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spc-tag

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🎮🎶 Node.js library and command line program to read or write Super Nintendo SPC ID666 tags.

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// this is a Node.js-based SPC ID666 tag editor based on the spec below copied from http://snesmusic.org/files/spc_file_format.txt /* SPC File Format v0.30 ===================== Offset Size Description ------ ----- ------------------------------------------------------------------ 00000h 33 File header "SNES-SPC700 Sound File Data v0.30" 00021h 2 26,26 00023h 1 26 = header contains ID666 information 27 = header contains no ID666 tag 00024h 1 Version minor (i.e. 30) SPC700 Registers: 00025h 2 PC 00027h 1 A 00028h 1 X 00029h 1 Y 0002Ah 1 PSW 0002Bh 1 SP (lower byte) 0002Ch 2 reserved ID666 Tag (text format): 0002Eh 32 Song title 0004Eh 32 Game title 0006Eh 16 Name of dumper 0007Eh 32 Comments 0009Eh 11 Date SPC was dumped (MM/DD/YYYY) 000A9h 3 Number of seconds to play song before fading out 000ACh 5 Length of fade in milliseconds 000B1h 32 Artist of song 000D1h 1 Default channel disables (0 = enable, 1 = disable) 000D2h 1 Emulator used to dump SPC: 0 = unknown 1 = ZSNES 2 = Snes9x 000D3h 45 reserved (set to all 0's) ID666 Tag (binary format): 0002Eh 32 Song title 0004Eh 32 Game title 0006Eh 16 Name of dumper 0007Eh 32 Comments 0009Eh 4 Date SPC was dumped (YYYYMMDD) 000A2h 7 unused 000A9h 3 Number of seconds to play song before fading out 000ACh 4 Length of fade in milliseconds 000B0h 32 Artist of song 000D0h 1 Default channel disables (0 = enable, 1 = disable) 000D1h 1 Emulator used to dump SPC: 0 = unknown 1 = ZSNES 2 = Snes9x 000D2h 46 reserved (set to all 0's) 00100h 65536 64KB RAM 10100h 128 DSP Registers 10180h 64 unused 101C0h 64 Extra RAM (Memory region used when the IPL ROM region is set to read-only) Extended ID666 Format ===================== Extended information is stored at the end of the SPC file as an IFF chunk with an ID of "xid6". Items that can be stored in the ID666 tag without any loss of data should not be stored in the extended area. Offset Size Description ------ ---- ------------------------------------------------------------------ 0 4 Chunk type "xid6" 4 4 Chunk size, not including header Sub-chunk Header ---------------- Inside the chunk are sub-chunks. Each sub-chunk consists of a 4-byte header, and possibly data. All data is 32-bit aligned. If the data stored doesn't reach a 32-bit boundary, it will be padded with 0's. Offset Size Description ------ ---- ------------------------------------------------------------------ 0 1 ID - song name, length, etc. 1 1 Type - 0 means data is stored in the header non-zero means data is stored after header 2 2 Length - if 'type' is non-zero, this contains the length of the following data Extended ID666 Items -------------------- ID: 00-0F - Items from original ID666 tag 10-1F - Extended items 30-3F - Items related to playback Type: Length - 'Type' contains a 0, and the tag item is saved in the 'Length' of the sub-chunk header. String - 'Type' contains a 1, and the tag item is stored as a null terminated string (max 256 characters including null). Currently, strings saved in SNESAmp use ANSI characters. However, support for UNICODE may be added. Integer - 'Type' contains a 4, and the tag item is stored as an integer following the header. Currently all integer items are four bytes. Size: The minimum and maximum sizes of an item ID Type Size Description --- ------- ----- ------------------------------------------------------------ 01h String 4-256 Song name 02h String 4-256 Game name 03h String 4-256 Artist's name 04h String 4-256 Dumper's name 05h Integer 4 Date song was dumped (stored as yyyymmdd) 06h Length 1 Emulator used 07h String 4-256 Comments 10h String 4-256 Official Soundtrack Title 11h Length 1 OST disc 12h Length 2 OST track (upper byte is the number 0-99, lower byte is an optional ASCII character) 13h String 4-256 Publisher's name 14h Length 2 Copyright year 30h Integer 4 Introduction length (Lengths are stored in ticks. A tick is 31h Integer 4 Loop length 1/64000th of a second. The maximum 32h Integer 4 End length length is 383999999 ticks. The End can 33h Integer 4 Fade length contain a negative value.) 