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<!doctype html> <html> <head> <meta charset="utf-8"/> <title>CodeMirror: User Manual</title> <link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Droid+Sans|Droid+Sans:bold"/> <link rel="stylesheet" type="text/css" href="docs.css"/> <style>dl dl {margin: 0;}</style> <script src="../lib/codemirror.js"></script> <link rel="stylesheet" href="../lib/codemirror.css"> <script src="../lib/util/runmode.js"></script> <script src="../lib/util/colorize.js"></script> <script src="../mode/javascript/javascript.js"></script> <script src="../mode/xml/xml.js"></script> <script src="../mode/css/css.js"></script> <script src="../mode/htmlmixed/htmlmixed.js"></script> </head> <body> <h1><span class="logo-braces">{ }</span> <a href="http://codemirror.net/">CodeMirror</a></h1> <div class="grey"> <img src="baboon.png" class="logo" alt="logo"/> <pre> /* User manual and reference guide */ </pre> </div> <div class="clear"><div class="leftbig blk"> <h2 id="overview">Overview</h2> <p>CodeMirror is a code-editor component that can be embedded in Web pages. The core library provides <em>only</em> the editor component, no accompanying buttons, auto-completion, or other IDE functionality. It does provide a rich API on top of which such functionality can be straightforwardly implemented. See the <a href="#addons">add-ons</a> included in the distribution, and the <a href="https://github.com/jagthedrummer/codemirror-ui">CodeMirror UI</a> project, for reusable implementations of extra features.</p> <p>CodeMirror works with language-specific modes. Modes are JavaScript programs that help color (and optionally indent) text written in a given language. The distribution comes with a number of modes (see the <a href="../mode"><code>mode/</code></a> directory), and it isn't hard to <a href="#modeapi">write new ones</a> for other languages.</p> <h2 id="usage">Basic Usage</h2> <p>The easiest way to use CodeMirror is to simply load the script and style sheet found under <code>lib/</code> in the distribution, plus a mode script from one of the <code>mode/</code> directories. (See <a href="compress.html">the compression helper</a> for an easy way to combine scripts.) For example:</p> <pre data-lang="text/html">&lt;script src="lib/codemirror.js">&lt;/script> &lt;link rel="stylesheet" href="../lib/codemirror.css"> &lt;script src="mode/javascript/javascript.js">&lt;/script></pre> <p>Having done this, an editor instance can be created like this:</p> <pre data-lang="javascript">var myCodeMirror = CodeMirror(document.body);</pre> <p>The editor will be appended to the document body, will start empty, and will use the mode that we loaded. To have more control over the new editor, a configuration object can be passed to <code>CodeMirror</code> as a second argument:</p> <pre data-lang="javascript">var myCodeMirror = CodeMirror(document.body, { value: "function myScript(){return 100;}\n", mode: "javascript" });</pre> <p>This will initialize the editor with a piece of code already in it, and explicitly tell it to use the JavaScript mode (which is useful when multiple modes are loaded). See <a href="#config">below</a> for a full discussion of the configuration options that CodeMirror accepts.</p> <p>In cases where you don't want to append the editor to an element, and need more control over the way it is inserted, the first argument to the <code>CodeMirror</code> function can also be a function that, when given a DOM element, inserts it into the document somewhere. This could be used to, for example, replace a textarea with a real editor:</p> <pre data-lang="javascript">var myCodeMirror = CodeMirror(function(elt) { myTextArea.parentNode.replaceChild(elt, myTextArea); }, {value: myTextArea.value});</pre> <p>However, for this use case, which is a common way to use CodeMirror, the library provides a much more powerful shortcut:</p> <pre data-lang="javascript">var myCodeMirror = CodeMirror.fromTextArea(myTextArea);</pre> <p>This will, among other things, ensure that the textarea's value is updated with the editor's contents when the form (if it is part of a form) is submitted. See the <a href="#fromTextArea">API reference</a> for a full description of this method.</p> <h2 id="config">Configuration</h2> <p>Both the <code>CodeMirror</code> function and its <code>fromTextArea</code> method take as second (optional) argument an object containing configuration options. Any option not supplied like this will be taken from <code>CodeMirror.defaults</code>, an object containing the default options. You can update this object to change the defaults on your page.</p> <p>Options are not checked in any way, so setting bogus option values is bound to lead to odd errors.</p> <p>These are the supported options:</p> <dl> <dt id="option_value"><code>value (string)</code></dt> <dd>The starting value of the editor.</dd> <dt id="option_mode"><code>mode (string or object)</code></dt> <dd>The mode to use. When not given, this will default to the first mode that was loaded. It may be a string, which either simply names the mode or is a <a href="http://en.wikipedia.org/wiki/MIME">MIME</a> type associated with the mode. Alternatively, it may be an object containing configuration options for the mode, with a <code>name</code> property that names the mode (for example <code>{name: "javascript", json: true}</code>). The demo pages for each mode contain information about what configuration parameters the mode supports. You can ask CodeMirror which modes and MIME types have been defined by inspecting the <code>CodeMirror.modes</code> and <code>CodeMirror.mimeModes</code> objects. The first maps mode names to their constructors, and the second maps MIME types to mode specs.