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spessasynth_core

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MIDI and SoundFont2/DLS library with no compromises

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<!--suppress HtmlDeprecatedAttribute, HtmlRequiredAltAttribute, HtmlExtraClosingTag --> <p align='center'> <img src='https://raw.githubusercontent.com/spessasus/SpessaSynth/refs/heads/master/src/website/spessasynth_logo_rounded.png' width='300' alt='SpessaSynth logo'> </p> **A powerful SF2/DLS/MIDI JavaScript library. It works with any modern JS environment that supports WebAssembly.** It allows you to: - Play MIDI files using SF2/SF3/DLS files! - Read and write MIDI files! - Write SF2/SF3 files! - Convert DLS to SF2! (and back!) - [and more!](#current-features) ### Install ```shell npm install --save spessasynth_core ``` > **Tip:** > Looking for an easy-to-use WebAudioAPI browser wrapper? > Try [spessasynth_lib](https://github.com/spessasus/spessasynth_lib)! ### [Project site (consider giving it a star!)](https://github.com/spessasus/spessasynth_core) ### Made with spessasynth_core - [SpessaSynth Online SF2/DLS MIDI Player](https://spessasus.github.io/SpessaSynth) - [SpessaFont Online SoundFont/DLS Editor](https://spessasus.github.io/SpessaFont) ### [Documentation](https://spessasus.github.io/spessasynth_core) **SpessaSynth Project index** - [spessasynth_core](https://github.com/spessasus/spessasynth_core) (you are here) - SF2/DLS/MIDI library - [spessasynth_lib](https://github.com/spessasus/spessasynth_lib) - spessasynth_core wrapper optimized for browsers and WebAudioAPI - [SpessaSynth](https://github.com/spessasus/SpessaSynth) - online/local MIDI player/editor application - [SpessaFont](https://github.com/spessasus/SpessaFont) - online SF2/DLS editor ## Current Features ### Easy Integration - **Modular design:** *Easy integration into other projects (load what you need)* - **Flexible:** *It's not just a MIDI player!* - **Easy to Use:** *Basic setup is just [two lines of code!](https://spessasus.github.io/spessasynth_core/Getting-Started#minimal-setup)* - **No dependencies:** *Batteries included!* ### Powerful MIDI Synthesizer - Suitable for both **real-time** and **offline** synthesis - **Excellent SoundFont support:** - **Full Generator Support** - **Full Modulator Support:** *First (to my knowledge) JavaScript SoundFont synth with that feature!* - **GeneralUserGS Compatible:** *[See more here!](https://github.com/mrbumpy409/GeneralUser-GS/blob/main/documentation/README.md)* - **SoundFont3 Support:** Play compressed SoundFonts! - **Experimental SF2Pack Support:** Play soundfonts compressed with BASSMIDI! (*Note: only works with vorbis compression*) - **Can load very large SoundFonts:** up to 4GB! *Note: Only Firefox handles this well; Chromium has a hard-coded memory limit* - **Great DLS Support:** - **DLS Level 1 Support** - **DLS Level 2 Support** - **Mobile DLS Support** - **Correct articulator support:** *Converts articulators to both modulators and generators!* - **Tested and working with gm.dls!** - **Correct volume:** *Properly translated to SoundFont volume!* - **A-Law encoding support** - **Both unsigned 8-bit and signed 16-bit sample support (24-bit theoretically supported as well!)** - **Detects special articulator combinations:** *Such as vibratoLfoToPitch* - **Soundfont manager:** Stack multiple soundfonts! - **Unlimited channel count:** Your CPU is the limit! - **Excellent MIDI Standards Support:** - **MIDI Controller Support:** Default supported controllers [here](https://spessasus.github.io/spessasynth_core/MIDI-Implementation#default-supported-controllers) - **Portamento Support:** *Smooth note gliding!* - **Sound Controllers:** *Real-time filter and envelope control!* - **MIDI Tuning Standard Support:** *[more info here](https://spessasus.github.io/spessasynth_core/MIDI-Implementation#midi-tuning-standard)* - [Full **RPN** and limited **NRPN** support](https://spessasus.github.io/spessasynth_core/MIDI-Implementation#supported-registered-parameters) - **SoundFont2 NRPN Support** - [**AWE32** NRPN Compatibility Layer](https://spessasus.github.io/spessasynth_core/MIDI-Implementation#awe32-nrpn-compatibility-layer) - Supports some [**Roland GS** and **Yamaha XG** system exclusives](https://spessasus.github.io/spessasynth_core/MIDI-Implementation#supported-system-exclusives) ### Powerful and Fast MIDI Sequencer - **Supports MIDI formats 0, 1, and 2:** *note: format 2 support is experimental as it's very, very rare.