UNPKG

sorted-btree

Version:

A sorted list of key-value pairs in a fast, typed in-memory B+ tree with a powerful API.

1,023 lines 74.1 kB
"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.EmptyBTree = exports.check = exports.areOverlapping = exports.sumChildSizes = exports.BNodeInternal = exports.BNode = exports.asSet = exports.fixMaxSize = exports.simpleComparator = exports.defaultComparator = void 0; /** * Compares DefaultComparables to form a strict partial ordering. * * Handles +/-0 and NaN like Map: NaN is equal to NaN, and -0 is equal to +0. * * Arrays are compared using '<' and '>', which may cause unexpected equality: * for example [1] will be considered equal to ['1']. * * Two objects with equal valueOf compare the same, but compare unequal to * primitives that have the same value. */ function defaultComparator(a, b) { // Special case finite numbers first for performance. // Note that the trick of using 'a - b' and checking for NaN to detect non-numbers // does not work if the strings are numeric (ex: "5"). This would leading most // comparison functions using that approach to fail to have transitivity. if (Number.isFinite(a) && Number.isFinite(b)) { return a - b; } // The default < and > operators are not totally ordered. To allow types to be mixed // in a single collection, compare types and order values of different types by type. var ta = typeof a; var tb = typeof b; if (ta !== tb) { return ta < tb ? -1 : 1; } if (ta === 'object') { // standardized JavaScript bug: null is not an object, but typeof says it is if (a === null) return b === null ? 0 : -1; else if (b === null) return 1; a = a.valueOf(); b = b.valueOf(); ta = typeof a; tb = typeof b; // Deal with the two valueOf()s producing different types if (ta !== tb) { return ta < tb ? -1 : 1; } } // a and b are now the same type, and will be a number, string or array // (which we assume holds numbers or strings), or something unsupported. if (a < b) return -1; if (a > b) return 1; if (a === b) return 0; // Order NaN less than other numbers if (Number.isNaN(a)) return Number.isNaN(b) ? 0 : -1; else if (Number.isNaN(b)) return 1; // This could be two objects (e.g. [7] and ['7']) that aren't ordered return Array.isArray(a) ? 0 : Number.NaN; } exports.defaultComparator = defaultComparator; ; function simpleComparator(a, b) { return a > b ? 1 : a < b ? -1 : 0; } exports.simpleComparator = simpleComparator; ; /** Sanitizes a requested max node size. * @internal */ function fixMaxSize(maxNodeSize) { return maxNodeSize >= 4 ? Math.min(maxNodeSize | 0, 256) : 32; } exports.fixMaxSize = fixMaxSize; /** * A reasonably fast collection of key-value pairs with a powerful API. * Largely compatible with the standard Map. BTree is a B+ tree data structure, * so the collection is sorted by key. * * B+ trees tend to use memory more efficiently than hashtables such as the * standard Map, especially when the collection contains a large number of * items. However, maintaining the sort order makes them modestly slower: * O(log size) rather than O(1). This B+ tree implementation supports O(1) * fast cloning. It also supports freeze(), which can be used to ensure that * a BTree is not changed accidentally. * * Confusingly, the ES6 Map.forEach(c) method calls c(value,key) instead of * c(key,value), in contrast to other methods such as set() and entries() * which put the key first. I can only assume that the order was reversed on * the theory that users would usually want to examine values and ignore keys. * BTree's forEach() therefore works the same way, but a second method * `.forEachPair((key,value)=>{...})` is provided which sends you the key * first and the value second; this method is slightly faster because it is * the "native" for-each method for this class. * * Out of the box, BTree supports keys that are numbers, strings, arrays of * numbers/strings, Date, and objects that have a valueOf() method returning a * number or string. Other data types, such as arrays of Date or custom * objects, require a custom comparator, which you must pass as the second * argument to the constructor (the first argument is an optional list of * initial items). Symbols cannot be used as keys because they are unordered * (one Symbol is never "greater" or "less" than another). * * @example * Given a {name: string, age: number} object, you can create a tree sorted by * name and then by age like this: * * var tree = new BTree(undefined, (a, b) => { * if (a.name > b.name) * return 1; // Return a number >0 when a > b * else if (a.name < b.name) * return -1; // Return a number <0 when a < b * else // names are equal (or incomparable) * return a.age - b.age; // Return >0 when a.age > b.age * }); * * tree.set({name:"Bill", age:17}, "happy"); * tree.set({name:"Fran", age:40}, "busy & stressed"); * tree.set({name:"Bill", age:55}, "recently laid off"); * tree.forEachPair((k, v) => { * console.log(`Name: ${k.name} Age: ${k.age} Status: ${v}`); * }); * * @description * The "range" methods (`forEach, forRange, editRange`) will