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socketcluster-client

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var SCEmitter = require('sc-emitter').SCEmitter; var SCChannel = require('sc-channel').SCChannel; var Response = require('./response').Response; var AuthEngine = require('./auth').AuthEngine; var SCTransport = require('./sctransport').SCTransport; var querystring = require('querystring'); var LinkedList = require('linked-list'); if (!Object.create) { Object.create = require('./objectcreate'); } var isBrowser = typeof window != 'undefined'; var SCSocket = function (options) { var self = this; SCEmitter.call(this); var opts = { port: null, autoReconnect: true, autoProcessSubscriptions: true, ackTimeout: 10000, hostname: global.location && location.hostname, path: '/socketcluster/', secure: global.location && location.protocol == 'https:', timestampRequests: false, timestampParam: 't', authEngine: null, authTokenName: 'socketCluster.authToken', binaryType: 'arraybuffer' }; for (var i in options) { if (options.hasOwnProperty(i)) { opts[i] = options[i]; } } this.id = null; this.state = this.CLOSED; this.pendingConnectCallback = false; this.ackTimeout = opts.ackTimeout; // pingTimeout will be ackTimeout at the start, but it will // be updated with values provided by the 'connect' event this.pingTimeout = this.ackTimeout; var maxTimeout = Math.pow(2, 31) - 1; var verifyDuration = function (propertyName) { if (self[propertyName] > maxTimeout) { throw new Error('The ' + propertyName + ' value provided exceeded the maximum amount allowed'); } }; verifyDuration('ackTimeout'); verifyDuration('pingTimeout'); this._localEvents = { 'connect': 1, 'connectAbort': 1, 'disconnect': 1, 'message': 1, 'error': 1, 'raw': 1, 'fail': 1, 'kickOut': 1, 'subscribe': 1, 'unsubscribe': 1, 'authenticate': 1, 'removeAuthToken': 1 }; this._connectAttempts = 0; this._emitBuffer = new LinkedList(); this._channels = {}; this.options = opts; this._cid = 1; this.options.callIdGenerator = function () { return self._callIdGenerator(); }; if (this.options.autoReconnect) { if (this.options.autoReconnectOptions == null) { this.options.autoReconnectOptions = {}; } var reconnectOptions = this.options.autoReconnectOptions; if (reconnectOptions.initialDelay == null) { reconnectOptions.initialDelay = 10000; } if (reconnectOptions.randomness == null) { reconnectOptions.randomness = 10000; } if (reconnectOptions.multiplier == null) { reconnectOptions.multiplier = 1.5; } if (reconnectOptions.maxDelay == null) { reconnectOptions.maxDelay = 60000; } } if (this.options.subscriptionRetryOptions == null) { this.options.subscriptionRetryOptions = {}; } if (this.options.authEngine) { this.auth = this.options.authEngine; } else { this.auth = new AuthEngine(); } this.options.path = this.options.path.replace(/\/$/, '') + '/'; this.options.query = opts.query || {}; if (typeof this.options.query == 'string') { this.options.query = querystring.parse(this.options.query); } this.options.port = opts.port || (global.location && location.port ? location.port : (this.options.secure ? 443 : 80)); this.connect(); this._channelEmitter = new SCEmitter(); if (isBrowser) { var unloadHandler = function () { self.disconnect(); }; if (global.attachEvent) { global.attachEvent('onunload', unloadHandler); } else if (global.addEventListener) { global.addEventListener('beforeunload', unloadHandler, false); } } }; SCSocket.prototype = Object.create(SCEmitter.prototype); SCSocket.CONNECTING = SCSocket.prototype.CONNECTING = SCTransport.prototype.CONNECTING; SCSocket.OPEN = SCSocket.prototype.OPEN = SCTransport.prototype.OPEN; SCSocket.CLOSED = SCSocket.prototype.CLOSED = SCTransport.prototype.CLOSED; SCSocket.ignoreStatuses = { 1000: 'Socket closed normally', 1001: 'Socket hung up' }; SCSocket.errorStatuses = { 1001: 'Socket was disconnected', 1002: 'A WebSocket protocol error was encountered', 1003: 'Server terminated socket because it received invalid data', 1005: 'Socket closed without status code', 1006: 'Socket hung up', 1007: 'Message format was incorrect', 1008: 'Encountered a policy violation', 1009: 'Message was too big to process', 1010: 'Client ended the connection because the server did not comply with extension requirements', 1011: 'Server encountered an unexpected fatal condition', 4000: 'Server ping timed out', 4001: 'Client pong timed out', 4002: 'Server failed to sign auth token', 4003: 'Failed to complete handshake', 4004: 'Client failed to save auth token' }; SCSocket.prototype._privateEventHandlerMap = { '#fail': function (data) { this._onSCError(data); }, '#publish': function (data) { var isSubscribed = this.isSubscribed(data.channel, true); if (isSubscribed) { this._channelEmitter.emit(data.channel, data.data); } }, '#kickOut': function (data) { var channelName = data.channel; var channel = this._channels[channelName]; if (channel) { SCEmitter.prototype.emit.call(this, 'kickOut', data.message, channelName); channel.emit('kickOut', data.message, channelName); this._triggerChannelUnsubscribe(channel); } }, '#setAuthToken': function (data, response) { var self = this; if (data) { var triggerAuthenticate = function (err) { if (err) { // This is a non-fatal error, we don't want to close the connection // because of this but we do want to notify the server and throw an error // on the client. response.error(err.message || err); self._onSCError(err); } else { SCEmitter.prototype.emit.call(self, 'authenticate', data.token); response.end(); } }; this.auth.saveToken(this.options.authTokenName, data.token, {}, triggerAuthenticate); } else { response.error('No token data provided by #setAuthToken event'); } }, '#removeAuthToken': function (data, response) { var self = this; this.auth.removeToken(this.options.authTokenName, function (err) { if (err) { // Non-fatal error - Do not close the connection response.error(err.message || err); self._onSCError(err); } else { SCEmitter.prototype.emit.call(self, 'removeAuthToken'); response.end(); } }); }, '#disconnect': function (data) { this.transport.close(data.code, data.data); } }; SCSocket.prototype._callIdGenerator = function () { return this._cid++; }; SCSocket.prototype.getState = function () { return this.state; }; SCSocket.prototype.getBytesReceived = function () { return this.transport.getBytesReceived(); }; SCSocket.prototype.removeAuthToken = function (callback) { var self = this; this.auth.removeToken(this.options.authTokenName, function (err) { callback && callback(err); if (err) { // Non-fatal error - Do not close the connection self._onSCError(err); } else { SCEmitter.prototype.emit.call(self, 'removeAuthToken'); } }); }; SCSocket.prototype.connect = SCSocket.prototype.open = function () { var self = this; if (this.state == this.CLOSED) { clearTimeout(this._reconnectTimeout); this.state = this.CONNECTING; if (this.transport) { this.transport.off(); } this.transport = new SCTransport(this.auth, this.options); this.transport.on('open', function (status) { self.state = self.OPEN; self._onSCOpen(status); }); this.transport.on('error', function (err) { self._onSCError(err); }); this.transport.on('close', function (code, data) { self.state = self.CLOSED; self._onSCClose(code, data); }); this.transport.on('openAbort', function (code, data) { self.state = self.CLOSED; self._onSCClose(code, data, true); }); this.transport.on('event', function (event, data, res) { self._onSCEvent(event, data, res); }); } }; SCSocket.prototype.reconnect = function () { this.disconnect(); this.connect(); }; SCSocket.prototype.disconnect = function (code, data) { code = code || 1000; if (this.state == this.OPEN) { var packet = { code: code, data: data }; this.transport.emit('#disconnect', packet); this.transport.close(code); } else if (this.state == this.CONNECTING) { this.transport.close(code); } }; // Perform client-initiated authentication by providing an encrypted token string SCSocket.prototype.authenticate = function (encryptedAuthToken, callback) { var self = this; this.emit('#authenticate', encryptedAuthToken, function (err, authStatus) { if (err) { callback && callback(err, authStatus); } else { self.auth.saveToken(self.options.authTokenName, encryptedAuthToken, {}, function (err) { callback && callback(err, authStatus); if (err) { self._onSCError(err); } else if (authStatus.isAuthenticated) { SCEmitter.prototype.emit.call(self, 'authenticate', encryptedAuthToken); } }); } }); }; SCSocket.prototype._tryReconnect = function (initialDelay) { var self = this; var exponent = this._connectAttempts++; var reconnectOptions = this.options.autoReconnectOptions; var timeout; if (initialDelay == null || exponent > 0) { var initialTimeout = Math.round(reconnectOptions.initialDelay + (reconnectOptions.randomness || 0) * Math.random()); timeout = Math.round(initialTimeout * Math.pow(reconnectOptions.multiplier, exponent)); } else { timeout = initialDelay; } if (timeout > reconnectOptions.maxDelay) { timeout = reconnectOptions.maxDelay; } clearTimeout(this._reconnectTimeout); this._reconnectTimeout = setTimeout(function () { self.connect(); }, timeout); }; SCSocket.prototype._onSCOpen = function (status) { var self = this; if (status) { this.id = status.id; this.pingTimeout = status.pingTimeout; this.transport.pingTimeout = this.pingTimeout; } this._connectAttempts = 0; if (this.options.autoProcessSubscriptions) { this.processPendingSubscriptions(); } else { this.pendingConnectCallback = true; } // If the user invokes the callback while in autoProcessSubscriptions