</dd> <dt id="option_theme"><code>theme (string)</code></dt> <dd>The theme to style the editor with. You must make sure the CSS file defining the corresponding <code>.cm-s-[name]</code> styles is loaded (see the <a href="../theme"><code>theme</code></a> directory in the distribution). The default is <code>"default"</code>, for which colors are included in <code>codemirror.css</code>. It is possible to use multiple theming classes at once—for example <code>"foo bar"</code> will assign both the <code>cm-s-foo</code> and the <code>cm-s-bar</code> classes to the editor.</dd> <dt id="option_indentUnit"><code>indentUnit (integer)</code></dt> <dd>How many spaces a block (whatever that means in the edited language) should be indented. The default is 2.</dd> <dt id="option_smartIndent"><code>smartIndent (boolean)</code></dt> <dd>Whether to use the context-sensitive indentation that the mode provides (or just indent the same as the line before). Defaults to true.</dd> <dt id="option_tabSize"><code>tabSize (integer)</code></dt> <dd>The width of a tab character. Defaults to 4.</dd> <dt id="option_indentWithTabs"><code>indentWithTabs (boolean)</code></dt> <dd>Whether, when indenting, the first N*<code>tabSize</code> spaces should be replaced by N tabs. Default is false.</dd> <dt id="option_electricChars"><code>electricChars (boolean)</code></dt> <dd>Configures whether the editor should re-indent the current line when a character is typed that might change its proper indentation (only works if the mode supports indentation). Default is true.</dd> <dt id="option_keyMap"><code>keyMap (string)</code></dt> <dd>Configures the keymap to use. The default is <code>"default"</code>, which is the only keymap defined in <code>codemirror.js</code> itself. Extra keymaps are found in the <a href="../keymap"><code>keymap</code></a> directory. See the <a href="#keymaps">section on keymaps</a> for more information.</dd> <dt id="option_extraKeys"><code>extraKeys (object)</code></dt> <dd>Can be used to specify extra keybindings for the editor, alongside the ones defined by <a href="#option_keyMap"><code>keyMap</code></a>. Should be either null, or a valid <a href="#keymaps">keymap</a> value.</dd> <dt id="option_lineWrapping"><code>lineWrapping (boolean)</code></dt> <dd>Whether CodeMirror should scroll or wrap for long lines. Defaults to <code>false</code> (scroll).</dd> <dt id="option_lineNumbers"><code>lineNumbers (boolean)</code></dt> <dd>Whether to show line numbers to the left of the editor.</dd> <dt id="option_firstLineNumber"><code>firstLineNumber (integer)</code></dt> <dd>At which number to start counting lines. Default is 1.</dd> <dt id="option_lineNumberFormatter"><code>lineNumberFormatter (function)</code></dt> <dd>A function used to format line numbers. The function is passed the line number, and should return a string that will be shown in the gutter.</dd> <dt id="option_gutters"><code>gutters (array)</code></dt> <dd>Can be used to add extra gutters (beyond or instead of the line number gutter). Should be an array of CSS class names, each of which defines a <code>width</code> (and optionally a background), and which will be used to draw the background of the gutters. <em>May</em> include the <code>CodeMirror-linenumbers</code> class, in order to explicitly set the position of the line number gutter (it will default to be to the right of all other gutters). These class names are the keys passed to <a href="#setGutterMarker"><code>setGutterMarker</code></a>.</dd> <dt id="option_readOnly"><code>readOnly (boolean)</code></dt> <dd>This disables editing of the editor content by the user. If the special value <code>"nocursor"</code> is given (instead of simply <code>true</code>), focusing of the editor is also disallowed.</dd> <dt id="option_showCursorWhenSelecting"><code>showCursorWhenSelecting (boolean)</code></dt> <dd>Whether the cursor should be drawn when a selection is active. Defaults to false.</dd> <dt id="option_undoDepth"><code>undoDepth (integer)</code></dt> <dd>The maximum number of undo levels that the editor stores. Defaults to 40.</dd> <dt id="option_tabindex"><code>tabindex (integer)</code></dt> <dd>The <a href="http://www.w3.org/TR/html401/interact/forms.html#adef-tabindex">tab index</a> to assign to the editor. If not given, no tab index will be assigned.</dd> <dt id="option_autofocus"><code>autofocus (boolean)</code></dt> <dd>Can be used to make CodeMirror focus itself on initialization. Defaults to off. When <a href="#fromTextArea"><code>fromTextArea</code></a> is used, and no explicit value is given for this option, it will be set to true when either the source textarea is focused, or it has an <code>autofocus</code> attribute and no other element is focused.</dd> </dl> <p>Below this a few more specialized, low-level options are listed. These are only useful in very specific situations, you might want to skip them the first time you read this manual.</p> <dl> <dt id="option_dragDrop"><code>dragDrop (boolean)</code></dt> <dd>Controls whether drag-and-drop is enabled. On by default.</dd> <dt id="option_onDragEvent"><code>onDragEvent (function)</code></dt> <dd>When given, this will be called when the editor is handling a <code>dragenter</code>, <code>dragover</code>, or <code>drop</code> event. It will be passed the editor instance and the event object as arguments. The callback can choose to handle the event itself, in which case it should return <code>true</code> to indicate that CodeMirror should not do anything further.