UNPKG

snyk

Version:

snyk library and cli utility

1 lines • 313 kB
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} });\n//# sourceMappingURL=index.js.map","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.isPipenvInstalled = exports.extractPipenvVersion = void 0;\nconst child_process_1 = require(\"@snyk/child-process\");\nconst debugLib = require(\"debug\");\nconst debug = debugLib('snyk-fix:python:Pipfile');\nfunction extractPipenvVersion(stdout) {\n    /* stdout example:\n     * pipenv, version 2018.11.26\\n\n     */\n    let version = null;\n    const re = new RegExp(/^pipenv,\\sversion\\s([0-9.]+)/, 'g');\n    const match = re.exec(stdout);\n    if (match) {\n        version = match[1];\n    }\n    return version;\n}\nexports.extractPipenvVersion = extractPipenvVersion;\nasync function isPipenvInstalled() {\n    let res;\n    try {\n        res = await (0, child_process_1.execute)('pipenv', ['--version'], {});\n    }\n    catch (e) {\n        debug('Execute failed with', e);\n        res = e;\n    }\n    if (res.exitCode !== 0) {\n        throw res.error;\n    }\n    return { version: extractPipenvVersion(res.stdout) };\n}\nexports.isPipenvInstalled = isPipenvInstalled;\n//# sourceMappingURL=check-pip-env-installed.js.map","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.pipenvInstall = exports.isPipenvSupportedVersion = exports.isPipenvInstalled = void 0;\nvar check_pip_env_installed_1 = require(\"./check-pip-env-installed\");\nObject.defineProperty(exports, \"isPipenvInstalled\", { enumerable: true, get: function () { return check_pip_env_installed_1.isPipenvInstalled; } });\nvar is_pipenv_supported_version_1 = require(\"./is-pipenv-supported-version\");\nObject.defineProperty(exports, \"isPipenvSupportedVersion\", { enumerable: true, get: function () { return is_pipenv_supported_version_1.isPipenvSupportedVersion; } });\nvar pipenv_install_1 = require(\"./pipenv-install\");\nObject.defineProperty(exports, \"pipenvInstall\", { enumerable: true, get: function () { return pipenv_install_1.pipenvInstall; } });\n//# sourceMappingURL=index.js.map","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.isPipenvSupportedVersion = void 0;\nfunction isPipenvSupportedVersion(version) {\n    // See all versions: https://pipenv.pypa.io/en/latest/changelog/\n    // Update SUPPORTED.md when this is updated\n    const SUPPORTED_PIPENV_VERSIONS = [\n        '2022.10.12',\n        '2022.9.21',\n        '2022.8.31',\n        '2022.7.24',\n        '2022.6.7',\n        '2022.5.2',\n        '2022.4.21',\n        '2021.11.23',\n        '2020.11.4',\n        '2020.8.13',\n        '2020.6.2',\n        '2020.5.28',\n        '2018.11.26',\n        '2018.11.14',\n        '2018.10.13',\n        '2018.10.9',\n        '2018.7.1',\n        '2018.6.25',\n    ];\n    let supported = false;\n    if (SUPPORTED_PIPENV_VERSIONS.includes(version)) {\n        supported = true;\n    }\n    return {\n        supported,\n        versions: SUPPORTED_PIPENV_VERSIONS,\n    };\n}\nexports.isPipenvSupportedVersion = isPipenvSupportedVersion;\n//# sourceMappingURL=is-pipenv-supported-version.js.map","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.pipenvInstall = void 0;\nconst bottleneck_1 = require(\"bottleneck\");\nconst debugLib = require(\"debug\");\nconst child_process_1 = require(\"@snyk/child-process\");\nconst debug = debugLib('snyk-fix:python:Pipfile');\nconst limiter = new bottleneck_1.default({\n    maxConcurrent: 4,\n});\n// https://pipenv.pypa.io/en/latest/advanced/#changing-default-python-versions\nfunction getPythonArgs(config) {\n    const args = [];\n    if (config.python) {\n        args.push('--python', config.python); // Performs the installation in a virtualenv using the provided Python interpreter.\n    }\n    if (process.env.PIPENV_SKIP_LOCK) {\n        args.push('--skip-lock');\n    }\n    return args;\n}\nasync function runPipenvInstall(projectPath, requirements, config) {\n    const args = ['install', ...requirements];\n    const pythonArg = getPythonArgs(config);\n    if (pythonArg) {\n        args.push(...pythonArg);\n    }\n    let res;\n    try {\n        res = await (0, child_process_1.execute)('pipenv', args, {\n            cwd: projectPath,\n        });\n    }\n    catch (e) {\n        debug('Execute failed with', e);\n        res = e;\n    }\n    return res;\n}\nexports.pipenvInstall = limiter.wrap(runPipenvInstall);\n//# sourceMappingURL=pipenv-install.js.map","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.isPoetryInstalled = exports.extractPoetryVersion = void 0;\nconst debugLib = require(\"debug\");\nconst child_process_1 = require(\"@snyk/child-process\");\nconst debug = debugLib('snyk-fix:poetry');\nfunction extractPoetryVersion(stdout) {\n    /* stdout example:\n     * Poetry version 1.1.4\n     */\n    let version = null;\n    const re = new RegExp(/^Poetry\\sversion\\s([0-9.]+)/, 'g');\n    const match = re.exec(stdout);\n    if (match) {\n        version = match[1];\n    }\n    return version;\n}\nexports.extractPoetryVersion = extractPoetryVersion;\nasync function isPoetryInstalled() {\n    let res;\n    try {\n        res = await (0, child_process_1.execute)('poetry', ['--version'], {});\n    }\n    catch (e) {\n        debug('Execute failed with', e);\n        res = e;\n    }\n    if (res.exitCode !== 0) {\n        throw res.error;\n    }\n    return { version: extractPoetryVersion(res.stdout) };\n}\nexports.isPoetryInstalled = isPoetryInstalled;\n//# sourceMappingURL=check-poetry-is-installed.js.map","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.poetryAdd = exports.isPoetrySupportedVersion = exports.isPoetryInstalled = void 0;\nvar check_poetry_is_installed_1 = require(\"./check-poetry-is-installed\");\nObject.defineProperty(exports, \"isPoetryInstalled\", { enumerable: true, get: function () { return check_poetry_is_installed_1.isPoetryInstalled; } });\nvar is_poetry_supported_version_1 = require(\"./is-poetry-supported-version\");\nObject.defineProperty(exports, \"isPoetrySupportedVersion\", { enumerable: true, get: function () { return is_poetry_supported_version_1.isPoetrySupportedVersion; } });\nvar poetry_add_1 = require(\"./poetry-add\");\nObject.defineProperty(exports, \"poetryAdd\", { enumerable: true, get: function () { return poetry_add_1.poetryAdd; } });\n//# sourceMappingURL=index.js.map","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.isPoetrySupportedVersion = void 0;\nfunction isPoetrySupportedVersion(version) {\n    // See all versions: https://github.com/python-poetry/poetry/releases\n    // Update SUPPORTED.md when this is updated\n    // Not all versions listed below as not all are tested but most likely\n    // they are supported\n    const SUPPORTED_POETRY_VERSIONS = [\n        '1.1.9',\n        '1.1.8',\n        '1.1.7',\n        '1.1.6',\n        '1.1.5',\n        '1.1.4',\n        '1.0.9',\n        '1.0.8',\n        '1.0.7',\n    ];\n    let supported = false;\n    if (SUPPORTED_POETRY_VERSIONS.includes(version)) {\n        supported = true;\n    }\n    return {\n        supported,\n        versions: SUPPORTED_POETRY_VERSIONS,\n    };\n}\nexports.isPoetrySupportedVersion = isPoetrySupportedVersion;\n//# sourceMappingURL=is-poetry-supported-version.js.map","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.poetryAdd = void 0;\nconst bottleneck_1 = require(\"bottleneck\");\nconst debugLib = require(\"debug\");\nconst child_process_1 = require(\"@snyk/child-process\");\nconst debug = debugLib('snyk-fix:poetry');\nconst limiter = new bottleneck_1.default({\n    maxConcurrent: 4,\n});\nasync function runPoetryAdd(projectPath, dependencyUpdates, config) {\n    const args = ['add', ...dependencyUpdates];\n    let res;\n    if (config.dev) {\n        args.push('--dev');\n    }\n    if (config.python) {\n        try {\n            // tell poetry to use the given interpreter\n            // https://python-poetry.org/docs/managing-environments/\n            await (0, child_process_1.execute)('poetry', ['env', 'use', config.python], {\n                cwd: projectPath,\n            });\n        }\n        catch (e) {\n            debug(`'poetry use env ${config.python}' failed with`, e);\n        }\n    }\n    try {\n        res = await (0, child_process_1.execute)('poetry', args, {\n            cwd: projectPath,\n        });\n    }\n    catch (e) {\n        debug('Execute failed with', e);\n        res = e;\n    }\n    if (config.python) {\n        try {\n            // set it back to system python\n            await (0, child_process_1.execute)('poetry', ['env', 'use', 'system'], {\n                cwd: projectPath,\n            });\n        }\n        catch (e) {\n            debug(`'poetry use env system' failed with`, e);\n        }\n    }\n    return res;\n}\nexports.poetryAdd = limiter.wrap(runPoetryAdd);\n//# sourceMappingURL=poetry-add.js.map","\"use strict\";\n\nvar Batcher, Events, parser;\nparser = require(\"./parser\");\nEvents = require(\"./Events\");\n\nBatcher = function () {\n  class Batcher {\n    constructor(options = {}) {\n      this.options = options;\n      parser.load(this.options, this.defaults, this);\n      this.Events = new Events(this);\n      this._arr = [];\n\n      this._resetPromise();\n\n      this._lastFlush = Date.now();\n    }\n\n    _resetPromise() {\n      return this._promise = new this.Promise((res, rej) => {\n        return this._resolve = res;\n      });\n    }\n\n    _flush() {\n      clearTimeout(this._timeout);\n      this._lastFlush = Date.now();\n\n      this._resolve();\n\n      this.Events.trigger(\"batch\", this._arr);\n      this._arr = [];\n      return this._resetPromise();\n    }\n\n    add(data) {\n      var ret;\n\n      this._arr.push(data);\n\n      ret = this._promise;\n\n      if (this._arr.length === this.maxSize) {\n        this._flush();\n      } else if (this.maxTime != null && this._arr.length === 1) {\n        this._timeout = setTimeout(() => {\n          return this._flush();\n        }, this.maxTime);\n      }\n\n      return ret;\n    }\n\n  }\n\n  ;\n  Batcher.prototype.defaults = {\n    maxTime: null,\n    maxSize: null,\n    Promise: Promise\n  };\n  return Batcher;\n}.call(void 0);\n\nmodule.exports = Batcher;","\"use strict\";\n\nfunction _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); }\n\nfunction _iterableToArrayLimit(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i[\"return\"] != null) _i[\"return\"](); } finally { if (_d) throw _e; } } return _arr; }\n\nfunction _toArray(arr) { return _arrayWithHoles(arr) || _iterableToArray(arr) || _nonIterableRest(); }\n\nfunction _nonIterableRest() { throw new TypeError(\"Invalid attempt to destructure non-iterable instance\"); }\n\nfunction _iterableToArray(iter) { if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === \"[object Arguments]\") return Array.from(iter); }\n\nfunction _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }\n\nfunction asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }\n\nfunction _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"next\", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"throw\", err); } _next(undefined); }); }; }\n\nvar Bottleneck,\n    DEFAULT_PRIORITY,\n    Events,\n    Job,\n    LocalDatastore,\n    NUM_PRIORITIES,\n    Queues,\n    RedisDatastore,\n    States,\n    Sync,\n    parser,\n    splice = [].splice;\nNUM_PRIORITIES = 10;\nDEFAULT_PRIORITY = 5;\nparser = require(\"./parser\");\nQueues = require(\"./Queues\");\nJob = require(\"./Job\");\nLocalDatastore = require(\"./LocalDatastore\");\nRedisDatastore = require(\"./RedisDatastore\");\nEvents = require(\"./Events\");\nStates = require(\"./States\");\nSync = require(\"./Sync\");\n\nBottleneck = function () {\n  class Bottleneck {\n    constructor(options = {}, ...invalid) {\n      var storeInstanceOptions, storeOptions;\n      this._addToQueue = this._addToQueue.bind(this);\n\n      this._validateOptions(options, invalid);\n\n      parser.load(options, this.instanceDefaults, this);\n      this._queues = new Queues(NUM_PRIORITIES);\n      this._scheduled = {};\n      this._states = new States([\"RECEIVED\", \"QUEUED\", \"RUNNING\", \"EXECUTING\"].concat(this.trackDoneStatus ? [\"DONE\"] : []));\n      this._limiter = null;\n      this.Events = new Events(this);\n      this._submitLock = new Sync(\"submit\", this.Promise);\n      this._registerLock = new Sync(\"register\", this.Promise);\n      storeOptions = parser.load(options, this.storeDefaults, {});\n\n      this._store = function () {\n        if (this.datastore === \"redis\" || this.datastore === \"ioredis\" || this.connection != null) {\n          storeInstanceOptions = parser.load(options, this.redisStoreDefaults, {});\n          return new RedisDatastore(this, storeOptions, storeInstanceOptions);\n        } else if (this.datastore === \"local\") {\n          storeInstanceOptions = parser.load(options, this.localStoreDefaults, {});\n          return new LocalDatastore(this, storeOptions, storeInstanceOptions);\n        } else {\n          throw new Bottleneck.prototype.BottleneckError(`Invalid datastore type: ${this.datastore}`);\n        }\n      }.call(this);\n\n      this._queues.on(\"leftzero\", () => {\n        var ref;\n        return (ref = this._store.heartbeat) != null ? typeof ref.ref === \"function\" ? ref.ref() : void 0 : void 0;\n      });\n\n      this._queues.on(\"zero\", () => {\n        var ref;\n        return (ref = this._store.heartbeat) != null ? typeof ref.unref === \"function\" ? ref.unref() : void 0 : void 0;\n      });\n    }\n\n    _validateOptions(options, invalid) {\n      if (!(options != null && typeof options === \"object\" && invalid.length === 0)) {\n        throw new Bottleneck.prototype.BottleneckError(\"Bottleneck v2 takes a single object argument. Refer to https://github.com/SGrondin/bottleneck#upgrading-to-v2 if you're upgrading from Bottleneck v1.\");\n      }\n    }\n\n    ready() {\n      return this._store.ready;\n    }\n\n    clients() {\n      return this._store.clients;\n    }\n\n    channel() {\n      return `b_${this.id}`;\n    }\n\n    channel_client() {\n      return `b_${this.id}_${this._store.clientId}`;\n    }\n\n    publish(message) {\n      return this._store.__publish__(message);\n    }\n\n    disconnect(flush = true) {\n      return this._store.__disconnect__(flush);\n    }\n\n    chain(_limiter) {\n      this._limiter = _limiter;\n      return this;\n    }\n\n    queued(priority) {\n      return this._queues.queued(priority);\n    }\n\n    clusterQueued() {\n      return this._store.__queued__();\n    }\n\n    empty() {\n      return this.queued() === 0 && this._submitLock.isEmpty();\n    }\n\n    running() {\n      return this._store.__running__();\n    }\n\n    done() {\n      return this._store.__done__();\n    }\n\n    jobStatus(id) {\n      return this._states.jobStatus(id);\n    }\n\n    jobs(status) {\n      return this._states.statusJobs(status);\n    }\n\n    counts() {\n      return this._states.statusCounts();\n    }\n\n    _randomIndex() {\n      return Math.random().toString(36).slice(2);\n    }\n\n    check(weight = 1) {\n      return this._store.__check__(weight);\n    }\n\n    _clearGlobalState(index) {\n      if (this._scheduled[index] != null) {\n        clearTimeout(this._scheduled[index].expiration);\n        delete this._scheduled[index];\n        return true;\n      } else {\n        return false;\n      }\n    }\n\n    _free(index, job, options, eventInfo) {\n      var _this = this;\n\n      return _asyncToGenerator(function* () {\n        var e, running;\n\n        try {\n          var _ref = yield _this._store.__free__(index, options.weight);\n\n          running = _ref.running;\n\n          _this.Events.trigger(\"debug\", `Freed ${options.id}`, eventInfo);\n\n          if (running === 0 && _this.empty()) {\n            return _this.Events.trigger(\"idle\");\n          }\n        } catch (error1) {\n          e = error1;\n          return _this.Events.trigger(\"error\", e);\n        }\n      })();\n    }\n\n    _run(index, job, wait) {\n      var clearGlobalState, free, run;\n      job.doRun();\n      clearGlobalState = this._clearGlobalState.bind(this, index);\n      run = this._run.bind(this, index, job);\n      free = this._free.bind(this, index, job);\n      return this._scheduled[index] = {\n        timeout: setTimeout(() => {\n          return job.doExecute(this._limiter, clearGlobalState, run, free);\n        }, wait),\n        expiration: job.options.expiration != null ? setTimeout(function () {\n          return job.doExpire(clearGlobalState, run, free);\n        }, wait + job.options.expiration) : void 0,\n        job: job\n      };\n    }\n\n    _drainOne(capacity) {\n      return this._registerLock.schedule(() => {\n        var args, index, next, options, queue;\n\n        if (this.queued() === 0) {\n          return this.Promise.resolve(null);\n        }\n\n        queue = this._queues.getFirst();\n\n        var _next2 = next = queue.first();\n\n        options = _next2.options;\n        args = _next2.args;\n\n        if (capacity != null && options.weight > capacity) {\n          return this.Promise.resolve(null);\n        }\n\n        this.Events.trigger(\"debug\", `Draining ${options.id}`, {\n          args,\n          options\n        });\n        index = this._randomIndex();\n        return this._store.