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sorted-btree

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A sorted list of key-value pairs in a fast, typed in-memory B+ tree with a powerful API.

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.EmptyBTree = exports.asSet = exports.simpleComparator = exports.defaultComparator = void 0; /** * Compares DefaultComparables to form a strict partial ordering. * * Handles +/-0 and NaN like Map: NaN is equal to NaN, and -0 is equal to +0. * * Arrays are compared using '<' and '>', which may cause unexpected equality: * for example [1] will be considered equal to ['1']. * * Two objects with equal valueOf compare the same, but compare unequal to * primitives that have the same value. */ function defaultComparator(a, b) { // Special case finite numbers first for performance. // Note that the trick of using 'a - b' and checking for NaN to detect non-numbers // does not work if the strings are numeric (ex: "5"). This would leading most // comparison functions using that approach to fail to have transitivity. if (Number.isFinite(a) && Number.isFinite(b)) { return a - b; } // The default < and > operators are not totally ordered. To allow types to be mixed // in a single collection, compare types and order values of different types by type. var ta = typeof a; var tb = typeof b; if (ta !== tb) { return ta < tb ? -1 : 1; } if (ta === 'object') { // standardized JavaScript bug: null is not an object, but typeof says it is if (a === null) return b === null ? 0 : -1; else if (b === null) return 1; a = a.valueOf(); b = b.valueOf(); ta = typeof a; tb = typeof b; // Deal with the two valueOf()s producing different types if (ta !== tb) { return ta < tb ? -1 : 1; } } // a and b are now the same type, and will be a number, string or array // (which we assume holds numbers or strings), or something unsupported. if (a < b) return -1; if (a > b) return 1; if (a === b) return 0; // Order NaN less than other numbers if (Number.isNaN(a)) return Number.isNaN(b) ? 0 : -1; else if (Number.isNaN(b)) return 1; // This could be two objects (e.g. [7] and ['7']) that aren't ordered return Array.isArray(a) ? 0 : Number.NaN; } exports.defaultComparator = defaultComparator; ; function simpleComparator(a, b) { return a > b ? 1 : a < b ? -1 : 0; } exports.simpleComparator = simpleComparator; ; /** * A reasonably fast collection of key-value pairs with a powerful API. * Largely compatible with the standard Map. BTree is a B+ tree data structure, * so the collection is sorted by key. * * B+ trees tend to use memory more efficiently than hashtables such as the * standard Map, especially when the collection contains a large number of * items. However, maintaining the sort order makes them modestly slower: * O(log size) rather than O(1). This B+ tree implementation supports O(1) * fast cloning. It also supports freeze(), which can be used to ensure that * a BTree is not changed accidentally. * * Confusingly, the ES6 Map.forEach(c) method calls c(value,key) instead of * c(key,value), in contrast to other methods such as set() and entries() * which put the key first. I can only assume that the order was reversed on * the theory that users would usually want to examine values and ignore keys. * BTree's forEach() therefore works the same way, but a second method * `.forEachPair((key,value)=>{...})` is provided which sends you the key * first and the value second; this method is slightly faster because it is * the "native" for-each method for this class. * * Out of the box, BTree supports keys that are numbers, strings, arrays of * numbers/strings, Date, and objects that have a valueOf() method returning a * number or string. Other data types, such as arrays of Date or custom * objects, require a custom comparator, which you must pass as the second * argument to the constructor (the first argument is an optional list of * initial items). Symbols cannot be used as keys because they are unordered * (one Symbol is never "greater" or "less" than another). * * @example * Given a {name: string, age: number} object, you can create a tree sorted by * name and then by age like this: * * var tree = new BTree(undefined, (a, b) => { * if (a.name > b.name) * return 1; // Return a number >0 when a > b * else if (a.name < b.name) * return -1; // Return a number <0 when a < b * else // names are equal (or incomparable) * return a.age - b.age; // Return >0 when a.age > b.age * }); * * tree.set({name:"Bill", age:17}, "happy"); * tree.set({name:"Fran", age:40}, "busy & stressed"); * tree.set({name:"Bill", age:55}, "recently laid off"); * tree.forEachPair((k, v) => { * console.log(`Name: ${k.name} Age: ${k.age} Status: ${v}`); * }); * * @description * The "range" methods (`forEach, forRange, editRange`) will return the number * of elements that were scanned. In addition, the callback can return {break:R} * to stop early and return R from the outer function. * * - TODO: Test