element is in the current viewport. Use this method
* in your `render` implementation to skip rendering in case the element is not visible.
* This can greatly enhance performance for large models.
*/
isVisible(model: Readonly<SRoutableElementImpl>, route: Point[], context: RenderingContext): boolean {
if (context.targetKind === 'hidden') {
// Don't hide any element for hidden rendering
return true;
}
if (route.length === 0) {
// We should hide only if we know the element's route
return true;
}
const ab = getAbsoluteRouteBounds(model, route);
const canvasBounds = model.root.canvasBounds;
return ab.x <= canvasBounds.width
&& ab.x + ab.width >= 0
&& ab.y <= canvasBounds.height
&& ab.y + ab.height >= 0;
}
abstract render(model: Readonly<SRoutableElementImpl>, context: RenderingContext, args?: IViewArgs): VNode | undefined;
}