34h Length 1 Muted channels (a bit is set for each channel that's muted) 35h Length 1 Number of times to loop the loop section of the song 36h Integer 4 Amplification value to apply to output (65536 = Normal SNES) This may seem like a messy way to implement a format, but I wanted to assure something that would be easily expandible. The source code to SNESAmp (available at http://www.alpha-ii.com) contains a C++ class for reading and writing ID666 and xid6 tags. */ // read id666 tags from a given buffer function readSPCID666Tags (buffer) { // check if the file is valid if (buffer.length >= 66048) { if (buffer.toString('ascii', 0, 33) !== 'SNES-SPC700 Sound File Data v0.30') { throw new Error('Invalid SPC file.') } } // read standard metadata const metadata = { songTitle: cleanString(buffer.toString('ascii', 46, 78)), gameTitle: cleanString(buffer.toString('ascii', 78, 110)), dumper: cleanString(buffer.toString('ascii', 110, 126)), comments: cleanString(buffer.toString('ascii', 126, 158)), dumpDate: cleanString(buffer.toString('ascii', 158, 169)), artist: cleanString(buffer.toString('ascii', 177, 209)), defaultChannelDisables: buffer.readUInt8(0xD0), emulatorUsed: buffer.readUInt8(0xD1) } // check for extended metadata (aka the "xid6" chunk) if (buffer.length > 66048 + 4 && buffer.toString('ascii', 66048, 66052) === 'xid6') { const id666Length = buffer.readUInt32LE(66052) let bytesRead = 4 if (buffer.length >= 66048 + 4 + id666Length && bytesRead < id666Length) { let offset = 66056 const align = 4 while (offset < buffer.length && bytesRead < id666Length) { const subChunkID = buffer.readUInt8(offset) const subChunkType = buffer.readUInt8(offset + 1) bytesRead += 2 let subChunkData if (subChunkType === 1) { // this field is a string const subChunkLength = buffer.readUInt16LE(offset + 2) subChunkData = cleanString(buffer.toString('ascii', offset + 4, offset + 4 + subChunkLength)) offset += 4 + subChunkLength bytesRead += 2 + subChunkLength } else if (subChunkType === 0) { // this field is a length-only field subChunkData = buffer.readUInt16LE(offset + 2) offset += 4 bytesRead += 2 } else if (subChunkType === 4) { // this field is an integer subChunkData = buffer.readUInt32LE(offset + 4) offset += 8 bytesRead += 6 } const offsetOld = offset offset = (offset + align - 1) & ~(align - 1) bytesRead += offset - offsetOld // map sub-chunk id to extended metadata fields switch (subChunkID) { case 16: metadata.ost = cleanString(subChunkData) break case 17: metadata.ostDisc = cleanString(subChunkData) break case 18: { const upperByte = buffer.readUInt8(offset - 1) // first byte (upper byte; track number) const lowerByte = buffer.readUInt8(offset - 2) // second byte (optional ascii character) const lowerChar = (lowerByte >= 32 && lowerByte <= 126) ? String.fromCharCode(lowerByte) : '' // check if lowerByte is a printable ascii character metadata.ostTrack = `${upperByte}${lowerChar}` // combine the bytes into the final track value break } case 19: metadata.publisherName = cleanString(subChunkData) break case 20: metadata.copyrightYear = cleanString(subChunkData) break case 48: metadata.introLength = subChunkData break case 49: metadata.loopLength = subChunkData break case 50: metadata.endLength = subChunkData break case 51: metadata.fadeLength = subChunkData break case 52: metadata.mutedChannels = subChunkData break case 53: metadata.loopCount = subChunkData break case 54: metadata.amplification = subChunkData break default: metadata[`unknown_${subChunkID}_type_${subChunkType}`] = subChunkData } } } } return metadata } // write id666 tags to a given buffer function writeSPCID666Tags (buffer, newMetadata) { // read existing metadata const existingMetadata = readSPCID666Tags(buffer) // merge new metadata with existing metadata const metadata = { ...existingMetadata, ...newMetadata } // write standard ID666 fields buffer.write(metadata.songTitle.padEnd(32, '\0'), 0x2E, 'ascii') buffer.write(metadata.gameTitle.padEnd(32, '\0'), 0x4E, 'ascii') buffer.write(metadata.dumper.padEnd(16, '\0'), 0x6E, 'ascii') buffer.write(metadata.comments.padEnd(32, '\0'), 0x7E, 'ascii') buffer.write(metadata.dumpDate.padEnd(11, '\0'), 