splatjs
Version:
A 2D HTML5 Canvas game engine
46 lines (41 loc) • 1.38 kB
JavaScript
;
var buffer = require("./buffer");
/**
* @namespace Splat
*/
module.exports = {
makeBuffer: buffer.makeBuffer,
flipBufferHorizontally: buffer.flipBufferHorizontally,
flipBufferVertically: buffer.flipBufferVertically,
ads: require("./ads"),
AStar: require("./astar"),
BinaryHeap: require("./binary_heap"),
EntityPool: require("./entity-pool"),
Game: require("./game"),
iap: require("./iap"),
ImageLoader: require("./image_loader"),
Input: require("./input"),
leaderboards: require("./leaderboards"),
loadingScene: require("./loading-scene"),
math: require("./math"),
openUrl: require("./openUrl"),
NinePatch: require("./ninepatch"),
Particles: require("./particles"),
saveData: require("./save_data"),
Scene: require("./scene"),
SoundLoader: require("./sound_loader"),
components: {
animation: require("./components/animation"),
camera: require("./components/camera"),
friction: require("./components/friction"),
image: require("./components/image"),
movement2d: require("./components/movement-2d"),
playableArea: require("./components/playable-area"),
playerController2d: require("./components/player-controller-2d"),
position: require("./components/position"),
size: require("./components/size"),
timers: require("./components/timers"),
velocity: require("./components/velocity"),
},
systems: require("./systems")
};