* - **[Multi-Port MIDI](https://spessasus.github.io/spessasynth_core/About-Multi-Port) support:** *More than 16 channels!* - **Smart preloading:** Only preloads the samples used in the MIDI file for smooth playback *(down to key and velocity!)* - **Lyrics support:** *Add karaoke to your program!* - **Raw lyrics available:** Decode in any encoding! *(Kanji? No problem!)* - **Loop points support:** *Ensures seamless loops!* ### Read and Write SoundFont and MIDI Files with Ease #### Read and write MIDI files - **Smart name detection:** *Handles incorrectly formatted and non-standard track names!* - **Raw name available:** Decode in any encoding! *(Kanji? No problem!)* - **Port detection during load time:** *Manage ports and channels easily!* - **Used channels on track:** *Quickly determine which channels are used!* - **Key range detection:** *Detect the key range of the MIDI!* - **Easy MIDI editing:** Use [helper functions](https://spessasus.github.io/spessasynth_core/Writing-MIDI-Files#modifymidi) to modify the song to your needs! - **Loop detection:** *Automatically detects loops in MIDIs (e.g., from **Touhou Project**)* - **First note detection:** *Skip unnecessary silence at the start by jumping to the first note!* - **Lyrics support:** *Both regular MIDI and .kar files!* - **[Write MIDI files from scratch](https://spessasus.github.io/spessasynth_core/Creating-MIDI-Files)** - **Easy saving:** *Save with just [one function!](https://spessasus.github.io/spessasynth_core/Writing-MIDI-Files#writemidi)* #### Read and write [RMID files with embedded SF2 soundfonts](https://github.com/spessasus/sf2-rmidi-specification#readme)* - **[Level 4](https://github.com/spessasus/sf2-rmidi-specification#level-4) compliance:** Reads and writes *everything!* - **Compression and trimming support:** *Reduce a MIDI file with a 1GB sound bank to **as small as 5MB**!* - **DLS Version support:** *The original legacy format with bank offset detection!* - **Automatic bank shifting and validation:** Every sound bank *just works!* - **Metadata support:** Add title, artist, album name and cover and more! And of course, read them too! *(In any encoding!)* - **Compatible with [Falcosoft Midi Player 6!](https://falcosoft.hu/softwares.html#midiplayer)** - **Easy saving:** *[As simple as saving a MIDI file!](https://spessasus.github.io/spessasynth_core/Writing-MIDI-Files#writermidi)* #### Read and write SoundFont2 files - **Easy info access:** *Just an [object of strings!](https://spessasus.github.io/spessasynth_core/Sound-Bank#soundfontinfo)* - **Smart trimming:** Trim the sound bank to only include samples used in the MIDI *(down to key and velocity!)* - **SF3 conversion:** *Compress SoundFont2 files to SoundFont3 with variable quality!* - **Easy saving:** *Also just [one function!](https://spessasus.github.io/spessasynth_core/Sound-Bank#write)* #### Read and write SoundFont3 files - Same features as SoundFont2 but with now with **Ogg Vorbis compression!** - **Variable compression quality:** *You choose between file size and quality!* - **Compression preserving:** *Avoid decompressing and recompressing uncompressed samples for minimal quality loss!* - **Custom compression function:** *Want a different format than Vorbis? No problem!* #### Read and write DLS Level One or Two files - Read DLS (DownLoadable Sounds) files like SF2 files! - **Native support:** *Saving it as sf2 is still [just one function!](https://spessasus.github.io/spessasynth_core/Sound-Bank#write)* - *That's right, saving as DLS is also [just one function!](https://spessasus.github.io/spessasynth_core/Sound-Bank#writedls)* - Converts articulators to both **modulators** and **generators**! - Works with both unsigned 8-bit samples and signed 16-bit samples! - **A-Law encoding support:** *Sure, why not?