UNPKG

soonspacejs

Version:
44 lines (43 loc) 2.13 kB
import { Scene, Mesh, Object3D } from 'three'; import localforage from 'localforage'; import { EdgeSelectOptions, StrokeSelectOptions, OpacitySelectOptions, HighlightSelectOptions, EmissiveSelectOptions, FogOptions, SignalsState, ViewportState } from '../Interface'; declare class Scener { readonly signals: SignalsState; readonly viewportState: ViewportState; scene: Scene; selectedObjects: { edge: Set<Object3D>; stroke: Set<Object3D>; opacity: Set<Object3D>; highlight: Set<Object3D>; emissive: Set<Object3D>; }; intersectsList: { meshOfModelList: Mesh[]; poiIconList: Object3D[]; otherObjList: Object3D[]; getAll: () => Object3D[]; }; /** * 线框 */ strokeStore: typeof localforage; constructor(signals: SignalsState, viewportState: ViewportState); addObject(object: Object3D, parent?: Object3D | null): void; attachObject(object: Object3D, parent?: Object3D | null): void; removeObject(object: Object3D): void; openSceneFog(options?: FogOptions): void; closeSceneFog(): void; edgeShow(object: Object3D | Object3D[], options?: EdgeSelectOptions): Promise<void>; unEdgeShow(objects?: Object3D | Object3D[]): Promise<void | void[]>; strokeShow(object: Object3D | Object3D[], options?: StrokeSelectOptions): Promise<void | void[]>; unStrokeShow(objects?: Object3D | Object3D[]): Promise<void | void[]>; opacityShow(object: Object3D | Object3D[], options?: OpacitySelectOptions): Promise<void | void[]>; unOpacityShow(objects?: Object3D | Object3D[]): Promise<void | void[]>; highlightShow(object: Object3D | Object3D[], options?: HighlightSelectOptions): Promise<void | void[]>; unHighlightShow(objects?: Object3D | Object3D[]): Promise<void | void[]>; emissiveShow(object: Object3D | Object3D[], options?: EmissiveSelectOptions): Promise<void | void[]>; unEmissiveShow(objects?: Object3D | Object3D[]): Promise<void | void[]>; _triggerObjectAdded(object: Object3D): void; } export default Scener;