</dd> <dt id="option_onKeyEvent"><code>onKeyEvent (function)</code></dt> <dd>This provides a rather low-level hook into CodeMirror's key handling. If provided, this function will be called on every <code>keydown</code>, <code>keyup</code>, and <code>keypress</code> event that CodeMirror captures. It will be passed two arguments, the editor instance and the key event. This key event is pretty much the raw key event, except that a <code>stop()</code> method is always added to it. You could feed it to, for example, <code>jQuery.Event</code> to further normalize it.<br>This function can inspect the key event, and handle it if it wants to. It may return true to tell CodeMirror to ignore the event. Be wary that, on some browsers, stopping a <code>keydown</code> does not stop the <code>keypress</code> from firing, whereas on others it does. If you respond to an event, you should probably inspect its <code>type</code> property and only do something when it is <code>keydown</code> (or <code>keypress</code> for actions that need character data).</dd> <dt id="option_cursorBlinkRate"><code>cursorBlinkRate (number)</code></dt> <dd>Half-period in milliseconds used for cursor blinking. The default blink rate is 530ms.</dd> <dt id="option_cursorHeight"><code>cursorHeight (number)</code></dt> <dd>Determines the height of the cursor. Default is 1, meaning it spans the whole height of the line. For some fonts (and by some tastes) a smaller height (for example <code>0.85</code>), which causes the cursor to not reach all the way to the bottom of the line, looks better</dd> <dt id="option_workTime"><code>workTime, workDelay (number)</code></dt> <dd>Highlighting is done by a pseudo background-thread that will work for <code>workTime</code> milliseconds, and then use timeout to sleep for <code>workDelay</code> milliseconds. The defaults are 200 and 300, you can change these options to make the highlighting more or less aggressive.</dd> <dt id="option_pollInterval"><code>pollInterval (number)</code></dt> <dd>Indicates how quickly CodeMirror should poll its input textarea for changes (when focused). Most input is captured by events, but some things, like IME input on some browsers, don't generate events that allow CodeMirror to properly detect it. Thus, it polls. Default is 100 milliseconds.</dd> <dt id="option_flattenSpans"><code>flattenSpans (boolean)</code></dt> <dd>By default, CodeMirror will combine adjacent tokens into a single span if they have the same class. This will result in a simpler DOM tree, and thus perform better. With some kinds of styling (such as rounded corners), this will change the way the document looks. You can set this option to false to disable this behavior.</dd> <dt id="option_viewportMargin"><code>viewportMargin (integer)</code></dt> <dd>Specifies the amount of lines that are rendered above and below the part of the document that's currently scrolled into view. This affects the amount of updates needed when scrolling, and the amount of work that such an update does. You should usually leave it at its default, 100. Can be set to <code>Infinity</code> to make sure the whole document is always rendered, and thus the browser's text search works on it. This <em>will</em> have bad effects on performance of big documents.</dd> </dl> <h2 id="events">Events</h2> <p>A CodeMirror instance emits a number of events, which allow client code to react to various situations. These are registered with the <a href="#on"><code>on</code></a> method (and removed with the <a href="#off"><code>off</code></a> method). These are the events that fire on the instance object. The name of the event is followed by the arguments that will be passed to the handler. The <code>instance</code> argument always refers to the editor instance.</p> <dl> <dt id="event_change"><code>"change" (instance, changeObj)</code></dt> <dd>Fires every time the content of the editor is changed. The <code>changeObj</code> is a <code>{from, to, text, next}</code> object containing information about the changes that occurred as second argument. <code>from</code> and <code>to</code> are the positions (in the pre-change coordinate system) where the change started and ended (for example, it might be <code>{ch:0, line:18}</code> if the position is at the beginning of line #19). <code>text</code> is an array of strings representing the text that replaced the changed range (split by line). If multiple changes happened during a single operation, the object will have a <code>next</code> property pointing to another change object (which may point to another, etc).</dd> <dt id="event_cursorActivity"><code>"cursorActivity" (instance)</code></dt> <dd>Will be fired when the cursor or selection moves, or any change is made to the editor content.</dd> <dt id="event_viewportChange"><code>"viewportChange" (instance, from, to)</code></dt> <dd>Fires whenever the <a href="#getViewport">view port</a> of the editor changes (due to scrolling, editing, or any other factor). The <code>from</code> and <code>to</code> arguments give the new start and end of the viewport.</dd> <dt id="event_gutterClick"><code>"gutterClick" (instance, line, gutter, clickEvent)</code></dt> <dd>Fires when the editor gutter (the line-number area) is clicked. Will pass the editor instance as first argument, the (zero-based) number of the line that was clicked as second argument, the CSS class of the gutter that was clicked as third argument, and the raw <code>mousedown</code> event object as fourth argument.</dd> <dt id="event_focus"><code>"focus", "blur" (instance)</code></dt> <dd>These fire whenever the editor is focused or unfocused.