__register__(index, options.weight, options.expiration).then(({\n          success,\n          wait,\n          reservoir\n        }) => {\n          var empty;\n          this.Events.trigger(\"debug\", `Drained ${options.id}`, {\n            success,\n            args,\n            options\n          });\n\n          if (success) {\n            queue.shift();\n            empty = this.empty();\n\n            if (empty) {\n              this.Events.trigger(\"empty\");\n            }\n\n            if (reservoir === 0) {\n              this.Events.trigger(\"depleted\", empty);\n            }\n\n            this._run(index, next, wait);\n\n            return this.Promise.resolve(options.weight);\n          } else {\n            return this.Promise.resolve(null);\n          }\n        });\n      });\n    }\n\n    _drainAll(capacity, total = 0) {\n      return this._drainOne(capacity).then(drained => {\n        var newCapacity;\n\n        if (drained != null) {\n          newCapacity = capacity != null ? capacity - drained : capacity;\n          return this._drainAll(newCapacity, total + drained);\n        } else {\n          return this.Promise.resolve(total);\n        }\n      }).catch(e => {\n        return this.Events.trigger(\"error\", e);\n      });\n    }\n\n    _dropAllQueued(message) {\n      return this._queues.shiftAll(function (job) {\n        return job.doDrop({\n          message\n        });\n      });\n    }\n\n    stop(options = {}) {\n      var done, waitForExecuting;\n      options = parser.load(options, this.stopDefaults);\n\n      waitForExecuting = at => {\n        var finished;\n\n        finished = () => {\n          var counts;\n          counts = this._states.counts;\n          return counts[0] + counts[1] + counts[2] + counts[3] === at;\n        };\n\n        return new this.Promise((resolve, reject) => {\n          if (finished()) {\n            return resolve();\n          } else {\n            return this.on(\"done\", () => {\n              if (finished()) {\n                this.removeAllListeners(\"done\");\n                return resolve();\n              }\n            });\n          }\n        });\n      };\n\n      done = options.dropWaitingJobs ? (this._run = function (index, next) {\n        return next.doDrop({\n          message: options.dropErrorMessage\n        });\n      }, this._drainOne = () => {\n        return this.Promise.resolve(null);\n      }, this._registerLock.schedule(() => {\n        return this._submitLock.schedule(() => {\n          var k, ref, v;\n          ref = this._scheduled;\n\n          for (k in ref) {\n            v = ref[k];\n\n            if (this.jobStatus(v.job.options.id) === \"RUNNING\") {\n              clearTimeout(v.timeout);\n              clearTimeout(v.expiration);\n              v.job.doDrop({\n                message: options.dropErrorMessage\n              });\n            }\n          }\n\n          this._dropAllQueued(options.dropErrorMessage);\n\n          return waitForExecuting(0);\n        });\n      })) : this.schedule({\n        priority: NUM_PRIORITIES - 1,\n        weight: 0\n      }, () => {\n        return waitForExecuting(1);\n      });\n\n      this._receive = function (job) {\n        return job._reject(new Bottleneck.prototype.BottleneckError(options.enqueueErrorMessage));\n      };\n\n      this.stop = () => {\n        return this.Promise.reject(new Bottleneck.prototype.BottleneckError(\"stop() has already been called\"));\n      };\n\n      return done;\n    }\n\n    _addToQueue(job) {\n      var _this2 = this;\n\n      return _asyncToGenerator(function* () {\n        var args, blocked, error, options, reachedHWM, shifted, strategy;\n        args = job.args;\n        options = job.options;\n\n        try {\n          var _ref2 = yield _this2._store.__submit__(_this2.queued(), options.weight);\n\n          reachedHWM = _ref2.reachedHWM;\n          blocked = _ref2.blocked;\n          strategy = _ref2.strategy;\n        } catch (error1) {\n          error = error1;\n\n          _this2.Events.trigger(\"debug\", `Could not queue ${options.id}`, {\n            args,\n            options,\n            error\n          });\n\n          job.doDrop({\n            error\n          });\n          return false;\n        }\n\n        if (blocked) {\n          job.doDrop();\n          return true;\n        } else if (reachedHWM) {\n          shifted = strategy === Bottleneck.prototype.strategy.LEAK ? _this2._queues.shiftLastFrom(options.priority) : strategy === Bottleneck.prototype.strategy.OVERFLOW_PRIORITY ? _this2._queues.shiftLastFrom(options.priority + 1) : strategy === Bottleneck.prototype.strategy.OVERFLOW ? job : void 0;\n\n          if (shifted != null) {\n            shifted.doDrop();\n          }\n\n          if (shifted == null || strategy === Bottleneck.prototype.strategy.OVERFLOW) {\n            if (shifted == null) {\n              job.doDrop();\n            }\n\n            return reachedHWM;\n          }\n        }\n\n        job.doQueue(reachedHWM, blocked);\n\n        _this2._queues.push(job);\n\n        yield _this2._drainAll();\n        return reachedHWM;\n      })();\n    }\n\n    _receive(job) {\n      if (this._states.jobStatus(job.options.id) != null) {\n        job._reject(new Bottleneck.prototype.BottleneckError(`A job with the same id already exists (id=${job.options.id})`));\n\n        return false;\n      } else {\n        job.doReceive();\n        return this._submitLock.schedule(this._addToQueue, job);\n      }\n    }\n\n    submit(...args) {\n      var cb, fn, job, options, ref, ref1, task;\n\n      if (typeof args[0] === \"function\") {\n        var _ref3, _ref4, _splice$call, _splice$call2;\n\n        ref = args, (_ref3 = ref, _ref4 = _toArray(_ref3), fn = _ref4[0], args = _ref4.slice(1), _ref3), (_splice$call = splice.call(args, -1), _splice$call2 = _slicedToArray(_splice$call, 1), cb = _splice$call2[0], _splice$call);\n        options = parser.load({}, this.jobDefaults);\n      } else {\n        var _ref5, _ref6, _splice$call3, _splice$call4;\n\n        ref1 = args, (_ref5 = ref1, _ref6 = _toArray(_ref5), options = _ref6[0], fn = _ref6[1], args = _ref6.slice(2), _ref5), (_splice$call3 = splice.call(args, -1), _splice$call4 = _slicedToArray(_splice$call3, 1), cb = _splice$call4[0], _splice$call3);\n        options = parser.load(options, this.jobDefaults);\n      }\n\n      task = (...args) => {\n        return new this.Promise(function (resolve, reject) {\n          return fn(...args, function (...args) {\n            return (args[0] != null ? reject : resolve)(args);\n          });\n        });\n      };\n\n      job = new Job(task, args, options, this.jobDefaults, this.rejectOnDrop, this.Events, this._states, this.Promise);\n      job.promise.then(function (args) {\n        return typeof cb === \"function\" ? cb(...args) : void 0;\n      }).catch(function (args) {\n        if (Array.isArray(args)) {\n          return typeof cb === \"function\" ? cb(...args) : void 0;\n        } else {\n          return typeof cb === \"function\" ? cb(args) : void 0;\n        }\n      });\n      return this._receive(job);\n    }\n\n    schedule(...args) {\n      var job, options, task;\n\n      if (typeof args[0] === \"function\") {\n        var _args = args;\n\n        var _args2 = _toArray(_args);\n\n        task = _args2[0];\n        args = _args2.slice(1);\n        options = {};\n      } else {\n        var _args3 = args;\n\n        var _args4 = _toArray(_args3);\n\n        options = _args4[0];\n        task = _args4[1];\n        args = _args4.slice(2);\n      }\n\n      job = new Job(task, args, options, this.jobDefaults, this.rejectOnDrop, this.Events, this._states, this.Promise);\n\n      this._receive(job);\n\n      return job.promise;\n    }\n\n    wrap(fn) {\n      var schedule, wrapped;\n      schedule = this.schedule.bind(this);\n\n      wrapped = function wrapped(...args) {\n        return schedule(fn.bind(this), ...args);\n      };\n\n      wrapped.withOptions = function (options, ...args) {\n        return schedule(options, fn, ...args);\n      };\n\n      return wrapped;\n    }\n\n    updateSettings(options = {}) {\n      var _this3 = this;\n\n      return _asyncToGenerator(function* () {\n        yield _this3._store.__updateSettings__(parser.overwrite(options, _this3.storeDefaults));\n        parser.overwrite(options, _this3.instanceDefaults, _this3);\n        return _this3;\n      })();\n    }\n\n    currentReservoir() {\n      return this._store.__currentReservoir__();\n    }\n\n    incrementReservoir(incr = 0) {\n      return this._store.__incrementReservoir__(incr);\n    }\n\n  }\n\n  ;\n  Bottleneck.default = Bottleneck;\n  Bottleneck.Events = Events;\n  Bottleneck.version = Bottleneck.prototype.version = require(\"./version.json\").version;\n  Bottleneck.strategy = Bottleneck.prototype.strategy = {\n    LEAK: 1,\n    OVERFLOW: 2,\n    OVERFLOW_PRIORITY: 4,\n    BLOCK: 3\n  };\n  Bottleneck.BottleneckError = Bottleneck.prototype.BottleneckError = require(\"./BottleneckError\");\n  Bottleneck.Group = Bottleneck.prototype.Group = require(\"./Group\");\n  Bottleneck.RedisConnection = Bottleneck.prototype.RedisConnection = require(\"./RedisConnection\");\n  Bottleneck.IORedisConnection = Bottleneck.prototype.IORedisConnection = require(\"./IORedisConnection\");\n  Bottleneck.Batcher = Bottleneck.prototype.Batcher = require(\"./Batcher\");\n  Bottleneck.prototype.jobDefaults = {\n    priority: DEFAULT_PRIORITY,\n    weight: 1,\n    expiration: null,\n    id: \"<no-id>\"\n  };\n  Bottleneck.prototype.storeDefaults = {\n    maxConcurrent: null,\n    minTime: 0,\n    highWater: null,\n    strategy: Bottleneck.prototype.strategy.LEAK,\n    penalty: null,\n    reservoir: null,\n    reservoirRefreshInterval: null,\n    reservoirRefreshAmount: null,\n    reservoirIncreaseInterval: null,\n    reservoirIncreaseAmount: null,\n    reservoirIncreaseMaximum: null\n  };\n  Bottleneck.prototype.localStoreDefaults = {\n    Promise: Promise,\n    timeout: null,\n    heartbeatInterval: 250\n  };\n  Bottleneck.prototype.redisStoreDefaults = {\n    Promise: Promise,\n    timeout: null,\n    heartbeatInterval: 5000,\n    clientTimeout: 10000,\n    Redis: null,\n    clientOptions: {},\n    clusterNodes: null,\n    clearDatastore: false,\n    connection: null\n  };\n  Bottleneck.prototype.instanceDefaults = {\n    datastore: \"local\",\n    connection: null,\n    id: \"<no-id>\",\n    rejectOnDrop: true,\n    trackDoneStatus: false,\n    Promise: Promise\n  };\n  Bottleneck.prototype.stopDefaults = {\n    enqueueErrorMessage: \"This limiter has been stopped and cannot accept new jobs.\",\n    dropWaitingJobs: true,\n    dropErrorMessage: \"This limiter has been stopped.\"\n  };\n  return Bottleneck;\n}.call(void 0);\n\nmodule.exports = Bottleneck;","\"use strict\";\n\nvar BottleneckError;\nBottleneckError = class BottleneckError extends Error {};\nmodule.exports = BottleneckError;","\"use strict\";\n\nvar DLList;\nDLList = class DLList {\n  constructor(incr, decr) {\n    this.incr = incr;\n    this.decr = decr;\n    this._first = null;\n    this._last = null;\n    this.length = 0;\n  }\n\n  push(value) {\n    var node;\n    this.length++;\n\n    if (typeof this.incr === \"function\") {\n      this.incr();\n    }\n\n    node = {\n      value,\n      prev: this._last,\n      next: null\n    };\n\n    if (this._last != null) {\n      this._last.next = node;\n      this._last = node;\n    } else {\n      this._first = this._last = node;\n    }\n\n    return void 0;\n  }\n\n  shift() {\n    var value;\n\n    if (this._first == null) {\n      return;\n    } else {\n      this.length--;\n\n      if (typeof this.decr === \"function\") {\n        this.decr();\n      }\n    }\n\n    value = this._first.value;\n\n    if ((this._first = this._first.next) != null) {\n      this._first.prev = null;\n    } else {\n      this._last = null;\n    }\n\n    return value;\n  }\n\n  first() {\n    if (this._first != null) {\n      return this._first.value;\n    }\n  }\n\n  getArray() {\n    var node, ref, results;\n    node = this._first;\n    results = [];\n\n    while (node != null) {\n      results.push((ref = node, node = node.next, ref.value));\n    }\n\n    return results;\n  }\n\n  forEachShift(cb) {\n    var node;\n    node = this.shift();\n\n    while (node != null) {\n      cb(node), node = this.shift();\n    }\n\n    return void 0;\n  }\n\n  debug() {\n    var node, ref, ref1, ref2, results;\n    node = this._first;\n    results = [];\n\n    while (node != null) {\n      results.push((ref = node, node = node.next, {\n        value: ref.value,\n        prev: (ref1 = ref.prev) != null ? ref1.value : void 0,\n        next: (ref2 = ref.next) != null ? ref2.value : void 0\n      }));\n    }\n\n    return results;\n  }\n\n};\nmodule.exports = DLList;","\"use strict\";\n\nfunction asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }\n\nfunction _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"next\", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"throw\", err); } _next(undefined); }); }; }\n\nvar Events;\nEvents = class Events {\n  constructor(instance) {\n    this.instance = instance;\n    this._events = {};\n\n    if (this.instance.on != null || this.instance.once != null || this.instance.removeAllListeners != null) {\n      throw new Error(\"An Emitter already exists for this object\");\n    }\n\n    this.instance.on = (name, cb) => {\n      return this._addListener(name, \"many\", cb);\n    };\n\n    this.instance.once = (name, cb) => {\n      return this._addListener(name, \"once\", cb);\n    };\n\n    this.instance.removeAllListeners = (name = null) => {\n      if (name != null) {\n        return delete this._events[name];\n      } else {\n        return this._events = {};\n      }\n    };\n  }\n\n  _addListener(name, status, cb) {\n    var base;\n\n    if ((base = this._events)[name] == null) {\n      base[name] = [];\n    }\n\n    this._events[name].push({\n      cb,\n      status\n    });\n\n    return this.instance;\n  }\n\n  listenerCount(name) {\n    if (this._events[name] != null) {\n      return this._events[name].length;\n    } else {\n      return 0;\n    }\n  }\n\n  trigger(name, ...args) {\n    var _this = this;\n\n    return _asyncToGenerator(function* () {\n      var e, promises;\n\n      try {\n        if (name !== \"debug\") {\n          _this.trigger(\"debug\", `Event triggered: ${name}`, args);\n        }\n\n        if (_this._events[name] == null) {\n          return;\n        }\n\n        _this._events[name] = _this._events[name].filter(function (listener) {\n          return listener.status !== \"none\";\n        });\n        promises = _this._events[name].map(\n        /*#__PURE__*/\n        function () {\n          var _ref = _asyncToGenerator(function* (listener) {\n            var e, returned;\n\n            if (listener.status === \"none\") {\n              return;\n            }\n\n            if (listener.status === \"once\") {\n              listener.status = \"none\";\n            }\n\n            try {\n              returned = typeof listener.cb === \"function\" ? listener.cb(...args) : void 0;\n\n              if (typeof (returned != null ? returned.then : void 0) === \"function\") {\n                return yield returned;\n              } else {\n                return returned;\n              }\n            } catch (error) {\n              e = error;\n\n              if (\"name\" !== \"error\") {\n                _this.trigger(\"error\", e);\n              }\n\n              return null;\n            }\n          });\n\n          return function (_x) {\n            return _ref.apply(this, arguments);\n          };\n        }());\n        return (yield Promise.all(promises)).find(function (x) {\n          return x != null;\n        });\n      } catch (error) {\n        e = error;\n\n        if (\"name\" !== \"error\") {\n          _this.trigger(\"error\", e);\n        }\n\n        return null;\n      }\n    })();\n  }\n\n};\nmodule.exports = Events;","\"use strict\";\n\nfunction _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); }\n\nfunction _nonIterableRest() { throw new TypeError(\"Invalid attempt to destructure non-iterable instance\"); }\n\nfunction _iterableToArrayLimit(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i[\"return\"] != null) _i[\"return\"](); } finally { if (_d) throw _e; } } return _arr; }\n\nfunction _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }\n\nfunction asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }\n\nfunction _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"next\", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"throw\", err); } _next(undefined); }); }; }\n\nvar Events, Group, IORedisConnection, RedisConnection, Scripts, parser;\nparser = require(\"./parser\");\nEvents = require(\"./Events\");\nRedisConnection = require(\"./RedisConnection\");\nIORedisConnection = require(\"./IORedisConnection\");\nScripts = require(\"./Scripts\");\n\nGroup = function () {\n  class Group {\n    constructor(limiterOptions = {}) {\n      this.deleteKey = this.deleteKey.bind(this);\n      this.limiterOptions = limiterOptions;\n      parser.load(this.limiterOptions, this.defaults, this);\n      this.Events = new Events(this);\n      this.instances = {};\n      this.Bottleneck = require(\"./Bottleneck\");\n\n      this._startAutoCleanup();\n\n      this.sharedConnection = this.connection != null;\n\n      if (this.connection == null) {\n        if (this.limiterOptions.datastore === \"redis\") {\n          this.connection = new RedisConnection(Object.assign({}, this.limiterOptions, {\n            Events: this.Events\n          }));\n        } else if (this.limiterOptions.datastore === \"ioredis\") {\n          this.connection = new IORedisConnection(Object.assign({}, this.limiterOptions, {\n            Events: this.Events\n          }));\n        }\n      }\n    }\n\n    key(key = \"\") {\n      var ref;\n      return (ref = this.instances[key]) != null ? ref : (() => {\n        var limiter;\n        limiter = this.instances[key] = new this.Bottleneck(Object.assign(this.limiterOptions, {\n          id: `${this.id}-${key}`,\n          timeout: this.timeout,\n          connection: this.connection\n        }));\n        this.Events.trigger(\"created\", limiter, key);\n        return limiter;\n      })();\n    }\n\n    deleteKey(key = \"\") {\n      var _this = this;\n\n      return _asyncToGenerator(function* () {\n        var deleted, instance;\n        instance = _this.instances[key];\n\n        if (_this.connection) {\n          deleted = yield _this.connection.__runCommand__(['del', ...Scripts.allKeys(`${_this.id}-${key}`)]);\n        }\n\n        if (instance != null) {\n          delete _this.instances[key];\n          yield instance.disconnect();\n        }\n\n        return instance != null || deleted > 0;\n      })();\n    }\n\n    limiters() {\n      var k, ref, results, v;\n      ref = this.instances;\n      results = [];\n\n      for (k in ref) {\n        v = ref[k];\n        results.push({\n          key: k,\n          limiter: v\n        });\n      }\n\n      return results;\n    }\n\n    keys() {\n      return Object.keys(this.instances);\n    }\n\n    clusterKeys() {\n      var _this2 = this;\n\n      return _asyncToGenerator(function* () {\n        var cursor, end, found, i, k, keys, len, next, start;\n\n        if (_this2.connection == null) {\n          return _this2.Promise.resolve(_this2.keys());\n        }\n\n        keys = [];\n        cursor = null;\n        start = `b_${_this2.id}-`.length;\n        end = \"_settings\".length;\n\n        while (cursor !