0x9E, 'ascii') buffer.write(metadata.artist.padEnd(32, '\0'), 0xB1, 'ascii') buffer.writeUInt8(metadata.defaultChannelDisables || 0, 0xD0) // default to 0 if not provided buffer.writeUInt8(metadata.emulatorUsed || 0, 0xD1) // default to 0 if not provided // write extended metadata let xid6ChunkHex = '' let newChunk if (metadata.ost) { newChunk = '' xid6ChunkHex += '10' // sub-chunk id for ost xid6ChunkHex += '01' // it's a null-terminated string // dynamically calculate the length of the string, e.g. '0e00' const stringLength = metadata.ost.length + 1 // include null terminator const lengthHex = Buffer.alloc(2) // allocate 2 bytes for the length lengthHex.writeUInt16LE(stringLength, 0) // write the length in little-endian format xid6ChunkHex += lengthHex.toString('hex') // convert to hex and append // new string let newString = Buffer.from(metadata.ost, 'ascii').toString('hex') // new string converted to hex newString += '00' // add a null terminator // pad the end of the string with 0s so the whole chunk is a multiple of 4 bytes long const totalLength = newString.length / 2 // each hex character represents half a byte const paddingNeeded = (4 - (totalLength % 4)) % 4 // round up to the nearest number divisible by 4 newString += '00'.repeat(paddingNeeded) // add padding xid6ChunkHex += newString } if (metadata.ostDisc) { newChunk = '' newChunk += '11' // sub-chunk id for ost disc newChunk += '00' // it's a length-only field // new value const newValue = parseInt(metadata.ostDisc, 10) // convert to integer const lengthHex = Buffer.alloc(2) // allocate 2 bytes for the length lengthHex.writeUInt16LE(newValue, 0) // write the length in little-endian format newChunk += lengthHex.toString('hex') // convert to hex and append // pad the end of the string with 0s so the whole chunk is a multiple of 4 bytes long const totalLength = newChunk.length / 2 // each hex character represents half a byte const paddingNeeded = (4 - (totalLength % 4)) % 4 // calculate padding to make it a multiple of 8 newChunk += '00'.repeat(paddingNeeded) // add padding xid6ChunkHex += newChunk } if (metadata.ostTrack) { newChunk = '' newChunk += '12' // sub-chunk id for ost track newChunk += '00' // it's a length-only field // extract the track number and optional ascii character afterward const match = metadata.ostTrack.match(/^(\d+)([\x20-\x7E]?)$/) // match only printable ascii characters for the second part // if the input is invalid, default to just the numeric part if (!match) metadata.ostTrack = metadata.ostTrack.replace(/\D/g, '') // remove non-numeric characters // set track number and optional ascii character afterward const trackNumber = parseInt(metadata.ostTrack.match(/^(\d+)/)?.[1], 10) // extract the numeric part const asciiChar = match?.[2] ? match[2].charCodeAt(0) : 0 // extract the ascii character (or 0 if none) // write the 2-byte value (track number + ascii character) in little-endian format const lengthHex = Buffer.alloc(2) // allocate 2 bytes lengthHex.writeUInt16LE((trackNumber << 8) | asciiChar, 0) // combine trackNumber and asciiChar into a single 16-bit value newChunk += lengthHex.toString('hex') // convert to hex and append // pad the end of the string with 0s so the whole chunk is a multiple of 4 bytes long const totalLength = newChunk.length / 2 // each hex character represents half a byte const paddingNeeded = (4 - (totalLength % 4)) % 4 // calculate padding to make it a multiple of 4 newChunk += '00'.repeat(paddingNeeded) // add padding xid6ChunkHex += newChunk } if (metadata.publisherName) { newChunk = '' newChunk += '13' // sub-chunk id for publisher newChunk += '01' // it's a null-terminated string // dynamically calculate the length of the string, e.g. '0e00' const stringLength = metadata.publisherName.length + 1 // include null terminator const lengthHex = Buffer.alloc(2) // allocate 2 bytes for the length lengthHex.writeUInt16LE(stringLength, 0) // write the length in little-endian format newChunk += lengthHex.toString('hex') // convert to hex and append // new string let newString = Buffer.from(metadata.publisherName, 'ascii').toString('hex') // new string converted to hex newString += '00' // add a null terminator // pad the end of the string with 0s