</dd> <dt id="event_scroll"><code>"scroll" (instance)</code></dt> <dd>Fires when the editor is scrolled.</dd> <dt id="event_update"><code>"update" (instance)</code></dt> <dd>Will be fired whenever CodeMirror updates its DOM display.</dd> </dl> <p>It is also possible to <a href="#on">register</a> events on other objects. Line handles (as returned by, for example, <a href="#getLineHandle"><code>getLineHandle</code></a>) can be listened on with <code>CodeMirror.on(handle, "delete", myFunc)</code>. They support the following events:</p> <dl> <dt id="event_delete"><code>"delete" ()</code></dt> <dd>Will be fired when the line object is deleted. A line object is associated with the <em>start</em> of the line. Mostly useful when you need to find out when your <a href="#setGutterMarker">gutter markers</a> on a given line are removed.</dd> <dt id="event_line_change"><code>"change" ()</code></dt> <dd>Fires when the line's text content is changed in any way (but the line is not deleted outright).</dd> </dl> <p>Marked range handles, as returned by <a href="#markText"><code>markText</code></a>, emit the following event:</p> <dl> <dt id="event_clear"><code>"clear" ()</code></dt> <dd>Fired when the range is cleared, either through cursor movement in combination with <a href="#mark_clearOnEnter"><code>clearOnEnter</code></a> or through a call to its <code>clear()</code> method. Will only be fired once per handle. Note that deleting the range through text editing does not fire this event, because an undo action might bring the range back into existence.</dd> </dl> <h2 id="keymaps">Keymaps</h2> <p>Keymaps are ways to associate keys with functionality. A keymap is an object mapping strings that identify the keys to functions that implement their functionality.</p> <p>Keys are identified either by name or by character. The <code>CodeMirror.keyNames</code> object defines names for common keys and associates them with their key codes. Examples of names defined here are <code>Enter</code>, <code>F5</code>, and <code>Q</code>. These can be prefixed with <code>Shift-</code>, <code>Cmd-</code>, <code>Ctrl-</code>, and <code>Alt-</code> (in that order!) to specify a modifier. So for example, <code>Shift-Ctrl-Space</code> would be a valid key identifier.</p> <p>Alternatively, a character can be specified directly by surrounding it in single quotes, for example <code>'$'</code> or <code>'q'</code>. Due to limitations in the way browsers fire key events, these may not be prefixed with modifiers.</p> <p>The <code>CodeMirror.keyMap</code> object associates keymaps with names. User code and keymap definitions can assign extra properties to this object. Anywhere where a keymap is expected, a string can be given, which will be looked up in this object. It also contains the <code>"default"</code> keymap holding the default bindings.</p> <p id="commands">The values of properties in keymaps can be either functions of a single argument (the CodeMirror instance), strings, or <code>false</code>. Such strings refer to properties of the <code>CodeMirror.commands</code> object, which defines a number of common commands that are used by the default keybindings, and maps them to functions. If the property is set to <code>false</code>, CodeMirror leaves handling of the key up to the browser. A key handler function may throw <code>CodeMirror.Pass</code> to indicate that it has decided not to handle the key, and other handlers (or the default behavior) should be given a turn.</p> <p>Keys mapped to command names that start with the characters <code>"go"</code> (which should be used for cursor-movement actions) will be fired even when an extra <code>Shift</code> modifier is present (i.e. <code>"Up": "goLineUp"</code> matches both up and shift-up). This is used to easily implement shift-selection.</p> <p>Keymaps can defer to each other by defining a <code>fallthrough</code> property. This indicates that when a key is not found in the map itself, one or more other maps should be searched. It can hold either a single keymap or an array of keymaps.</p> <p>When a keymap contains a <code>nofallthrough</code> property set to <code>true</code>, keys matched against that map will be ignored if they don't match any of the bindings in the map (no further child maps will be tried, and the default effect of inserting a character will not occur).</p> <h2 id="styling">Customized Styling</h2> <p>Up to a certain extent, CodeMirror's look can be changed by modifying style sheet files. The style sheets supplied by modes simply provide the colors for that mode, and can be adapted in a very straightforward way. To style the editor itself, it is possible to alter or override the styles defined in <a href="../lib/codemirror.css"><code>codemirror.css</code></a>.</p> <p>Some care must be taken there, since a lot of the rules in this file are necessary to have CodeMirror function properly. Adjusting colors should be safe, of course, and with some care a lot of other things can be changed as well. The CSS classes defined in this file serve the following roles:</p> <dl> <dt id="class_CodeMirror"><code>CodeMirror</code></dt> <dd>The outer element of the editor. This should be used for the editor width, height, borders and positioning. Can also be used to set styles that should hold for everything inside the editor (such as font and font size), or to set a background.</dd> <dt id="class_CodeMirror_scroll"><code>CodeMirror-scroll</code></dt> <dd>Whether the editor scrolls (<code>overflow: auto</code> + fixed height). By default, it does. Setting the <code>CodeMirror</code> class to have <code>height: auto</code> and giving this class <code>overflow-x: auto; overflow-y: hidden;</code> will cause the editor to <a href="../demo/resize.html">resize to fit its content</a>.