== 0) {\n          var _ref = yield _this2.connection.__runCommand__([\"scan\", cursor != null ? cursor : 0, \"match\", `b_${_this2.id}-*_settings`, \"count\", 10000]);\n\n          var _ref2 = _slicedToArray(_ref, 2);\n\n          next = _ref2[0];\n          found = _ref2[1];\n          cursor = ~~next;\n\n          for (i = 0, len = found.length; i < len; i++) {\n            k = found[i];\n            keys.push(k.slice(start, -end));\n          }\n        }\n\n        return keys;\n      })();\n    }\n\n    _startAutoCleanup() {\n      var _this3 = this;\n\n      var base;\n      clearInterval(this.interval);\n      return typeof (base = this.interval = setInterval(\n      /*#__PURE__*/\n      _asyncToGenerator(function* () {\n        var e, k, ref, results, time, v;\n        time = Date.now();\n        ref = _this3.instances;\n        results = [];\n\n        for (k in ref) {\n          v = ref[k];\n\n          try {\n            if (yield v._store.__groupCheck__(time)) {\n              results.push(_this3.deleteKey(k));\n            } else {\n              results.push(void 0);\n            }\n          } catch (error) {\n            e = error;\n            results.push(v.Events.trigger(\"error\", e));\n          }\n        }\n\n        return results;\n      }), this.timeout / 2)).unref === \"function\" ? base.unref() : void 0;\n    }\n\n    updateSettings(options = {}) {\n      parser.overwrite(options, this.defaults, this);\n      parser.overwrite(options, options, this.limiterOptions);\n\n      if (options.timeout != null) {\n        return this._startAutoCleanup();\n      }\n    }\n\n    disconnect(flush = true) {\n      var ref;\n\n      if (!this.sharedConnection) {\n        return (ref = this.connection) != null ? ref.disconnect(flush) : void 0;\n      }\n    }\n\n  }\n\n  ;\n  Group.prototype.defaults = {\n    timeout: 1000 * 60 * 5,\n    connection: null,\n    Promise: Promise,\n    id: \"group-key\"\n  };\n  return Group;\n}.call(void 0);\n\nmodule.exports = Group;","\"use strict\";\n\nfunction _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); }\n\nfunction _nonIterableRest() { throw new TypeError(\"Invalid attempt to destructure non-iterable instance\"); }\n\nfunction _iterableToArrayLimit(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i[\"return\"] != null) _i[\"return\"](); } finally { if (_d) throw _e; } } return _arr; }\n\nfunction _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }\n\nfunction asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }\n\nfunction _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"next\", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"throw\", err); } _next(undefined); }); }; }\n\nvar Events, IORedisConnection, Scripts, parser;\nparser = require(\"./parser\");\nEvents = require(\"./Events\");\nScripts = require(\"./Scripts\");\n\nIORedisConnection = function () {\n  class IORedisConnection {\n    constructor(options = {}) {\n      parser.load(options, this.defaults, this);\n\n      if (this.Redis == null) {\n        this.Redis = eval(\"require\")(\"ioredis\"); // Obfuscated or else Webpack/Angular will try to inline the optional ioredis module. To override this behavior: pass the ioredis module to Bottleneck as the 'Redis' option.\n      }\n\n      if (this.Events == null) {\n        this.Events = new Events(this);\n      }\n\n      this.terminated = false;\n\n      if (this.clusterNodes != null) {\n        this.client = new this.Redis.Cluster(this.clusterNodes, this.clientOptions);\n        this.subscriber = new this.Redis.Cluster(this.clusterNodes, this.clientOptions);\n      } else if (this.client != null && this.client.duplicate == null) {\n        this.subscriber = new this.Redis.Cluster(this.client.startupNodes, this.client.options);\n      } else {\n        if (this.client == null) {\n          this.client = new this.Redis(this.clientOptions);\n        }\n\n        this.subscriber = this.client.duplicate();\n      }\n\n      this.limiters = {};\n      this.ready = this.Promise.all([this._setup(this.client, false), this._setup(this.subscriber, true)]).then(() => {\n        this._loadScripts();\n\n        return {\n          client: this.client,\n          subscriber: this.subscriber\n        };\n      });\n    }\n\n    _setup(client, sub) {\n      client.setMaxListeners(0);\n      return new this.Promise((resolve, reject) => {\n        client.on(\"error\", e => {\n          return this.Events.trigger(\"error\", e);\n        });\n\n        if (sub) {\n          client.on(\"message\", (channel, message) => {\n            var ref;\n            return (ref = this.limiters[channel]) != null ? ref._store.onMessage(channel, message) : void 0;\n          });\n        }\n\n        if (client.status === \"ready\") {\n          return resolve();\n        } else {\n          return client.once(\"ready\", resolve);\n        }\n      });\n    }\n\n    _loadScripts() {\n      return Scripts.names.forEach(name => {\n        return this.client.defineCommand(name, {\n          lua: Scripts.payload(name)\n        });\n      });\n    }\n\n    __runCommand__(cmd) {\n      var _this = this;\n\n      return _asyncToGenerator(function* () {\n        var _, deleted;\n\n        yield _this.ready;\n\n        var _ref = yield _this.client.pipeline([cmd]).exec();\n\n        var _ref2 = _slicedToArray(_ref, 1);\n\n        var _ref2$ = _slicedToArray(_ref2[0], 2);\n\n        _ = _ref2$[0];\n        deleted = _ref2$[1];\n        return deleted;\n      })();\n    }\n\n    __addLimiter__(instance) {\n      return this.Promise.all([instance.channel(), instance.channel_client()].map(channel => {\n        return new this.Promise((resolve, reject) => {\n          return this.subscriber.subscribe(channel, () => {\n            this.limiters[channel] = instance;\n            return resolve();\n          });\n        });\n      }));\n    }\n\n    __removeLimiter__(instance) {\n      var _this2 = this;\n\n      return [instance.channel(), instance.channel_client()].forEach(\n      /*#__PURE__*/\n      function () {\n        var _ref3 = _asyncToGenerator(function* (channel) {\n          if (!_this2.terminated) {\n            yield _this2.subscriber.unsubscribe(channel);\n          }\n\n          return delete _this2.limiters[channel];\n        });\n\n        return function (_x) {\n          return _ref3.apply(this, arguments);\n        };\n      }());\n    }\n\n    __scriptArgs__(name, id, args, cb) {\n      var keys;\n      keys = Scripts.keys(name, id);\n      return [keys.length].concat(keys, args, cb);\n    }\n\n    __scriptFn__(name) {\n      return this.client[name].bind(this.client);\n    }\n\n    disconnect(flush = true) {\n      var i, k, len, ref;\n      ref = Object.keys(this.limiters);\n\n      for (i = 0, len = ref.length; i < len; i++) {\n        k = ref[i];\n        clearInterval(this.limiters[k]._store.heartbeat);\n      }\n\n      this.limiters = {};\n      this.terminated = true;\n\n      if (flush) {\n        return this.Promise.all([this.client.quit(), this.subscriber.quit()]);\n      } else {\n        this.client.disconnect();\n        this.subscriber.disconnect();\n        return this.Promise.resolve();\n      }\n    }\n\n  }\n\n  ;\n  IORedisConnection.prototype.datastore = \"ioredis\";\n  IORedisConnection.prototype.defaults = {\n    Redis: null,\n    clientOptions: {},\n    clusterNodes: null,\n    client: null,\n    Promise: Promise,\n    Events: null\n  };\n  return IORedisConnection;\n}.call(void 0);\n\nmodule.exports = IORedisConnection;","\"use strict\";\n\nfunction asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }\n\nfunction _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"next\", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"throw\", err); } _next(undefined); }); }; }\n\nvar BottleneckError, DEFAULT_PRIORITY, Job, NUM_PRIORITIES, parser;\nNUM_PRIORITIES = 10;\nDEFAULT_PRIORITY = 5;\nparser = require(\"./parser\");\nBottleneckError = require(\"./BottleneckError\");\nJob = class Job {\n  constructor(task, args, options, jobDefaults, rejectOnDrop, Events, _states, Promise) {\n    this.task = task;\n    this.args = args;\n    this.rejectOnDrop = rejectOnDrop;\n    this.Events = Events;\n    this._states = _states;\n    this.Promise = Promise;\n    this.options = parser.load(options, jobDefaults);\n    this.options.priority = this._sanitizePriority(this.options.priority);\n\n    if (this.options.id === jobDefaults.id) {\n      this.options.id = `${this.options.id}-${this._randomIndex()}`;\n    }\n\n    this.promise = new this.Promise((_resolve, _reject) => {\n      this._resolve = _resolve;\n      this._reject = _reject;\n    });\n    this.retryCount = 0;\n  }\n\n  _sanitizePriority(priority) {\n    var sProperty;\n    sProperty = ~~priority !== priority ? DEFAULT_PRIORITY : priority;\n\n    if (sProperty < 0) {\n      return 0;\n    } else if (sProperty > NUM_PRIORITIES - 1) {\n      return NUM_PRIORITIES - 1;\n    } else {\n      return sProperty;\n    }\n  }\n\n  _randomIndex() {\n    return Math.random().toString(36).slice(2);\n  }\n\n  doDrop({\n    error,\n    message = \"This job has been dropped by Bottleneck\"\n  } = {}) {\n    if (this._states.remove(this.options.id)) {\n      if (this.rejectOnDrop) {\n        this._reject(error != null ? error : new BottleneckError(message));\n      }\n\n      this.Events.trigger(\"dropped\", {\n        args: this.args,\n        options: this.options,\n        task: this.task,\n        promise: this.promise\n      });\n      return true;\n    } else {\n      return false;\n    }\n  }\n\n  _assertStatus(expected) {\n    var status;\n    status = this._states.jobStatus(this.options.id);\n\n    if (!(status === expected || expected === \"DONE\" && status === null)) {\n      throw new BottleneckError(`Invalid job status ${status}, expected ${expected}. Please open an issue at https://github.com/SGrondin/bottleneck/issues`);\n    }\n  }\n\n  doReceive() {\n    this._states.start(this.options.id);\n\n    return this.Events.trigger(\"received\", {\n      args: this.args,\n      options: this.options\n    });\n  }\n\n  doQueue(reachedHWM, blocked) {\n    this._assertStatus(\"RECEIVED\");\n\n    this._states.next(this.options.id);\n\n    return this.Events.trigger(\"queued\", {\n      args: this.args,\n      options: this.options,\n      reachedHWM,\n      blocked\n    });\n  }\n\n  doRun() {\n    if (this.retryCount === 0) {\n      this._assertStatus(\"QUEUED\");\n\n      this._states.next(this.options.id);\n    } else {\n      this._assertStatus(\"EXECUTING\");\n    }\n\n    return this.Events.trigger(\"scheduled\", {\n      args: this.args,\n      options: this.options\n    });\n  }\n\n  doExecute(chained, clearGlobalState, run, free) {\n    var _this = this;\n\n    return _asyncToGenerator(function* () {\n      var error, eventInfo, passed;\n\n      if (_this.retryCount === 0) {\n        _this._assertStatus(\"RUNNING\");\n\n        _this._states.next(_this.options.id);\n      } else {\n        _this._assertStatus(\"EXECUTING\");\n      }\n\n      eventInfo = {\n        args: _this.args,\n        options: _this.options,\n        retryCount: _this.retryCount\n      };\n\n      _this.Events.trigger(\"executing\", eventInfo);\n\n      try {\n        passed = yield chained != null ? chained.schedule(_this.options, _this.task, ..._this.args) : _this.task(..._this.args);\n\n        if (clearGlobalState()) {\n          _this.doDone(eventInfo);\n\n          yield free(_this.options, eventInfo);\n\n          _this._assertStatus(\"DONE\");\n\n          return _this._resolve(passed);\n        }\n      } catch (error1) {\n        error = error1;\n        return _this._onFailure(error, eventInfo, clearGlobalState, run, free);\n      }\n    })();\n  }\n\n  doExpire(clearGlobalState, run, free) {\n    var error, eventInfo;\n\n    if (this._states.jobStatus(this.options.id === \"RUNNING\")) {\n      this._states.next(this.options.id);\n    }\n\n    this._assertStatus(\"EXECUTING\");\n\n    eventInfo = {\n      args: this.args,\n      options: this.options,\n      retryCount: this.retryCount\n    };\n    error = new BottleneckError(`This job timed out after ${this.options.expiration} ms.`);\n    return this._onFailure(error, eventInfo, clearGlobalState, run, free);\n  }\n\n  _onFailure(error, eventInfo, clearGlobalState, run, free) {\n    var _this2 = this;\n\n    return _asyncToGenerator(function* () {\n      var retry, retryAfter;\n\n      if (clearGlobalState()) {\n        retry = yield _this2.Events.trigger(\"failed\", error, eventInfo);\n\n        if (retry != null) {\n          retryAfter = ~~retry;\n\n          _this2.Events.trigger(\"retry\", `Retrying ${_this2.options.id} after ${retryAfter} ms`, eventInfo);\n\n          _this2.retryCount++;\n          return run(retryAfter);\n        } else {\n          _this2.doDone(eventInfo);\n\n          yield free(_this2.options, eventInfo);\n\n          _this2._assertStatus(\"DONE\");\n\n          return _this2._reject(error);\n        }\n      }\n    })();\n  }\n\n  doDone(eventInfo) {\n    this._assertStatus(\"EXECUTING\");\n\n    this._states.next(this.options.id);\n\n    return this.Events.trigger(\"done\", eventInfo);\n  }\n\n};\nmodule.exports = Job;","\"use strict\";\n\nfunction asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }\n\nfunction _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"next\", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"throw\", err); } _next(undefined); }); }; }\n\nvar BottleneckError, LocalDatastore, parser;\nparser = require(\"./parser\");\nBottleneckError = require(\"./BottleneckError\");\nLocalDatastore = class LocalDatastore {\n  constructor(instance, storeOptions, storeInstanceOptions) {\n    this.instance = instance;\n    this.storeOptions = storeOptions;\n    this.clientId = this.instance._randomIndex();\n    parser.load(storeInstanceOptions, storeInstanceOptions, this);\n    this._nextRequest = this._lastReservoirRefresh = this._lastReservoirIncrease = Date.now();\n    this._running = 0;\n    this._done = 0;\n    this._unblockTime = 0;\n    this.ready = this.Promise.resolve();\n    this.clients = {};\n\n    this._startHeartbeat();\n  }\n\n  _startHeartbeat() {\n    var base;\n\n    if (this.heartbeat == null && (this.storeOptions.reservoirRefreshInterval != null && this.storeOptions.reservoirRefreshAmount != null || this.storeOptions.reservoirIncreaseInterval != null && this.storeOptions.reservoirIncreaseAmount != null)) {\n      return typeof (base = this.heartbeat = setInterval(() => {\n        var amount, incr, maximum, now, reservoir;\n        now = Date.now();\n\n        if (this.storeOptions.reservoirRefreshInterval != null && now >= this._lastReservoirRefresh + this.storeOptions.reservoirRefreshInterval) {\n          this._lastReservoirRefresh = now;\n          this.storeOptions.reservoir = this.storeOptions.reservoirRefreshAmount;\n\n          this.instance._drainAll(this.computeCapacity());\n        }\n\n        if (this.storeOptions.reservoirIncreaseInterval != null && now >= this._lastReservoirIncrease + this.storeOptions.reservoirIncreaseInterval) {\n          var _this$storeOptions = this.storeOptions;\n          amount = _this$storeOptions.reservoirIncreaseAmount;\n          maximum = _this$storeOptions.reservoirIncreaseMaximum;\n          reservoir = _this$storeOptions.reservoir;\n          this._lastReservoirIncrease = now;\n          incr = maximum != null ? Math.min(amount, maximum - reservoir) : amount;\n\n          if (incr > 0) {\n            this.storeOptions.reservoir += incr;\n            return this.instance._drainAll(this.computeCapacity());\n          }\n        }\n      }, this.heartbeatInterval)).unref === \"function\" ? base.unref() : void 0;\n    } else {\n      return clearInterval(this.heartbeat);\n    }\n  }\n\n  __publish__(message) {\n    var _this = this;\n\n    return _asyncToGenerator(function* () {\n      yield _this.yieldLoop();\n      return _this.instance.Events.trigger(\"message\", message.toString());\n    })();\n  }\n\n  __disconnect__(flush) {\n    var _this2 = this;\n\n    return _asyncToGenerator(function* () {\n      yield _this2.yieldLoop();\n      clearInterval(_this2.heartbeat);\n      return _this2.Promise.resolve();\n    })();\n  }\n\n  yieldLoop(t = 0) {\n    return new this.Promise(function (resolve, reject) {\n      return setTimeout(resolve, t);\n    });\n  }\n\n  computePenalty() {\n    var ref;\n    return (ref = this.storeOptions.penalty) != null ? ref : 15 * this.storeOptions.minTime || 5000;\n  }\n\n  __updateSettings__(options) {\n    var _this3 = this;\n\n    return _asyncToGenerator(function* () {\n      yield _this3.yieldLoop();\n      parser.overwrite(options, options, _this3.storeOptions);\n\n      _this3._startHeartbeat();\n\n      _this3.instance._drainAll(_this3.computeCapacity());\n\n      return true;\n    })();\n  }\n\n  __running__() {\n    var _this4 = this;\n\n    return _asyncToGenerator(function* () {\n      yield _this4.yieldLoop();\n      return _this4._running;\n    })();\n  }\n\n  __queued__() {\n    var _this5 = this;\n\n    return _asyncToGenerator(function* () {\n      yield _this5.yieldLoop();\n      return _this5.instance.queued();\n    })();\n  }\n\n  __done__() {\n    var _this6 = this;\n\n    return _asyncToGenerator(function* () {\n      yield _this6.yieldLoop();\n      return _this6._done;\n    })();\n  }\n\n  __groupCheck__(time) {\n    var _this7 = this;\n\n    return _asyncToGenerator(function* () {\n      yield _this7.yieldLoop();\n      return _this7._nextRequest + _this7.timeout < time;\n    })();\n  }\n\n  computeCapacity() {\n    var maxConcurrent, reservoir;\n    var _this$storeOptions2 = this.storeOptions;\n    maxConcurrent = _this$storeOptions2.maxConcurrent;\n    reservoir = _this$storeOptions2.reservoir;\n\n    if (maxConcurrent != null && reservoir != null) {\n      return Math.min(maxConcurrent - this._running, reservoir);\n    } else if (maxConcurrent != null) {\n      return maxConcurrent - this._running;\n    } else if (reservoir != null) {\n      return reservoir;\n    } else {\n      return null;\n    }\n  }\n\n  conditionsCheck(weight) {\n    var capacity;\n    capacity = this.computeCapacity();\n    return capacity == null || weight <= capacity;\n  }\n\n  __incrementReservoir__(incr) {\n    var _this8 = this;\n\n    return _asyncToGenerator(function* () {\n      var reservoir;\n      yield _this8.yieldLoop();\n      reservoir = _this8.storeOptions.reservoir += incr;\n\n      _this8.instance._drainAll(_this8.computeCapacity());\n\n      return reservoir;\n    })();\n  }\n\n  __currentReservoir__() {\n    var _this9 = this;\n\n    return _asyncToGenerator(function* () {\n      yield _this9.yieldLoop();\n      return _this9.storeOptions.reservoir;\n    })();\n  }\n\n  isBlocked(now) {\n    return this._unblockTime >= now;\n  }\n\n  check(weight, now) {\n    return this.conditionsCheck(weight) && this._nextRequest - now <= 0;\n  }\n\n  __check__(weight) {\n    var _this10 = this;\n\n    return _asyncToGenerator(function* () {\n      var now;\n      yield _this10.yieldLoop();\n      now = Date.now();\n      return _this10.check(weight, now);\n    })();\n  }\n\n  __register__(index, weight, expiration) {\n    var _this11 = this;\n\n    return _asyncToGenerator(function* () {\n      var now, wait;\n      yield _this11.yieldLoop();\n      now = Date.now();\n\n      if (_this11.conditionsCheck(weight)) {\n        _this11._running += weight;\n\n        if (_this11.storeOptions.reservoir != null) {\n          _this11.storeOptions.reservoir -= weight;\n        }\n\n        wait = Math.max(_this11._nextRequest - now, 0);\n        _this11._nextRequest = now + wait + _this11.storeOptions.minTime;\n        return {\n          success: true,\n          wait,\n          reservoir: _this11.storeOptions.reservoir\n        };\n      } else {\n        return {\n          success: false\n        };\n      }\n    })();\n  }\n\n  strategyIsBlock() {\n    return this.storeOptions.strategy === 3;\n  }\n\n  __submit__(queueLength, weight) {\n    var _this12 = this;\n\n    return _asyncToGenerator(function* () {\n      var blocked, now, reachedHWM;\n      yield _this12.yieldLoop();\n\n      if (_this12.storeOptions.maxConcurrent != null && weight > _this12.storeOptions.maxConcurrent) {\n        throw new BottleneckError(`Impossible to add a job having a weight of ${weight} to a limiter having a maxConcurrent setting of ${_this12.storeOptions.maxConcurrent}`);\n      }\n\n      now = Date.now();\n      reachedHWM = _this12.storeOptions.highWater != null && queueLength === _this12.storeOptions.highWater && !