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sparkar-transfer

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A Spark AR tool to send any object's transform value to Patch Editor.

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# Transfer ![index](https://github.com/pofulu/sparkar-transfer/blob/master/README.assets/index.gif?raw=true) **Transfer** is a Spark AR tool to send any object's transform value to Patch Editor by naming, without additional script. ## Install ### Import 0. [Download Transfer.js](https://raw.githubusercontent.com/pofulu/sparkar-transfer/master/TransferDemo/scripts/Transfer.js) (Right click and Save as) 2. Drag/Drop or import it to Spark AR 3. (Optional) Load in the required modules ```javascript const Transfer = require('./Transfer'); // Your script... ``` 4. You can also [Click Here to Download a Sample Project](https://yehonal.github.io/DownGit/#home?url=https://github.com/pofulu/sparkar-transfer/tree/master/TransferDemo). ### npm 0. Add package with `yarn` or `npm` ```shell yarn add sparkar-transfer ``` or ```shell npm i sparkar-transfer ``` 1. Load in the required modules. If you use webpack to transpile code, you must import this module. ```javascript const Transfer = require('sparkar-transfer'); // Your script... ``` ## Usage This tool make object follow head by **naming**: 1. Add the keyword `#` to the name of object that you want to tranfer value to Patch Editor. 2. Select any script and add the desired variables to **From Script**: | Variable Pattern | Type|Description | | ---------------- | ------------------------------------------------------------ | ------------------------------------------------------------ | | `name_p` | `Vector3` |The position value of the `name` object.| | `name_s` | `Vector3` |The scale value of the `name` object.| | `name_r` | `Vector3` |The rotation value of the `name` object, **in degree.**| | `name_wp` | `Vector3` |The world position value of the `name` object.| | `name_ws` | `Vector3` |The world scale value of the `name` object.| | `name_wr` | `Vector3` |The world rotation value of the `name` object.| | `name_pp` | `Vector2` |The position value in screen percentage of the `name` object. Please refer [Here](https://github.com/pofulu/Spark-AR-PFTools/tree/master/PFScreen) for more details.| Please note that you should avoid using the same base name. For example, these object named `name #`, `name #`, `# name ` or `# name ` will cause conflict in Patch variables. ## Additional - You can use `Transfer.logTrackedObjectNames()` to log all tracked objects.