spike-player
Version:
Complete framework to facilitate music commands using discord.js v13 & v14
61 lines (60 loc) • 1.86 kB
TypeScript
import { Client, Collection, Snowflake, VoiceState } from "discord.js";
import EventEmitter from "events";
import { Queue } from "./managers/Queue";
import { PlayerOptions, PlayerEvents } from "./types/types";
export declare class Player extends EventEmitter {
client: Client;
queues: Collection<Snowflake, Queue>;
options: PlayerOptions;
/**
* Player constructor
* @param {Client} client
* @param {PlayerOptions} [options={}]
*/
constructor(client: Client, options?: PlayerOptions);
/**
* Creates the guild queue.
* @param {Snowflake} guildId
* @param {PlayerOptions} [options=this.options]
* @returns {Queue}
*/
createQueue(guildId: Snowflake, options?: PlayerOptions & {
data?: any;
}): Queue;
/**
* Check if the guild has a queue.
* @param {Snowflake} guildId
* @returns {boolean}
*/
hasQueue(guildId: Snowflake): boolean;
/**
* Gets the guild queue.
* @param {Snowflake} guildId
* @returns {?Queue}
*/
getQueue(guildId: Snowflake): Queue | undefined;
/**
* Deletes the guild queue.
* @param {Snowflake} guildId
* @param {Queue} queue
* @returns {void}
*/
setQueue(guildId: Snowflake, queue: Queue): void;
/**
* Deletes the guild queue.
* @param {Snowflake} guildId
* @returns {void}
*/
deleteQueue(guildId: Snowflake): void;
/**
* Handle a Voice State Update
* @private
* @param {VoiceState} oldState
* @param {VoiceState} newState
* @returns {void}
*/
_voiceUpdate(oldState: VoiceState, newState: VoiceState): void;
}
export declare interface Player {
on<K extends keyof PlayerEvents>(event: K, listener: (...args: PlayerEvents[K]) => void): this;
}