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sprotty

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A next-gen framework for graphical views

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/******************************************************************************** * Copyright (c) 2017-2018 TypeFox and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ import { CommandExecutionContext } from "../commands/command"; import { SModelRootImpl } from "../model/smodel"; import { easeInOut } from "./easing"; /** * An animation uses the rendering loop of the browser to smoothly * calculate a transition between two states of a model element. */ export abstract class Animation { constructor(protected context: CommandExecutionContext, protected ease: (x: number) => number = easeInOut) { } protected stopped = false; start(): Promise<SModelRootImpl> { // in case start() is called multiple times, we need to reset the stopped flag this.stopped = false; return new Promise<SModelRootImpl>( (resolve: (model: SModelRootImpl) => void, reject: (model: SModelRootImpl) => void) => { let start: number | undefined = undefined; let frames = 0; const lambda = (time: number) => { frames++; let dtime: number; if (start === undefined) { start = time; dtime = 0; } else { dtime = time - start; } const t = Math.min(1, dtime / this.context.duration); const current = this.tween(this.ease(t), this.context); this.context.modelChanged.update(current); if (t === 1) { this.context.logger.log(this, (frames * 1000 / this.context.duration) + ' fps'); resolve(current); } else if (this.stopped) { this.context.logger.log(this, 'Animation stopped at ' + (t * 100) + '%'); resolve(current); } else { this.context.syncer.onNextFrame(lambda); } }; if (this.context.syncer.isAvailable()) { this.context.syncer.onNextFrame(lambda); } else { const finalModel = this.tween(1, this.context); resolve(finalModel); } }); } /** * Stop the animation at the current state. * The promise returned by start() will be resolved with the current state after the next tweening step. */ stop(): void { this.stopped = true; } /** * This method called by the animation at each rendering pass until * the duration is reached. Implement it to interpolate the state. * * @param t varies between 0 (start of animation) and 1 (end of animation) * @param context */ abstract tween(t: number, context: CommandExecutionContext): SModelRootImpl; } export class CompoundAnimation extends Animation { constructor(protected model: SModelRootImpl, protected override context: CommandExecutionContext, public components: Animation[] = [], protected override ease: (x: number) => number = easeInOut) { super(context, ease); } include(animation: Animation): this { this.components.push(animation); return this; } tween(t: number, context: CommandExecutionContext): SModelRootImpl { for (const a of this.components) { a.tween(t, context); } return this.model; } }