</dd> <dt id="class_CodeMirror_focused"><code>CodeMirror-focused</code></dt> <dd>Whenever the editor is focused, the top element gets this class. This is used to hide the cursor and give the selection a different color when the editor is not focused.</dd> <dt id="class_CodeMirror_gutters"><code>CodeMirror-gutters</code></dt> <dd>This is the backdrop for all gutters. Use it to set the default gutter background color, and optionally add a border on the right of the gutters.</dd> <dt id="class_CodeMirror_linenumbers"><code>CodeMirror-linenumbers</code></dt> <dd>Use this for giving a background or width to the line number gutter.</dd> <dt id="class_CodeMirror_linenumber"><code>CodeMirror-linenumber</code></dt> <dd>Used to style the actual individual line numbers. These won't be children of the <code>CodeMirror-linenumbers</code> (plural) element, but rather will be absolutely positioned to overlay it. Use this to set alignment and text properties for the line numbers.</dd> <dt id="class_CodeMirror_lines"><code>CodeMirror-lines</code></dt> <dd>The visible lines. This is where you specify vertical padding for the editor content.</dd> <dt id="class_CodeMirror_cursor"><code>CodeMirror-cursor</code></dt> <dd>The cursor is a block element that is absolutely positioned. You can make it look whichever way you want.</dd> <dt id="class_CodeMirror_selected"><code>CodeMirror-selected</code></dt> <dd>The selection is represented by <code>span</code> elements with this class.</dd> <dt id="class_CodeMirror_matchingbracket"><code>CodeMirror-matchingbracket</code>, <code>CodeMirror-nonmatchingbracket</code></dt> <dd>These are used to style matched (or unmatched) brackets.</dd> </dl> <p>If your page's style sheets do funky things to all <code>div</code> or <code>pre</code> elements (you probably shouldn't do that), you'll have to define rules to cancel these effects out again for elements under the <code>CodeMirror</code> class.</p> <p>Themes are also simply CSS files, which define colors for various syntactic elements. See the files in the <a href="../theme"><code>theme</code></a> directory.</p> <h2 id="api">Programming API</h2> <p>A lot of CodeMirror features are only available through its API. Thus, you need to write code (or use <a href="#addons">add-ons</a>) if you want to expose them to your users.</p> <p>Whenever points in the document are represented, the API uses objects with <code>line</code> and <code>ch</code> properties. Both are zero-based. CodeMirror makes sure to 'clip' any positions passed by client code so that they fit inside the document, so you shouldn't worry too much about sanitizing your coordinates. If you give <code>ch</code> a value of <code>null</code>, or don't specify it, it will be replaced with the length of the specified line.</p> <dl> <dt id="getValue"><code>getValue() → string</code></dt> <dd>Get the current editor content. You can pass it an optional argument to specify the string to be used to separate lines (defaults to <code>"\n"</code>).</dd> <dt id="setValue"><code>setValue(string)</code></dt> <dd>Set the editor content.</dd> <dt id="lineCount"><code>lineCount() → number</code></dt> <dd>Get the number of lines in the editor.</dd> <dt id="getRange"><code>getRange(from, to) → string</code></td> <dd>Get the text between the given points in the editor, which should be <code>{line, ch}</code> objects. An optional third argument can be given to indicate the line separator string to use (defaults to <code>"\n"</code>).</dd> <dt id="replaceRange"><code>replaceRange(string, from, to)</code></dt> <dd>Replace the part of the document between <code>from</code> and <code>to</code> with the given string. <code>from</code> and <code>to</code> must be <code>{line, ch}</code> objects. <code>to</code> can be left off to simply insert the string at position <code>from</code>.</dd> <dt id="getSelection"><code>getSelection() → string</code></dt> <dd>Get the currently selected code.</dd> <dt id="replaceSelection"><code>replaceSelection(string)</code></dt> <dd>Replace the selection with the given string.</dd> <dt id="getCursor"><code>getCursor(start) → object</code></dt> <dd><code>start</code> is a boolean indicating whether the start or the end of the selection must be retrieved. If it is not given, the current cursor pos, i.e. the side of the selection that would move if you pressed an arrow key, is chosen. Alternatively, you can pass one of the strings <code>"start"</code>, <code>"end"</code>, <code>"head"</code> (same as not passing anything), or <code>"anchor"</code> (the opposite). A <code>{line, ch}</code> object will be returned.</dd> <dt id="somethingSelected"><code>somethingSelected() → boolean</code></dt> <dd>Return true if any text is selected.</dd> <dt id="setCursor"><code>setCursor(pos)</code></dt> <dd>Set the cursor position. You can either pass a single <code>{line, ch}</code> object, or the line and the character as two separate parameters.</dd> <dt id="setSelection"><code>setSelection(anchor, head)</code></dt> <dd>Set the selection range. <code>anchor</code> and <code>head</code> should be <code>{line, ch}</code> objects. <code>head</code> defaults to <code>anchor</code> when not givne.</dd> <dt id="getLine"><code>getLine(n) → string</code></dt> <dd>Get the content of line <code>n</code>.</dd> <dt id="setLine"><code>setLine(n, text)</code></dt> <dd>Set the content of line <code>n</code>.</dd> <dt id="removeLine"><code>removeLine(n)</code></dt> <dd>Remove the given line from the document.