sponsorkit
Version:
Toolkit for generating sponsors images
591 lines (511 loc) • 13.9 kB
JavaScript
function count(node) {
var sum = 0,
children = node.children,
i = children && children.length;
if (!i) sum = 1;
else while (--i >= 0) sum += children[i].value;
node.value = sum;
}
function node_count() {
return this.eachAfter(count);
}
function node_each(callback, that) {
let index = -1;
for (const node of this) {
callback.call(that, node, ++index, this);
}
return this;
}
function node_eachBefore(callback, that) {
var node = this, nodes = [node], children, i, index = -1;
while (node = nodes.pop()) {
callback.call(that, node, ++index, this);
if (children = node.children) {
for (i = children.length - 1; i >= 0; --i) {
nodes.push(children[i]);
}
}
}
return this;
}
function node_eachAfter(callback, that) {
var node = this, nodes = [node], next = [], children, i, n, index = -1;
while (node = nodes.pop()) {
next.push(node);
if (children = node.children) {
for (i = 0, n = children.length; i < n; ++i) {
nodes.push(children[i]);
}
}
}
while (node = next.pop()) {
callback.call(that, node, ++index, this);
}
return this;
}
function node_find(callback, that) {
let index = -1;
for (const node of this) {
if (callback.call(that, node, ++index, this)) {
return node;
}
}
}
function node_sum(value) {
return this.eachAfter(function(node) {
var sum = +value(node.data) || 0,
children = node.children,
i = children && children.length;
while (--i >= 0) sum += children[i].value;
node.value = sum;
});
}
function node_sort(compare) {
return this.eachBefore(function(node) {
if (node.children) {
node.children.sort(compare);
}
});
}
function node_path(end) {
var start = this,
ancestor = leastCommonAncestor(start, end),
nodes = [start];
while (start !== ancestor) {
start = start.parent;
nodes.push(start);
}
var k = nodes.length;
while (end !== ancestor) {
nodes.splice(k, 0, end);
end = end.parent;
}
return nodes;
}
function leastCommonAncestor(a, b) {
if (a === b) return a;
var aNodes = a.ancestors(),
bNodes = b.ancestors(),
c = null;
a = aNodes.pop();
b = bNodes.pop();
while (a === b) {
c = a;
a = aNodes.pop();
b = bNodes.pop();
}
return c;
}
function node_ancestors() {
var node = this, nodes = [node];
while (node = node.parent) {
nodes.push(node);
}
return nodes;
}
function node_descendants() {
return Array.from(this);
}
function node_leaves() {
var leaves = [];
this.eachBefore(function(node) {
if (!node.children) {
leaves.push(node);
}
});
return leaves;
}
function node_links() {
var root = this, links = [];
root.each(function(node) {
if (node !== root) { // Don’t include the root’s parent, if any.
links.push({source: node.parent, target: node});
}
});
return links;
}
function* node_iterator() {
var node = this, current, next = [node], children, i, n;
do {
current = next.reverse(), next = [];
while (node = current.pop()) {
yield node;
if (children = node.children) {
for (i = 0, n = children.length; i < n; ++i) {
next.push(children[i]);
}
}
}
} while (next.length);
}
function hierarchy(data, children) {
if (data instanceof Map) {
data = [undefined, data];
if (children === undefined) children = mapChildren;
} else if (children === undefined) {
children = objectChildren;
}
var root = new Node$1(data),
node,
nodes = [root],
child,
childs,
i,
n;
while (node = nodes.pop()) {
if ((childs = children(node.data)) && (n = (childs = Array.from(childs)).length)) {
node.children = childs;
for (i = n - 1; i >= 0; --i) {
nodes.push(child = childs[i] = new Node$1(childs[i]));
child.parent = node;
child.depth = node.depth + 1;
}
}
}
return root.eachBefore(computeHeight);
}
function node_copy() {
return hierarchy(this).eachBefore(copyData);
}
function objectChildren(d) {
return d.children;
}
function mapChildren(d) {
return Array.isArray(d) ? d[1] : null;
}
function copyData(node) {
if (node.data.value !== undefined) node.value = node.data.value;
node.data = node.data.data;
}
function computeHeight(node) {
var height = 0;
do node.height = height;
while ((node = node.parent) && (node.height < ++height));
}
function Node$1(data) {
this.data = data;
this.depth =
this.height = 0;
this.parent = null;
}
Node$1.prototype = hierarchy.prototype = {
constructor: Node$1,
count: node_count,
each: node_each,
eachAfter: node_eachAfter,
eachBefore: node_eachBefore,
find: node_find,
sum: node_sum,
sort: node_sort,
path: node_path,
ancestors: node_ancestors,
descendants: node_descendants,
leaves: node_leaves,
links: node_links,
copy: node_copy,
[Symbol.iterator]: node_iterator
};
function optional(f) {
return f == null ? null : required(f);
}
function required(f) {
if (typeof f !== "function") throw new Error;
return f;
}
function constantZero() {
return 0;
}
function constant(x) {
return function() {
return x;
};
}
// https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use
const a = 1664525;
const c = 1013904223;
const m = 4294967296; // 2^32
function lcg() {
let s = 1;
return () => (s = (a * s + c) % m) / m;
}
function array(x) {
return typeof x === "object" && "length" in x
? x // Array, TypedArray, NodeList, array-like
: Array.from(x); // Map, Set, iterable, string, or anything else
}
function shuffle(array, random) {
let m = array.length,
t,
i;
while (m) {
i = random() * m-- | 0;
t = array[m];
array[m] = array[i];
array[i] = t;
}
return array;
}
function packEncloseRandom(circles, random) {
var i = 0, n = (circles = shuffle(Array.from(circles), random)).length, B = [], p, e;
while (i < n) {
p = circles[i];
if (e && enclosesWeak(e, p)) ++i;
else e = encloseBasis(B = extendBasis(B, p)), i = 0;
}
return e;
}
function extendBasis(B, p) {
var i, j;
if (enclosesWeakAll(p, B)) return [p];
// If we get here then B must have at least one element.
