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spatial-noise

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spatial-noise ============= Spatially determinisitc n-dimensional noise generators. Useful for things like games, procedural generation and quick testing of numerical algorithms. [<img src=https://raw.github.com/mikolalysenko/spatial-noise/master/images/noise2d.png>](http://mikolalysenko.github.io/spatial-noise/) [Try it yourself in your browser.](http://mikolalysenko.github.io/spatial-noise/) ## Install npm install spatial-noise ## Example ```javascript var sn = require("spatial-noise") //Generate noise values on a grid for(var i=0; i<10; ++i) { for(var j=0; j<10; ++j) { console.log(i, j, "->", sn(i, j)) } } //Optimized methods are available for up to 4 dimensions var t = sn.noise4d(10.01, 0.5, 10.0, Date.now()) //You can also use floating point precision, which is slightly faster var s = sn.noise2f(5, 6) ``` ## API ```javascript var sn = require("spatial-noise") ``` ### Double Precision * `sn.noise1d(x)` * `sn.noise2d(x,y)` * `sn.noise3d(x,y,z)` * `sn.noise4d(x,y,z,t)` * `sn.noiseNd( ... )` Generates a spatially varying noise function in some fixed dimension taking doubles as arguments. **Note** `require("spatial-noise")` is an alias for `sn.noiseNd( ... )` and takes a variable number of arguments. ### Float Precision * `sn.noise1f(x)` * `sn.noise2f(x,y)` * `sn.noise3f(x,y,z)` * `sn.noise4f(x,y,z,t)` * `sn.noiseNf( ... )` Same deal as above, except arguments are all 32 bit floats instead of 64 bit doubles. # Credits (c) 2013 Mikola Lysenko. MIT License