_this12.check(weight, now);\n      blocked = _this12.strategyIsBlock() && (reachedHWM || _this12.isBlocked(now));\n\n      if (blocked) {\n        _this12._unblockTime = now + _this12.computePenalty();\n        _this12._nextRequest = _this12._unblockTime + _this12.storeOptions.minTime;\n\n        _this12.instance._dropAllQueued();\n      }\n\n      return {\n        reachedHWM,\n        blocked,\n        strategy: _this12.storeOptions.strategy\n      };\n    })();\n  }\n\n  __free__(index, weight) {\n    var _this13 = this;\n\n    return _asyncToGenerator(function* () {\n      yield _this13.yieldLoop();\n      _this13._running -= weight;\n      _this13._done += weight;\n\n      _this13.instance._drainAll(_this13.computeCapacity());\n\n      return {\n        running: _this13._running\n      };\n    })();\n  }\n\n};\nmodule.exports = LocalDatastore;","\"use strict\";\n\nvar DLList, Events, Queues;\nDLList = require(\"./DLList\");\nEvents = require(\"./Events\");\nQueues = class Queues {\n  constructor(num_priorities) {\n    var i;\n    this.Events = new Events(this);\n    this._length = 0;\n\n    this._lists = function () {\n      var j, ref, results;\n      results = [];\n\n      for (i = j = 1, ref = num_priorities; 1 <= ref ? j <= ref : j >= ref; i = 1 <= ref ? ++j : --j) {\n        results.push(new DLList(() => {\n          return this.incr();\n        }, () => {\n          return this.decr();\n        }));\n      }\n\n      return results;\n    }.call(this);\n  }\n\n  incr() {\n    if (this._length++ === 0) {\n      return this.Events.trigger(\"leftzero\");\n    }\n  }\n\n  decr() {\n    if (--this._length === 0) {\n      return this.Events.trigger(\"zero\");\n    }\n  }\n\n  push(job) {\n    return this._lists[job.options.priority].push(job);\n  }\n\n  queued(priority) {\n    if (priority != null) {\n      return this._lists[priority].length;\n    } else {\n      return this._length;\n    }\n  }\n\n  shiftAll(fn) {\n    return this._lists.forEach(function (list) {\n      return list.forEachShift(fn);\n    });\n  }\n\n  getFirst(arr = this._lists) {\n    var j, len, list;\n\n    for (j = 0, len = arr.length; j < len; j++) {\n      list = arr[j];\n\n      if (list.length > 0) {\n        return list;\n      }\n    }\n\n    return [];\n  }\n\n  shiftLastFrom(priority) {\n    return this.getFirst(this._lists.slice(priority).reverse()).shift();\n  }\n\n};\nmodule.exports = Queues;","\"use strict\";\n\nfunction asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }\n\nfunction _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"next\", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"throw\", err); } _next(undefined); }); }; }\n\nvar Events, RedisConnection, Scripts, parser;\nparser = require(\"./parser\");\nEvents = require(\"./Events\");\nScripts = require(\"./Scripts\");\n\nRedisConnection = function () {\n  class RedisConnection {\n    constructor(options = {}) {\n      parser.load(options, this.defaults, this);\n\n      if (this.Redis == null) {\n        this.Redis = eval(\"require\")(\"redis\"); // Obfuscated or else Webpack/Angular will try to inline the optional redis module. To override this behavior: pass the redis module to Bottleneck as the 'Redis' option.\n      }\n\n      if (this.Events == null) {\n        this.Events = new Events(this);\n      }\n\n      this.terminated = false;\n\n      if (this.client == null) {\n        this.client = this.Redis.createClient(this.clientOptions);\n      }\n\n      this.subscriber = this.client.duplicate();\n      this.limiters = {};\n      this.shas = {};\n      this.ready = this.Promise.all([this._setup(this.client, false), this._setup(this.subscriber, true)]).then(() => {\n        return this._loadScripts();\n      }).then(() => {\n        return {\n          client: this.client,\n          subscriber: this.subscriber\n        };\n      });\n    }\n\n    _setup(client, sub) {\n      client.setMaxListeners(0);\n      return new this.Promise((resolve, reject) => {\n        client.on(\"error\", e => {\n          return this.Events.trigger(\"error\", e);\n        });\n\n        if (sub) {\n          client.on(\"message\", (channel, message) => {\n            var ref;\n            return (ref = this.limiters[channel]) != null ? ref._store.onMessage(channel, message) : void 0;\n          });\n        }\n\n        if (client.ready) {\n          return resolve();\n        } else {\n          return client.once(\"ready\", resolve);\n        }\n      });\n    }\n\n    _loadScript(name) {\n      return new this.Promise((resolve, reject) => {\n        var payload;\n        payload = Scripts.payload(name);\n        return this.client.multi([[\"script\", \"load\", payload]]).exec((err, replies) => {\n          if (err != null) {\n            return reject(err);\n          }\n\n          this.shas[name] = replies[0];\n          return resolve(replies[0]);\n        });\n      });\n    }\n\n    _loadScripts() {\n      return this.Promise.all(Scripts.names.map(k => {\n        return this._loadScript(k);\n      }));\n    }\n\n    __runCommand__(cmd) {\n      var _this = this;\n\n      return _asyncToGenerator(function* () {\n        yield _this.ready;\n        return new _this.Promise((resolve, reject) => {\n          return _this.client.multi([cmd]).exec_atomic(function (err, replies) {\n            if (err != null) {\n              return reject(err);\n            } else {\n              return resolve(replies[0]);\n            }\n          });\n        });\n      })();\n    }\n\n    __addLimiter__(instance) {\n      return this.Promise.all([instance.channel(), instance.channel_client()].map(channel => {\n        return new this.Promise((resolve, reject) => {\n          var handler;\n\n          handler = chan => {\n            if (chan === channel) {\n              this.subscriber.removeListener(\"subscribe\", handler);\n              this.limiters[channel] = instance;\n              return resolve();\n            }\n          };\n\n          this.subscriber.on(\"subscribe\", handler);\n          return this.subscriber.subscribe(channel);\n        });\n      }));\n    }\n\n    __removeLimiter__(instance) {\n      var _this2 = this;\n\n      return this.Promise.all([instance.channel(), instance.channel_client()].map(\n      /*#__PURE__*/\n      function () {\n        var _ref = _asyncToGenerator(function* (channel) {\n          if (!_this2.terminated) {\n            yield new _this2.Promise((resolve, reject) => {\n              return _this2.subscriber.unsubscribe(channel, function (err, chan) {\n                if (err != null) {\n                  return reject(err);\n                }\n\n                if (chan === channel) {\n                  return resolve();\n                }\n              });\n            });\n          }\n\n          return delete _this2.limiters[channel];\n        });\n\n        return function (_x) {\n          return _ref.apply(this, arguments);\n        };\n      }()));\n    }\n\n    __scriptArgs__(name, id, args, cb) {\n      var keys;\n      keys = Scripts.keys(name, id);\n      return [this.shas[name], keys.length].concat(keys, args, cb);\n    }\n\n    __scriptFn__(name) {\n      return this.client.evalsha.bind(this.client);\n    }\n\n    disconnect(flush = true) {\n      var i, k, len, ref;\n      ref = Object.keys(this.limiters);\n\n      for (i = 0, len = ref.length; i < len; i++) {\n        k = ref[i];\n        clearInterval(this.limiters[k]._store.heartbeat);\n      }\n\n      this.limiters = {};\n      this.terminated = true;\n      this.client.end(flush);\n      this.subscriber.end(flush);\n      return this.Promise.resolve();\n    }\n\n  }\n\n  ;\n  RedisConnection.prototype.datastore = \"redis\";\n  RedisConnection.prototype.defaults = {\n    Redis: null,\n    clientOptions: {},\n    client: null,\n    Promise: Promise,\n    Events: null\n  };\n  return RedisConnection;\n}.call(void 0);\n\nmodule.exports = RedisConnection;","\"use strict\";\n\nfunction _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); }\n\nfunction _nonIterableRest() { throw new TypeError(\"Invalid attempt to destructure non-iterable instance\"); }\n\nfunction _iterableToArrayLimit(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i[\"return\"] != null) _i[\"return\"](); } finally { if (_d) throw _e; } } return _arr; }\n\nfunction _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }\n\nfunction asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }\n\nfunction _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"next\", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"throw\", err); } _next(undefined); }); }; }\n\nvar BottleneckError, IORedisConnection, RedisConnection, RedisDatastore, parser;\nparser = require(\"./parser\");\nBottleneckError = require(\"./BottleneckError\");\nRedisConnection = require(\"./RedisConnection\");\nIORedisConnection = require(\"./IORedisConnection\");\nRedisDatastore = class RedisDatastore {\n  constructor(instance, storeOptions, storeInstanceOptions) {\n    this.instance = instance;\n    this.storeOptions = storeOptions;\n    this.originalId = this.instance.id;\n    this.clientId = this.instance._randomIndex();\n    parser.load(storeInstanceOptions, storeInstanceOptions, this);\n    this.clients = {};\n    this.capacityPriorityCounters = {};\n    this.sharedConnection = this.connection != null;\n\n    if (this.connection == null) {\n      this.connection = this.instance.datastore === \"redis\" ? new RedisConnection({\n        Redis: this.Redis,\n        clientOptions: this.clientOptions,\n        Promise: this.Promise,\n        Events: this.instance.Events\n      }) : this.instance.datastore === \"ioredis\" ? new IORedisConnection({\n        Redis: this.Redis,\n        clientOptions: this.clientOptions,\n        clusterNodes: this.clusterNodes,\n        Promise: this.Promise,\n        Events: this.instance.Events\n      }) : void 0;\n    }\n\n    this.instance.connection = this.connection;\n    this.instance.datastore = this.connection.datastore;\n    this.ready = this.connection.ready.then(clients => {\n      this.clients = clients;\n      return this.runScript(\"init\", this.prepareInitSettings(this.clearDatastore));\n    }).then(() => {\n      return this.connection.__addLimiter__(this.instance);\n    }).then(() => {\n      return this.runScript(\"register_client\", [this.instance.queued()]);\n    }).then(() => {\n      var base;\n\n      if (typeof (base = this.heartbeat = setInterval(() => {\n        return this.runScript(\"heartbeat\", []).catch(e => {\n          return this.instance.Events.trigger(\"error\", e);\n        });\n      }, this.heartbeatInterval)).unref === \"function\") {\n        base.unref();\n      }\n\n      return this.clients;\n    });\n  }\n\n  __publish__(message) {\n    var _this = this;\n\n    return _asyncToGenerator(function* () {\n      var client;\n\n      var _ref = yield _this.ready;\n\n      client = _ref.client;\n      return client.publish(_this.instance.channel(), `message:${message.toString()}`);\n    })();\n  }\n\n  onMessage(channel, message) {\n    var _this2 = this;\n\n    return _asyncToGenerator(function* () {\n      var capacity, counter, data, drained, e, newCapacity, pos, priorityClient, rawCapacity, type;\n\n      try {\n        pos = message.indexOf(\":\");\n        var _ref2 = [message.slice(0, pos), message.slice(pos + 1)];\n        type = _ref2[0];\n        data = _ref2[1];\n\n        if (type === \"capacity\") {\n          return yield _this2.instance._drainAll(data.length > 0 ? ~~data : void 0);\n        } else if (type === \"capacity-priority\") {\n          var _data$split = data.split(\":\");\n\n          var _data$split2 = _slicedToArray(_data$split, 3);\n\n          rawCapacity = _data$split2[0];\n          priorityClient = _data$split2[1];\n          counter = _data$split2[2];\n          capacity = rawCapacity.length > 0 ? ~~rawCapacity : void 0;\n\n          if (priorityClient === _this2.clientId) {\n            drained = yield _this2.instance._drainAll(capacity);\n            newCapacity = capacity != null ? capacity - (drained || 0) : \"\";\n            return yield _this2.clients.client.publish(_this2.instance.channel(), `capacity-priority:${newCapacity}::${counter}`);\n          } else if (priorityClient === \"\") {\n            clearTimeout(_this2.capacityPriorityCounters[counter]);\n            delete _this2.capacityPriorityCounters[counter];\n            return _this2.instance._drainAll(capacity);\n          } else {\n            return _this2.capacityPriorityCounters[counter] = setTimeout(\n            /*#__PURE__*/\n            _asyncToGenerator(function* () {\n              var e;\n\n              try {\n                delete _this2.capacityPriorityCounters[counter];\n                yield _this2.runScript(\"blacklist_client\", [priorityClient]);\n                return yield _this2.instance._drainAll(capacity);\n              } catch (error) {\n                e = error;\n                return _this2.instance.Events.trigger(\"error\", e);\n              }\n            }), 1000);\n          }\n        } else if (type === \"message\") {\n          return _this2.instance.Events.trigger(\"message\", data);\n        } else if (type === \"blocked\") {\n          return yield _this2.instance._dropAllQueued();\n        }\n      } catch (error) {\n        e = error;\n        return _this2.instance.Events.trigger(\"error\", e);\n      }\n    })();\n  }\n\n  __disconnect__(flush) {\n    clearInterval(this.heartbeat);\n\n    if (this.sharedConnection) {\n      return this.connection.__removeLimiter__(this.instance);\n    } else {\n      return this.connection.disconnect(flush);\n    }\n  }\n\n  runScript(name, args) {\n    var _this3 = this;\n\n    return _asyncToGenerator(function* () {\n      if (!(name === \"init\" || name === \"register_client\")) {\n        yield _this3.ready;\n      }\n\n      return new _this3.Promise((resolve, reject) => {\n        var all_args, arr;\n        all_args = [Date.now(), _this3.clientId].concat(args);\n\n        _this3.instance.Events.trigger(\"debug\", `Calling Redis script: ${name}.lua`, all_args);\n\n        arr = _this3.connection.__scriptArgs__(name, _this3.originalId, all_args, function (err, replies) {\n          if (err != null) {\n            return reject(err);\n          }\n\n          return resolve(replies);\n        });\n        return _this3.connection.__scriptFn__(name)(...arr);\n      }).catch(e => {\n        if (e.message === \"SETTINGS_KEY_NOT_FOUND\") {\n          if (name === \"heartbeat\") {\n            return _this3.Promise.resolve();\n          } else {\n            return _this3.runScript(\"init\", _this3.prepareInitSettings(false)).then(() => {\n              return _this3.runScript(name, args);\n            });\n          }\n        } else if (e.message === \"UNKNOWN_CLIENT\") {\n          return _this3.runScript(\"register_client\", [_this3.instance.queued()]).then(() => {\n            return _this3.runScript(name, args);\n          });\n        } else {\n          return _this3.Promise.reject(e);\n        }\n      });\n    })();\n  }\n\n  prepareArray(arr) {\n    var i, len, results, x;\n    results = [];\n\n    for (i = 0, len = arr.length; i < len; i++) {\n      x = arr[i];\n      results.push(x != null ? x.toString() : \"\");\n    }\n\n    return results;\n  }\n\n  prepareObject(obj) {\n    var arr, k, v;\n    arr = [];\n\n    for (k in obj) {\n      v = obj[k];\n      arr.push(k, v != null ? v.toString() : \"\");\n    }\n\n    return arr;\n  }\n\n  prepareInitSettings(clear) {\n    var args;\n    args = this.prepareObject(Object.assign({}, this.storeOptions, {\n      id: this.originalId,\n      version: this.instance.version,\n      groupTimeout: this.timeout,\n      clientTimeout: this.clientTimeout\n    }));\n    args.unshift(clear ? 