for (i = 0; i < B.length; ++i) {
if (enclosesNot(p, B[i])
&& enclosesWeakAll(encloseBasis2(B[i], p), B)) {
return [B[i], p];
}
}
// If we get here then B must have at least two elements.
for (i = 0; i < B.length - 1; ++i) {
for (j = i + 1; j < B.length; ++j) {
if (enclosesNot(encloseBasis2(B[i], B[j]), p)
&& enclosesNot(encloseBasis2(B[i], p), B[j])
&& enclosesNot(encloseBasis2(B[j], p), B[i])
&& enclosesWeakAll(encloseBasis3(B[i], B[j], p), B)) {
return [B[i], B[j], p];
}
}
}
// If we get here then something is very wrong.
throw new Error;
}
function enclosesNot(a, b) {
var dr = a.r - b.r, dx = b.x - a.x, dy = b.y - a.y;
return dr < 0 || dr * dr < dx * dx + dy * dy;
}
function enclosesWeak(a, b) {
var dr = a.r - b.r + Math.max(a.r, b.r, 1) * 1e-9, dx = b.x - a.x, dy = b.y - a.y;
return dr > 0 && dr * dr > dx * dx + dy * dy;
}
function enclosesWeakAll(a, B) {
for (var i = 0; i < B.length; ++i) {
if (!enclosesWeak(a, B[i])) {
return false;
}
}
return true;
}
function encloseBasis(B) {
switch (B.length) {
case 1: return encloseBasis1(B[0]);
case 2: return encloseBasis2(B[0], B[1]);
case 3: return encloseBasis3(B[0], B[1], B[2]);
}
}
function encloseBasis1(a) {
return {
x: a.x,
y: a.y,
r: a.r
};
}
function encloseBasis2(a, b) {
var x1 = a.x, y1 = a.y, r1 = a.r,
x2 = b.x, y2 = b.y, r2 = b.r,
x21 = x2 - x1, y21 = y2 - y1, r21 = r2 - r1,
l = Math.sqrt(x21 * x21 + y21 * y21);
return {
x: (x1 + x2 + x21 / l * r21) / 2,
y: (y1 + y2 + y21 / l * r21) / 2,
r: (l + r1 + r2) / 2
};
}
function encloseBasis3(a, b, c) {
var x1 = a.x, y1 = a.y, r1 = a.r,
x2 = b.x, y2 = b.y, r2 = b.r,
x3 = c.x, y3 = c.y, r3 = c.r,
a2 = x1 - x2,
a3 = x1 - x3,
b2 = y1 - y2,
b3 = y1 - y3,
c2 = r2 - r1,
c3 = r3 - r1,
d1 = x1 * x1 + y1 * y1 - r1 * r1,
d2 = d1 - x2 * x2 - y2 * y2 + r2 * r2,
d3 = d1 - x3 * x3 - y3 * y3 + r3 * r3,
ab = a3 * b2 - a2 * b3,
xa = (b2 * d3 - b3 * d2) / (ab * 2) - x1,
xb = (b3 * c2 - b2 * c3) / ab,
ya = (a3 * d2 - a2 * d3) / (ab * 2) - y1,
yb = (a2 * c3 - a3 * c2) / ab,
A = xb * xb + yb * yb - 1,
B = 2 * (r1 + xa * xb + ya * yb),
C = xa * xa + ya * ya - r1 * r1,
r = -(Math.abs(A) > 1e-6 ? (B + Math.sqrt(B * B - 4 * A * C)) / (2 * A) : C / B);
return {
x: x1 + xa + xb * r,
y: y1 + ya + yb * r,
r: r
};
}
function place(b, a, c) {
var dx = b.x - a.x, x, a2,
dy = b.y - a.y, y, b2,
d2 = dx * dx + dy * dy;
if (d2) {
a2 = a.r + c.r, a2 *= a2;
b2 = b.r + c.r, b2 *= b2;
if (a2 > b2) {
x = (d2 + b2 - a2) / (2 * d2);
y = Math.sqrt(Math.max(0, b2 / d2 - x * x));
c.x = b.x - x * dx - y * dy;
c.y = b.y - x * dy + y * dx;
} else {
x = (d2 + a2 - b2) / (2 * d2);
y = Math.sqrt(Math.max(0, a2 / d2 - x * x));
c.x = a.x + x * dx - y * dy;
c.y = a.y + x * dy + y * dx;
}
} else {
c.x = a.x + c.r;
c.y = a.y;
}
}
function intersects(a, b) {
var dr = a.r + b.r - 1e-6, dx = b.x - a.x, dy = b.y - a.y;
return dr > 0 && dr * dr > dx * dx + dy * dy;
}
function score(node) {
var a = node._,
b = node.next._,
ab = a.r + b.r,
dx = (a.x * b.r + b.x * a.r) / ab,
dy = (a.y * b.r + b.y * a.r) / ab;
return dx * dx + dy * dy;
}
function Node(circle) {
this._ = circle;
this.next = null;
this.previous = null;
}
function packSiblingsRandom(circles, random) {
if (!(n = (circles = array(circles)).length)) return 0;
var a, b, c, n, aa, ca, i, j, k, sj, sk;
// Place the first circle.
