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sphinx-tools

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; const events_1 = __importDefault(require("events")); const promises_1 = require("timers/promises"); const chalk_1 = __importDefault(require("chalk")); const Islam_1 = __importDefault(require("./Islam/Islam")); /** * Class representing a bot-related utility for broadcasting and multicasting messages in Discord guilds. * Extends the `EventEmitter` class to emit events at the end of broadcasts or multicasts. */ class BotRelatedClass extends events_1.default { /** * Creates an instance of BotRelatedClass. * @param {Client} client - The Discord client instance. */ constructor(client) { super(); this.client = client; this.quran = new Islam_1.default(); this.publicNotice(); } publicNotice() { console.log(chalk_1.default.bgRed.white.bold(`\nMake sure to join our discord server for weekly updates!!!\n`) + chalk_1.default.bgBlack.white.bold(`\nJoin our discord server : https://discord.com/invite/M7sKda96GC \n`)); } /** * Broadcasts a message to all members of a specified guild. * @param {BroadCastOptions} options - Options for the broadcast. * @param {string} options.guildID - The ID of the guild to broadcast to. * @param {string} options.message - The message to send. * @param {boolean} [options.mention=true] - Whether to mention each user in the message. * @param {number} [options.timeout=1000] - Time to wait before sending each message. * @param {boolean} [options.logInfo=false] - Whether to log information about the message sending status. * @returns {Promise<void>} A promise that resolves when the broadcast is complete. * @throws {Error} If required options are missing or invalid. */ broadcast(options) { return __awaiter(this, void 0, void 0, function* () { console.log(chalk_1.default.bgRed.white.bold(`\nThanks to "Uniqx" for making the broadcast code.\n`)); const { guildID, message, mention = true, timeout = 1000, logInfo = false } = options; if (!guildID) { console.log(chalk_1.default.bgBlack.white.bold("Please add this guildID option\n")); process.exit(0); } if (!message) { console.log(chalk_1.default.bgBlack.white.bold("Please add the 'message' option\n")); process.exit(0); } const guild = yield this.client.guilds.fetch(guildID); if (!guild) { console.log(chalk_1.default.bgBlack.white.bold("No guild was found with that ID\n")); process.exit(0); } let successLength = 0; let failedLength = 0; let startTime = Date.now(); let membersFetched = yield guild.members.fetch(); let membersFiltred = membersFetched.filter((m) => !m.user.bot).map((m) => { return m; }); let data; for (let i = 0; i < membersFiltred.length; i++) { let member = membersFiltred[i]; (0, promises_1.setTimeout)(timeout); yield member.send({ content: `${message} \n ${mention ? member : ''}` }).then(_ => { successLength++; logInfo ? console.log("Sent to ", member.user.displayName) : ''; }).catch(_ => { logInfo ? console.log("Failed to send to ", member.user.displayName) : ''; failedLength++; }); if (i == membersFiltred.length - 1) { let endTime = Date.now(); let duration = endTime - startTime; data = { guildID, successLength, failedLength, duration }; } } return data ? data : null; }); } /** * Multicasts a message to all members of a specified guild, using multiple bots to send the message. * @param {MultiCastOptions} options - Options for the multicasting process. * @param {string} options.guildID - The ID of the guild to multicast to. * @param {string} options.message - The message to send. * @param {Client[]} options.bots - The array of bots to use for sending the message. * @param {boolean} [options.mention=true] - Whether to mention each user in the message. * @param {number} [options.timeout=1000] - Time to wait before sending each message. * @param {boolean} [options.logInfo=false] - Whether to log information about the message sending status. * @returns {Promise<void>} A promise that resolves when the multicast is complete. * @throws {Error} If required options are missing or invalid. */ MultiCast(options) { return __awaiter(this, void 0, void 0, function* () { console.log(chalk_1.default.bgRed.white.bold(`\nThanks to "Uniqx" for making the MultiCast code.\n`)); var { guildID, message, bots, mention = true, timeout = 1000, logInfo = false } = options; if (!guildID) { console.log(chalk_1.default.bgBlack.white.bold("Please add this guildID option\n")); } if (!message) { console.log(chalk_1.default.bgBlack.white.bold("Please add the 'message' option\n")); process.exit(0); } if (!bots || bots.length == 0) { console.log(chalk_1.default.bgBlack.white.bold("Please add the 'bots' option\n")); process.exit(0); } if (bots.length == 1) { console.log(chalk_1.default.bgBlack.white.bold("Please add at least 2 bots in option\n")); process.exit(0); } const guild = yield this.client.guilds.fetch(guildID); if (!guild) { console.log(chalk_1.default.bgBlack.white.bold("No guild was found with that ID\n")); process.exit(0); } let successLength = 0; let failedLength = 0; let startTime = Date.now(); let data; let membersFetched = yield guild.members.fetch(); let membersFiltred = membersFetched.filter((m) => !m.user.bot).map((m) => { return m; }); const FilterdBots = bots.filter((m) => m.guilds.cache.get(guildID)); if (FilterdBots.length < 2) { console.log(chalk_1.default.bgBlack.white.bold("Please add bots to your server first\n")); process.exit(0); } bots = FilterdBots; for (let i = 0; i < membersFiltred.length; i++) { const member = membersFiltred[i]; const bot = bots[Math.floor(Math.random() * bots.length)]; const user = bot.users.cache.get(member.user.id); (0, promises_1.setTimeout)(timeout); yield user.send({ content: `${message} \n ${mention ? member : ''}` }).then(_ => { var _a; successLength++; logInfo ? console.log("Sent to ", member.user.displayName) : '', 'With Bot ', `${(_a = bot.user) === null || _a === void 0 ? void 0 : _a.username}`; }).catch(_ => { var _a; logInfo ? console.log("Failed Sent to ", member.user.displayName) : '', 'With Bot ', `${(_a = bot.user) === null || _a === void 0 ? void 0 : _a.username}`; failedLength++; }); if (i == membersFiltred.length - 1) { let endTime = Date.now(); let duration = endTime - startTime; data = { guildID, successLength, failedLength, duration, bots }; } } return data ? data : null; }); } } module.exports = BotRelatedClass;