mode, it // won't break anything - The processPendingSubscriptions() call will be a no-op. SCEmitter.prototype.emit.call(this, 'connect', status, function () { self.processPendingSubscriptions(); }); this._flushEmitBuffer(); }; SCSocket.prototype._onSCError = function (err) { var self = this; // Throw error in different stack frame so that error handling // cannot interfere with a reconnect action. setTimeout(function () { if (self.listeners('error').length < 1) { throw err; } else { SCEmitter.prototype.emit.call(self, 'error', err); } }, 0); }; SCSocket.prototype._suspendSubscriptions = function () { var channel, newState; for (var channelName in this._channels) { if (this._channels.hasOwnProperty(channelName)) { channel = this._channels[channelName]; if (channel.state == channel.SUBSCRIBED || channel.state == channel.PENDING) { newState = channel.PENDING; } else { newState = channel.UNSUBSCRIBED; } this._triggerChannelUnsubscribe(channel, newState); } } }; SCSocket.prototype._onSCClose = function (code, data, openAbort) { var self = this; this.id = null; if (this.transport) { this.transport.off(); } clearTimeout(this._reconnectTimeout); this._suspendSubscriptions(); if (openAbort) { SCEmitter.prototype.emit.call(self, 'connectAbort', code, data); } else { SCEmitter.prototype.emit.call(self, 'disconnect', code, data); } // Try to reconnect // on server ping timeout (4000) // or on client pong timeout (4001) // or on close without status (1005) // or on handshake failure (4003) // or on socket hung up (1006) if (this.options.autoReconnect) { if (code == 4000 || code == 4001 || code == 1005) { // If there is a ping or pong timeout or socket closes without // status, don't wait before trying to reconnect - These could happen // if the client wakes up after a period of inactivity and in this case we // want to re-establish the connection as soon as possible. this._tryReconnect(0); } else if (code != 1000) { this._tryReconnect(); } } if (!SCSocket.ignoreStatuses[code]) { var err = new Error(SCSocket.errorStatuses[code] || 'Socket connection failed for unknown reasons'); err.code = code; this._onSCError(err); } }; SCSocket.prototype._onSCEvent = function (event, data, res) { var handler = this._privateEventHandlerMap[event]; if (handler) { handler.call(this, data, res); } else { SCEmitter.prototype.emit.call(this, event, data, function () { res && res.callback.apply(res, arguments); }); } }; SCSocket.prototype.parse = function (message) { return this.transport.parse(message); }; SCSocket.prototype.stringify = function (object) { return this.transport.stringify(object); }; SCSocket.prototype._flushEmitBuffer = function () { var currentNode = this._emitBuffer.head; var nextNode; while (currentNode) { nextNode = currentNode.next; var eventObject = currentNode.data; currentNode.detach(); this.transport.emitRaw(eventObject); currentNode = nextNode; } }; SCSocket.prototype._handleEventAckTimeout = function (eventObject, eventNode) { var errorMessage = "Event response for '" + eventObject.event + "' timed out"; var error = new Error(errorMessage); error.type = 'timeout'; var callback = eventObject.callback; delete eventObject.callback; if (eventNode) { eventNode.detach(); } callback.call(eventObject, error, eventObject); this._onSCError(error); }; SCSocket.prototype._emit = function (event, data, callback) { var self = this; if (this.state == this.CLOSED) { this.connect(); } var eventObject = { event: event, data: data, callback: callback }; var eventNode = new LinkedList.Item(); eventNode.data = eventObject; // Events which do not have a callback will be treated as volatile if (callback) { eventObject.timeout = setTimeout(function () { self._handleEventAckTimeout(eventObject, eventNode); }, this.ackTimeout); } this._emitBuffer.append(eventNode); if (this.state == this.OPEN) { this._flushEmitBuffer(); } }; SCSocket.prototype.emit = function (event, data, callback) { if (this._localEvents[event] == null) { this._emit(event, data, callback); } else { SCEmitter.prototype.emit.call(this, event, data); } }; SCSocket.prototype.publish = function (channelName, data, callback) { var pubData = { channel: channelName, data: data }; this.emit('#publish', pubData, function (err) { callback && callback(err); }); }; SCSocket.prototype._triggerChannelSubscribe = function (channel) { var channelName = channel.name; if (channel.state != channel.SUBSCRIBED) { channel.state = channel.SUBSCRIBED; channel.emit('subscribe', channelName); SCEmitter.prototype.emit.call(this, 'subscribe', channelName); } }; SCSocket.prototype._triggerChannelSubscribeFail = function (err, channel) { var channelName = channel.name; if (channel.state != channel.UNSUBSCRIBED) { channel.state = channel.UNSUBSCRIBED; channel.emit('subscribeFail', err, channelName); SCEmitter.prototype.emit.call(this, 'subscribeFail', err, channelName); } }; // Cancel any pending subscribe callback SCSocket.prototype._cancelPendingSubscribeCallback = function (channel) { if (channel._pendingSubscriptionCid != null) { this.transport.cancelPendingResponse(channel._pendingSubscriptionCid); delete channel._pendingSubscriptionCid; } }; SCSocket.prototype._trySubscribe = function (channel) { var self = this; // We can only ever have one pending subscribe action at any given time on a channel if (this.state == this.OPEN && !this.pendingConnectCallback && channel._pendingSubscriptionCid == null) { var options = { noTimeout: true }; channel._pendingSubscriptionCid = this.transport.emit( '#subscribe', channel.name, options, function (err) { delete channel._pendingSubscriptionCid; if (err) { self._triggerChannelSubscribeFail(err, channel); } else { self._triggerChannelSubscribe(channel); } } ); } }; SCSocket.prototype.subscribe = function (channelName) { var channel = this._channels[channelName]; if (!channel) { channel = new SCChannel(channelName, this); this._channels[channelName] = channel; } if (channel.state == channel.UNSUBSCRIBED) { channel.state = channel.PENDING; this._trySubscribe(channel); } return channel; }; SCSocket.prototype._triggerChannelUnsubscribe = function (channel, newState) { var channelName = channel.name; var oldState = channel.state; if (newState) { channel.state = newState; } else { channel.state = channel.UNSUBSCRIBED; } this._cancelPendingSubscribeCallback(channel); if (oldState == channel.SUBSCRIBED) { channel.emit('unsubscribe', channelName); SCEmitter.prototype.emit.call(this, 'unsubscribe', channelName); } }; SCSocket.prototype._tryUnsubscribe = function (channel) { var self = this; if (this.state == this.OPEN) { var options = { noTimeout: true }; // If there is a pending subscribe action, cancel the callback this._cancelPendingSubscribeCallback(channel); // This operation cannot fail because the TCP protocol guarantees delivery // so long as the connection remains open. If the connection closes, // the server will automatically unsubscribe the socket and thus complete // the operation on the server side. this.transport.emit('#unsubscribe', channel.name, options); } }; SCSocket.prototype.unsubscribe = function (channelName) { var channel = this._channels[channelName]; if (channel) { if (channel.state != channel.UNSUBSCRIBED) { this._triggerChannelUnsubscribe(channel); this._tryUnsubscribe(channel); } } }; SCSocket.prototype.channel = function (channelName) { var currentChannel = this._channels[channelName]; if (!currentChannel) { currentChannel = new SCChannel(channelName, this); this._channels[channelName] = currentChannel; } return currentChannel; }; SCSocket.prototype.destroyChannel = function (channelName) { var channel = this._channels[channelName]; channel.unwatch(); channel.unsubscribe(); delete this._channels[channelName]; }; SCSocket.prototype.subscriptions = function (includePending) { var subs = []; var channel, includeChannel; for (var channelName in this._channels) { if (this._channels.hasOwnProperty(channelName)) { channel = this._channels[channelName]; if (includePending) { includeChannel = channel && (channel.state == channel.SUBSCRIBED || channel.state == channel.PENDING); } else { includeChannel = channel && channel.state == channel.SUBSCRIBED; } if (includeChannel) { subs.push(channelName); } } } return subs; }; SCSocket.prototype.isSubscribed = function (channel, includePending) { var channel = this._channels[channel]; if (includePending) { return !!channel && (channel.state == channel.SUBSCRIBED || channel.state == channel.PENDING); } return !!channel && channel.state == channel.SUBSCRIBED; }; SCSocket.prototype.processPendingSubscriptions = function () { var self = this; this.pendingConnectCallback = false; var channels = []; for (var channelName in this._channels) { if (this._channels.hasOwnProperty(channelName)) { channels.push(channelName); } } for (var i in this._channels) { if (this._channels.hasOwnProperty(i)) { (function (channel) { if (channel.state == channel.PENDING) { self._trySubscribe(channel); } })(this._channels[i]); } } }; SCSocket.prototype.watch = function (channelName, handler) { if (typeof handler != 'function') { throw new Error('No handler function was provided'); } this._channelEmitter.on(channelName, handler); }; SCSocket.prototype.unwatch = function (channelName, handler) { if (handler) { this._channelEmitter.removeListener(channelName, handler); } else { this._channelEmitter.removeAllListeners(channelName); } }; SCSocket.prototype.watchers = function (channelName) { return this._channelEmitter.listeners(channelName); }; module.exports = SCSocket;