sparkar-bezier-easing-ts
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cubic-bezier implementation for Spark AR animation easings.
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# BezierEasing.ts

**BezierEasing** provides **Cubic Bezier** curve easing which generalizes easing functions (`ease-in`, `ease-out`, `ease-in-out`, ...any other custom curve) exactly like in [CSS Transitions](https://cubic-bezier.com/#.17,.67,.83,.67).
The repo is based on [gre](https://github.com/gre)/**[bezier-easing](https://github.com/gre/bezier-easing)**, and converted to [reactive for Spark AR](https://sparkar.facebook.com/ar-studio/learn/scripting/reactive-programming).
## Install
[](https://npmjs.org/package/sparkar-bezier-easing-ts)
You can download script and import into your project, or use this with npm.
0. Download [BezierEasing.ts](https://github.com/pofulu/sparkar-bezier-easing/raw/master/BezierEasingDemo/scripts/BezierEasing.ts) (Right click and Save as)
1. Drag/Import it into your project. ([Spark AR support TypeScript since v105](https://sparkar.facebook.com/ar-studio/learn/scripting/typescript-support))
2. You can also [Click Here to Download Sample Project](https://github.com/pofulu/sparkar-bezier-easing/releases/latest/download/BezierEasingDemo.arprojpkg).
## Usage
You can generate the cubic-bezier value at [cubic-bezier.com](https://cubic-bezier.com/) or [cubic-bezier-generator](https://jakcharvat.github.io/cubic-bezier-generator/).
```javascript
import BezierEasing from './BezierEasing';
const easing = new BezierEasing(0, 0, 1, 0.5);
// easing allows to project x in [0.0,1.0] range onto the bezier-curve defined by the 4 points (see schema below).
// use number
easing.evaluate(0); // Reactive.val(0.0)
easing.evaluate(0.5); // Reactive.val(0.3125)
easing.evaluate(1); // Reactive.val(1.0)
// use signal;
const Time = require('Time');
easing.evaluate(Time.ms.mod(1000).mul(0.001));
```
It is the equivalent to [CSS Transitions' `transition-timing-function`](http://www.w3.org/TR/css3-transitions/#transition-timing-function-property).
In the same way you can define in CSS `cubic-bezier(0.42, 0, 0.58, 1)`, with BezierEasing, you can define it using `BezierEasing(0.42, 0, 0.58, 1)` which have the function taking an X and computing the Y interpolated easing value (see schema).
## Donations
If this is useful for you, please consider a donation🙏🏼. One-time donations can be made with PayPal.
[](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HW99ESSALJZ36)