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soundcraft-ui-connection

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Library for controlling the Soundcraft Ui series audio mixers

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import { MixerConnection } from '../mixer-connection'; import { ObjectStore } from './object-store'; export declare class MixerStore { private conn; /** Stream of raw SETD and SETS messages */ readonly messages$: import('rxjs').Observable<string>; /** The full mixer state as a flat mutable object. Updates whenever the state changes. */ readonly state$: import('rxjs').Connectable<Record<string, string | number>>; /** * Stream of channel sync states. * Each value is an object with syncId keys and index values. */ readonly syncState$: import('rxjs').Connectable<Record<string, number>>; /** * Stream of per-client resource listings (playlists, and later shows/snapshots/cues). * These are not part of the global SETD/SETS state; they are sent only on request. * Each message is stored under its "address" (everything before the entries), see * {@link RESOURCE_LIST_CONFIG}. Scans `inbound$` only, so our own outbound requests * (whose command can equal the reply command, e.g. `SHOWLIST`) do not pollute the state. */ readonly resourceListState$: import('rxjs').Connectable<Record<string, string[]>>; readonly objectStore: ObjectStore; constructor(conn: MixerConnection); }