* - **Covers special generator cases:** *such as modLfoToPitch*! - **Correct volume:** *looking at you, Viena and gm.sf2!* - Support built right into the synthesizer! - **Convert SF2 to DLS:** [limited support](https://spessasus.github.io/spessasynth_core/DLS-Conversion-Problem) ### Export MIDI as WAV - Save the MIDI file as WAV audio! - **Metadata support:** *Embed metadata such as title, artist, album and more!* - **Cue points:** *Write MIDI loop points as cue points!* - **Loop multiple times:** *Render two (or more) loops into the file for seamless transitions!* - *That's right, saving as WAV is also [just one function!](https://spessasus.github.io/spessasynth_core/Writing-Wave-Files#audiobuffertowav)* ### Limitations - Synth's performance may be questionable sometimes - [SF2 to DLS Conversion limits](https://github.com/spessasus/SpessaSynth/wiki/DLS-Conversion-Problem) #### TODO - Improve the performance of the engine - Potentially port the system to Emscripten ### Special Thanks - [FluidSynth](https://github.com/FluidSynth/fluidsynth) - for the source code that helped implement functionality and fixes - [Polyphone](https://www.polyphone-soundfonts.com/) - for the soundfont testing and editing tool - [Meltysynth](https://github.com/sinshu/meltysynth) - for the initial low-pass filter implementation - [RecordingBlogs](https://www.recordingblogs.com/) - for detailed explanations on MIDI messages - [stbvorbis.js](https://github.com/hajimehoshi/stbvorbis.js) - for the Vorbis decoder - [fflate](https://github.com/101arrowz/fflate) - for the MIT DEFLATE implementation - [foo_midi](https://github.com/stuerp/foo_midi) - for useful resources on XMF file format - [Falcosoft](https://falcosoft.hu) - for help with the RMIDI format - [Christian Collins](https://schristiancollins.com) - for various bug reports regarding the synthesizer - **And You!** - for checking out this project. I hope you like it :) **If you like this project, consider giving it a star. It really helps out!** ### Short example: MIDI to wav converter ```js import * as fs from "node:fs"; import {MIDI, SpessaSynthProcessor, SpessaSynthSequencer, audioToWav, loadSoundFont} from "spessasynth_core"; // process arguments const args = process.argv.slice(2); if (args.length !== 3) { console.log("Usage: node index.js <soundfont path> <midi path> <wav output path>"); process.exit(); } const sf = fs.readFileSync(args[0]); const mid = fs.readFileSync(args[1]); const midi = new MIDI(mid); const sampleRate = 44100; const sampleCount = 44100 * (midi.duration + 2); const synth = new SpessaSynthProcessor(sampleRate, { enableEventSystem: false, effectsEnabled: false }); synth.soundfontManager.reloadManager(loadSoundFont(sf)); await synth.processorInitialized; const seq = new SpessaSynthSequencer(synth); seq.loadNewSongList([midi]); seq.loop = false; const outLeft = new Float32Array(sampleCount); const outRight = new Float32Array(sampleCount); const start = performance.now(); let filledSamples = 0; // note: buffer size is recommended to be very small, as this is the interval between modulator updates and LFO updates const bufSize = 128; let i = 0; while (filledSamples + bufSize < sampleCount) { const bufLeft = new Float32Array(bufSize); const bufRight = new Float32Array(bufSize); // process sequencer seq.processTick(); const arr = [bufLeft, bufRight]; // render synth.renderAudio(arr, arr, arr); // write out outLeft.set(bufLeft, filledSamples); outRight.set(bufRight, filledSamples); filledSamples += bufSize; i++; // log progress if (i % 100 === 0) { console.log("Rendered", seq.currentTime, "/", midi.duration); } } console.log("Rendered in", Math.floor(performance.now() - start), "ms"); const wave = audioToWav({ leftChannel: outLeft, rightChannel: outRight, sampleRate: sampleRate }); fs.writeFileSync(args[2], new Buffer(wave)); process.exit(); ``` # License Copyright © 2025 Spessasus Licensed under the Apache-2.0 License. #### Legal This project is in no way endorsed or otherwise affiliated with the MIDI Manufacturers Association, Creative Technology Ltd. or E-mu Systems, Inc., or any other organization mentioned. SoundFont® is a registered trademark of Creative Technology Ltd. All other trademarks are the property of their respective owners.