speedy-vision
Version:
GPU-accelerated Computer Vision for JavaScript
123 lines (109 loc) • 2.37 kB
JavaScript
/*
* speedy-vision.js
* GPU-accelerated Computer Vision for JavaScript
* Copyright 2020-2022 Alexandre Martins <alemartf(at)gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* speedy-point.js
* Points in space
*/
import { SpeedyVector2 } from './speedy-vector';
/**
* 2D point
*/
export class SpeedyPoint2
{
/**
* Create a 2D point
* @param {number} x
* @param {number} y
*/
constructor(x, y)
{
/** @type {number} x coordinate */
this._x = +x;
/** @type {number} y coordinate */
this._y = +y;
}
//
// ===== METHODS =====
//
/**
* x-coordinate
* @returns {number}
*/
get x()
{
return this._x;
}
/**
* x-coordinate
* @param {number} value
*/
set x(value)
{
this._x = +value;
}
/**
* y-coordinate
* @returns {number}
*/
get y()
{
return this._y;
}
/**
* y-coordinate
* @param {number} value
*/
set y(value)
{
this._y = +value;
}
/**
* Convert to string
* @returns {string}
*/
toString()
{
return `SpeedyPoint2(${this.x.toFixed(5)}, ${this.y.toFixed(5)})`;
}
/**
* Add a vector to this point
* @param {SpeedyVector2} v
* @returns {SpeedyPoint2}
*/
plus(v)
{
return new SpeedyPoint2(this.x + v.x, this.y + v.y);
}
/**
* Subtracts a point p from this point
* @param {SpeedyPoint2} p
* @returns {SpeedyVector2}
*/
minus(p)
{
return new SpeedyVector2(this.x - p.x, this.y - p.y);
}
/**
* Is this point equal to p?
* @param {SpeedyPoint2} p
* @returns {boolean}
*/
equals(p)
{
return this.x === p.x && this.y === p.y;
}
}