performance of preallocating values array at max size * - TODO: Add fast initialization when a sorted array is provided to constructor * * For more documentation see https://github.com/qwertie/btree-typescript * * Are you a C# developer? You might like the similar data structures I made for C#: * BDictionary, BList, etc. See http://core.loyc.net/collections/ * * @author David Piepgrass */ var BTree = /** @class */ (function () { /** * Initializes an empty B+ tree. * @param compare Custom function to compare pairs of elements in the tree. * If not specified, defaultComparator will be used which is valid as long as K extends DefaultComparable. * @param entries A set of key-value pairs to initialize the tree * @param maxNodeSize Branching factor (maximum items or children per node) * Must be in range 4..256. If undefined or <4 then default is used; if >256 then 256. */ function BTree(entries, compare, maxNodeSize) { this._root = EmptyLeaf; this._size = 0; this._maxNodeSize = maxNodeSize >= 4 ? Math.min(maxNodeSize, 256) : 32; this._compare = compare || defaultComparator; if (entries) this.setPairs(entries); } Object.defineProperty(BTree.prototype, "size", { ///////////////////////////////////////////////////////////////////////////// // ES6 Map<K,V> methods ///////////////////////////////////////////////////// /** Gets the number of key-value pairs in the tree. */ get: function () { return this._size; }, enumerable: false, configurable: true }); Object.defineProperty(BTree.prototype, "length", { /** Gets the number of key-value pairs in the tree. */ get: function () { return this._size; }, enumerable: false, configurable: true }); Object.defineProperty(BTree.prototype, "isEmpty", { /** Returns true iff the tree contains no key-value pairs. */ get: function () { return this._size === 0; }, enumerable: false, configurable: true }); /** Releases the tree so that its size is 0. */ BTree.prototype.clear = function () { this._root = EmptyLeaf; this._size = 0; }; /** Runs a function for each key-value pair, in order from smallest to * largest key. For compatibility with ES6 Map, the argument order to * the callback is backwards: value first, then key. Call forEachPair * instead to receive the key as the first argument. * @param thisArg If provided, this parameter is assigned as the `this` * value for each callback. * @returns the number of values that were sent to the callback, * or the R value if the callback returned {break:R}. */ BTree.prototype.forEach = function (callback, thisArg) { var _this = this; if (thisArg !== undefined) callback = callback.bind(thisArg); return this.forEachPair(function (k, v) { return callback(v, k, _this); }); }; /** Runs a function for each key-value pair, in order from smallest to * largest key. The callback can return {break:R} (where R is any value * except undefined) to stop immediately and return R from forEachPair. * @param onFound A function that is called for each key-value pair. This * function can return {break:R} to stop early with result R. * The reason that you must return {break:R} instead of simply R * itself is for consistency with editRange(), which allows * multiple actions, not just breaking. * @param initialCounter This is the value of the third argument of * `onFound` the first time it is called. The counter increases * by one each time `onFound` is called. Default value: 0 * @returns the number of pairs sent to the callback (plus initialCounter, * if you provided one). If the callback returned {break:R} then * the R value is returned instead. */ BTree.prototype.forEachPair = function (callback, initialCounter) { var low = this.minKey(), high = this.maxKey(); return this.forRange(low, high, true, callback, initialCounter); }; /** * Finds a pair in the tree and returns the associated value. * @param defaultValue a value to return if the key was not found. * @returns the value, or defaultValue if the key was not found. * @description Computational complexity: O(log size) */ BTree.prototype.get = function (key, defaultValue) { return this._root.get(key, defaultValue, this); }; /** * Adds or overwrites a key-value pair in the B+ tree. * @param key the key is used to determine the sort order of * data in the tree. * @param value data to associate with the key (optional) * @param overwrite Whether to overwrite an existing key-value pair * (default: true). If this is false and there is an existing * key-value pair then this method has no effect. * @returns true if a new key-value pair was added. * @description Computational complexity: O(log size) * Note: when overwriting a previous entry, the key is updated * as well as the value. This has no effect unless the new key * has data that does not affect its sort order. */ BTree.prototype.set = function (key, value, overwrite) { if (this._root.isShared) this._root = this._root.clone(); var result = this._root.set(key, value, overwrite, this); if (result === true || result === false) return result; // Root node has split, so create a new root node. this._root = new BNodeInternal([this._root, result]); return true; }; /** * Returns true if the key exists in the B+ tree, false if not. * Use get() for best performance; use has() if you need to * distinguish between "undefined value" and "key not present". * @param key Key to detect * @description Computational complexity: O(log size) */ BTree.prototype.has = function (key) { return this.forRange(key, key, true, undefined) !