return the number * of elements that were scanned. In addition, the callback can return {break:R} * to stop early and return R from the outer function. * * - TODO: Test performance of preallocating values array at max size * - TODO: Add fast initialization when a sorted array is provided to constructor * * For more documentation see https://github.com/qwertie/btree-typescript * * Are you a C# developer? You might like the similar data structures I made for C#: * BDictionary, BList, etc. See http://core.loyc.net/collections/ * * @author David Piepgrass */ var BTree = /** @class */ (function () { /** * Initializes an empty B+ tree. * @param compare Custom function to compare pairs of elements in the tree. * If not specified, defaultComparator will be used which is valid as long as K extends DefaultComparable. * @param entries A set of key-value pairs to initialize the tree * @param maxNodeSize Branching factor (maximum items or children per node) * Must be in range 4..256. If undefined or <4 then default is used; if >256 then 256. */ function BTree(entries, compare, maxNodeSize) { this._root = EmptyLeaf; this._maxNodeSize = fixMaxSize(maxNodeSize); this._compare = compare || defaultComparator; if (entries) this.setPairs(entries); } Object.defineProperty(BTree.prototype, "size", { ///////////////////////////////////////////////////////////////////////////// // ES6 Map<K,V> methods ///////////////////////////////////////////////////// /** Gets the number of key-value pairs in the tree. */ get: function () { return this._root.size(); }, enumerable: false, configurable: true }); Object.defineProperty(BTree.prototype, "length", { /** Gets the number of key-value pairs in the tree. */ get: function () { return this.size; }, enumerable: false, configurable: true }); Object.defineProperty(BTree.prototype, "isEmpty", { /** Returns true iff the tree contains no key-value pairs. */ get: function () { return this._root.size() === 0; }, enumerable: false, configurable: true }); /** Releases the tree so that its size is 0. */ BTree.prototype.clear = function () { this._root = EmptyLeaf; }; /** Runs a function for each key-value pair, in order from smallest to * largest key. For compatibility with ES6 Map, the argument order to * the callback is backwards: value first, then key. Call forEachPair * instead to receive the key as the first argument. * @param thisArg If provided, this parameter is assigned as the `this` * value for each callback. * @returns the number of values that were sent to the callback, * or the R value if the callback returned {break:R}. */ BTree.prototype.forEach = function (callback, thisArg) { var _this = this; if (thisArg !== undefined) callback = callback.bind(thisArg); return this.forEachPair(function (k, v) { return callback(v, k, _this); }); }; /** Runs a function for each key-value pair, in order from smallest to * largest key. The callback can return {break:R} (where R is any value * except undefined) to stop immediately and return R from forEachPair. * @param onFound A function that is called for each key-value pair. This * function can return {break:R} to stop early with result R. * The reason that you must return {break:R} instead of simply R * itself is for consistency with editRange(), which allows * multiple actions, not just breaking. * @param initialCounter This is the value of the third argument of * `onFound` the first time it is called. The counter increases * by one each time `onFound` is called. Default value: 0 * @returns the number of pairs sent to the callback (plus initialCounter, * if you provided one). If the callback returned {break:R} then * the R value is returned instead. */ BTree.prototype.forEachPair = function (callback, initialCounter) { var low = this.minKey(), high = this.maxKey(); return this.forRange(low, high, true, callback, initialCounter); }; /** * Finds a pair in the tree and returns the associated value. * @param defaultValue a value to return if the key was not found. * @returns the value, or defaultValue if the key was not found. * @description Computational complexity: O(log size) */ BTree.prototype.get = function (key, defaultValue) { return this._root.get(key, defaultValue, this); }; /** * Adds or overwrites a key-value pair in the B+ tree. * @param key the key is used to determine the sort order of * data in the tree. * @param value data to associate with the key (optional) * @param overwrite Whether to overwrite an existing key-value pair * (default: true). If this is false and there is an existing * key-value pair then this method has no effect. * @returns true if a new key-value pair was added. * @description Computational complexity: O(log size) * Note: when overwriting a previous entry, the key is updated * as well as the value. This has no effect unless the new key * has data that does not affect its sort order. */ BTree.prototype.set = function (key, value, overwrite) { if (this._root.isShared) this._root = this._root.clone(); var result = this._root.set(key, value, overwrite, this); if (result === true || result === false) return result; // Root node has split, so create a new root node. var children = [this._root, result]; this._root = new BNodeInternal(children, sumChildSizes(children)); return true; }; /** * Returns true if the key exists in the B+ tree, false if not. * Use get() for best performance; use has() if you need to * distinguish between "undefined value" and "key not present". * @param key Key to detect * @description Computational complexity: O(log size) */ BTree.prototype.has = function (key) { return this.forRange(key, key, true, undefined) !