1 : 0, this.instance.version);\n    return args;\n  }\n\n  convertBool(b) {\n    return !!b;\n  }\n\n  __updateSettings__(options) {\n    var _this4 = this;\n\n    return _asyncToGenerator(function* () {\n      yield _this4.runScript(\"update_settings\", _this4.prepareObject(options));\n      return parser.overwrite(options, options, _this4.storeOptions);\n    })();\n  }\n\n  __running__() {\n    return this.runScript(\"running\", []);\n  }\n\n  __queued__() {\n    return this.runScript(\"queued\", []);\n  }\n\n  __done__() {\n    return this.runScript(\"done\", []);\n  }\n\n  __groupCheck__() {\n    var _this5 = this;\n\n    return _asyncToGenerator(function* () {\n      return _this5.convertBool((yield _this5.runScript(\"group_check\", [])));\n    })();\n  }\n\n  __incrementReservoir__(incr) {\n    return this.runScript(\"increment_reservoir\", [incr]);\n  }\n\n  __currentReservoir__() {\n    return this.runScript(\"current_reservoir\", []);\n  }\n\n  __check__(weight) {\n    var _this6 = this;\n\n    return _asyncToGenerator(function* () {\n      return _this6.convertBool((yield _this6.runScript(\"check\", _this6.prepareArray([weight]))));\n    })();\n  }\n\n  __register__(index, weight, expiration) {\n    var _this7 = this;\n\n    return _asyncToGenerator(function* () {\n      var reservoir, success, wait;\n\n      var _ref4 = yield _this7.runScript(\"register\", _this7.prepareArray([index, weight, expiration]));\n\n      var _ref5 = _slicedToArray(_ref4, 3);\n\n      success = _ref5[0];\n      wait = _ref5[1];\n      reservoir = _ref5[2];\n      return {\n        success: _this7.convertBool(success),\n        wait,\n        reservoir\n      };\n    })();\n  }\n\n  __submit__(queueLength, weight) {\n    var _this8 = this;\n\n    return _asyncToGenerator(function* () {\n      var blocked, e, maxConcurrent, overweight, reachedHWM, strategy;\n\n      try {\n        var _ref6 = yield _this8.runScript(\"submit\", _this8.prepareArray([queueLength, weight]));\n\n        var _ref7 = _slicedToArray(_ref6, 3);\n\n        reachedHWM = _ref7[0];\n        blocked = _ref7[1];\n        strategy = _ref7[2];\n        return {\n          reachedHWM: _this8.convertBool(reachedHWM),\n          blocked: _this8.convertBool(blocked),\n          strategy\n        };\n      } catch (error) {\n        e = error;\n\n        if (e.message.indexOf(\"OVERWEIGHT\") === 0) {\n          var _e$message$split = e.message.split(\":\");\n\n          var _e$message$split2 = _slicedToArray(_e$message$split, 3);\n\n          overweight = _e$message$split2[0];\n          weight = _e$message$split2[1];\n          maxConcurrent = _e$message$split2[2];\n          throw new BottleneckError(`Impossible to add a job having a weight of ${weight} to a limiter having a maxConcurrent setting of ${maxConcurrent}`);\n        } else {\n          throw e;\n        }\n      }\n    })();\n  }\n\n  __free__(index, weight) {\n    var _this9 = this;\n\n    return _asyncToGenerator(function* () {\n      var running;\n      running = yield _this9.runScript(\"free\", _this9.prepareArray([index]));\n      return {\n        running\n      };\n    })();\n  }\n\n};\nmodule.exports = RedisDatastore;","\"use strict\";\n\nvar headers, lua, templates;\nlua = require(\"./lua.json\");\nheaders = {\n  refs: lua[\"refs.lua\"],\n  validate_keys: lua[\"validate_keys.lua\"],\n  validate_client: lua[\"validate_client.lua\"],\n  refresh_expiration: lua[\"refresh_expiration.lua\"],\n  process_tick: lua[\"process_tick.lua\"],\n  conditions_check: lua[\"conditions_check.lua\"],\n  get_time: lua[\"get_time.lua\"]\n};\n\nexports.allKeys = function (id) {\n  return [\n  /*\n  HASH\n  */\n  `b_${id}_settings`,\n  /*\n  HASH\n  job index -> weight\n  */\n  `b_${id}_job_weights`,\n  /*\n  ZSET\n  job index -> expiration\n  */\n  `b_${id}_job_expirations`,\n  /*\n  HASH\n  job index -> client\n  */\n  `b_${id}_job_clients`,\n  /*\n  ZSET\n  client -> sum running\n  */\n  `b_${id}_client_running`,\n  /*\n  HASH\n  client -> num queued\n  */\n  `b_${id}_client_num_queued`,\n  /*\n  ZSET\n  client -> last job registered\n  */\n  `b_${id}_client_last_registered`,\n  /*\n  ZSET\n  client -> last seen\n  */\n  `b_${id}_client_last_seen`];\n};\n\ntemplates = {\n  init: {\n    keys: exports.allKeys,\n    headers: [\"process_tick\"],\n    refresh_expiration: true,\n    code: lua[\"init.lua\"]\n  },\n  group_check: {\n    keys: exports.allKeys,\n    headers: [],\n    refresh_expiration: false,\n    code: lua[\"group_check.lua\"]\n  },\n  register_client: {\n    keys: exports.allKeys,\n    headers: [\"validate_keys\"],\n    refresh_expiration: false,\n    code: lua[\"register_client.lua\"]\n  },\n  blacklist_client: {\n    keys: exports.allKeys,\n    headers: [\"validate_keys\", \"validate_client\"],\n    refresh_expiration: false,\n    code: lua[\"blacklist_client.lua\"]\n  },\n  heartbeat: {\n    keys: exports.allKeys,\n    headers: [\"validate_keys\", \"validate_client\", \"process_tick\"],\n    refresh_expiration: false,\n    code: lua[\"heartbeat.lua\"]\n  },\n  update_settings: {\n    keys: exports.allKeys,\n    headers: [\"validate_keys\", \"validate_client\", \"process_tick\"],\n    refresh_expiration: true,\n    code: lua[\"update_settings.lua\"]\n  },\n  running: {\n    keys: exports.allKeys,\n    headers: [\"validate_keys\", \"validate_client\", \"process_tick\"],\n    refresh_expiration: false,\n    code: lua[\"running.lua\"]\n  },\n  queued: {\n    keys: exports.allKeys,\n    headers: [\"validate_keys\", \"validate_client\"],\n    refresh_expiration: false,\n    code: lua[\"queued.lua\"]\n  },\n  done: {\n    keys: exports.allKeys,\n    headers: [\"validate_keys\", \"validate_client\", \"process_tick\"],\n    refresh_expiration: false,\n    code: lua[\"done.lua\"]\n  },\n  check: {\n    keys: exports.allKeys,\n    headers: [\"validate_keys\", \"validate_client\", \"process_tick\", \"conditions_check\"],\n    refresh_expiration: false,\n    code: lua[\"check.lua\"]\n  },\n  submit: {\n    keys: exports.allKeys,\n    headers: [\"validate_keys\", \"validate_client\", \"process_tick\", \"conditions_check\"],\n    refresh_expiration: true,\n    code: lua[\"submit.lua\"]\n  },\n  register: {\n    keys: exports.allKeys,\n    headers: [\"validate_keys\", \"validate_client\", \"process_tick\", \"conditions_check\"],\n    refresh_expiration: true,\n    code: lua[\"register.lua\"]\n  },\n  free: {\n    keys: exports.allKeys,\n    headers: [\"validate_keys\", \"validate_client\", \"process_tick\"],\n    refresh_expiration: true,\n    code: lua[\"free.lua\"]\n  },\n  current_reservoir: {\n    keys: exports.allKeys,\n    headers: [\"validate_keys\", \"validate_client\", \"process_tick\"],\n    refresh_expiration: false,\n    code: lua[\"current_reservoir.lua\"]\n  },\n  increment_reservoir: {\n    keys: exports.allKeys,\n    headers: [\"validate_keys\", \"validate_client\", \"process_tick\"],\n    refresh_expiration: true,\n    code: lua[\"increment_reservoir.lua\"]\n  }\n};\nexports.names = Object.keys(templates);\n\nexports.keys = function (name, id) {\n  return templates[name].keys(id);\n};\n\nexports.payload = function (name) {\n  var template;\n  template = templates[name];\n  return Array.prototype.concat(headers.refs, template.headers.map(function (h) {\n    return headers[h];\n  }), template.refresh_expiration ? headers.refresh_expiration : \"\", template.code).join(\"\\n\");\n};","\"use strict\";\n\nvar BottleneckError, States;\nBottleneckError = require(\"./BottleneckError\");\nStates = class States {\n  constructor(status1) {\n    this.status = status1;\n    this._jobs = {};\n    this.counts = this.status.map(function () {\n      return 0;\n    });\n  }\n\n  next(id) {\n    var current, next;\n    current = this._jobs[id];\n    next = current + 1;\n\n    if (current != null && next < this.status.length) {\n      this.counts[current]--;\n      this.counts[next]++;\n      return this._jobs[id]++;\n    } else if (current != null) {\n      this.counts[current]--;\n      return delete this._jobs[id];\n    }\n  }\n\n  start(id) {\n    var initial;\n    initial = 0;\n    this._jobs[id] = initial;\n    return this.counts[initial]++;\n  }\n\n  remove(id) {\n    var current;\n    current = this._jobs[id];\n\n    if (current != null) {\n      this.counts[current]--;\n      delete this._jobs[id];\n    }\n\n    return current != null;\n  }\n\n  jobStatus(id) {\n    var ref;\n    return (ref = this.status[this._jobs[id]]) != null ? ref : null;\n  }\n\n  statusJobs(status) {\n    var k, pos, ref, results, v;\n\n    if (status != null) {\n      pos = this.status.indexOf(status);\n\n      if (pos < 0) {\n        throw new BottleneckError(`status must be one of ${this.status.join(', ')}`);\n      }\n\n      ref = this._jobs;\n      results = [];\n\n      for (k in ref) {\n        v = ref[k];\n\n        if (v === pos) {\n          results.push(k);\n        }\n      }\n\n      return results;\n    } else {\n      return Object.keys(this._jobs);\n    }\n  }\n\n  statusCounts() {\n    return this.counts.reduce((acc, v, i) => {\n      acc[this.status[i]] = v;\n      return acc;\n    }, {});\n  }\n\n};\nmodule.exports = States;","\"use strict\";\n\nfunction asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }\n\nfunction _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"next\", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"throw\", err); } _next(undefined); }); }; }\n\nvar DLList, Sync;\nDLList = require(\"./DLList\");\nSync = class Sync {\n  constructor(name, Promise) {\n    this.schedule = this.schedule.bind(this);\n    this.name = name;\n    this.Promise = Promise;\n    this._running = 0;\n    this._queue = new DLList();\n  }\n\n  isEmpty() {\n    return this._queue.length === 0;\n  }\n\n  _tryToRun() {\n    var _this = this;\n\n    return _asyncToGenerator(function* () {\n      var args, cb, error, reject, resolve, returned, task;\n\n      if (_this._running < 1 && _this._queue.length > 0) {\n        _this._running++;\n\n        var _this$_queue$shift = _this._queue.shift();\n\n        task = _this$_queue$shift.task;\n        args = _this$_queue$shift.args;\n        resolve = _this$_queue$shift.resolve;\n        reject = _this$_queue$shift.reject;\n        cb = yield _asyncToGenerator(function* () {\n          try {\n            returned = yield task(...args);\n            return function () {\n              return resolve(returned);\n            };\n          } catch (error1) {\n            error = error1;\n            return function () {\n              return reject(error);\n            };\n          }\n        })();\n        _this._running--;\n\n        _this._tryToRun();\n\n        return cb();\n      }\n    })();\n  }\n\n  schedule(task, ...args) {\n    var promise, reject, resolve;\n    resolve = reject = null;\n    promise = new this.Promise(function (_resolve, _reject) {\n      resolve = _resolve;\n      return reject = _reject;\n    });\n\n    this._queue.push({\n      task,\n      args,\n      resolve,\n      reject\n    });\n\n    this._tryToRun();\n\n    return promise;\n  }\n\n};\nmodule.exports = Sync;","\"use strict\";\n\nmodule.exports = require(\"./Bottleneck\");","\"use strict\";\n\nexports.load = function (received, defaults, onto = {}) {\n  var k, ref, v;\n\n  for (k in defaults) {\n    v = defaults[k];\n    onto[k] = (ref = received[k]) != null ? ref : v;\n  }\n\n  return onto;\n};\n\nexports.overwrite = function (received, defaults, onto = {}) {\n  var k, v;\n\n  for (k in received) {\n    v = received[k];\n\n    if (defaults[k] !== void 0) {\n      onto[k] = v;\n    }\n  }\n\n  return onto;\n};","var parser = require('./lib/parser');\nvar compiler = require('./lib/compiler');\n\nmodule.exports = {\n  parse: function(input) {\n    var nodes = parser.parse(input.toString());\n    return compiler.compile(nodes);\n  }\n};\n","\"use strict\";\nfunction compile(nodes) {\n  var assignedPaths = [];\n  var valueAssignments = [];\n  var currentPath = \"\";\n  var data = Object.create(null);\n  var context = data;\n  var arrayMode = false;\n\n  return reduce(nodes);\n\n  function reduce(nodes) {\n    var node;\n    for (var i = 0; i < nodes.length; i++) {\n      node = nodes[i];\n      switch (node.type) {\n      case \"Assign\":\n        assign(node);\n        break;\n      case \"ObjectPath\":\n        setPath(node);\n        break;\n      case \"ArrayPath\":\n        addTableArray(node);\n        break;\n      }\n    }\n\n    return data;\n  }\n\n  function genError(err, line, col) {\n    var ex = new Error(err);\n    ex.line = line;\n    ex.column = col;\n    throw ex;\n  }\n\n  function assign(node) {\n    var key = node.key;\n    var value = node.value;\n    var line = node.line;\n    var column = node.column;\n\n    var fullPath;\n    if (currentPath) {\n      fullPath = currentPath + \".\" + key;\n    } else {\n      fullPath = key;\n    }\n    if (typeof context[key] !== \"undefined\") {\n      genError(\"Cannot redefine existing key '\" + fullPath + \"'.\", line, column);\n    }\n\n    context[key] = reduceValueNode(value);\n\n    if (!pathAssigned(fullPath)) {\n      assignedPaths.push(fullPath);\n      valueAssignments.push(fullPath);\n    }\n  }\n\n\n  function pathAssigned(path) {\n    return assignedPaths.indexOf(path) !== -1;\n  }\n\n  function reduceValueNode(node) {\n    if (node.type === \"Array\") {\n      return reduceArrayWithTypeChecking(node.value);\n    } else if (node.type === \"InlineTable\") {\n      return reduceInlineTableNode(node.value);\n    } else {\n      return node.value;\n    }\n  }\n\n  function reduceInlineTableNode(values) {\n    var obj = Object.create(null);\n    for (var i = 0; i < values.length; i++) {\n      var val = values[i];\n      if (val.value.type === \"InlineTable\") {\n        obj[val.key] = reduceInlineTableNode(val.value.value);\n      } else if (val.type === \"InlineTableValue\") {\n        obj[val.key] = reduceValueNode(val.value);\n      }\n    }\n\n    return obj;\n  }\n\n  function setPath(node) {\n    var path = node.value;\n    var quotedPath = path.map(quoteDottedString).join(\".\");\n    var line = node.line;\n    var column = node.column;\n\n    if (pathAssigned(quotedPath)) {\n      genError(\"Cannot redefine existing key '\" + path + \"'.\", line, column);\n    }\n    assignedPaths.push(quotedPath);\n    context = deepRef(data, path, Object.create(null), line, column);\n    currentPath = path;\n  }\n\n  function addTableArray(node) {\n    var path = node.value;\n    var quotedPath = path.map(quoteDottedString).join(\".\");\n    var line = node.line;\n    var column = node.column;\n\n    if (!pathAssigned(quotedPath)) {\n      assignedPaths.push(quotedPath);\n    }\n    assignedPaths = assignedPaths.filter(function(p) {\n      return p.indexOf(quotedPath) !== 0;\n    });\n    assignedPaths.push(quotedPath);\n    context = deepRef(data, path, [], line, column);\n    currentPath = quotedPath;\n\n    if (context instanceof Array) {\n      var newObj = Object.create(null);\n      context.push(newObj);\n      context = newObj;\n    } else {\n      genError(\"Cannot redefine existing key '\" + path + \"'.\", line, column);\n    }\n  }\n\n  // Given a path 'a.b.c', create (as necessary) `start.a`,\n  // `start.a.b`, and `start.a.b.c`, assigning `value` to `start.a.b.c`.\n  // If `a` or `b` are arrays and have items in them, the last item in the\n  // array is used as the context for the next sub-path.\n  function deepRef(start, keys, value, line, column) {\n    var traversed = [];\n    var traversedPath = \"\";\n    var path = keys.join(\".\");\n    var ctx = start;\n\n    for (var i = 0; i < keys.length; i++) {\n      var key = keys[i];\n      traversed.push(key);\n      traversedPath = traversed.join(\".\");\n      if (typeof ctx[key] === \"undefined\") {\n        if (i === keys.length - 1) {\n          ctx[key] = value;\n        } else {\n          ctx[key] = Object.create(null);\n        }\n      } else if (i !== keys.length - 1 && valueAssignments.indexOf(traversedPath) > -1) {\n        // already a non-object value at key, can't be used as part of a new path\n        genError(\"Cannot redefine existing key '\" + traversedPath + \"'.\", line, column);\n      }\n\n      ctx = ctx[key];\n      if (ctx instanceof Array && ctx.length && i < keys.length - 1) {\n        ctx = ctx[ctx.length - 1];\n      }\n    }\n\n    return ctx;\n  }\n\n  function reduceArrayWithTypeChecking(array) {\n    // Ensure that all items in the array are of the same type\n    var firstType = null;\n    for (var i = 0; i < array.length; i++) {\n      var node = array[i];\n      if (firstType === null) {\n        firstType = node.type;\n      } else {\n        if (node.type !== firstType) {\n          genError(\"Cannot add value of type \" + node.type + \" to array of type \" +\n            firstType + \".\", node.line, node.column);\n        }\n      }\n    }\n\n    // Recursively reduce array of nodes into array of the nodes' values\n    return array.map(reduceValueNode);\n  }\n\n  function quoteDottedString(str) {\n    if (str.indexOf(\".\") > -1) {\n      return \"\\\"\" + str + \"\\\"\";\n    } else {\n      return str;\n    }\n  }\n}\n\nmodule.exports = {\n  compile: compile\n};\n","module.exports = (function() {\n  /*\n   * Generated by PEG.js 0.8.0.\n   *\n   * http://pegjs.majda.cz/\n   */\n\n  function peg$subclass(child, parent) {\n    function ctor() { this.constructor = child; }\n    ctor.prototype = parent.prototype;\n    child.prototype = new ctor();\n  }\n\n  function SyntaxError(message, expected, found, offset, line, column) {\n    this.message  = message;\n    this.expected = expected;\n    this.found    = found;\n    this.offset   = offset;\n    this.line     = line;\n    this.column   = column;\n\n    this.name     = \"SyntaxError\";\n  }\n\n  peg$subclass(SyntaxError, Error);\n\n  function parse(input) {\n    var options = arguments.length > 1 ? arguments[1] : {},\n\n        peg$FAILED = {},\n\n        peg$startRuleFunctions = { start: peg$parsestart },\n        peg$startRuleFunction  = peg$parsestart,\n\n        peg$c0 = [],\n        peg$c1 = function() { return nodes },\n        peg$c2 = peg$FAILED,\n        peg$c3 = \"#\",\n        peg$c4 = { type: \"literal\", value: \"#\", description: \"\\\"#\\\"\" },\n        peg$c5 = void 0,\n        peg$c6 = { type: \"any\", description: \"any character\" },\n        peg$c7 = \"[\",\n        peg$c8 = { type: \"literal\", value: \"[\", description: \"\\\"[\\\"\" },\n        peg$c9 = \"]\",\n        peg$c10 = { type: \"literal\", value: \"]\", description: \"\\\"]\\\"\" },\n        peg$c11 = function(name) { addNode(node('ObjectPath', name, line, column)) },\n        peg$c12 = function(name) { addNode(node('ArrayPath', name, line, column)) },\n        peg$c13 = function(parts, name) { return parts.concat(name) },\n        peg$c14 = function(name) { return [name] },\n        peg$c15 = function(name) { return name },\n        peg$c16 = \".