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spacesvr-websessions

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A standardized reality for future of the 3D Web

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import { ReactNode } from "react"; import { Raycaster, Vector3 } from "three"; declare type PlayerVec = { set: (vec: Vector3) => void; get: () => Vector3; }; declare type PlayerControls = { lock: () => void; unlock: () => void; isLocked: () => boolean; }; declare type PlayerState = { position: PlayerVec; velocity: PlayerVec; controls: PlayerControls; raycaster: Raycaster; }; export declare const PlayerContext: import("react").Context<PlayerState>; export declare const usePlayer: () => PlayerState; export declare type PlayerProps = { pos?: number[]; rot?: number; speed?: number; flying?: boolean; controls?: { disableGyro?: boolean; }; }; declare type PlayerLayer = { children: ReactNode[] | ReactNode; } & PlayerProps; export declare function Player(props: PlayerLayer): JSX.Element; export {};