== 0; }; /** * Removes a single key-value pair from the B+ tree. * @param key Key to find * @returns true if a pair was found and removed, false otherwise. * @description Computational complexity: O(log size) */ BTree.prototype.delete = function (key) { return this.editRange(key, key, true, DeleteRange) !== 0; }; BTree.prototype.with = function (key, value, overwrite) { var nu = this.clone(); return nu.set(key, value, overwrite) || overwrite ? nu : this; }; /** Returns a copy of the tree with the specified key-value pairs set. */ BTree.prototype.withPairs = function (pairs, overwrite) { var nu = this.clone(); return nu.setPairs(pairs, overwrite) !== 0 || overwrite ? nu : this; }; /** Returns a copy of the tree with the specified keys present. * @param keys The keys to add. If a key is already present in the tree, * neither the existing key nor the existing value is modified. * @param returnThisIfUnchanged if true, returns this if all keys already * existed. Performance note: due to the architecture of this class, all * node(s) leading to existing keys are cloned even if the collection is * ultimately unchanged. */ BTree.prototype.withKeys = function (keys, returnThisIfUnchanged) { var nu = this.clone(), changed = false; for (var i = 0; i < keys.length; i++) changed = nu.set(keys[i], undefined, false) || changed; return returnThisIfUnchanged && !changed ? this : nu; }; /** Returns a copy of the tree with the specified key removed. * @param returnThisIfUnchanged if true, returns this if the key didn't exist. * Performance note: due to the architecture of this class, node(s) leading * to where the key would have been stored are cloned even when the key * turns out not to exist and the collection is unchanged. */ BTree.prototype.without = function (key, returnThisIfUnchanged) { return this.withoutRange(key, key, true, returnThisIfUnchanged); }; /** Returns a copy of the tree with the specified keys removed. * @param returnThisIfUnchanged if true, returns this if none of the keys * existed. Performance note: due to the architecture of this class, * node(s) leading to where the key would have been stored are cloned * even when the key turns out not to exist. */ BTree.prototype.withoutKeys = function (keys, returnThisIfUnchanged) { var nu = this.clone(); return nu.deleteKeys(keys) || !returnThisIfUnchanged ? nu : this; }; /** Returns a copy of the tree with the specified range of keys removed. */ BTree.prototype.withoutRange = function (low, high, includeHigh, returnThisIfUnchanged) { var nu = this.clone(); if (nu.deleteRange(low, high, includeHigh) === 0 && returnThisIfUnchanged) return this; return nu; }; /** Returns a copy of the tree with pairs removed whenever the callback * function returns false. `where()` is a synonym for this method. */ BTree.prototype.filter = function (callback, returnThisIfUnchanged) { var nu = this.greedyClone(); var del; nu.editAll(function (k, v, i) { if (!callback(k, v, i)) return del = Delete; }); if (!del && returnThisIfUnchanged) return this; return nu; }; /** Returns a copy of the tree with all values altered by a callback function. */ BTree.prototype.mapValues = function (callback) { var tmp = {}; var nu = this.greedyClone(); nu.editAll(function (k, v, i) { return tmp.value = callback(v, k, i), tmp; }); return nu; }; BTree.prototype.reduce = function (callback, initialValue) { var i = 0, p = initialValue; var it = this.entries(this.minKey(), ReusedArray), next; while (!(next = it.next()).done) p = callback(p, next.value, i++, this); return p; }; ///////////////////////////////////////////////////////////////////////////// // Iterator methods ///////////////////////////////////////////////////////// /** Returns an iterator that provides items in order (ascending order if * the collection's comparator uses ascending order, as is the default.) * @param lowestKey First key to be iterated, or undefined to start at * minKey(). If the specified key doesn't exist then iteration * starts at the next higher key (according to the comparator). * @param reusedArray Optional array used repeatedly to store key-value * pairs, to avoid creating a new array on every iteration. */ BTree.prototype.entries = function (lowestKey, reusedArray) { var info = this.findPath(lowestKey); if (info === undefined) return iterator(); var nodequeue = info.nodequeue, nodeindex = info.nodeindex, leaf = info.leaf; var state = reusedArray !== undefined ? 