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speedy-vision

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GPU-accelerated Computer Vision for JavaScript

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/* * speedy-vision.js * GPU-accelerated Computer Vision for JavaScript * Copyright 2020-2022 Alexandre Martins <alemartf(at)gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * buffer.js * Image Buffer */ import { SpeedyPipelineNode } from '../../pipeline-node'; import { SpeedyPipelineMessageType, SpeedyPipelineMessageWithImage } from '../../pipeline-message'; import { InputPort, OutputPort } from '../../pipeline-portbuilder'; import { ImageFormat } from '../../../../utils/types'; import { SpeedyGPU } from '../../../../gpu/speedy-gpu'; import { SpeedyTexture } from '../../../../gpu/speedy-texture'; import { Utils } from '../../../../utils/utils'; import { NotSupportedError } from '../../../../utils/errors'; import { SpeedyPromise } from '../../../speedy-promise'; /** * Image Buffer: a node with memory. * At time t, it outputs the image received at time t-1 */ export class SpeedyPipelineNodeImageBuffer extends SpeedyPipelineNode { /** * Constructor * @param {string} [name] name of the node */ constructor(name = undefined) { super(name, 2, [ InputPort().expects(SpeedyPipelineMessageType.Image), OutputPort().expects(SpeedyPipelineMessageType.Image) ]); /** @type {number} current page: 0 or 1 */ this._pageIndex = 0; /** @type {boolean} first run? */ this._initialized = false; /** @type {ImageFormat} previous image format */ this._previousFormat = ImageFormat.RGBA; /** @type {boolean} frozen buffer? */ this._frozen = false; } /** * A frozen buffer discards the input, effectively increasing the buffering time * @returns {boolean} */ get frozen() { return this._frozen; } /** * A frozen buffer discards the input, effectively increasing the buffering time * @param {boolean} value */ set frozen(value) { this._frozen = Boolean(value); } /** * Releases this node * @param {SpeedyGPU} gpu */ release(gpu) { this._initialized = false; super.release(gpu); } /** * Run the specific task of this node * @param {SpeedyGPU} gpu * @returns {void|SpeedyPromise<void>} */ _run(gpu) { const { image, format } = /** @type {SpeedyPipelineMessageWithImage} */ ( this.input().read() ); const previousFormat = this._previousFormat; const page = this._tex; const previousInputTexture = page[1 - this._pageIndex]; const outputTexture = page[this._pageIndex]; // can't store pyramids if(image.hasMipmaps()) throw new NotSupportedError(`${this.fullName} can't bufferize a pyramid`); // bufferize if(!this._frozen || !this._initialized) { // store input this._previousFormat = format; previousInputTexture.resize(image.width, image.height); image.copyTo(previousInputTexture); // page flipping this._pageIndex = 1 - this._pageIndex; } // first run? if(!this._initialized) { this._initialized = true; this.output().swrite(previousInputTexture, format); return; } // done! this.output().swrite(outputTexture, previousFormat); } }