\",\n        peg$c17 = { type: \"literal\", value: \".\", description: \"\\\".\\\"\" },\n        peg$c18 = \"=\",\n        peg$c19 = { type: \"literal\", value: \"=\", description: \"\\\"=\\\"\" },\n        peg$c20 = function(key, value) { addNode(node('Assign', value, line, column, key)) },\n        peg$c21 = function(chars) { return chars.join('') },\n        peg$c22 = function(node) { return node.value },\n        peg$c23 = \"\\\"\\\"\\\"\",\n        peg$c24 = { type: \"literal\", value: \"\\\"\\\"\\\"\", description: \"\\\"\\\\\\\"\\\\\\\"\\\\\\\"\\\"\" },\n        peg$c25 = null,\n        peg$c26 = function(chars) { return node('String', chars.join(''), line, column) },\n        peg$c27 = \"\\\"\",\n        peg$c28 = { type: \"literal\", value: \"\\\"\", description: \"\\\"\\\\\\\"\\\"\" },\n        peg$c29 = \"'''\",\n        peg$c30 = { type: \"literal\", value: \"'''\", description: \"\\\"'''\\\"\" },\n        peg$c31 = \"'\",\n        peg$c32 = { type: \"literal\", value: \"'\", description: \"\\\"'\\\"\" },\n        peg$c33 = function(char) { return char },\n        peg$c34 = function(char) { return char},\n        peg$c35 = \"\\\\\",\n        peg$c36 = { type: \"literal\", value: \"\\\\\", description: \"\\\"\\\\\\\\\\\"\" },\n        peg$c37 = function() { return '' },\n        peg$c38 = \"e\",\n        peg$c39 = { type: \"literal\", value: \"e\", description: \"\\\"e\\\"\" },\n        peg$c40 = \"E\",\n        peg$c41 = { type: \"literal\", value: \"E\", description: \"\\\"E\\\"\" },\n        peg$c42 = function(left, right) { return node('Float', parseFloat(left + 'e' + right), line, column) },\n        peg$c43 = function(text) { return node('Float', parseFloat(text), line, column) },\n        peg$c44 = \"+\",\n        peg$c45 = { type: \"literal\", value: \"+\", description: \"\\\"+\\\"\" },\n        peg$c46 = function(digits) { return digits.join('') },\n        peg$c47 = \"-\",\n        peg$c48 = { type: \"literal\", value: \"-\", description: \"\\\"-\\\"\" },\n        peg$c49 = function(digits) { return '-' + digits.join('') },\n        peg$c50 = function(text) { return node('Integer', parseInt(text, 10), line, column) },\n        peg$c51 = \"true\",\n        peg$c52 = { type: \"literal\", value: \"true\", description: \"\\\"true\\\"\" },\n        peg$c53 = function() { return node('Boolean', true, line, column) },\n        peg$c54 = \"false\",\n        peg$c55 = { type: \"literal\", value: \"false\", description: \"\\\"false\\\"\" },\n        peg$c56 = function() { return node('Boolean', false, line, column) },\n        peg$c57 = function() { return node('Array', [], line, column) },\n        peg$c58 = function(value) { return node('Array', value ? [value] : [], line, column) },\n        peg$c59 = function(values) { return node('Array', values, line, column) },\n        peg$c60 = function(values, value) { return node('Array', values.concat(value), line, column) },\n        peg$c61 = function(value) { return value },\n        peg$c62 = \",\",\n        peg$c63 = { type: \"literal\", value: \",\", description: \"\\\",\\\"\" },\n        peg$c64 = \"{\",\n        peg$c65 = { type: \"literal\", value: \"{\", description: \"\\\"{\\\"\" },\n        peg$c66 = \"}\",\n        peg$c67 = { type: \"literal\", value: \"}\", description: \"\\\"}\\\"\" },\n        peg$c68 = function(values) { return node('InlineTable', values, line, column) },\n        peg$c69 = function(key, value) { return node('InlineTableValue', value, line, column, key) },\n        peg$c70 = function(digits) { return \".\" + digits },\n        peg$c71 = function(date) { return  date.join('') },\n        peg$c72 = \":\",\n        peg$c73 = { type: \"literal\", value: \":\", description: \"\\\":\\\"\" },\n        peg$c74 = function(time) { return time.join('') },\n        peg$c75 = \"T\",\n        peg$c76 = { type: \"literal\", value: \"T\", description: \"\\\"T\\\"\" },\n        peg$c77 = \"Z\",\n        peg$c78 = { type: \"literal\", value: \"Z\", description: \"\\\"Z\\\"\" },\n        peg$c79 = function(date, time) { return node('Date', new Date(date + \"T\" + time + \"Z\"), line, column) },\n        peg$c80 = function(date, time) { return node('Date', new Date(date + \"T\" + time), line, column) },\n        peg$c81 = /^[ \\t]/,\n        peg$c82 = { type: \"class\", value: \"[ \\\\t]\", description: \"[ \\\\t]\" },\n        peg$c83 = \"\\n\",\n        peg$c84 = { type: \"literal\", value: \"\\n\", description: \"\\\"\\\\n\\\"\" },\n        peg$c85 = \"\\r\",\n        peg$c86 = { type: \"literal\", value: \"\\r\", description: \"\\\"\\\\r\\\"\" },\n        peg$c87 = /^[0-9a-f]/i,\n        peg$c88 = { type: \"class\", value: \"[0-9a-f]i\", description: \"[0-9a-f]i\" },\n        peg$c89 = /^[0-9]/,\n        peg$c90 = { type: \"class\", value: \"[0-9]\", description: \"[0-9]\" },\n        peg$c91 = \"_\",\n        peg$c92 = { type: \"literal\", value: \"_\", description: \"\\\"_\\\"\" },\n        peg$c93 = function() { return \"\" },\n        peg$c94 = /^[A-Za-z0-9_\\-]/,\n        peg$c95 = { type: \"class\", value: \"[A-Za-z0-9_\\\\-]\", description: \"[A-Za-z0-9_\\\\-]\" },\n        peg$c96 = function(d) { return d.join('') },\n        peg$c97 = \"\\\\\\\"\",\n        peg$c98 = { type: \"literal\", value: \"\\\\\\\"\", description: \"\\\"\\\\\\\\\\\\\\\"\\\"\" },\n        peg$c99 = function() { return '\"'  },\n        peg$c100 = \"\\\\\\\\\",\n        peg$c101 = { type: \"literal\", value: \"\\\\\\\\\", description: \"\\\"\\\\\\\\\\\\\\\\\\\"\" },\n        peg$c102 = function() { return '\\\\' },\n        peg$c103 = \"\\\\b\",\n        peg$c104 = { type: \"literal\", value: \"\\\\b\", description: \"\\\"\\\\\\\\b\\\"\" },\n        peg$c105 = function() { return '\\b' },\n        peg$c106 = \"\\\\t\",\n        peg$c107 = { type: \"literal\", value: \"\\\\t\", description: \"\\\"\\\\\\\\t\\\"\" },\n        peg$c108 = function() { return '\\t' },\n        peg$c109 = \"\\\\n\",\n        peg$c110 = { type: \"literal\", value: \"\\\\n\", description: \"\\\"\\\\\\\\n\\\"\" },\n        peg$c111 = function() { return '\\n' },\n        peg$c112 = \"\\\\f\",\n        peg$c113 = { type: \"literal\", value: \"\\\\f\", description: \"\\\"\\\\\\\\f\\\"\" },\n        peg$c114 = function() { return '\\f' },\n        peg$c115 = \"\\\\r\",\n        peg$c116 = { type: \"literal\", value: \"\\\\r\", description: \"\\\"\\\\\\\\r\\\"\" },\n        peg$c117 = function() { return '\\r' },\n        peg$c118 = \"\\\\U\",\n        peg$c119 = { type: \"literal\", value: \"\\\\U\", description: \"\\\"\\\\\\\\U\\\"\" },\n        peg$c120 = function(digits) { return convertCodePoint(digits.join('')) },\n        peg$c121 = \"\\\\u\",\n        peg$c122 = { type: \"literal\", value: \"\\\\u\", description: \"\\\"\\\\\\\\u\\\"\" },\n\n        peg$currPos          = 0,\n        peg$reportedPos      = 0,\n        peg$cachedPos        = 0,\n        peg$cachedPosDetails = { line: 1, column: 1, seenCR: false },\n        peg$maxFailPos       = 0,\n        peg$maxFailExpected  = [],\n        peg$silentFails      = 0,\n\n        peg$cache = {},\n        peg$result;\n\n    if (\"startRule\" in options) {\n      if (!(options.startRule in peg$startRuleFunctions)) {\n        throw new Error(\"Can't start parsing from rule \\\"\" + options.startRule + \"\\\".\");\n      }\n\n      peg$startRuleFunction = peg$startRuleFunctions[options.startRule];\n    }\n\n    function text() {\n      return input.substring(peg$reportedPos, peg$currPos);\n    }\n\n    function offset() {\n      return peg$reportedPos;\n    }\n\n    function line() {\n      return peg$computePosDetails(peg$reportedPos).line;\n    }\n\n    function column() {\n      return peg$computePosDetails(peg$reportedPos).column;\n    }\n\n    function expected(description) {\n      throw peg$buildException(\n        null,\n        [{ type: \"other\", description: description }],\n        peg$reportedPos\n      );\n    }\n\n    function error(message) {\n      throw peg$buildException(message, null, peg$reportedPos);\n    }\n\n    function peg$computePosDetails(pos) {\n      function advance(details, startPos, endPos) {\n        var p, ch;\n\n        for (p = startPos; p < endPos; p++) {\n          ch = input.charAt(p);\n          if (ch === \"\\n\") {\n            if (!details.seenCR) { details.line++; }\n            details.column = 1;\n            details.seenCR = false;\n          } else if (ch === \"\\r\" || ch === \"\\u2028\" || ch === \"\\u2029\") {\n            details.line++;\n            details.column = 1;\n            details.seenCR = true;\n          } else {\n            details.column++;\n            details.seenCR = false;\n          }\n        }\n      }\n\n      if (peg$cachedPos !== pos) {\n        if (peg$cachedPos > pos) {\n          peg$cachedPos = 0;\n          peg$cachedPosDetails = { line: 1, column: 1, seenCR: false };\n        }\n        advance(peg$cachedPosDetails, peg$cachedPos, pos);\n        peg$cachedPos = pos;\n      }\n\n      return peg$cachedPosDetails;\n    }\n\n    function peg$fail(expected) {\n      if (peg$currPos < peg$maxFailPos) { return; }\n\n      if (peg$currPos > peg$maxFailPos) {\n        peg$maxFailPos = peg$currPos;\n        peg$maxFailExpected = [];\n      }\n\n      peg$maxFailExpected.push(expected);\n    }\n\n    function peg$buildException(message, expected, pos) {\n      function cleanupExpected(expected) {\n        var i = 1;\n\n        expected.sort(function(a, b) {\n          if (a.description < b.description) {\n            return -1;\n          } else if (a.description > b.description) {\n            return 1;\n          } else {\n            return 0;\n          }\n        });\n\n        while (i < expected.length) {\n          if (expected[i - 1] === expected[i]) {\n            expected.splice(i, 1);\n          } else {\n            i++;\n          }\n        }\n      }\n\n      function buildMessage(expected, found) {\n        function stringEscape(s) {\n          function hex(ch) { return ch.charCodeAt(0).toString(16).toUpperCase(); }\n\n          return s\n            .replace(/\\\\/g,   '\\\\\\\\')\n            .replace(/\"/g,    '\\\\\"')\n            .replace(/\\x08/g, '\\\\b')\n            .replace(/\\t/g,   '\\\\t')\n            .replace(/\\n/g,   '\\\\n')\n            .replace(/\\f/g,   '\\\\f')\n            .replace(/\\r/g,   '\\\\r')\n            .replace(/[\\x00-\\x07\\x0B\\x0E\\x0F]/g, function(ch) { return '\\\\x0' + hex(ch); })\n            .replace(/[\\x10-\\x1F\\x80-\\xFF]/g,    function(ch) { return '\\\\x'  + hex(ch); })\n            .replace(/[\\u0180-\\u0FFF]/g,         function(ch) { return '\\\\u0' + hex(ch); })\n            .replace(/[\\u1080-\\uFFFF]/g,         function(ch) { return '\\\\u'  + hex(ch); });\n        }\n\n        var expectedDescs = new Array(expected.length),\n            expectedDesc, foundDesc, i;\n\n        for (i = 0; i < expected.length; i++) {\n          expectedDescs[i] = expected[i].description;\n        }\n\n        expectedDesc = expected.length > 1\n          ? expectedDescs.slice(0, -1).join(\", \")\n              + \" or \"\n              + expectedDescs[expected.length - 1]\n          : expectedDescs[0];\n\n        foundDesc = found ? \"\\\"\" + stringEscape(found) + \"\\\"\" : \"end of input\";\n\n        return \"Expected \" + expectedDesc + \" but \" + foundDesc + \" found.\";\n      }\n\n      var posDetails = peg$computePosDetails(pos),\n          found      = pos < input.length ? input.charAt(pos) : null;\n\n      if (expected !== null) {\n        cleanupExpected(expected);\n      }\n\n      return new SyntaxError(\n        message !== null ? message : buildMessage(expected, found),\n        expected,\n        found,\n        pos,\n        posDetails.line,\n        posDetails.column\n      );\n    }\n\n    function peg$parsestart() {\n      var s0, s1, s2;\n\n      var key    = peg$currPos * 49 + 0,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = [];\n      s2 = peg$parseline();\n      while (s2 !== peg$FAILED) {\n        s1.push(s2);\n        s2 = peg$parseline();\n      }\n      if (s1 !== peg$FAILED) {\n        peg$reportedPos = s0;\n        s1 = peg$c1();\n      }\n      s0 = s1;\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseline() {\n      var s0, s1, s2, s3, s4, s5, s6;\n\n      var key    = peg$currPos * 49 + 1,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = [];\n      s2 = peg$parseS();\n      while (s2 !== peg$FAILED) {\n        s1.push(s2);\n        s2 = peg$parseS();\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = peg$parseexpression();\n        if (s2 !== peg$FAILED) {\n          s3 = [];\n          s4 = peg$parseS();\n          while (s4 !== peg$FAILED) {\n            s3.push(s4);\n            s4 = peg$parseS();\n          }\n          if (s3 !== peg$FAILED) {\n            s4 = [];\n            s5 = peg$parsecomment();\n            while (s5 !== peg$FAILED) {\n              s4.push(s5);\n              s5 = peg$parsecomment();\n            }\n            if (s4 !== peg$FAILED) {\n              s5 = [];\n              s6 = peg$parseNL();\n              if (s6 !== peg$FAILED) {\n                while (s6 !== peg$FAILED) {\n                  s5.push(s6);\n                  s6 = peg$parseNL();\n                }\n              } else {\n                s5 = peg$c2;\n              }\n              if (s5 === peg$FAILED) {\n                s5 = peg$parseEOF();\n              }\n              if (s5 !== peg$FAILED) {\n                s1 = [s1, s2, s3, s4, s5];\n                s0 = s1;\n              } else {\n                peg$currPos = s0;\n                s0 = peg$c2;\n              }\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        s1 = [];\n        s2 = peg$parseS();\n        if (s2 !== peg$FAILED) {\n          while (s2 !== peg$FAILED) {\n            s1.push(s2);\n            s2 = peg$parseS();\n          }\n        } else {\n          s1 = peg$c2;\n        }\n        if (s1 !== peg$FAILED) {\n          s2 = [];\n          s3 = peg$parseNL();\n          if (s3 !== peg$FAILED) {\n            while (s3 !== peg$FAILED) {\n              s2.push(s3);\n              s3 = peg$parseNL();\n            }\n          } else {\n            s2 = peg$c2;\n          }\n          if (s2 === peg$FAILED) {\n            s2 = peg$parseEOF();\n          }\n          if (s2 !== peg$FAILED) {\n            s1 = [s1, s2];\n            s0 = s1;\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n        if (s0 === peg$FAILED) {\n          s0 = peg$parseNL();\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseexpression() {\n      var s0;\n\n      var key    = peg$currPos * 49 + 2,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$parsecomment();\n      if (s0 === peg$FAILED) {\n        s0 = peg$parsepath();\n        if (s0 === peg$FAILED) {\n          s0 = peg$parsetablearray();\n          if (s0 === peg$FAILED) {\n            s0 = peg$parseassignment();\n          }\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsecomment() {\n      var s0, s1, s2, s3, s4, s5;\n\n      var key    = peg$currPos * 49 + 3,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.charCodeAt(peg$currPos) === 35) {\n        s1 = peg$c3;\n        peg$currPos++;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c4); }\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = [];\n        s3 = peg$currPos;\n        s4 = peg$currPos;\n        peg$silentFails++;\n        s5 = peg$parseNL();\n        if (s5 === peg$FAILED) {\n          s5 = peg$parseEOF();\n        }\n        peg$silentFails--;\n        if (s5 === peg$FAILED) {\n          s4 = peg$c5;\n        } else {\n          peg$currPos = s4;\n          s4 = peg$c2;\n        }\n        if (s4 !== peg$FAILED) {\n          if (input.length > peg$currPos) {\n            s5 = input.charAt(peg$currPos);\n            peg$currPos++;\n          } else {\n            s5 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c6); }\n          }\n          if (s5 !== peg$FAILED) {\n            s4 = [s4, s5];\n            s3 = s4;\n          } else {\n            peg$currPos = s3;\n            s3 = peg$c2;\n          }\n        } else {\n          peg$currPos = s3;\n          s3 = peg$c2;\n        }\n        while (s3 !== peg$FAILED) {\n          s2.push(s3);\n          s3 = peg$currPos;\n          s4 = peg$currPos;\n          peg$silentFails++;\n          s5 = peg$parseNL();\n          if (s5 === peg$FAILED) {\n            s5 = peg$parseEOF();\n          }\n          peg$silentFails--;\n          if (s5 === peg$FAILED) {\n            s4 = peg$c5;\n          } else {\n            peg$currPos = s4;\n            s4 = peg$c2;\n          }\n          if (s4 !== peg$FAILED) {\n            if (input.length > peg$currPos) {\n              s5 = input.charAt(peg$currPos);\n              peg$currPos++;\n            } else {\n              s5 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c6); }\n            }\n            if (s5 !== peg$FAILED) {\n              s4 = [s4, s5];\n              s3 = s4;\n            } else {\n              peg$currPos = s3;\n              s3 = peg$c2;\n            }\n          } else {\n            peg$currPos = s3;\n            s3 = peg$c2;\n          }\n        }\n        if (s2 !== peg$FAILED) {\n          s1 = [s1, s2];\n          s0 = s1;\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsepath() {\n      var s0, s1, s2, s3, s4, s5;\n\n      var key    = peg$currPos * 49 + 4,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.charCodeAt(peg$currPos) === 91) {\n        s1 = peg$c7;\n        peg$currPos++;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c8); }\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = [];\n        s3 = peg$parseS();\n        while (s3 !== peg$FAILED) {\n          s2.push(s3);\n          s3 = peg$parseS();\n        }\n        if (s2 !== peg$FAILED) {\n          s3 = peg$parsetable_key();\n          if (s3 !== peg$FAILED) {\n            s4 = [];\n            s5 = peg$parseS();\n            while (s5 !== peg$FAILED) {\n              s4.push(s5);\n              s5 = peg$parseS();\n            }\n            if (s4 !== peg$FAILED) {\n              if (input.charCodeAt(peg$currPos) === 93) {\n                s5 = peg$c9;\n                peg$currPos++;\n              } else {\n                s5 = peg$FAILED;\n                if (peg$silentFails === 0) { peg$fail(peg$c10); }\n              }\n              if (s5 !