== 0; }; /** * Removes a single key-value pair from the B+ tree. * @param key Key to find * @returns true if a pair was found and removed, false otherwise. * @description Computational complexity: O(log size) */ BTree.prototype.delete = function (key) { return this.editRange(key, key, true, DeleteRange) !== 0; }; BTree.prototype.with = function (key, value, overwrite) { var nu = this.clone(); return nu.set(key, value, overwrite) || overwrite ? nu : this; }; /** Returns a copy of the tree with the specified key-value pairs set. */ BTree.prototype.withPairs = function (pairs, overwrite) { var nu = this.clone(); return nu.setPairs(pairs, overwrite) !== 0 || overwrite ? nu : this; }; /** Returns a copy of the tree with the specified keys present. * @param keys The keys to add. If a key is already present in the tree, * neither the existing key nor the existing value is modified. * @param returnThisIfUnchanged if true, returns this if all keys already * existed. Performance note: due to the architecture of this class, all * node(s) leading to existing keys are cloned even if the collection is * ultimately unchanged. */ BTree.prototype.withKeys = function (keys, returnThisIfUnchanged) { var nu = this.clone(), changed = false; for (var i = 0; i < keys.length; i++) changed = nu.set(keys[i], undefined, false) || changed; return returnThisIfUnchanged && !changed ? this : nu; }; /** Returns a copy of the tree with the specified key removed. * @param returnThisIfUnchanged if true, returns this if the key didn't exist. * Performance note: due to the architecture of this class, node(s) leading * to where the key would have been stored are cloned even when the key * turns out not to exist and the collection is unchanged. */ BTree.prototype.without = function (key, returnThisIfUnchanged) { return this.withoutRange(key, key, true, returnThisIfUnchanged); }; /** Returns a copy of the tree with the specified keys removed. * @param returnThisIfUnchanged if true, returns this if none of the keys * existed. Performance note: due to the architecture of this class, * node(s) leading to where the key would have been stored are cloned * even when the key turns out not to exist. */ BTree.prototype.withoutKeys = function (keys, returnThisIfUnchanged) { var nu = this.clone(); return nu.deleteKeys(keys) || !returnThisIfUnchanged ? nu : this; }; /** Returns a copy of the tree with the specified range of keys removed. */ BTree.prototype.withoutRange = function (low, high, includeHigh, returnThisIfUnchanged) { var nu = this.clone(); if (nu.deleteRange(low, high, includeHigh) === 0 && returnThisIfUnchanged) return this; return nu; }; /** Returns a copy of the tree with pairs removed whenever the callback * function returns false. `where()` is a synonym for this method. */ BTree.prototype.filter = function (callback, returnThisIfUnchanged) { var nu = this.greedyClone(); var del; nu.editAll(function (k, v, i) { if (!callback(k, v, i)) return del = Delete; }); if (!del && returnThisIfUnchanged) return this; return nu; }; /** Returns a copy of the tree with all values altered by a callback function. */ BTree.prototype.mapValues = function (callback) { var tmp = {}; var nu = this.greedyClone(); nu.editAll(function (k, v, i) { return tmp.value = callback(v, k, i), tmp; }); return nu; }; BTree.prototype.reduce = function (callback, initialValue) { var i = 0, p = initialValue; var it = this.entries(this.minKey(), ReusedArray), next; while (!(next = it.next()).done) p = callback(p, next.value, i++, this); return p; }; ///////////////////////////////////////////////////////////////////////////// // Iterator methods ///////////////////////////////////////////////////////// /** Returns an iterator that provides items in order (ascending order if * the collection's comparator uses ascending order, as is the default.) * @param lowestKey First key to be iterated, or undefined to start at * minKey(). If the specified key doesn't exist then iteration * starts at the next higher key (according to the comparator). * @param reusedArray Optional array used repeatedly to store key-value * pairs, to avoid creating a new array on every iteration. */ BTree.prototype.entries = function (lowestKey, reusedArray) { var info = this.findPath(lowestKey); if (info === undefined) return iterator(); var nodequeue = info.nodequeue, nodeindex = info.nodeindex, leaf = info.leaf; var state = reusedArray !== undefined ? 