</dd> <dt id="setSize"><code>setSize(width, height)</code></dt> <dd>Programatically set the size of the editor (overriding the applicable <a href="#css-resize">CSS rules</a>). <code>width</code> and <code>height</code> height can be either numbers (interpreted as pixels) or CSS units (<code>"100%"</code>, for example). You can pass <code>null</code> for either of them to indicate that that dimension should not be changed.</dd> <dt id="focus"><code>focus()</code></dt> <dd>Give the editor focus.</dd> <dt id="scrollTo"><code>scrollTo(x, y)</code></dt> <dd>Scroll the editor to a given (pixel) position. Both arguments may be left as <code>null</code> or <code>undefined</code> to have no effect.</dd> <dt id="getScrollInfo"><code>getScrollInfo()</code></dt> <dd>Get an <code>{left, top, width, height, clientWidth, clientHeight}</code> object that represents the current scroll position, the size of the scrollable area, and the size of the visible area (minus scrollbars).</dd> <dt id="scrollIntoView"><code>scrollIntoView(pos)</code></dt> <dd>Scrolls the given <code>{line, ch}</code> position into view. If no argument is given, this will scroll the cursor into view.</dd> <dt id="setOption"><code>setOption(option, value)</code></dt> <dd>Change the configuration of the editor. <code>option</code> should the name of an <a href="#config">option</a>, and <code>value</code> should be a valid value for that option.</dd> <dt id="getOption"><code>getOption(option) → value</code></dt> <dd>Retrieves the current value of the given option for this editor instance.</dd> <dt id="getMode"><code>getMode() → object</code></dt> <dd>Gets the mode object for the editor. Note that this is distinct from <code>getOption("mode")</code>, which gives you the mode specification, rather than the resolved, instantiated <a href="#defineMode">mode object</a>.</dd> <dt id="addKeyMap"><code>addKeyMap(map)</code></dt> <dd>Attach an additional <a href="#keymaps">keymap</a> to the editor. This is mostly useful for add-ons that need to register some key handlers without trampling on the <a href="#option_extraKeys"><code>extraKeys</code></a> option. Maps added in this way have a lower precedence than <code>extraKeys</code>, a higher precedence than the base <a href="#option_keyMap"><code>keyMap</code></a>, and between them, the maps added earlier have a higher precedence than those added later.</dd> <dt id="removeKeyMap"><code>removeKeyMap(map)</code></dt> <dd>Disable a keymap added with <a href="#addKeyMap"><code>addKeyMap</code></a>. Either pass in the keymap object itself, or a string, which will be compared against the <code>name</code> property of the active keymaps.</dd> <dt id="on"><code>on(type, func)</code></dt> <dd>Register an event handler for the given event type (a string) on the editor instance. There is also a <code>CodeMirror.on(object, type, func)</code> version that allows registering of events on any object.</dd> <dt id="off"><code>off(type, func)</code></dt> <dd>Remove an event handler on the editor instance. An equivalent <code>CodeMirror.off(object, type, func)</code> also exists.</dd> <dt id="cursorCoords"><code>cursorCoords(where, mode) → object</code></dt> <dd>Returns an <code>{left, top, bottom}</code> object containing the coordinates of the cursor position. If <code>mode</code> is <code>"local"</code>, they will be relative to the top-left corner of the editable document. If it is <code>"page"</code> or not given, they are relative to the top-left corner of the page. <code>where</code> can be a boolean indicating whether you want the start (<code>true</code>) or the end (<code>false</code>) of the selection, or, if a <code>{line, ch}</code> object is given, it specifies the precise position at which you want to measure.</dd> <dt id="charCoords"><code>charCoords(pos, mode) → object</code></dt> <dd>Returns the position and dimensions of an arbitrary character. <code>pos</code> should be a <code>{line, ch}</code> object. This differs from <code>cursorCoords</code> in that it'll give the size of the whole character, rather than just the position that the cursor would have when it would sit at that position.</dd> <dt id="coordsChar"><code>coordsChar(object) → pos</code></dt> <dd>Given an <code>{left, top}</code> object (in page coordinates), returns the <code>{line, ch}</code> position that corresponds to it.</dd> <dt id="defaultTextHeight"><code>defaultTextHeight() → number</code></dt> <dd>Returns the line height of the default font for the editor.</dd> <dt id="markClean"><code>markClean()</code></dt> <dd>Set the editor content as 'clean', a flag that it will retain until it is edited, and which will be set again when such an edit is undone again. Useful to track whether the content needs to be saved.</dd> <dt id="isClean"><code>isClean() → boolean</code></dt> <dd>Returns whether the document is currently clean (not modified since initialization or the last call to <a href="#markClean"><code>markClean</code></a>).</dd> <dt id="undo"><code>undo()</code></dt> <dd>Undo one edit (if any undo events are stored).</dd> <dt id="redo"><code>redo()</code></dt> <dd>Redo one undone edit.</dd> <dt id="historySize"><code>historySize() → object</code></dt> <dd>Returns an object with <code>{undo, redo}</code> properties, both of which hold integers, indicating the amount of stored undo and redo operations.</dd> <dt id="clearHistory"><code>clearHistory()</code></dt> <dd>Clears the editor's undo history.</dd> <dt id="getHistory"><code>getHistory() → object</code></dt> <dd>Get a (JSON-serializeable) representation of the undo history.