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spiel-connect

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get all the backend methods to make request easy

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [0, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); var spiel_request_1 = require("spiel-request"); /** * Class to set the endpoints requests */ var Connect = /** @class */ (function () { /** * @param requestOptions Request options like spiel-request but domain is required in this case * @param path Alternative path to get all the enpoints */ function Connect(requestOptions, path) { this.options = requestOptions; this.path = path; } /** * It get the endpoints with its methods */ Connect.prototype.getEndpoints = function () { return __awaiter(this, void 0, void 0, function () { var endPoints, router, error_1; return __generator(this, function (_a) { switch (_a.label) { case 0: spiel_request_1.httpRequest.setRequest(this.options); _a.label = 1; case 1: _a.trys.push([1, 3, , 4]); return [4 /*yield*/, spiel_request_1.httpRequest.sendRequest({ method: "GET", url: this.path || "/" })]; case 2: router = _a.sent(); endPoints = this.setRouter(router); return [2 /*return*/, endPoints]; case 3: error_1 = _a.sent(); throw new Error(error_1); case 4: return [2 /*return*/]; } }); }); }; Connect.prototype.setRouter = function (router) { var _this = this; var endPoints = {}; router.forEach(function (route) { endPoints[route.name] = {}; route.props.forEach(function (prop) { endPoints[route.name][prop.name] = function (params, query, body) { var path = ""; if (params) { path = _this.setParams(prop.path, params); } if (query) { path = ((path) ? path : prop.path) + "?response=" + ((typeof query === "object") ? encodeURIComponent(JSON.stringify(query)) : query); } return spiel_request_1.httpRequest.sendRequest({ method: prop.method, body: body, url: path || prop.path }); }; }); }); return endPoints; }; Connect.prototype.setParams = function (path, params) { Object.keys(params).forEach(function (key) { var reg = new RegExp("#" + key + "|\\$" + key + "|:" + key); path = path.replace(reg, params[key]); }); return path; }; return Connect; }()); exports.Connect = Connect; //# sourceMappingURL=connect.js.map