1 : 0; var i = (lowestKey === undefined ? -1 : leaf.indexOf(lowestKey, 0, this._compare) - 1); return iterator(function () { jump: for (;;) { switch (state) { case 0: if (++i < leaf.keys.length) return { done: false, value: [leaf.keys[i], leaf.values[i]] }; state = 2; continue; case 1: if (++i < leaf.keys.length) { reusedArray[0] = leaf.keys[i], reusedArray[1] = leaf.values[i]; return { done: false, value: reusedArray }; } state = 2; case 2: // Advance to the next leaf node for (var level = -1;;) { if (++level >= nodequeue.length) { state = 3; continue jump; } if (++nodeindex[level] < nodequeue[level].length) break; } for (; level > 0; level--) { nodequeue[level - 1] = nodequeue[level][nodeindex[level]].children; nodeindex[level - 1] = 0; } leaf = nodequeue[0][nodeindex[0]]; i = -1; state = reusedArray !== undefined ? 1 : 0; continue; case 3: return { done: true, value: undefined }; } } }); }; /** Returns an iterator that provides items in reversed order. * @param highestKey Key at which to start iterating, or undefined to * start at maxKey(). If the specified key doesn't exist then iteration * starts at the next lower key (according to the comparator). * @param reusedArray Optional array used repeatedly to store key-value * pairs, to avoid creating a new array on every iteration. * @param skipHighest Iff this flag is true and the highestKey exists in the * collection, the pair matching highestKey is skipped, not iterated. */ BTree.prototype.entriesReversed = function (highestKey, reusedArray, skipHighest) { if (highestKey === undefined) { highestKey = this.maxKey(); skipHighest = undefined; if (highestKey === undefined) return iterator(); // collection is empty } var _a = this.findPath(highestKey) || this.findPath(this.maxKey()), nodequeue = _a.nodequeue, nodeindex = _a.nodeindex, leaf = _a.leaf; check(!nodequeue[0] || leaf === nodequeue[0][nodeindex[0]], "wat!"); var i = leaf.indexOf(highestKey, 0, this._compare); if (!skipHighest && i < leaf.keys.length && this._compare(leaf.keys[i], highestKey) <= 0) i++; var state = reusedArray !== undefined ? 1 : 0; return iterator(function () { jump: for (;;) { switch (state) { case 0: if (--i >= 0) return { done: false, value: [leaf.keys[i], leaf.values[i]] }; state = 2; continue; case 1: if (--i >= 0) { reusedArray[0] = leaf.keys[i], reusedArray[1] = leaf.values[i]; return { done: false, value: reusedArray }; } state = 2; case 2: // Advance to the next leaf node for (var level = -1;;) { if (++level >= nodequeue.length) { state = 3; continue jump; } if (--nodeindex[level] >= 0) break; } for (; level > 0; level--) { nodequeue[level - 1] = nodequeue[level][nodeindex[level]].children; nodeindex[level - 1] = nodequeue[level - 1].length - 1; } leaf = nodequeue[0][nodeindex[0]]; i = leaf.keys.length; state = reusedArray !== undefined ? 1 : 0; continue; case 3: return { done: true, value: undefined }; } } }); }; /* Used by entries() and entriesReversed() to prepare to start iterating. * It develops a "node queue" for each non-leaf level of the tree. * Levels are numbered "bottom-up" so that level 0 is a list of leaf * nodes from a low-level non-leaf node. The queue at a given level L * consists of nodequeue[L] which is the children of a BNodeInternal, * and nodeindex[L], the current index within that child list, such * such that nodequeue[L-1] === nodequeue[L][nodeindex[L]].children. * (However inside this function the order is reversed.) */ BTree.prototype.findPath = function (key) { var nextnode = this._root; var nodequeue, nodeindex; if (nextnode.isLeaf) { nodequeue = EmptyArray, nodeindex = EmptyArray; // avoid allocations } else { nodequeue = [], nodeindex = []; for (var d = 0; !nextnode.isLeaf; d++) { nodequeue[d] = nextnode.children; nodeindex[d] = key === undefined ? 0 : nextnode.indexOf(key, 0, this._compare); if (nodeindex[d] >= nodequeue[d].length) return; // first key > maxKey() nextnode = nodequeue[d][nodeindex[d]]; } nodequeue.reverse(); nodeindex.reverse(); } return { nodequeue: nodequeue, nodeindex: nodeindex, leaf: nextnode }; }; /** * Computes the differences between `this` and `other`. * For efficiency, the diff is returned via invocations of supplied handlers. * The computation is optimized for the case in which the two trees have large amounts * of shared data (obtained by calling the `clone` or `with` APIs) and will avoid * any iteration of shared state. * The handlers can cause computation to early exit by returning {break: R}. * Neither of the collections should be changed during the comparison process (in your callbacks), as this method assumes they will not be mutated. * @param other The tree to compute a diff against. * @param onlyThis Callback invoked for all keys only present in `this`. * @param onlyOther Callback invoked for all keys only present in `other`. * @param different Callback invoked for all keys with differing values. */ BTree.prototype.diffAgainst = function (other, onlyThis, onlyOther, different) { if (other._compare !