1 : 0; var i = (lowestKey === undefined ? -1 : leaf.indexOf(lowestKey, 0, this._compare) - 1); return iterator(function () { jump: for (;;) { switch (state) { case 0: if (++i < leaf.keys.length) return { done: false, value: [leaf.keys[i], leaf.values[i]] }; state = 2; continue; case 1: if (++i < leaf.keys.length) { reusedArray[0] = leaf.keys[i], reusedArray[1] = leaf.values[i]; return { done: false, value: reusedArray }; } state = 2; case 2: // Advance to the next leaf node for (var level = -1;;) { if (++level >= nodequeue.length) { state = 3; continue jump; } if (++nodeindex[level] < nodequeue[level].length) break; } for (; level > 0; level--) { nodequeue[level - 1] = nodequeue[level][nodeindex[level]].children; nodeindex[level - 1] = 0; } leaf = nodequeue[0][nodeindex[0]]; i = -1; state = reusedArray !== undefined ? 1 : 0; continue; case 3: return { done: true, value: undefined }; } } }); }; /** Returns an iterator that provides items in reversed order. * @param highestKey Key at which to start iterating, or undefined to * start at maxKey(). If the specified key doesn't exist then iteration * starts at the next lower key (according to the comparator). * @param reusedArray Optional array used repeatedly to store key-value * pairs, to avoid creating a new array on every iteration. * @param skipHighest Iff this flag is true and the highestKey exists in the * collection, the pair matching highestKey is skipped, not iterated. */ BTree.prototype.entriesReversed = function (highestKey, reusedArray, skipHighest) { if (highestKey === undefined) { highestKey = this.maxKey(); skipHighest = undefined; if (highestKey === undefined) return iterator(); // collection is empty } var _a = this.findPath(highestKey) || this.findPath(this.maxKey()), nodequeue = _a.nodequeue, nodeindex = _a.nodeindex, leaf = _a.leaf; check(!nodequeue[0] || leaf === nodequeue[0][nodeindex[0]], "wat!"); var i = leaf.indexOf(highestKey, 0, this._compare); if (!skipHighest && i < leaf.keys.length && this._compare(leaf.keys[i], highestKey) <= 0) i++; var state = reusedArray !== undefined ? 1 : 0; return iterator(function () { jump: for (;;) { switch (state) { case 0: if (--i >= 0) return { done: false, value: [leaf.keys[i], leaf.values[i]] }; state = 2; continue; case 1: if (--i >= 0) { reusedArray[0] = leaf.keys[i], reusedArray[1] = leaf.values[i]; return { done: false, value: reusedArray }; } state = 2; case 2: // Advance to the next leaf node for (var level = -1;;) { if (++level >= nodequeue.length) { state = 3; continue jump; } if (--nodeindex[level] >= 0) break; } for (; level > 0; level--) { nodequeue[level - 1] = nodequeue[level][nodeindex[level]].children; nodeindex[level - 1] = nodequeue[level - 1].length - 1; } leaf = nodequeue[0][nodeindex[0]]; i = leaf.keys.length; state = reusedArray !== undefined ? 1 : 0; continue; case 3: return { done: true, value: undefined }; } } }); }; /* Used by entries() and entriesReversed() to prepare to start iterating. * It develops a "node queue" for each non-leaf level of the tree. * Levels are numbered "bottom-up" so that level 0 is a list of leaf * nodes from a low-level non-leaf node. The queue at a given level L * consists of nodequeue[L] which is the children of a BNodeInternal, * and nodeindex[L], the current index within that child list, such * such that nodequeue[L-1] === nodequeue[L][nodeindex[L]].children. * (However inside this function the order is reversed.) */ BTree.prototype.findPath = function (key) { var nextnode = this._root; var nodequeue, nodeindex; if (nextnode.isLeaf) { nodequeue = EmptyArray, nodeindex = EmptyArray; // avoid allocations } else { nodequeue = [], nodeindex = []; for (var d = 0; !nextnode.isLeaf; d++) { nodequeue[d] = nextnode.children; nodeindex[d] = key === undefined ? 0 : nextnode.indexOf(key, 0, this._compare); if (nodeindex[d] >= nodequeue[d].length) return; // first key > maxKey() nextnode = nodequeue[d][nodeindex[d]]; } nodequeue.reverse(); nodeindex.reverse(); } return { nodequeue: nodequeue, nodeindex: nodeindex, leaf: nextnode }; }; /** Returns a new iterator for iterating the keys of each pair in ascending order. * @param firstKey: Minimum key to include in the output. */ BTree.prototype.keys = function (firstKey) { var it = this.entries(firstKey, ReusedArray); return iterator(function () { var n = it.next(); if (n.value) n.value = n.value[0]; return n; }); }; /** Returns a new iterator for iterating the values of each pair in order by key. * @param firstKey: Minimum key whose associated value is included in the output. */ BTree.prototype.values = function (firstKey) { var it = this.entries(firstKey, ReusedArray); return iterator(function () { var n = it.next(); if (n.value) n.value = n.value[1]; return n; }); }; Object.defineProperty(BTree.prototype, "maxNodeSize", { ///////////////////////////////////////////////////////////////////////////// // Additional methods /////////////////////////////////////////////////////// /** Returns the maximum number of children/values before nodes will split. */ get: function () { return this._maxNodeSize; }, enumerable: false, configurable: true }); /** Gets the lowest key in the tree. Complexity: O(log size) */ BTree.prototype.minKey = function () { return this._root.minKey(); }; /** Gets the highest key in the tree. Complexity: O(1) */ BTree.prototype.maxKey = function () { return this._root.maxKey(); }; /** Quickly clones the tree by marking the root node as shared. * Both copies remain editable. When you modify either copy, any * nodes that are shared (or potentially shared) between the two * copies are cloned so that the changes do not affect other copies. * This is known as copy-on-write behavior, or "lazy copying". */ BTree.prototype.clone = function () { this._root.isShared = true; var result = new BTree(undefined, this._compare, this._maxNodeSize); result._root = this._root; return result; }; /** Performs a greedy clone, immediately duplicating any nodes that are * not currently marked as shared, in order to avoid marking any * additional nodes as shared. * @param force Clone all nodes, even shared ones. */ BTree.prototype.greedyClone = function (force) { var result = new BTree(undefined, this._compare, this._maxNodeSize); result._root = this._root.greedyClone(force); return result; }; /** Gets an array filled with the contents of the tree, sorted by key */ BTree.prototype.toArray = function (maxLength) { if (maxLength === void 0) { maxLength = 0x7FFFFFFF; } var min = this.minKey(), max = this.maxKey(); if (min !== undefined) return this.getRange(min, max, true, maxLength); return []; }; /** Gets an array of all keys, sorted */ BTree.prototype.keysArray = function () { var results = []; this._root.forRange(this.minKey(), this.maxKey(), true, false, this, 0, function (k, v) { results.push(k); }); return results; }; /** Gets an array of all values, sorted by key */ BTree.prototype.valuesArray = function () { var results = []; this._root.forRange(this.minKey(), this.maxKey(), true, false, this, 0, function (k, v) { results.push(v); }); return results; }; /** Gets a string representing the tree's data based on toArray(). */ BTree.prototype.toString = function () { return this.toArray().toString(); }; /** Stores a key-value pair only if the key doesn't already exist in the tree. * @returns true if a new key was added */ BTree.prototype.setIfNotPresent = function (key, value) { return this.set(key, value, false); }; /** Returns the next pair whose key is larger than the specified key (or undefined if there is none). * If key === undefined, this function returns the lowest pair. * @param key The key to search for. * @param reusedArray Optional array used repeatedly to store key-value pairs, to * avoid creating a new array on every iteration. */ BTree.prototype.nextHigherPair = function (key, reusedArray) { reusedArray = reusedArray || []; if (key === undefined) { return this._root.minPair(reusedArray); } return this._root.getPairOrNextHigher(key, this._compare, false, reusedArray); }; /** Returns the next key larger than the specified key, or undefined if there is none. * Also, nextHigherKey(undefined) returns the lowest key. */ BTree.prototype.nextHigherKey = function (key) { var p = this.nextHigherPair(key, ReusedArray); return p && p[0]; }; /** Returns the next pair whose key is smaller than the specified key (or undefined if there is none). * If key === undefined, this function returns the highest pair. * @param key The key to search for. * @param reusedArray Optional array used repeatedly to store key-value pairs, to * avoid creating a new array each time you call this method. */ BTree.prototype.nextLowerPair = function (key, reusedArray) { reusedArray = reusedArray || []; if (key === undefined) { return this._root.maxPair(reusedArray); } return this._root.getPairOrNextLower(key, this._compare, false, reusedArray); }; /** Returns the next key smaller than the specified key, or undefined if there is none. * Also, nextLowerKey(undefined) returns the highest key. */ BTree.prototype.nextLowerKey = function (key) { var p = this.nextLowerPair(key, ReusedArray); return p && p[0]; }; /** Returns the key-value pair associated with the supplied key if it exists * or the pair associated with the next lower pair otherwise. If there is no * next lower pair, undefined is returned. * @param key The key to search for. * @param reusedArray Optional array used repeatedly to store key-value pairs, to * avoid creating a new array each time you call this method. * */ BTree.prototype.getPairOrNextLower = function (key, reusedArray) { return this._root.getPairOrNextLower(key, this._compare, true, reusedArray || []); }; /** Returns the key-value pair associated with the supplied key if it exists * or the pair associated with the next lower pair otherwise. If there is no * next lower pair, undefined is returned. * @param key The key to search for. * @param reusedArray Optional array used repeatedly to store key-value pairs, to * avoid creating a new array each time you call this method. * */ BTree.prototype.getPairOrNextHigher = function (key, reusedArray) { return this._root.getPairOrNextHigher(key, this._compare, true, reusedArray || []); }; /** Edits the value associated with a key in the tree, if it already exists. * @returns true if the key existed, false if not. */ BTree.prototype.changeIfPresent = function (key, value) { return this.editRange(key, key, true, function (k, v) { return ({ value: value }); }) !