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speedy-vision

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GPU-accelerated Computer Vision for JavaScript

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<!-- speedy-vision.js GPU-accelerated Computer Vision for JavaScript Copyright 2020-2022 Alexandre Martins <alemartf(at)gmail.com> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. greyscale-image.html Convert an image to greyscale --> <!doctype html> <html> <head> <meta charset="utf-8"> <meta name="description" content="speedy-vision.js: GPU-accelerated Computer Vision for JavaScript"> <meta name="author" content="Alexandre Martins"> <title>Convert image to greyscale</title> <script src="../dist/speedy-vision.js"></script> <link href="style.css" rel="stylesheet"> </head> <body> <h1>Convert image to greyscale</h1> <img src="../assets/speedy-wall.jpg" title="Image by Bride of Frankenstein (CC-BY)"> <script> window.onload = async function() { /* This is our pipeline: Image ---> Convert to ---> Image Source greyscale Sink */ // Load an image const img = document.querySelector('img'); const media = await Speedy.load(img); // Setup the pipeline const pipeline = Speedy.Pipeline(); // create the pipeline and the nodes const source = Speedy.Image.Source(); const sink = Speedy.Image.Sink(); const greyscale = Speedy.Filter.Greyscale(); source.media = media; // set the media source source.output().connectTo(greyscale.input()); // connect the nodes greyscale.output().connectTo(sink.input()); pipeline.init(source, sink, greyscale); // add the nodes to the pipeline // Run the pipeline const { image } = await pipeline.run(); // image is a SpeedyMedia // Display the result const canvas = createCanvas(image.width, image.height, img.title); draw(image, canvas); } function createCanvas(width, height, title) { const canvas = document.getElementById('canvas-demo') || document.createElement('canvas'); canvas.width = width; canvas.height = height; canvas.title = title; if(!document.body.contains(canvas)) document.body.appendChild(canvas); return canvas; } function draw(media, canvas, x = 0, y = 0, width = media.width, height = media.height) { const ctx = canvas.getContext('2d'); ctx.drawImage(media.source, x, y, width, height); } </script> <mark>Powered by <a href="https://github.com/alemart/speedy-vision">speedy-vision.js</a></mark> </body> </html>