== this._compare) { throw new Error("Tree comparators are not the same."); } if (this.isEmpty || other.isEmpty) { if (this.isEmpty && other.isEmpty) return undefined; // If one tree is empty, everything will be an onlyThis/onlyOther. if (this.isEmpty) return onlyOther === undefined ? undefined : BTree.stepToEnd(BTree.makeDiffCursor(other), onlyOther); return onlyThis === undefined ? undefined : BTree.stepToEnd(BTree.makeDiffCursor(this), onlyThis); } // Cursor-based diff algorithm is as follows: // - Until neither cursor has navigated to the end of the tree, do the following: // - If the `this` cursor is "behind" the `other` cursor (strictly <, via compare), advance it. // - Otherwise, advance the `other` cursor. // - Any time a cursor is stepped, perform the following: // - If either cursor points to a key/value pair: // - If thisCursor === otherCursor and the values differ, it is a Different. // - If thisCursor > otherCursor and otherCursor is at a key/value pair, it is an OnlyOther. // - If thisCursor < otherCursor and thisCursor is at a key/value pair, it is an OnlyThis as long as the most recent // cursor step was *not* otherCursor advancing from a tie. The extra condition avoids erroneous OnlyOther calls // that would occur due to otherCursor being the "leader". // - Otherwise, if both cursors point to nodes, compare them. If they are equal by reference (shared), skip // both cursors to the next node in the walk. // - Once one cursor has finished stepping, any remaining steps (if any) are taken and key/value pairs are logged // as OnlyOther (if otherCursor is stepping) or OnlyThis (if thisCursor is stepping). // This algorithm gives the critical guarantee that all locations (both nodes and key/value pairs) in both trees that // are identical by value (and possibly by reference) will be visited *at the same time* by the cursors. // This removes the possibility of emitting incorrect diffs, as well as allowing for skipping shared nodes. var _compare = this._compare; var thisCursor = BTree.makeDiffCursor(this); var otherCursor = BTree.makeDiffCursor(other); // It doesn't matter how thisSteppedLast is initialized. // Step order is only used when either cursor is at a leaf, and cursors always start at a node. var thisSuccess = true, otherSuccess = true, prevCursorOrder = BTree.compare(thisCursor, otherCursor, _compare); while (thisSuccess && otherSuccess) { var cursorOrder = BTree.compare(thisCursor, otherCursor, _compare); var thisLeaf = thisCursor.leaf, thisInternalSpine = thisCursor.internalSpine, thisLevelIndices = thisCursor.levelIndices; var otherLeaf = otherCursor.leaf, otherInternalSpine = otherCursor.internalSpine, otherLevelIndices = otherCursor.levelIndices; if (thisLeaf || otherLeaf) { // If the cursors were at the same location last step, then there is no work to be done. if (prevCursorOrder !== 0) { if (cursorOrder === 0) { if (thisLeaf && otherLeaf && different) { // Equal keys, check for modifications var valThis = thisLeaf.values[thisLevelIndices[thisLevelIndices.length - 1]]; var valOther = otherLeaf.values[otherLevelIndices[otherLevelIndices.length - 1]]; if (!Object.is(valThis, valOther)) { var result = different(thisCursor.currentKey, valThis, valOther); if (result && result.break) return result.break; } } } else if (cursorOrder > 0) { // If this is the case, we know that either: // 1. otherCursor stepped last from a starting position that trailed thisCursor, and is still behind, or // 2. thisCursor stepped last and leapfrogged otherCursor // Either of these cases is an "only other" if (otherLeaf && onlyOther) { var otherVal = otherLeaf.values[otherLevelIndices[otherLevelIndices.length - 1]]; var result = onlyOther(otherCursor.currentKey, otherVal); if (result && result.break) return result.break; } } else if (onlyThis) { if (thisLeaf && prevCursorOrder !== 0) { var valThis = thisLeaf.values[thisLevelIndices[thisLevelIndices.length - 1]]; var result = onlyThis(thisCursor.currentKey, valThis); if (result && result.break) return result.break; } } } } else if (!thisLeaf && !otherLeaf && cursorOrder === 0) { var lastThis = thisInternalSpine.length - 1; var lastOther = otherInternalSpine.length - 1; var nodeThis = thisInternalSpine[lastThis][thisLevelIndices[lastThis]]; var nodeOther = otherInternalSpine[lastOther][otherLevelIndices[lastOther]]; if (nodeOther === nodeThis) { prevCursorOrder = 0; thisSuccess = BTree.step(thisCursor, true); otherSuccess = BTree.step(otherCursor, true); continue; } } prevCursorOrder = cursorOrder; if (cursorOrder < 0) { thisSuccess = BTree.step(thisCursor); } else { otherSuccess = BTree.step(otherCursor); } } if (thisSuccess && onlyThis) return BTree.finishCursorWalk(thisCursor, otherCursor, _compare, onlyThis); if (otherSuccess && onlyOther) return BTree.finishCursorWalk(otherCursor, thisCursor, _compare, onlyOther); }; /////////////////////////////////////////////////////////////////////////// // Helper methods for