== 0; }; /** * Builds an array of pairs from the specified range of keys, sorted by key. * Each returned pair is also an array: pair[0] is the key, pair[1] is the value. * @param low The first key in the array will be greater than or equal to `low`. * @param high This method returns when a key larger than this is reached. * @param includeHigh If the `high` key is present, its pair will be included * in the output if and only if this parameter is true. Note: if the * `low` key is present, it is always included in the output. * @param maxLength Length limit. getRange will stop scanning the tree when * the array reaches this size. * @description Computational complexity: O(result.length + log size) */ BTree.prototype.getRange = function (low, high, includeHigh, maxLength) { if (maxLength === void 0) { maxLength = 0x3FFFFFF; } var results = []; this._root.forRange(low, high, includeHigh, false, this, 0, function (k, v) { results.push([k, v]); return results.length > maxLength ? Break : undefined; }); return results; }; /** Adds all pairs from a list of key-value pairs. * @param pairs Pairs to add to this tree. If there are duplicate keys, * later pairs currently overwrite earlier ones (e.g. [[0,1],[0,7]] * associates 0 with 7.) * @param overwrite Whether to overwrite pairs that already exist (if false, * pairs[i] is ignored when the key pairs[i][0] already exists.) * @returns The number of pairs added to the collection. * @description Computational complexity: O(pairs.length * log(size + pairs.length)) */ BTree.prototype.setPairs = function (pairs, overwrite) { var added = 0; for (var i = 0; i < pairs.length; i++) if (this.set(pairs[i][0], pairs[i][1], overwrite)) added++; return added; }; /** * Scans the specified range of keys, in ascending order by key. * Note: the callback `onFound` must not insert or remove items in the * collection. Doing so may cause incorrect data to be sent to the * callback afterward. * @param low The first key scanned will be greater than or equal to `low`. * @param high Scanning stops when a key larger than this is reached. * @param includeHigh If the `high` key is present, `onFound` is called for * that final pair if and only if this parameter is true. * @param onFound A function that is called for each key-value pair. This * function can return {break:R} to stop early with result R. * @param initialCounter Initial third argument of onFound. This value * increases by one each time `onFound` is called. Default: 0 * @returns The number of values found, or R if the callback returned * `{break:R}` to stop early. * @description Computational complexity: O(number of items scanned + log size) */ BTree.prototype.forRange = function (low, high, includeHigh, onFound, initialCounter) { var r = this._root.forRange(low, high, includeHigh, false, this, initialCounter || 0, onFound); return typeof r === "number" ? r : r.break; }; /** * Scans and potentially modifies values for a subsequence of keys. * Note: the callback `onFound` should ideally be a pure function. * Specfically, it must not insert items, call clone(), or change * the collection except via return value; out-of-band editing may * cause an exception or may cause incorrect data to be sent to * the callback (duplicate or missed items). It must not cause a * clone() of the collection, otherwise the clone could be modified * by changes requested by the callback. * @param low The first key scanned will be greater than or equal to `low`. * @param high Scanning stops when a key larger than this is reached. * @param includeHigh If the `high` key is present, `onFound` is called for * that final pair if and only if this parameter is true. * @param onFound A function that is called for each key-value pair. This * function can return `{value:v}` to change the value associated * with the current key, `{delete:true}` to delete the current pair, * `{break:R}` to stop early with result R, or it can return nothing * (undefined or {}) to cause no effect and continue iterating. * `{break:R}` can be combined with one of the other two commands. * The third argument `counter` is the number of items iterated * previously; it equals 0 when `onFound` is called the first time. * @returns The number of values scanned, or R if the callback returned * `{break:R}` to stop early. * @description * Computational complexity: O(number of items scanned + log size) * Note: if the tree has been cloned with clone(), any shared * nodes are copied before `onFound` is called. This takes O(n) time * where n is proportional to the amount of shared data scanned. */ BTree.prototype.editRange = function (low, high, includeHigh, onFound, initialCounter) { var