so the whole chunk is a multiple of 4 bytes long const totalLength = newString.length / 2 // each hex character represents half a byte const paddingNeeded = (4 - (totalLength % 4)) % 4 // round up to the nearest number divisible by 4 newString += '00'.repeat(paddingNeeded) // add padding newChunk += newString xid6ChunkHex += newChunk } if (metadata.copyrightYear) { newChunk = '' newChunk += '14' // sub-chunk id for copyright year newChunk += '00' // it's a length-only field // new value const newValue = parseInt(metadata.copyrightYear, 10) // convert to integer const lengthHex = Buffer.alloc(2) // allocate 2 bytes for the length lengthHex.writeUInt16LE(newValue, 0) // write the length in little-endian format newChunk += lengthHex.toString('hex') // convert to hex and append // pad the end of the string with 0s so the whole chunk is a multiple of 4 bytes long const totalLength = newChunk.length / 2 // each hex character represents half a byte const paddingNeeded = (4 - (totalLength % 4)) % 4 // calculate padding to make it a multiple of 4 newChunk += '00'.repeat(paddingNeeded) // add padding xid6ChunkHex += newChunk } if (metadata.introLength) { newChunk = '' newChunk += '30' // sub-chunk id for intro length newChunk += '04' // it's an integer field newChunk += '0400' // encode length of the integer field // new value const lengthHex = Buffer.alloc(4) // allocate 4 bytes for the integer lengthHex.writeUInt32LE(parseInt(metadata.introLength, 10), 0) // write the value in little-endian format newChunk += lengthHex.toString('hex') // convert to hex and append // pad the end of the string with 0s so the whole chunk is a multiple of 4 bytes long const totalLength = newChunk.length / 2 // each hex character represents half a byte const paddingNeeded = (4 - (totalLength % 4)) % 4 // calculate padding to make it a multiple of 4 newChunk += '00'.repeat(paddingNeeded) // add padding xid6ChunkHex += newChunk } if (metadata.loopLength) { newChunk = '' newChunk += '31' // sub-chunk id for loop length newChunk += '04' // it's an integer field newChunk += '0400' // encode length of the integer field // new value const lengthHex = Buffer.alloc(4) // allocate 4 bytes for the integer lengthHex.writeUInt32LE(parseInt(metadata.loopLength, 10), 0) // write the value in little-endian format newChunk += lengthHex.toString('hex') // convert to hex and append // pad the end of the string with 0s so the whole chunk is a multiple of 4 bytes long const totalLength = newChunk.length / 2 // each hex character represents half a byte const paddingNeeded = (4 - (totalLength % 4)) % 4 // calculate padding to make it a multiple of 4 newChunk += '00'.repeat(paddingNeeded) // add padding xid6ChunkHex += newChunk } if (metadata.endLength) { newChunk = '' newChunk += '32' // sub-chunk id for end length newChunk += '04' // it's an integer field newChunk += '0400' // encode length of the integer field // new value const lengthHex = Buffer.alloc(4) // allocate 4 bytes for the integer lengthHex.writeUInt32LE(parseInt(metadata.endLength, 10), 0) // write the value in little-endian format newChunk += lengthHex.toString('hex') // convert to hex and append // pad the end of the string with 0s so the whole chunk is a multiple of 4 bytes long const totalLength = newChunk.length / 2 // each hex character represents half a byte const paddingNeeded = (4 - (totalLength % 4)) % 4 // calculate padding to make it a multiple of 4 newChunk += '00'.repeat(paddingNeeded) // add padding xid6ChunkHex += newChunk } if (metadata.fadeLength) { newChunk = '' newChunk += '33' // sub-chunk id for fade length newChunk += '04' // it's an integer field newChunk += '0400' // encode length of the integer field // new value const lengthHex = Buffer.alloc(4) // allocate 4 bytes for the integer lengthHex.writeUInt32LE(parseInt(metadata.fadeLength, 10), 0) // write the value in little-endian format newChunk += lengthHex.toString('hex') // convert to hex and append // pad the end of the string with 0s so the whole chunk is a multiple of 4 bytes long const totalLength = newChunk.length / 2 // each hex character represents half a byte const paddingNeeded = (4 - (totalLength % 4)) % 4 // calculate padding to make it a multiple of 4 newChunk += '00'.repeat(paddingNeeded) // add padding xid6ChunkHex += newChunk } if (metadata.mutedChannels || metadata.mutedChannels === 0) { newChunk = '' newChunk += '34' // sub-chunk id for muted channels newChunk += '00' // it's a length-only field // new value const newValue = parseInt(metadata.mutedChannels, 10) // convert to integer const lengthHex = Buffer.alloc(2) // allocate 2 bytes for the length lengthHex.writeUInt16LE(newValue, 0) // write the length in little-endian format newChunk += lengthHex.toString('hex') // convert to hex and append // pad the end of the string with 0s so the whole chunk is a multiple of 4 bytes long const totalLength = newChunk.length / 2 // each hex character represents half a byte const paddingNeeded = (4 - (totalLength % 4)) % 4 // calculate padding to make it a multiple of 4 newChunk += '00'.repeat(paddingNeeded) // add padding xid6ChunkHex += newChunk } if (metadata.loopCount) { newChunk = '' newChunk += '35' // sub-chunk id for loop count newChunk += '00' // it's a length-only field // new value const newValue = parseInt(metadata.loopCount, 10) // convert to integer const lengthHex = Buffer.alloc(2) // allocate 2 bytes for the length lengthHex.writeUInt16LE(newValue, 0) // write the length in little-endian format newChunk += lengthHex.toString('hex') // convert to hex and append // pad the end of the string with 0s so the whole chunk is a multiple of 4 bytes long const totalLength = newChunk.length / 2 // each hex character represents half a byte const paddingNeeded = (4 - (totalLength % 4)) % 4 // calculate padding to make it a multiple of 4 newChunk += '00'.repeat(paddingNeeded) // add padding xid6ChunkHex += newChunk } if (metadata.amplification) { newChunk = '' newChunk += '36' // sub-chunk id for amplification newChunk += '04' // it's an integer field newChunk += '0400' // encode length of the integer field // new value const lengthHex = Buffer.alloc(4) // allocate 4 bytes for the integer lengthHex.writeUInt32LE(parseInt(metadata.amplification, 10), 0) // write the value in little-endian format newChunk += lengthHex.toString('hex') // convert to hex and append // pad the end of the string with 0s so the whole chunk is a multiple of 4 bytes long const totalLength = newChunk.length / 2 // each hex character represents half a byte const paddingNeeded = (4 - (totalLength % 4)) % 4 // calculate padding to make it a multiple of 4 newChunk += '00'.repeat(paddingNeeded) // add padding xid6ChunkHex += newChunk } if (xid6ChunkHex) { // calculate padding to make the last sub-chunk 8 bytes long const totalLength = newChunk.length / 2 // each hex character represents half a byte const paddingNeeded = (8 - (totalLength % 8)) % 8 // calculate padding to make it a multiple of 8 xid6ChunkHex += '00'.repeat(paddingNeeded) // add padding // write chunk length marker, e.g. 14000000 let xid6ChunkLengthMarker = xid6ChunkHex.length / 2 // every 2 characters is a byte xid6ChunkLengthMarker = (xid6ChunkLengthMarker + 3) & ~3 // round up to the nearest number divisible by 4 xid6ChunkLengthMarker = xid6ChunkLengthMarker.toString(16) // convert it to hex xid6ChunkLengthMarker = xid6ChunkLengthMarker.padStart(2, '0') // pad the start with 0 if needed xid6ChunkLengthMarker = xid6ChunkLengthMarker.padEnd(8, '0') // pad the end with 0s xid6ChunkLengthMarker = '78696436' + xid6ChunkLengthMarker // prepend the xid6 chunk marker xid6ChunkHex = xid6ChunkLengthMarker + xid6ChunkHex const xid6Chunk = Buffer.from(xid6ChunkHex, 'hex') // locate the xid6 chunk const xid6Offset = buffer.indexOf('xid6', 0x101C0) if (xid6Offset === -1) { // if xid6 chunk does not exist, append it to the file buffer = Buffer.concat([buffer, xid6Chunk]) } else { // if xid6 chunk exists, replace it with the reduced chunk const xid6Size = buffer.readUInt32BE(xid6Offset + 4) buffer = Buffer.concat([ buffer.slice(0, xid6Offset), // data before xid6 xid6Chunk, // xid6 marker buffer.slice(xid6Offset + 8 + xid6Size) // data after xid6 ]) } } // return the modified file as a buffer return buffer } // removes padding from metadata extracted from id666 tags function cleanString (string) { return String(string).trim().replace(/\0/g, '') } module.exports = { readSPCID666Tags, writeSPCID666Tags }