diffAgainst ///////////////////////////////////////// BTree.finishCursorWalk = function (cursor, cursorFinished, compareKeys, callback) { var compared = BTree.compare(cursor, cursorFinished, compareKeys); if (compared === 0) { if (!BTree.step(cursor)) return undefined; } else if (compared < 0) { check(false, "cursor walk terminated early"); } return BTree.stepToEnd(cursor, callback); }; BTree.stepToEnd = function (cursor, callback) { var canStep = true; while (canStep) { var leaf = cursor.leaf, levelIndices = cursor.levelIndices, currentKey = cursor.currentKey; if (leaf) { var value = leaf.values[levelIndices[levelIndices.length - 1]]; var result = callback(currentKey, value); if (result && result.break) return result.break; } canStep = BTree.step(cursor); } return undefined; }; BTree.makeDiffCursor = function (tree) { var _root = tree._root, height = tree.height; return { height: height, internalSpine: [[_root]], levelIndices: [0], leaf: undefined, currentKey: _root.maxKey() }; }; /** * Advances the cursor to the next step in the walk of its tree. * Cursors are walked backwards in sort order, as this allows them to leverage maxKey() in order to be compared in O(1). * @param cursor The cursor to step * @param stepToNode If true, the cursor will be advanced to the next node (skipping values) * @returns true if the step was completed and false if the step would have caused the cursor to move beyond the end of the tree. */ BTree.step = function (cursor, stepToNode) { var internalSpine = cursor.internalSpine, levelIndices = cursor.levelIndices, leaf = cursor.leaf; if (stepToNode === true || leaf) { var levelsLength = levelIndices.length; // Step to the next node only if: // - We are explicitly directed to via stepToNode, or // - There are no key/value pairs left to step to in this leaf if (stepToNode === true || levelIndices[levelsLength - 1] === 0) { var spineLength = internalSpine.length; // Root is leaf if (spineLength === 0) return false; // Walk back up the tree until we find a new subtree to descend into var nodeLevelIndex = spineLength - 1; var levelIndexWalkBack = nodeLevelIndex; while (levelIndexWalkBack >= 0) { if (levelIndices[levelIndexWalkBack] > 0) { if (levelIndexWalkBack < levelsLength - 1) { // Remove leaf state from cursor cursor.leaf = undefined; levelIndices.pop(); } // If we walked upwards past any internal node, slice them out if (levelIndexWalkBack < nodeLevelIndex) cursor.internalSpine = internalSpine.slice(0, levelIndexWalkBack + 1); // Move to new internal node cursor.currentKey = internalSpine[levelIndexWalkBack][--levelIndices[levelIndexWalkBack]].maxKey(); return true; } levelIndexWalkBack--; } // Cursor is in the far left leaf of the tree, no more nodes to enumerate return false; } else { // Move to new leaf value var valueIndex = --levelIndices[levelsLength - 1]; cursor.currentKey = leaf.keys[valueIndex]; return true; } } else { // Cursor does not point to a value in a leaf, so move downwards var nextLevel = internalSpine.length; var currentLevel = nextLevel - 1; var node = internalSpine[currentLevel][levelIndices[currentLevel]]; if (node.isLeaf) { // Entering into a leaf. Set the cursor to point at the last key/value pair. cursor.leaf = node; var valueIndex = levelIndices[nextLevel] = node.values.length - 1; cursor.currentKey = node.keys[valueIndex]; } else { var children = node.children; internalSpine[nextLevel] = children; var childIndex = children.length - 1; levelIndices[nextLevel] = childIndex; cursor.currentKey = children[childIndex].maxKey(); } return true; } }; /** * Compares the two cursors. Returns a value indicating which cursor is ahead in a walk. * Note that cursors are advanced in reverse sorting order. */ BTree.compare = function (cursorA, cursorB, compareKeys) { var heightA = cursorA.height, currentKeyA = cursorA.currentKey, levelIndicesA = cursorA.levelIndices; var heightB = cursorB.height, currentKeyB = cursorB.currentKey, levelIndicesB = cursorB.levelIndices; // Reverse the comparison order, as cursors are advanced in reverse sorting order var keyComparison = compareKeys(currentKeyB, currentKeyA); if (keyComparison !== 0) { return keyComparison; } // Normalize depth values relative to the shortest tree. // This ensures that concurrent cursor walks of trees of differing heights can reliably land on shared nodes at the same time. // To accomplish this, a cursor that is on an internal node at depth D1 with maxKey X is considered "behind" a cursor on an // internal node at depth D2 with maxKey Y, when D1 < D2. Thus, always walking the cursor that is "behind" will allow the cursor // at shallower depth (but equal maxKey) to "catch up" and land on shared nodes. var heightMin = heightA < heightB ? heightA : heightB; var depthANormalized = levelIndicesA.length - (heightA - heightMin); var depthBNormalized = levelIndicesB.length - (heightB - heightMin); return depthANormalized - depthBNormalized; }; // End of helper methods for