a = circles[0], a.x = 0, a.y = 0;
if (!(n > 1)) return a.r;
// Place the second circle.
b = circles[1], a.x = -b.r, b.x = a.r, b.y = 0;
if (!(n > 2)) return a.r + b.r;
// Place the third circle.
place(b, a, c = circles[2]);
// Initialize the front-chain using the first three circles a, b and c.
a = new Node(a), b = new Node(b), c = new Node(c);
a.next = c.previous = b;
b.next = a.previous = c;
c.next = b.previous = a;
// Attempt to place each remaining circle…
pack: for (i = 3; i < n; ++i) {
place(a._, b._, c = circles[i]), c = new Node(c);
// Find the closest intersecting circle on the front-chain, if any.
// “Closeness” is determined by linear distance along the front-chain.
// “Ahead” or “behind” is likewise determined by linear distance.
j = b.next, k = a.previous, sj = b._.r, sk = a._.r;
do {
if (sj <= sk) {
if (intersects(j._, c._)) {
b = j, a.next = b, b.previous = a, --i;
continue pack;
}
sj += j._.r, j = j.next;
} else {
if (intersects(k._, c._)) {
a = k, a.next = b, b.previous = a, --i;
continue pack;
}
sk += k._.r, k = k.previous;
}
} while (j !== k.next);
// Success! Insert the new circle c between a and b.
c.previous = a, c.next = b, a.next = b.previous = b = c;
// Compute the new closest circle pair to the centroid.
aa = score(a);
while ((c = c.next) !== b) {
if ((ca = score(c)) < aa) {
a = c, aa = ca;
}
}
b = a.next;
}
// Compute the enclosing circle of the front chain.
a = [b._], c = b; while ((c = c.next) !== b) a.push(c._); c = packEncloseRandom(a, random);
// Translate the circles to put the enclosing circle around the origin.
for (i = 0; i < n; ++i) a = circles[i], a.x -= c.x, a.y -= c.y;
return c.r;
}
function defaultRadius(d) {
return Math.sqrt(d.value);
}
function index() {
var radius = null,
dx = 1,
dy = 1,
padding = constantZero;
function pack(root) {
const random = lcg();
root.x = dx / 2, root.y = dy / 2;
if (radius) {
root.eachBefore(radiusLeaf(radius))
.eachAfter(packChildrenRandom(padding, 0.5, random))
.eachBefore(translateChild(1));
} else {
root.eachBefore(radiusLeaf(defaultRadius))
.eachAfter(packChildrenRandom(constantZero, 1, random))
.eachAfter(packChildrenRandom(padding, root.r / Math.min(dx, dy), random))
.eachBefore(translateChild(Math.min(dx, dy) / (2 * root.r)));
}
return root;
}
pack.radius = function(x) {
return arguments.length ? (radius = optional(x), pack) : radius;
};
pack.size = function(x) {
return arguments.length ? (dx = +x[0], dy = +x[1], pack) : [dx, dy];
};
pack.padding = function(x) {
return arguments.length ? (padding = typeof x === "function" ? x : constant(+x), pack) : padding;
};
return pack;
}
function radiusLeaf(radius) {
return function(node) {
if (!node.children) {
node.r = Math.max(0, +radius(node) || 0);
}
};
}
function packChildrenRandom(padding, k, random) {
return function(node) {
if (children = node.children) {
var children,
i,
n = children.length,
r = padding(node) * k || 0,
e;
if (r) for (i = 0; i < n; ++i) children[i].r += r;
e = packSiblingsRandom(children, random);
if (r) for (i = 0; i < n; ++i) children[i].r -= r;
node.r = e + r;
}
};
}
function translateChild(k) {
return function(node) {
var parent = node.parent;
node.r *= k;
if (parent) {
node.x = parent.x + k * node.x;
node.y = parent.y + k * node.y;
}
};
}
export { Node$1 as Node, hierarchy, index as pack };