== peg$FAILED) {\n                peg$reportedPos = s0;\n                s1 = peg$c11(s3);\n                s0 = s1;\n              } else {\n                peg$currPos = s0;\n                s0 = peg$c2;\n              }\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsetablearray() {\n      var s0, s1, s2, s3, s4, s5, s6, s7;\n\n      var key    = peg$currPos * 49 + 5,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.charCodeAt(peg$currPos) === 91) {\n        s1 = peg$c7;\n        peg$currPos++;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c8); }\n      }\n      if (s1 !== peg$FAILED) {\n        if (input.charCodeAt(peg$currPos) === 91) {\n          s2 = peg$c7;\n          peg$currPos++;\n        } else {\n          s2 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c8); }\n        }\n        if (s2 !== peg$FAILED) {\n          s3 = [];\n          s4 = peg$parseS();\n          while (s4 !== peg$FAILED) {\n            s3.push(s4);\n            s4 = peg$parseS();\n          }\n          if (s3 !== peg$FAILED) {\n            s4 = peg$parsetable_key();\n            if (s4 !== peg$FAILED) {\n              s5 = [];\n              s6 = peg$parseS();\n              while (s6 !== peg$FAILED) {\n                s5.push(s6);\n                s6 = peg$parseS();\n              }\n              if (s5 !== peg$FAILED) {\n                if (input.charCodeAt(peg$currPos) === 93) {\n                  s6 = peg$c9;\n                  peg$currPos++;\n                } else {\n                  s6 = peg$FAILED;\n                  if (peg$silentFails === 0) { peg$fail(peg$c10); }\n                }\n                if (s6 !== peg$FAILED) {\n                  if (input.charCodeAt(peg$currPos) === 93) {\n                    s7 = peg$c9;\n                    peg$currPos++;\n                  } else {\n                    s7 = peg$FAILED;\n                    if (peg$silentFails === 0) { peg$fail(peg$c10); }\n                  }\n                  if (s7 !== peg$FAILED) {\n                    peg$reportedPos = s0;\n                    s1 = peg$c12(s4);\n                    s0 = s1;\n                  } else {\n                    peg$currPos = s0;\n                    s0 = peg$c2;\n                  }\n                } else {\n                  peg$currPos = s0;\n                  s0 = peg$c2;\n                }\n              } else {\n                peg$currPos = s0;\n                s0 = peg$c2;\n              }\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsetable_key() {\n      var s0, s1, s2;\n\n      var key    = peg$currPos * 49 + 6,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = [];\n      s2 = peg$parsedot_ended_table_key_part();\n      if (s2 !== peg$FAILED) {\n        while (s2 !== peg$FAILED) {\n          s1.push(s2);\n          s2 = peg$parsedot_ended_table_key_part();\n        }\n      } else {\n        s1 = peg$c2;\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = peg$parsetable_key_part();\n        if (s2 !== peg$FAILED) {\n          peg$reportedPos = s0;\n          s1 = peg$c13(s1, s2);\n          s0 = s1;\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        s1 = peg$parsetable_key_part();\n        if (s1 !== peg$FAILED) {\n          peg$reportedPos = s0;\n          s1 = peg$c14(s1);\n        }\n        s0 = s1;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsetable_key_part() {\n      var s0, s1, s2, s3, s4;\n\n      var key    = peg$currPos * 49 + 7,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = [];\n      s2 = peg$parseS();\n      while (s2 !== peg$FAILED) {\n        s1.push(s2);\n        s2 = peg$parseS();\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = peg$parsekey();\n        if (s2 !== peg$FAILED) {\n          s3 = [];\n          s4 = peg$parseS();\n          while (s4 !== peg$FAILED) {\n            s3.push(s4);\n            s4 = peg$parseS();\n          }\n          if (s3 !== peg$FAILED) {\n            peg$reportedPos = s0;\n            s1 = peg$c15(s2);\n            s0 = s1;\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        s1 = [];\n        s2 = peg$parseS();\n        while (s2 !== peg$FAILED) {\n          s1.push(s2);\n          s2 = peg$parseS();\n        }\n        if (s1 !== peg$FAILED) {\n          s2 = peg$parsequoted_key();\n          if (s2 !== peg$FAILED) {\n            s3 = [];\n            s4 = peg$parseS();\n            while (s4 !== peg$FAILED) {\n              s3.push(s4);\n              s4 = peg$parseS();\n            }\n            if (s3 !== peg$FAILED) {\n              peg$reportedPos = s0;\n              s1 = peg$c15(s2);\n              s0 = s1;\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsedot_ended_table_key_part() {\n      var s0, s1, s2, s3, s4, s5, s6;\n\n      var key    = peg$currPos * 49 + 8,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = [];\n      s2 = peg$parseS();\n      while (s2 !== peg$FAILED) {\n        s1.push(s2);\n        s2 = peg$parseS();\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = peg$parsekey();\n        if (s2 !== peg$FAILED) {\n          s3 = [];\n          s4 = peg$parseS();\n          while (s4 !== peg$FAILED) {\n            s3.push(s4);\n            s4 = peg$parseS();\n          }\n          if (s3 !== peg$FAILED) {\n            if (input.charCodeAt(peg$currPos) === 46) {\n              s4 = peg$c16;\n              peg$currPos++;\n            } else {\n              s4 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c17); }\n            }\n            if (s4 !== peg$FAILED) {\n              s5 = [];\n              s6 = peg$parseS();\n              while (s6 !== peg$FAILED) {\n                s5.push(s6);\n                s6 = peg$parseS();\n              }\n              if (s5 !== peg$FAILED) {\n                peg$reportedPos = s0;\n                s1 = peg$c15(s2);\n                s0 = s1;\n              } else {\n                peg$currPos = s0;\n                s0 = peg$c2;\n              }\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        s1 = [];\n        s2 = peg$parseS();\n        while (s2 !== peg$FAILED) {\n          s1.push(s2);\n          s2 = peg$parseS();\n        }\n        if (s1 !== peg$FAILED) {\n          s2 = peg$parsequoted_key();\n          if (s2 !== peg$FAILED) {\n            s3 = [];\n            s4 = peg$parseS();\n            while (s4 !== peg$FAILED) {\n              s3.push(s4);\n              s4 = peg$parseS();\n            }\n            if (s3 !== peg$FAILED) {\n              if (input.charCodeAt(peg$currPos) === 46) {\n                s4 = peg$c16;\n                peg$currPos++;\n              } else {\n                s4 = peg$FAILED;\n                if (peg$silentFails === 0) { peg$fail(peg$c17); }\n              }\n              if (s4 !== peg$FAILED) {\n                s5 = [];\n                s6 = peg$parseS();\n                while (s6 !== peg$FAILED) {\n                  s5.push(s6);\n                  s6 = peg$parseS();\n                }\n                if (s5 !== peg$FAILED) {\n                  peg$reportedPos = s0;\n                  s1 = peg$c15(s2);\n                  s0 = s1;\n                } else {\n                  peg$currPos = s0;\n                  s0 = peg$c2;\n                }\n              } else {\n                peg$currPos = s0;\n                s0 = peg$c2;\n              }\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseassignment() {\n      var s0, s1, s2, s3, s4, s5;\n\n      var key    = peg$currPos * 49 + 9,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = peg$parsekey();\n      if (s1 !== peg$FAILED) {\n        s2 = [];\n        s3 = peg$parseS();\n        while (s3 !== peg$FAILED) {\n          s2.push(s3);\n          s3 = peg$parseS();\n        }\n        if (s2 !== peg$FAILED) {\n          if (input.charCodeAt(peg$currPos) === 61) {\n            s3 = peg$c18;\n            peg$currPos++;\n          } else {\n            s3 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c19); }\n          }\n          if (s3 !== peg$FAILED) {\n            s4 = [];\n            s5 = peg$parseS();\n            while (s5 !== peg$FAILED) {\n              s4.push(s5);\n              s5 = peg$parseS();\n            }\n            if (s4 !== peg$FAILED) {\n              s5 = peg$parsevalue();\n              if (s5 !== peg$FAILED) {\n                peg$reportedPos = s0;\n                s1 = peg$c20(s1, s5);\n                s0 = s1;\n              } else {\n                peg$currPos = s0;\n                s0 = peg$c2;\n              }\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        s1 = peg$parsequoted_key();\n        if (s1 !== peg$FAILED) {\n          s2 = [];\n          s3 = peg$parseS();\n          while (s3 !== peg$FAILED) {\n            s2.push(s3);\n            s3 = peg$parseS();\n          }\n          if (s2 !== peg$FAILED) {\n            if (input.charCodeAt(peg$currPos) === 61) {\n              s3 = peg$c18;\n              peg$currPos++;\n            } else {\n              s3 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c19); }\n            }\n            if (s3 !== peg$FAILED) {\n              s4 = [];\n              s5 = peg$parseS();\n              while (s5 !== peg$FAILED) {\n                s4.push(s5);\n                s5 = peg$parseS();\n              }\n              if (s4 !== peg$FAILED) {\n                s5 = peg$parsevalue();\n                if (s5 !== peg$FAILED) {\n                  peg$reportedPos = s0;\n                  s1 = peg$c20(s1, s5);\n                  s0 = s1;\n                } else {\n                  peg$currPos = s0;\n                  s0 = peg$c2;\n                }\n              } else {\n                peg$currPos = s0;\n                s0 = peg$c2;\n              }\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsekey() {\n      var s0, s1, s2;\n\n      var key    = peg$currPos * 49 + 10,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = [];\n      s2 = peg$parseASCII_BASIC();\n      if (s2 !== peg$FAILED) {\n        while (s2 !== peg$FAILED) {\n          s1.push(s2);\n          s2 = peg$parseASCII_BASIC();\n        }\n      } else {\n        s1 = peg$c2;\n      }\n      if (s1 !== peg$FAILED) {\n        peg$reportedPos = s0;\n        s1 = peg$c21(s1);\n      }\n      s0 = s1;\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsequoted_key() {\n      var s0, s1;\n\n      var key    = peg$currPos * 49 + 11,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = peg$parsedouble_quoted_single_line_string();\n      if (s1 !== peg$FAILED) {\n        peg$reportedPos = s0;\n        s1 = peg$c22(s1);\n      }\n      s0 = s1;\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        s1 = peg$parsesingle_quoted_single_line_string();\n        if (s1 !== peg$FAILED) {\n          peg$reportedPos = s0;\n          s1 = peg$c22(s1);\n        }\n        s0 = s1;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsevalue() {\n      var s0;\n\n      var key    = peg$currPos * 49 + 12,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$parsestring();\n      if (s0 === peg$FAILED) {\n        s0 = peg$parsedatetime();\n        if (s0 === peg$FAILED) {\n          s0 = peg$parsefloat();\n          if (s0 === peg$FAILED) {\n            s0 = peg$parseinteger();\n            if (s0 === peg$FAILED) {\n              s0 = peg$parseboolean();\n              if (s0 === peg$FAILED) {\n                s0 = peg$parsearray();\n                if (s0 === peg$FAILED) {\n                  s0 = peg$parseinline_table();\n                }\n              }\n            }\n          }\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsestring() {\n      var s0;\n\n      var key    = peg$currPos * 49 + 13,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$parsedouble_quoted_multiline_string();\n      if (s0 === peg$FAILED) {\n        s0 = peg$parsedouble_quoted_single_line_string();\n        if (s0 === peg$FAILED) {\n          s0 = peg$parsesingle_quoted_multiline_string();\n          if (s0 === peg$FAILED) {\n            s0 = peg$parsesingle_quoted_single_line_string();\n          }\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsedouble_quoted_multiline_string() {\n      var s0, s1, s2, s3, s4;\n\n      var key    = peg$currPos * 49 + 14,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.substr(peg$currPos, 3) === peg$c23) {\n        s1 = peg$c23;\n        peg$currPos += 3;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c24); }\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = peg$parseNL();\n        if (s2 === peg$FAILED) {\n          s2 = peg$c25;\n        }\n        if (s2 !== peg$FAILED) {\n          s3 = [];\n          s4 = peg$parsemultiline_string_char();\n          while (s4 !== peg$FAILED) {\n            s3.push(s4);\n            s4 = peg$parsemultiline_string_char();\n          }\n          if (s3 !== peg$FAILED) {\n            if (input.substr(peg$currPos, 3) === peg$c23) {\n              s4 = peg$c23;\n              peg$currPos += 3;\n            } else {\n              s4 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c24); }\n            }\n            if (s4 !== peg$FAILED) {\n              peg$reportedPos = s0;\n              s1 = peg$c26(s3);\n              s0 = s1;\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsedouble_quoted_single_line_string() {\n      var s0, s1, s2, s3;\n\n      var key    = peg$currPos * 49 + 15,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.charCodeAt(peg$currPos) === 34) {\n        s1 = peg$c27;\n        peg$currPos++;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c28); }\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = [];\n        s3 = peg$parsestring_char();\n        while (s3 !== peg$FAILED) {\n          s2.push(s3);\n          s3 = peg$parsestring_char();\n        }\n        if (s2 !== peg$FAILED) {\n          if (input.charCodeAt(peg$currPos) === 34) {\n            s3 = peg$c27;\n            peg$currPos++;\n          } else {\n            s3 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c28); }\n          }\n          if (s3 !== peg$FAILED) {\n            peg$reportedPos = s0;\n            s1 = peg$c26(s2);\n            s0 = s1;\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsesingle_quoted_multiline_string() {\n      var s0, s1, s2, s3, s4;\n\n      var key    = peg$currPos * 49 + 16,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.substr(peg$currPos, 3) === peg$c29) {\n        s1 = peg$c29;\n        peg$currPos += 3;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c30); }\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = peg$parseNL();\n        if (s2 === peg$FAILED) {\n          s2 = peg$c25;\n        }\n        if (s2 !== peg$FAILED) {\n          s3 = [];\n          s4 = peg$parsemultiline_literal_char();\n          while (s4 !== peg$FAILED) {\n            s3.push(s4);\n            s4 = peg$parsemultiline_literal_char();\n          }\n          if (s3 !== peg$FAILED) {\n            if (input.substr(peg$currPos, 3) === peg$c29) {\n              s4 = peg$c29;\n              peg$currPos += 3;\n            } else {\n              s4 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c30); }\n            }\n            if (s4 !== peg$FAILED) {\n              peg$reportedPos = s0;\n              s1 = peg$c26(s3);\n              s0 = s1;\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsesingle_quoted_single_line_string() {\n      var s0, s1, s2, s3;\n\n      var key    = peg$currPos * 49 + 17,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.charCodeAt(peg$currPos) === 39) {\n        s1 = peg$c31;\n        peg$currPos++;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c32); }\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = [];\n        s3 = peg$parseliteral_char();\n        while (s3 !== peg$FAILED) {\n          s2.push(s3);\n          s3 = peg$parseliteral_char();\n        }\n        if (s2 !== peg$FAILED) {\n          if (input.charCodeAt(peg$currPos) === 39) {\n            s3 = peg$c31;\n            peg$currPos++;\n          } else {\n            s3 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c32); }\n          }\n          if (s3 !== peg$FAILED) {\n            peg$reportedPos = s0;\n            s1 = peg$c26(s2);\n            s0 = s1;\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsestring_char() {\n      var s0, s1, s2;\n\n      var key    = peg$currPos * 49 + 18,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$parseESCAPED();\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        s1 = peg$currPos;\n        peg$silentFails++;\n        if (input.charCodeAt(peg$currPos) === 34) {\n          s2 = peg$c27;\n          peg$currPos++;\n        } else {\n          s2 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c28); }\n        }\n        peg$silentFails--;\n        if (s2 === peg$FAILED) {\n          s1 = peg$c5;\n        } else {\n          peg$currPos = s1;\n          s1 = peg$c2;\n        }\n        if (s1 !== peg$FAILED) {\n          if (input.length > peg$currPos) {\n            s2 = input.charAt(peg$currPos);\n            peg$currPos++;\n          } else {\n            s2 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c6); }\n          }\n          if (s2 !== peg$FAILED) {\n            peg$reportedPos = s0;\n            s1 = peg$c33(s2);\n            s0 = s1;\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseliteral_char() {\n      var s0, s1, s2;\n\n      var key    = peg$currPos * 49 + 19,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = peg$currPos;\n      peg$silentFails++;\n      if (input.charCodeAt(peg$currPos) === 39) {\n        s2 = peg$c31;\n        peg$currPos++;\n      } else {\n        s2 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c32); }\n      }\n      peg$silentFails--;\n      if (s2 === peg$FAILED) {\n        s1 = peg$c5;\n      } else {\n        peg$currPos = s1;\n        s1 = peg$c2;\n      }\n      if (s1 !== peg$FAILED) {\n        if (input.length > peg$currPos) {\n          s2 = input.charAt(peg$currPos);\n          peg$currPos++;\n        } else {\n          s2 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c6); }\n        }\n        if (s2 !