diffAgainst ////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /** Returns a new iterator for iterating the keys of each pair in ascending order. * @param firstKey: Minimum key to include in the output. */ BTree.prototype.keys = function (firstKey) { var it = this.entries(firstKey, ReusedArray); return iterator(function () { var n = it.next(); if (n.value) n.value = n.value[0]; return n; }); }; /** Returns a new iterator for iterating the values of each pair in order by key. * @param firstKey: Minimum key whose associated value is included in the output. */ BTree.prototype.values = function (firstKey) { var it = this.entries(firstKey, ReusedArray); return iterator(function () { var n = it.next(); if (n.value) n.value = n.value[1]; return n; }); }; Object.defineProperty(BTree.prototype, "maxNodeSize", { ///////////////////////////////////////////////////////////////////////////// // Additional methods /////////////////////////////////////////////////////// /** Returns the maximum number of children/values before nodes will split. */ get: function () { return this._maxNodeSize; }, enumerable: false, configurable: true }); /** Gets the lowest key in the tree. Complexity: O(log size) */ BTree.prototype.minKey = function () { return this._root.minKey(); }; /** Gets the highest key in the tree. Complexity: O(1) */ BTree.prototype.maxKey = function () { return this._root.maxKey(); }; /** Quickly clones the tree by marking the root node as shared. * Both copies remain editable. When you modify either copy, any * nodes that are shared (or potentially shared) between the two * copies are cloned so that the changes do not affect other copies. * This is known as copy-on-write behavior, or "lazy copying". */ BTree.prototype.clone = function () { this._root.isShared = true; var result = new BTree(undefined, this._compare, this._maxNodeSize); result._root = this._root; result._size = this._size; return result; }; /** Performs a greedy clone, immediately duplicating any nodes that are * not currently marked as shared, in order to avoid marking any * additional nodes as shared. * @param force Clone all nodes, even shared ones. */ BTree.prototype.greedyClone = function (force) { var result = new BTree(undefined, this._compare, this._maxNodeSize); result._root = this._root.greedyClone(force); result._size = this._size; return result; }; /** Gets an array filled with the contents of the tree, sorted by key */ BTree.prototype.toArray = function (maxLength) { if (maxLength === void 0) { maxLength = 0x7FFFFFFF; } var min = this.minKey(), max = this.maxKey(); if (min !== undefined) return this.getRange(min, max, true, maxLength); return []; }; /** Gets an array of all keys, sorted */ BTree.prototype.keysArray = function () { var results = []; this._root.forRange(this.minKey(), this.maxKey(), true, false, this, 0, function (k, v) { results.push(k); }); return results; }; /** Gets an array of all values, sorted by key */ BTree.prototype.valuesArray = function () { var results = []; this._root.forRange(this.minKey(), this.maxKey(), true, false, this, 0, function (k, v) { results.push(v); }); return results; }; /** Gets a string representing the tree's data based on toArray(). */ BTree.prototype.toString = function () { return this.toArray().toString(); }; /** Stores a key-value pair only if the key doesn't already exist in the tree. * @returns true if a new key was added */ BTree.prototype.setIfNotPresent = function (key, value) { return this.set(key, value, false); }; /** Returns the next pair whose key is larger than the specified key (or undefined if there is none). * If key === undefined, this function returns the lowest pair. * @param key The key to search for. * @param reusedArray Optional array used repeatedly to store key-value pairs, to * avoid creating a new array on every iteration. */ BTree.prototype.nextHigherPair = function (key, reusedArray) { reusedArray = reusedArray || []; if (key === undefined) { return this._root.minPair(reusedArray); } return this._root.getPairOrNextHigher(key, this._compare, false, reusedArray); }; /** Returns the next key larger than the specified key, or undefined if there is none. * Also, nextHigherKey(undefined) returns the lowest key. */ BTree.prototype.nextHigherKey = function (key) { var p = this.nextHigherPair(key, ReusedArray); return p && p[0]; }; /** Returns the next pair whose key is smaller than the specified key (or undefined if there is none). * If key === undefined, this function returns the highest pair. * @param key The key to search for. * @param reusedArray Optional array used repeatedly to store key-value pairs, to * avoid creating a new array each time you call this method. */ BTree.prototype.nextLowerPair = function (key, reusedArray) { reusedArray = reusedArray || []; if (key === undefined) { return this._root.maxPair(reusedArray); } return this._root.getPairOrNextLower(key, this._compare, false, reusedArray); }; /** Returns the