splatoon3api
Version:
A simple Method to get current and next Splatoon 3 maps, Salmonrun Schedules and Splatnet gear
80 lines (79 loc) • 4.67 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.default = parseSalmonrun;
function parseSalmonrun(json, translation, salmonGearURL) {
return __awaiter(this, void 0, void 0, function* () {
let data = {
regularSchedules: [],
bigRunSchedules: [],
monthlyGear: null
};
json.data.coopGroupingSchedule.regularSchedules.nodes.forEach((node, index) => {
var _a, _b, _c;
if (json.data.coopGroupingSchedule.regularSchedules.nodes[index]) {
data.regularSchedules[index] = {
start_time: json.data.coopGroupingSchedule.regularSchedules.nodes[index].startTime,
end_time: json.data.coopGroupingSchedule.regularSchedules.nodes[index].endTime,
stage: {
name: (_a = translation.stages[json.data.coopGroupingSchedule.regularSchedules.nodes[index].setting.coopStage.id]) === null || _a === void 0 ? void 0 : _a.name,
image: json.data.coopGroupingSchedule.regularSchedules.nodes[index].setting.coopStage.image.url
},
weapons: [],
boss: (_b = translation.bosses[json.data.coopGroupingSchedule.regularSchedules.nodes[index].setting.boss.id]) === null || _b === void 0 ? void 0 : _b.name
};
for (let i = 0; i < 4; i++) {
data.regularSchedules[index].weapons.push({
name: (_c = translation.weapons[json.data.coopGroupingSchedule.regularSchedules.nodes[index].setting.weapons[i].__splatoon3ink_id]) === null || _c === void 0 ? void 0 : _c.name,
image: json.data.coopGroupingSchedule.regularSchedules.nodes[index].setting.weapons[i].image.url
});
}
}
});
json.data.coopGroupingSchedule.bigRunSchedules.nodes.forEach((node, index) => {
var _a, _b;
if (json.data.coopGroupingSchedule.bigRunSchedules.nodes[index]) {
data.bigRunSchedules[index] = {
start_time: json.data.coopGroupingSchedule.bigRunSchedules.nodes[index].startTime,
end_time: json.data.coopGroupingSchedule.bigRunSchedules.nodes[index].endTime,
stage: {
name: translation.stages[json.data.coopGroupingSchedule.bigRunSchedules.nodes[index].setting.coopStage.id].name,
image: json.data.coopGroupingSchedule.bigRunSchedules.nodes[index].setting.coopStage.image.url
},
weapons: [],
boss: (_a = translation.bosses[json.data.coopGroupingSchedule.bigRunSchedules.nodes[index].setting.boss.id]) === null || _a === void 0 ? void 0 : _a.name
};
for (let i = 0; i < 4; i++) {
data.bigRunSchedules[index].weapons.push({
name: (_b = translation.weapons[json.data.coopGroupingSchedule.bigRunSchedules.nodes[index].setting.weapons[i].__splatoon3ink_id]) === null || _b === void 0 ? void 0 : _b.name,
image: json.data.coopGroupingSchedule.bigRunSchedules.nodes[index].setting.weapons[i].image.url
});
}
}
});
return fetch(salmonGearURL)
.then(res => res.json())
.then(newJson => {
var _a;
data.monthlyGear = {
name: (_a = translation.gear[newJson.data.coopResult.monthlyGear.__splatoon3ink_id]) === null || _a === void 0 ? void 0 : _a.name,
type: translation.gearType[newJson.data.coopResult.monthlyGear.__typename],
image: newJson.data.coopResult.monthlyGear.image.url
};
return data;
})
.catch(err => {
console.error(err);
return data;
});
});
}
;