root = this._root; if (root.isShared) this._root = root = root.clone(); try { var r = root.forRange(low, high, includeHigh, true, this, initialCounter || 0, onFound); return typeof r === "number" ? r : r.break; } finally { var isShared = void 0; while (root.keys.length <= 1 && !root.isLeaf) { isShared || (isShared = root.isShared); this._root = root = root.keys.length === 0 ? EmptyLeaf : root.children[0]; } // If any ancestor of the new root was shared, the new root must also be shared if (isShared) { root.isShared = true; } } }; /** Same as `editRange` except that the callback is called for all pairs. */ BTree.prototype.editAll = function (onFound, initialCounter) { return this.editRange(this.minKey(), this.maxKey(), true, onFound, initialCounter); }; /** * Removes a range of key-value pairs from the B+ tree. * @param low The first key scanned will be greater than or equal to `low`. * @param high Scanning stops when a key larger than this is reached. * @param includeHigh Specifies whether the `high` key, if present, is deleted. * @returns The number of key-value pairs that were deleted. * @description Computational complexity: O(log size + number of items deleted) */ BTree.prototype.deleteRange = function (low, high, includeHigh) { return this.editRange(low, high, includeHigh, DeleteRange); }; /** Deletes a series of keys from the collection. */ BTree.prototype.deleteKeys = function (keys) { for (var i = 0, r = 0; i < keys.length; i++) if (this.delete(keys[i])) r++; return r; }; Object.defineProperty(BTree.prototype, "height", { /** Gets the height of the tree: the number of internal nodes between the * BTree object and its leaf nodes (zero if there are no internal nodes). */ get: function () { var node = this._root; var height = -1; while (node) { height++; node = node.isLeaf ? undefined : node.children[0]; } return height; }, enumerable: false, configurable: true }); /** Makes the object read-only to ensure it is not accidentally modified. * Freezing does not have to be permanent; unfreeze() reverses the effect. * This is accomplished by replacing mutator functions with a function * that throws an Error. Compared to using a property (e.g. this.isFrozen) * this implementation gives better performance in non-frozen BTrees. */ BTree.prototype.freeze = function () { var t = this; // Note: all other mutators ultimately call set() or editRange() // so we don't need to override those others. t.clear = t.set = t.editRange = function () { throw new Error("Attempted to modify a frozen BTree"); }; }; /** Ensures mutations are allowed, reversing the effect of freeze(). */ BTree.prototype.unfreeze = function () { // @ts-ignore "The operand of a 'delete' operator must be optional." // (wrong: delete does not affect the prototype.) delete this.clear; // @ts-ignore delete this.set; // @ts-ignore delete this.editRange; }; Object.defineProperty(BTree.prototype, "isFrozen", { /** Returns true if the tree appears to be frozen. */ get: function () { return this.hasOwnProperty('editRange'); }, enumerable: false, configurable: true }); /** Scans the tree for signs of serious bugs (e.g. this.size doesn't match * number of elements, internal nodes not caching max element properly...). * Computational complexity: O(number of nodes). This method validates cached size * information and, optionally, the ordering of keys (including leaves), which * takes more time to check (O(size), which is technically the same big-O). */ BTree.prototype.checkValid = function (checkOrdering) { if (checkOrdering === void 0) { checkOrdering = false; } var size = this._root.checkValid(0, this, 0, checkOrdering)[0]; check(size === this.size, "size mismatch: counted ", size, "but stored", this.size); }; return BTree; }()); exports.default = BTree; /** A TypeScript helper function that simply returns its argument, typed as * `ISortedSet<K>` if the BTree implements it, as it does if `V extends undefined`. * If `V` cannot be `undefined`, it returns `unknown` instead. Or at least, that * was the intention, but TypeScript is acting weird and may return `ISortedSet<K>` * even if `V` can't be `undefined` (discussion: btree-typescript issue #14) */ function asSet(btree) { return btree; } exports.asSet = asSet; if (Symbol && Symbol.iterator) // iterator is equivalent to entries() BTree.prototype[Symbol.iterator] = BTree.prototype.entries; BTree.prototype.where = BTree.prototype.filter; BTree.prototype.setRange = BTree.prototype.setPairs; BTree.prototype.add = BTree.prototype.set; // for compatibility with ISetSink<K> function iterator(next) { if (next === void 0) { next = (function () { return ({ done: true, value: undefined }); }); } var result = { next: next }; if (Symbol && Symbol.iterator) result[Symbol.iterator] = function () { return this; }; return result; } /** @internal */ var BNode = /** @class */ (function () { function BNode(keys, values) { if (keys === void 0) { keys = []; } this.keys = keys; this.values = values || undefVals; this.isShared = undefined; } Object.defineProperty(BNode.prototype, "isLeaf", { get: function () { return this.children === undefined; }, enumerable: false, configurable: true }); BNode.prototype.size = function () { return this.keys.length; }; /////////////////////////////////////////////////////////////////////////// // Shared methods ///////////////////////////////////////////////////////// BNode.prototype.maxKey = function () { return this.keys[this.keys.length - 1]; }; // If key not found, returns i^failXor where i is the insertion index. // Callers that don't care whether there was a match will set failXor=0. BNode.prototype.indexOf = function (key, failXor, cmp) { var keys = this.keys; var lo = 0, hi = keys.length, mid = hi >> 1; while (lo < hi) { var c = cmp(keys[mid], key); if (c < 0) lo = mid + 1; else if (c > 0) // key < keys[mid] hi = mid; else if (c === 0) return mid; else { // c is NaN or otherwise invalid if (key === key) // at least the search key is not NaN return keys.length; else throw new Error("BTree: NaN was used as a key"); } mid = (lo + hi) >> 1; } return mid ^ failXor; // Unrolled version: benchmarks show same speed, not worth using /*var i = 1, c: number = 0, sum = 0; if (keys.length >= 4) { i = 3; if (keys.length >= 8) { i = 7; if (keys.length >= 16) { i = 15; if (keys.length >= 32) { i = 31; if (keys.length >= 64) { i = 127; i += (c = i < keys.length ? cmp(keys[i], key) : 1) < 0 ? 64 : -64; sum += c; i += (c = i < keys.length ? cmp(keys[i], key) : 1) < 0 ? 32 : -32; sum += c; } i += (c = i < keys.length ? cmp(keys[i], key) : 1) < 0 ? 16 : -16; sum += c; } i += (c = i < keys.length ? cmp(keys[i], key) : 1) < 0 ? 8 : -8; sum += c; } i += (c = i < keys.length ? cmp(keys[i], key) : 1) < 0 ? 4 : -4; sum += c; } i += (c = i < keys.length ? cmp(keys[i], key) : 1) < 0 ? 2 : -2; sum += c; } i += (c = i < keys.length ? cmp(keys[i], key) : 1) < 0 ? 1 : -1; c = i < keys.length ? cmp(keys[i], key) : 1; sum += c; if (c < 0) { ++i; c = i < keys.length ? cmp(keys[i], key) : 1; sum += c; } if (sum !== sum) { if (key === key) // at least the search key is not NaN return keys.length ^ failXor; else throw new Error("BTree: NaN was used as a key"); } return c === 0 ? i : i ^ failXor;*/ }; ///////////////////////////////////////////////////////////////////////////// // Leaf Node: misc ////////////////////////////////////////////////////////// BNode.prototype.minKey = function () { return this.keys[0]; }; BNode.prototype.minPair = function (reusedArray) { if (this.keys.length === 0) return undefined; reusedArray[0] = this.keys[0]; reusedArray[1] = this.values[0]; return reusedArray; }; BNode.prototype.maxPair = function (reusedArray) { if (this.keys.length === 0) return undefined; var lastIndex = this.keys.length - 1; reusedArray[0] = this.keys[lastIndex]; reusedArray[1] = this.values[lastIndex]; return reusedArray; }; BNode.prototype.clone = function () { var v = this.values; return new BNode(this.keys.slice(0), v === undefVals ? v : v.slice(0)); }; BNode.prototype.greedyClone = function (force) { return this.isShared && !force ? this : this.clone(); }; BNode.prototype.get = function (key, defaultValue, tree) { var i = this.indexOf(key, -1, tree._compare); return i < 0 ? defaultValue : this.values[i]; }; BNode.prototype.getPairOrNextLower = function (key, compare, inclusive, reusedArray) { var i = this.indexOf(key, -1, compare); var indexOrLower = i < 0 ? ~i - 1 : (inclusive ? i : i - 1); if (indexOrLower >= 0) { reusedArray[0] = this.keys[indexOrLower]; reusedArray[1] = this.values[indexOrLower]; return reusedArray; } return undefined; }; BNode.prototype.getPairOrNextHigher = function (key, compare, inclusive, reusedArray) { var i = this.indexOf(key, -1, compare); var indexOrLower = i < 0 ? ~i : (inclusive ? i : i + 1); var keys = this.keys; if (indexOrLower < keys.length) { reusedArray[0] = keys[indexOrLower]; reusedArray[1] = this.values[indexOrLower]; return reusedArray; } return undefined; }; BNode.prototype.checkValid = function (depth, tree, baseIndex, checkOrdering) { var kL = this.keys.length, vL = this.values.length; check(this.values === undefVals ? kL <= vL : kL === vL, "keys/values length mismatch: depth", depth, "with lengths", kL, vL, "and baseIndex", baseIndex); // Note: we don't check for "node too small" because sometimes a node // can legitimately have size 1. This occurs if there is a batch // deletion, leaving a node of size 1, and the siblings are full so // it can't be merged with adjacent nodes. However, the parent will // verify that the average node size is at least half of the maximum. check(depth == 0 || kL > 0, "empty leaf at depth", depth, "and baseIndex", baseIndex); if (checkOrdering === true) { for (var i = 1; i < kL; i++) { var c = tree._compare(this.keys[i - 1], this.keys[i]); check(c < 0, "keys out of order at depth", depth, "and baseIndex", baseIndex + i - 1, ": ", this.keys[i - 1], " !< ", this.keys[i]); } } return [kL, this.keys[0], this.keys[kL - 1]]; }; ///////////////////////////////////////////////////////////////////////////// // Leaf N