next key smaller than the specified key, or undefined if there is none. * Also, nextLowerKey(undefined) returns the highest key. */ BTree.prototype.nextLowerKey = function (key) { var p = this.nextLowerPair(key, ReusedArray); return p && p[0]; }; /** Returns the key-value pair associated with the supplied key if it exists * or the pair associated with the next lower pair otherwise. If there is no * next lower pair, undefined is returned. * @param key The key to search for. * @param reusedArray Optional array used repeatedly to store key-value pairs, to * avoid creating a new array each time you call this method. * */ BTree.prototype.getPairOrNextLower = function (key, reusedArray) { return this._root.getPairOrNextLower(key, this._compare, true, reusedArray || []); }; /** Returns the key-value pair associated with the supplied key if it exists * or the pair associated with the next lower pair otherwise. If there is no * next lower pair, undefined is returned. * @param key The key to search for. * @param reusedArray Optional array used repeatedly to store key-value pairs, to * avoid creating a new array each time you call this method. * */ BTree.prototype.getPairOrNextHigher = function (key, reusedArray) { return this._root.getPairOrNextHigher(key, this._compare, true, reusedArray || []); }; /** Edits the value associated with a key in the tree, if it already exists. * @returns true if the key existed, false if not. */ BTree.prototype.changeIfPresent = function (key, value) { return this.editRange(key, key, true, function (k, v) { return ({ value: value }); }) !== 0; }; /** * Builds an array of pairs from the specified range of keys, sorted by key. * Each returned pair is also an array: pair[0] is the key, pair[1] is the value. * @param low The first key in the array will be greater than or equal to `low`. * @param high This method returns when a key larger than this is reached. * @param includeHigh If the `high` key is present, its pair will be included * in the output if and only if this parameter is true. Note: if the * `low` key is present, it is always included in the output. * @param maxLength Length limit. getRange will stop scanning the tree when * the array reaches this size. * @description Computational complexity: O(result.length + log size) */ BTree.prototype.getRange = function (low, high, includeHigh, maxLength) { if (maxLength === void 0) { maxLength = 0x3FFFFFF; } var results = []; this._root.forRange(low, high, includeHigh, false, this, 0, function (k, v) { results.push([k, v]); return results.length > maxLength ? Break : undefined; }); return results; }; /** Adds all pairs from a list of key-value pairs. * @param pairs Pairs to add to this tree. If there are duplicate keys, * later pairs currently overwrite earlier ones (e.g. [[0,1],[0,7]] * associates 0 with 7.) * @param overwrite Whether to overwrite pairs that already exist (if false, * pairs[i] is ignored when the key pairs[i][0] already exists.) * @returns The number of pairs added to the collection. * @description Computational complexity: O(pairs.length * log(size + pairs.length)) */ BTree.prototype.setPairs = function (pairs, overwrite) { var added = 0; for (var i = 0; i < pairs.length; i++) if (this.set(pairs[i][0], pairs[i][1], overwrite)) added++; return added; }; /** * Scans the specified range of keys, in ascending order by key. * Note: the callback `onFound` must not insert or remove items in the * collection. Doing so may cause incorrect data to be sent to the * callback afterward. * @param low The first key scanned will be greater than or equal to `low`. * @param high Scanning stops when a key larger than this is reached. * @param includeHigh If the `high` key is present, `onFound` is called for * that final pair if and only if this parameter is true. * @param onFound A function that is called for each key-value pair. This * function can return {break:R} to stop early with result R. * @param initialCounter Initial third argument of onFound. This value * increases by one each time `onFound` is called. Default: 0 * @returns The number of values found, or R if the callback returned * `{break:R}` to stop early. * @description Computational complexity: O(number of items scanned + log size) */ BTree.prototype.forRange = function (low, high, includeHigh, onFound, initialCounter) { var r = this._root.forRange(low, high, includeHigh, false, this, initialCounter || 0, onFound); return typeof r === "number" ? r : r.break; }; /** * Scans and potentially modifies values for a subsequence of keys. * Note: the callback `onFound` should ideally be a pure function. * Specfically, it must not insert items, call clone(), or change * the collection except via return value; out-of-band editing may * cause an exception or may cause incorrect data to be sent to * the callback (duplicate or missed items). It must not cause a * clone() of the collection, otherwise the clone could be modified * by changes reque