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speedy-vision

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GPU-accelerated Computer Vision for JavaScript

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<!-- speedy-vision.js GPU-accelerated Computer Vision for JavaScript Copyright 2020-2022 Alexandre Martins <alemartf(at)gmail.com> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. alpha-blending.html Alpha blending --> <!doctype html> <html> <head> <meta charset="utf-8"> <meta name="description" content="speedy-vision.js: GPU-accelerated Computer Vision for JavaScript"> <meta name="author" content="Alexandre Martins"> <title>Alpha blending</title> <script src="../dist/speedy-vision.js"></script> <link href="style.css" rel="stylesheet"> </head> <body> <h1>Alpha blending</h1> <form autocomplete="off"> <div> <label for="alpha">Alpha</label> <input type="range" min="0.0" max="1.0" value="0.5" step="0.01" id="alpha"> </div> </form> <video src="../assets/flying-eagle.webm" poster="../assets/loading.jpg" preload="auto" loop muted controls autoplay hidden title="Free video by Cinema Professionals, https://www.pexels.com/pt-br/video/assistindo-a-aguia-voar-3635378/"> </video> <img src="../assets/speedy-wall.jpg" title="Image by Bride of Frankenstein (CC-BY)" hidden> <div> <span id="status"></span> <canvas id="canvas-demo"></canvas> </div> <script> window.onload = async function() { // Form elements const alpha = document.getElementById('alpha'); // Load media const image = document.querySelector('img'); const video = document.querySelector('video'); const media = [ await Speedy.load(video), await Speedy.load(image), ]; video.play(); // Dimensions of the display canvas const width = Math.max(media[0].width, media[1].width); const height = Math.max(media[0].height, media[1].height); // Setup an animated canvas const animatedCanvas = createCanvas(width, height); (() => { const [ background, sprite ] = media; const position = Speedy.Point2(0, 0); const speed = Speedy.Vector2(100, 100); let lastTime = Date.now(); async function animate() { // update timer const now = Date.now(); const dt = 0.001 * (now - lastTime); lastTime = now; // move sprite position.x += speed.x * dt; position.y += speed.y * dt; if(position.x + sprite.width > width) speed.x = -Math.abs(speed.x); else if(position.x < 0) speed.x = Math.abs(speed.x); if(position.y + sprite.height > height) speed.y = -Math.abs(speed.y); else if(position.y < 0) speed.y = Math.abs(speed.y); // draw animation draw(background, animatedCanvas); draw(sprite, animatedCanvas, position.x, position.y); requestAnimationFrame(animate); } animate(); animatedCanvas.hidden = true; })(); // Setup the pipeline const pipeline = Speedy.Pipeline(); // create the pipeline and the nodes const videoSource = Speedy.Image.Source(); const animationSource = Speedy.Image.Source(); const mixer = Speedy.Image.Mixer(); const sink = Speedy.Image.Sink(); videoSource.media = media[0]; // set the media source animationSource.media = await Speedy.load(animatedCanvas); videoSource.output().connectTo(mixer.input('in1')); // connect the nodes animationSource.output().connectTo(mixer.input('in0')); mixer.output().connectTo(sink.input()); pipeline.init(videoSource, animationSource, mixer, sink); // add the nodes to the pipeline // Main loop (function() { const canvas = document.getElementById('canvas-demo'); canvas.width = width; canvas.height = height; canvas.title = video.title + ' | ' + image.title; let blended = null, frameReady = false async function update() { mixer.alpha = Number(alpha.value); mixer.beta = 1 - mixer.alpha; mixer.gamma = 0; const result = await pipeline.run(); blended = result.image; frameReady = true; setTimeout(update, 1000 / 60); } update(); function render() { if(frameReady) { draw(blended, canvas); } frameReady = false; requestAnimationFrame(render); } render(); setInterval(renderStatus, 200); })(); } function createCanvas(width, height, title) { const canvas = document.createElement('canvas'); canvas.width = width; canvas.height = height; canvas.title = title; if(!document.body.contains(canvas)) document.body.appendChild(canvas); return canvas; } function renderStatus() { const status = document.getElementById('status'); status.innerText = `FPS: ${Speedy.fps}`; } function draw(media, canvas, x = 0, y = 0, width = media.width, height = media.height) { const ctx = canvas.getContext('2d'); ctx.drawImage(media.source, x, y, width, height); } </script> <mark>Powered by <a href="https://github.com/alemart/speedy-vision">speedy-vision.js</a></mark> </body> </html>