</dd> <dt id="setHistory"><code>setHistory(object)</code></dt> <dd>Replace the editor's undo history with the one provided, which must be a value as returned by <a href="#getHistory"><code>getHistory</code></a>. Note that this will have entirely undefined results if the editor content isn't also the same as it was when <code>getHistory</code> was called.</dd> <dt id="indentLine"><code>indentLine(line, dir)</code></dt> <dd>Adjust the indentation of the given line. The second argument (which defaults to <code>"smart"</code>) may be one of: <dl> <dt><code>"prev"</code></dt> <dd>Base indentation on the indentation of the previous line.</dd> <dt><code>"smart"</code></dt> <dd>Use the mode's smart indentation if available, behave like <code>"prev"</code> otherwise.</dd> <dt><code>"add"</code></dt> <dd>Increase the indentation of the line by one <a href="#option_indentUnit">indent unit</a>.</dd> <dt><code>"subtract"</code></dt> <dd>Reduce the indentation of the line.</dd> </dl></dd> <dt id="getTokenAt"><code>getTokenAt(pos) → object</code></dt> <dd>Retrieves information about the token the current mode found before the given position (a <code>{line, ch}</code> object). The returned object has the following properties: <dl> <dt><code>start</code></dt><dd>The character (on the given line) at which the token starts.</dd> <dt><code>end</code></dt><dd>The character at which the token ends.</dd> <dt><code>string</code></dt><dd>The token's string.</dd> <dt><code>type</code></dt><dd>The token type the mode assigned to the token, such as <code>"keyword"</code> or <code>"comment"</code> (may also be null).</dd> <dt><code>state</code></dt><dd>The mode's state at the end of this token.</dd> </dl></dd> <dt id="markText"><code>markText(from, to, options) → object</code></dt> <dd>Can be used to mark a range of text with a specific CSS class name. <code>from</code> and <code>to</code> should be <code>{line, ch}</code> objects. The <code>options</code> parameter is optional. When given, it should be an object that may contain the following configuration options: <dl> <dt id="mark_className"><code>className (string)</code></dt> <dd>Assigns a CSS class to the marked stretch of text.</dd> <dt id="mark_inclusiveLeft"><code>inclusiveLeft (boolean)</code></dt><dd>Determines whether text inserted on the left of the marker will end up inside or outside of it.</dd> <dt id="mark_inclusiveRight"><code>inclusiveRight</code> (boolean)</dt><dd>Like <code>inclusiveLeft</code>, but for the right side.</dd> <dt id="mark_atomic"><code>atomic (boolean)</code></dt> <dd>Atomic ranges act as a single unit when cursor movement is concerned—i.e. it is impossible to place the cursor inside of them. In atomic ranges, <code>inclusiveLeft</code> and <code>inclusiveRight</code> have a different meaning—they will prevent the cursor from being placed respectively directly before and directly after the range.</dd> <dt id="mark_collapsed"><code>collapsed (boolean)</code></dt> <dd>Collapsed ranges do not show up in the display. Setting a range to be collapsed will automatically make it atomic.</dd> <dt id="mark_clearOnEnter"><code>clearOnEnter (boolean)</code></dt> <dd>When enabled, will cause the mark to clear itself whenever the cursor enters its range. This is mostly useful for text-replacement widgets that need to 'snap open' when the user tries to edit them. A the <a href="#event_clear"><code>"clear"</code></a> event fired on the range handle can be used to be notified when this happens.</dd> <dt id="mark_replacedWith"><code>replacedWith (dom node)</code></dt> <dd>Use a given node to display this range. Implies both collapsed and atomic.</dd> <dt id="mark_readOnly"><code>readOnly</code></td> <dd>A read-only span can, as long as it is not cleared, not be modified except by calling <a href="#setValue"><code>setValue</code></a> to reset the whole document. <em>Note:</em> adding a read-only span currently clears the undo history of the editor, because existing undo events being partially nullified by read-only spans would corrupt the history (in the current implementation).</dd> <dt id="mark_startStyle"><code>startStyle</code></dt><dd>Can be used to specify an extra CSS class to be applied to the leftmost span that is part of the marker.</dd> <dt id="mark_endStyle"><code>endStyle</code></dt><dd>Equivalent to <code>startStyle</code>, but for the rightmost span.</dd> </dl> The method will return an object with two methods, <code>clear()</code>, which removes the mark, and <code>find()</code>, which returns a <code>{from, to}</code> (both document positions), indicating the current position of the marked range, or <code>undefined</code> if the marker is no longer in the document.</dd> <dt id="setBookmark"><code>setBookmark(pos, widget) → object</code></dt> <dd>Inserts a bookmark, a handle that follows the text around it as it is being edited, at the given position. A bookmark has two methods <code>find()</code> and <code>clear()</code>. The first returns the current position of the bookmark, if it is still in the document, and the second explicitly removes the bookmark. The widget argument is optional, and can be used to display a DOM node at the current location of the bookmark (analogous to the <a href="#mark_replacedWith"><code>replacedWith</code></a> option to <code>markText</code>).</dd> <dt id="findMarksAt"><code>findMarksAt(pos) → array</code></dt> <dd>Returns an array of all the bookmarks and marked ranges present at the given position.</dd> <dt id="setGutterMarker"><code>setGutterMarker(line, gutterID, value) → lineHandle</code></dt> <dd>Sets the gutter marker for the given gutter (identified by its CSS class, see the <a href="#option_gutters"><code>gutters</code></a> option) to the given value. Value can be either <code>null</code>, to clear the marker, or a DOM element, to set it. The DOM element will be shown in the specified gutter next to the specified line.