sparkscript
Version:
DiamondFire for Javascript.
29 lines • 829 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.GameCondition = exports.GameAction = void 0;
const components_1 = require("../core/components");
class GameAction extends components_1.ActionBlock {
/**
* Used to do something related to the plot and everyone playing it.
* @param action Action to perform.
* @param args Arguments to pass.
*/
constructor(action, ...args) {
super("game_action", action, args, false);
}
}
exports.GameAction = GameAction;
class GameCondition extends components_1.ConditionalBlock {
/**
*
*/
constructor(action, ...args) {
super("if_game", action, args, false);
}
}
exports.GameCondition = GameCondition;
exports.default = {
GameAction,
GameCondition
};
//# sourceMappingURL=Game.js.map