</dd> <dt id="clearGutter"><code>clearGutter(gutterID)</code></dt> <dd>Remove all gutter markers in the <a href="#option_gutters">gutter</a> with the given ID.</dd> <dt id="addLineClass"><code>addLineClass(line, where, class) → lineHandle</code></dt> <dd>Set a CSS class name for the given line. <code>line</code> can be a number or a line handle. <code>where</code> determines to which element this class should be applied, can can be one of <code>"text"</code> (the text element, which lies in front of the selection), <code>"background"</code> (a background element that will be behind the selection), or <code>"wrap"</code> (the wrapper node that wraps all of the line's elements, including gutter elements). <code>class</code> should be the name of the class to apply.</dd> <dt id="removeLineClass"><code>removeLineClass(line, where, class) → lineHandle</code></dt> <dd>Remove a CSS class from a line. <code>line</code> can be a line handle or number. <code>where</code> should be one of <code>"text"</code>, <code>"background"</code>, or <code>"wrap"</code> (see <a href="#addLineClass"><code>addLineClass</code></a>). <code>class</code> can be left off to remove all classes for the specified node, or be a string to remove only a specific class.</dd> <dt id="lineInfo"><code>lineInfo(line) → object</code></dt> <dd>Returns the line number, text content, and marker status of the given line, which can be either a number or a line handle. The returned object has the structure <code>{line, handle, text, gutterMarkers, textClass, bgClass, wrapClass, widgets}</code>, where <code>gutterMarkers</code> is an object mapping gutter IDs to marker elements, and <code>widgets</code> is an array of <a href="#addLineWidget">line widgets</a> attached to this line, and the various class properties refer to classes added with <a href="#addLineClass"><code>addLineClass</code></a>.</dd> <dt id="getLineHandle"><code>getLineHandle(num) → lineHandle</code></dt> <dd>Fetches the line handle for the given line number.</dd> <dt id="getLineNumber"><code>getLineNumber(handle) → integer</code></dt> <dd>Given a line handle, returns the current position of that line (or <code>null</code> when it is no longer in the document).</dd> <dt id="getViewport"><code>getViewport() → object</code></dt> <dd>Returns a <code>{from, to}</code> object indicating the start (inclusive) and end (exclusive) of the currently displayed part of the document. In big documents, when most content is scrolled out of view, CodeMirror will only render the visible part, and a margin around it. See also the <a href="#event_viewportChange"><code>viewportChange</code></a> event.</dd> <dt id="addWidget"><code>addWidget(pos, node, scrollIntoView)</code></dt> <dd>Puts <code>node</code>, which should be an absolutely positioned DOM node, into the editor, positioned right below the given <code>{line, ch}</code> position. When <code>scrollIntoView</code> is true, the editor will ensure that the entire node is visible (if possible). To remove the widget again, simply use DOM methods (move it somewhere else, or call <code>removeChild</code> on its parent).</dd> <dt id="addLineWidget"><code>addLineWidget(line, node, options) → object</code></dt> <dd>Adds a line widget, an element shown below a line, spanning the whole of the editor's width, and moving the lines below it downwards. <code>line</code> should be either an integer or a line handle, and <code>node</code> should be a DOM node, which will be displayed below the given line. <code>options</code>, when given, should be an object that configures the behavior of the widget. The following options are supported (all default to false): <dl> <dt><code>coverGutter (boolean)</code></dt> <dd>Whether the widget should cover the gutter.</dd> <dt><code>noHScroll (boolean)</code></dt> <dd>Whether the widget should stay fixed in the face of horizontal scrolling.</dd> <dt><code>above (boolean)</code></dt> <dd>Causes the widget to be placed above instead of below the text of the line.</dd> </dl> Note that the widget node will become a descendant of nodes with CodeMirror-specific CSS classes, and those classes might in some cases affect it. This method returns an object that represents the widget placement. It'll have a <code>line</code> property pointing at the line handle that it is associated with, and it can be passed to <code>removeLineWidget</code> to remove the widget.</dd> <dt id="removeLineWidget"><code>removeLineWidget(widget)</code></dt> <dd>Removes the given line widget.</dd> <dt id="posFromIndex"><code>posFromIndex(index) → object</code></dt> <dd>Calculates and returns a <code>{line, ch}</code> object for a zero-based <code>index</code> who's value is relative to the start of the editor's text. If the <code>index</code> is out of range of the text then the returned object is clipped to start or end of the text respectively.</dd> <dt id="indexFromPos"><code>indexFromPos(object) → number</code></dt> <dd>The reverse of <a href="#posFromIndex"><code>posFromIndex</code></a>.</dd> </dl> <p>The following are more low-level methods:</p> <dl> <dt id="operation"><code>operation(func) → result</code></dt> <dd>CodeMirror internally buffers changes and only updates its DOM structure after it has finished performing some operation. If you need to perform a lot of operations on a CodeMirror instance, you can call this method with a function argument. It will call the function, buffering up all changes, and