== peg$FAILED) {\n          peg$reportedPos = s0;\n          s1 = peg$c33(s2);\n          s0 = s1;\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsemultiline_string_char() {\n      var s0, s1, s2;\n\n      var key    = peg$currPos * 49 + 20,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$parseESCAPED();\n      if (s0 === peg$FAILED) {\n        s0 = peg$parsemultiline_string_delim();\n        if (s0 === peg$FAILED) {\n          s0 = peg$currPos;\n          s1 = peg$currPos;\n          peg$silentFails++;\n          if (input.substr(peg$currPos, 3) === peg$c23) {\n            s2 = peg$c23;\n            peg$currPos += 3;\n          } else {\n            s2 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c24); }\n          }\n          peg$silentFails--;\n          if (s2 === peg$FAILED) {\n            s1 = peg$c5;\n          } else {\n            peg$currPos = s1;\n            s1 = peg$c2;\n          }\n          if (s1 !== peg$FAILED) {\n            if (input.length > peg$currPos) {\n              s2 = input.charAt(peg$currPos);\n              peg$currPos++;\n            } else {\n              s2 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c6); }\n            }\n            if (s2 !== peg$FAILED) {\n              peg$reportedPos = s0;\n              s1 = peg$c34(s2);\n              s0 = s1;\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsemultiline_string_delim() {\n      var s0, s1, s2, s3, s4;\n\n      var key    = peg$currPos * 49 + 21,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.charCodeAt(peg$currPos) === 92) {\n        s1 = peg$c35;\n        peg$currPos++;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c36); }\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = peg$parseNL();\n        if (s2 !== peg$FAILED) {\n          s3 = [];\n          s4 = peg$parseNLS();\n          while (s4 !== peg$FAILED) {\n            s3.push(s4);\n            s4 = peg$parseNLS();\n          }\n          if (s3 !== peg$FAILED) {\n            peg$reportedPos = s0;\n            s1 = peg$c37();\n            s0 = s1;\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsemultiline_literal_char() {\n      var s0, s1, s2;\n\n      var key    = peg$currPos * 49 + 22,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = peg$currPos;\n      peg$silentFails++;\n      if (input.substr(peg$currPos, 3) === peg$c29) {\n        s2 = peg$c29;\n        peg$currPos += 3;\n      } else {\n        s2 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c30); }\n      }\n      peg$silentFails--;\n      if (s2 === peg$FAILED) {\n        s1 = peg$c5;\n      } else {\n        peg$currPos = s1;\n        s1 = peg$c2;\n      }\n      if (s1 !== peg$FAILED) {\n        if (input.length > peg$currPos) {\n          s2 = input.charAt(peg$currPos);\n          peg$currPos++;\n        } else {\n          s2 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c6); }\n        }\n        if (s2 !== peg$FAILED) {\n          peg$reportedPos = s0;\n          s1 = peg$c33(s2);\n          s0 = s1;\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsefloat() {\n      var s0, s1, s2, s3;\n\n      var key    = peg$currPos * 49 + 23,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = peg$parsefloat_text();\n      if (s1 === peg$FAILED) {\n        s1 = peg$parseinteger_text();\n      }\n      if (s1 !== peg$FAILED) {\n        if (input.charCodeAt(peg$currPos) === 101) {\n          s2 = peg$c38;\n          peg$currPos++;\n        } else {\n          s2 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c39); }\n        }\n        if (s2 === peg$FAILED) {\n          if (input.charCodeAt(peg$currPos) === 69) {\n            s2 = peg$c40;\n            peg$currPos++;\n          } else {\n            s2 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c41); }\n          }\n        }\n        if (s2 !== peg$FAILED) {\n          s3 = peg$parseinteger_text();\n          if (s3 !== peg$FAILED) {\n            peg$reportedPos = s0;\n            s1 = peg$c42(s1, s3);\n            s0 = s1;\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        s1 = peg$parsefloat_text();\n        if (s1 !== peg$FAILED) {\n          peg$reportedPos = s0;\n          s1 = peg$c43(s1);\n        }\n        s0 = s1;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsefloat_text() {\n      var s0, s1, s2, s3, s4, s5;\n\n      var key    = peg$currPos * 49 + 24,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.charCodeAt(peg$currPos) === 43) {\n        s1 = peg$c44;\n        peg$currPos++;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c45); }\n      }\n      if (s1 === peg$FAILED) {\n        s1 = peg$c25;\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = peg$currPos;\n        s3 = peg$parseDIGITS();\n        if (s3 !== peg$FAILED) {\n          if (input.charCodeAt(peg$currPos) === 46) {\n            s4 = peg$c16;\n            peg$currPos++;\n          } else {\n            s4 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c17); }\n          }\n          if (s4 !== peg$FAILED) {\n            s5 = peg$parseDIGITS();\n            if (s5 !== peg$FAILED) {\n              s3 = [s3, s4, s5];\n              s2 = s3;\n            } else {\n              peg$currPos = s2;\n              s2 = peg$c2;\n            }\n          } else {\n            peg$currPos = s2;\n            s2 = peg$c2;\n          }\n        } else {\n          peg$currPos = s2;\n          s2 = peg$c2;\n        }\n        if (s2 !== peg$FAILED) {\n          peg$reportedPos = s0;\n          s1 = peg$c46(s2);\n          s0 = s1;\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        if (input.charCodeAt(peg$currPos) === 45) {\n          s1 = peg$c47;\n          peg$currPos++;\n        } else {\n          s1 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c48); }\n        }\n        if (s1 !== peg$FAILED) {\n          s2 = peg$currPos;\n          s3 = peg$parseDIGITS();\n          if (s3 !== peg$FAILED) {\n            if (input.charCodeAt(peg$currPos) === 46) {\n              s4 = peg$c16;\n              peg$currPos++;\n            } else {\n              s4 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c17); }\n            }\n            if (s4 !== peg$FAILED) {\n              s5 = peg$parseDIGITS();\n              if (s5 !== peg$FAILED) {\n                s3 = [s3, s4, s5];\n                s2 = s3;\n              } else {\n                peg$currPos = s2;\n                s2 = peg$c2;\n              }\n            } else {\n              peg$currPos = s2;\n              s2 = peg$c2;\n            }\n          } else {\n            peg$currPos = s2;\n            s2 = peg$c2;\n          }\n          if (s2 !== peg$FAILED) {\n            peg$reportedPos = s0;\n            s1 = peg$c49(s2);\n            s0 = s1;\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseinteger() {\n      var s0, s1;\n\n      var key    = peg$currPos * 49 + 25,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = peg$parseinteger_text();\n      if (s1 !== peg$FAILED) {\n        peg$reportedPos = s0;\n        s1 = peg$c50(s1);\n      }\n      s0 = s1;\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseinteger_text() {\n      var s0, s1, s2, s3, s4;\n\n      var key    = peg$currPos * 49 + 26,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.charCodeAt(peg$currPos) === 43) {\n        s1 = peg$c44;\n        peg$currPos++;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c45); }\n      }\n      if (s1 === peg$FAILED) {\n        s1 = peg$c25;\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = [];\n        s3 = peg$parseDIGIT_OR_UNDER();\n        if (s3 !== peg$FAILED) {\n          while (s3 !== peg$FAILED) {\n            s2.push(s3);\n            s3 = peg$parseDIGIT_OR_UNDER();\n          }\n        } else {\n          s2 = peg$c2;\n        }\n        if (s2 !== peg$FAILED) {\n          s3 = peg$currPos;\n          peg$silentFails++;\n          if (input.charCodeAt(peg$currPos) === 46) {\n            s4 = peg$c16;\n            peg$currPos++;\n          } else {\n            s4 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c17); }\n          }\n          peg$silentFails--;\n          if (s4 === peg$FAILED) {\n            s3 = peg$c5;\n          } else {\n            peg$currPos = s3;\n            s3 = peg$c2;\n          }\n          if (s3 !== peg$FAILED) {\n            peg$reportedPos = s0;\n            s1 = peg$c46(s2);\n            s0 = s1;\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        if (input.charCodeAt(peg$currPos) === 45) {\n          s1 = peg$c47;\n          peg$currPos++;\n        } else {\n          s1 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c48); }\n        }\n        if (s1 !== peg$FAILED) {\n          s2 = [];\n          s3 = peg$parseDIGIT_OR_UNDER();\n          if (s3 !== peg$FAILED) {\n            while (s3 !== peg$FAILED) {\n              s2.push(s3);\n              s3 = peg$parseDIGIT_OR_UNDER();\n            }\n          } else {\n            s2 = peg$c2;\n          }\n          if (s2 !== peg$FAILED) {\n            s3 = peg$currPos;\n            peg$silentFails++;\n            if (input.charCodeAt(peg$currPos) === 46) {\n              s4 = peg$c16;\n              peg$currPos++;\n            } else {\n              s4 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c17); }\n            }\n            peg$silentFails--;\n            if (s4 === peg$FAILED) {\n              s3 = peg$c5;\n            } else {\n              peg$currPos = s3;\n              s3 = peg$c2;\n            }\n            if (s3 !== peg$FAILED) {\n              peg$reportedPos = s0;\n              s1 = peg$c49(s2);\n              s0 = s1;\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseboolean() {\n      var s0, s1;\n\n      var key    = peg$currPos * 49 + 27,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.substr(peg$currPos, 4) === peg$c51) {\n        s1 = peg$c51;\n        peg$currPos += 4;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c52); }\n      }\n      if (s1 !== peg$FAILED) {\n        peg$reportedPos = s0;\n        s1 = peg$c53();\n      }\n      s0 = s1;\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        if (input.substr(peg$currPos, 5) === peg$c54) {\n          s1 = peg$c54;\n          peg$currPos += 5;\n        } else {\n          s1 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c55); }\n        }\n        if (s1 !== peg$FAILED) {\n          peg$reportedPos = s0;\n          s1 = peg$c56();\n        }\n        s0 = s1;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsearray() {\n      var s0, s1, s2, s3, s4;\n\n      var key    = peg$currPos * 49 + 28,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.charCodeAt(peg$currPos) === 91) {\n        s1 = peg$c7;\n        peg$currPos++;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c8); }\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = [];\n        s3 = peg$parsearray_sep();\n        while (s3 !== peg$FAILED) {\n          s2.push(s3);\n          s3 = peg$parsearray_sep();\n        }\n        if (s2 !== peg$FAILED) {\n          if (input.charCodeAt(peg$currPos) === 93) {\n            s3 = peg$c9;\n            peg$currPos++;\n          } else {\n            s3 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c10); }\n          }\n          if (s3 !== peg$FAILED) {\n            peg$reportedPos = s0;\n            s1 = peg$c57();\n            s0 = s1;\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        if (input.charCodeAt(peg$currPos) === 91) {\n          s1 = peg$c7;\n          peg$currPos++;\n        } else {\n          s1 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c8); }\n        }\n        if (s1 !== peg$FAILED) {\n          s2 = peg$parsearray_value();\n          if (s2 === peg$FAILED) {\n            s2 = peg$c25;\n          }\n          if (s2 !== peg$FAILED) {\n            if (input.charCodeAt(peg$currPos) === 93) {\n              s3 = peg$c9;\n              peg$currPos++;\n            } else {\n              s3 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c10); }\n            }\n            if (s3 !== peg$FAILED) {\n              peg$reportedPos = s0;\n              s1 = peg$c58(s2);\n              s0 = s1;\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n        if (s0 === peg$FAILED) {\n          s0 = peg$currPos;\n          if (input.charCodeAt(peg$currPos) === 91) {\n            s1 = peg$c7;\n            peg$currPos++;\n          } else {\n            s1 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c8); }\n          }\n          if (s1 !== peg$FAILED) {\n            s2 = [];\n            s3 = peg$parsearray_value_list();\n            if (s3 !== peg$FAILED) {\n              while (s3 !== peg$FAILED) {\n                s2.push(s3);\n                s3 = peg$parsearray_value_list();\n              }\n            } else {\n              s2 = peg$c2;\n            }\n            if (s2 !== peg$FAILED) {\n              if (input.charCodeAt(peg$currPos) === 93) {\n                s3 = peg$c9;\n                peg$currPos++;\n              } else {\n                s3 = peg$FAILED;\n                if (peg$silentFails === 0) { peg$fail(peg$c10); }\n              }\n              if (s3 !== peg$FAILED) {\n                peg$reportedPos = s0;\n                s1 = peg$c59(s2);\n                s0 = s1;\n              } else {\n                peg$currPos = s0;\n                s0 = peg$c2;\n              }\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n          if (s0 === peg$FAILED) {\n            s0 = peg$currPos;\n            if (input.charCodeAt(peg$currPos) === 91) {\n              s1 = peg$c7;\n              peg$currPos++;\n            } else {\n              s1 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c8); }\n            }\n            if (s1 !== peg$FAILED) {\n              s2 = [];\n              s3 = peg$parsearray_value_list();\n              if (s3 !== peg$FAILED) {\n                while (s3 !== peg$FAILED) {\n                  s2.push(s3);\n                  s3 = peg$parsearray_value_list();\n                }\n              } else {\n                s2 = peg$c2;\n              }\n              if (s2 !== peg$FAILED) {\n                s3 = peg$parsearray_value();\n                if (s3 !== peg$FAILED) {\n                  if (input.charCodeAt(peg$currPos) === 93) {\n                    s4 = peg$c9;\n                    peg$currPos++;\n                  } else {\n                    s4 = peg$FAILED;\n                    if (peg$silentFails === 0) { peg$fail(peg$c10); }\n                  }\n                  if (s4 !== peg$FAILED) {\n                    peg$reportedPos = s0;\n                    s1 = peg$c60(s2, s3);\n                    s0 = s1;\n                  } else {\n                    peg$currPos = s0;\n                    s0 = peg$c2;\n                  }\n                } else {\n                  peg$currPos = s0;\n                  s0 = peg$c2;\n                }\n              } else {\n                peg$currPos = s0;\n                s0 = peg$c2;\n              }\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          }\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsearray_value() {\n      var s0, s1, s2, s3, s4;\n\n      var key    = peg$currPos * 49 + 29,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = [];\n      s2 = peg$parsearray_sep();\n      while (s2 !== peg$FAILED) {\n        s1.push(s2);\n        s2 = peg$parsearray_sep();\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = peg$parsevalue();\n        if (s2 !== peg$FAILED) {\n          s3 = [];\n          s4 = peg$parsearray_sep();\n          while (s4 !== peg$FAILED) {\n            s3.push(s4);\n            s4 = peg$parsearray_sep();\n          }\n          if (s3 !== peg$FAILED) {\n            peg$reportedPos = s0;\n            s1 = peg$c61(s2);\n            s0 = s1;\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsearray_value_list() {\n      var s0, s1, s2, s3, s4, s5, s6;\n\n      var key    = peg$currPos * 49 + 30,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = [];\n      s2 = peg$parsearray_sep();\n      while (s2 !== peg$FAILED) {\n        s1.push(s2);\n        s2 = peg$parsearray_sep();\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = peg$parsevalue();\n        if (s2 !== peg$FAILED) {\n          s3 = [];\n          s4 = peg$parsearray_sep();\n          while (s4 !== peg$FAILED) {\n            s3.push(s4);\n            s4 = peg$parsearray_sep();\n          }\n          if (s3 !== peg$FAILED) {\n            if (input.charCodeAt(peg$currPos) === 44) {\n              s4 = peg$c62;\n              peg$currPos++;\n            } else {\n              s4 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c63); }\n            }\n            if (s4 !== peg$FAILED) {\n              s5 = [];\n              s6 = peg$parsearray_sep();\n              while (s6 !== peg$FAILED) {\n                s5.push(s6);\n                s6 = peg$parsearray_sep();\n              }\n              if (s5 !== peg$FAILED) {\n                peg$reportedPos = s0;\n                s1 = peg$c61(s2);\n                s0 = s1;\n              } else {\n                peg$currPos = s0;\n                s0 = peg$c2;\n              }\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsearray_sep() {\n      var s0;\n\n      var key    = peg$currPos * 49 + 31,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$parseS();\n      if (s0 === peg$FAILED) {\n        s0 = peg$parseNL();\n        if (s0 === peg$FAILED) {\n          s0 = peg$parsecomment();\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseinline_table() {\n      var s0, s1, s2, s3, s4, s5;\n\n      var key    = peg$currPos * 49 + 32,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.charCodeAt(peg$currPos) === 123) {\n        s1 = peg$c64;\n        peg$currPos++;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c65); }\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = [];\n        s3 = peg$parseS();\n        while (s3 !== peg$FAILED) {\n          s2.push(s3);\n          s3 = peg$parseS();\n        }\n        if (s2 !== peg$FAILED) {\n          s3 = [];\n          s4 = peg$parseinline_table_assignment();\n          while (s4 !== peg$FAILED) {\n            s3.push(s4);\n            s4 = peg$parseinline_table_assignment();\n          }\n          if (s3 !== peg$FAILED) {\n            s4 = [];\n            s5 = peg$parseS();\n            while (s5 !== peg$FAILED) {\n              s4.push(s5);\n              s5 = peg$parseS();\n            }\n            if (s4 !== peg$FAILED) {\n              if (input.charCodeAt(peg$currPos) === 125) {\n                s5 = peg$c66;\n                peg$currPos++;\n              } else {\n                s5 = peg$FAILED;\n                if (peg$silentFails === 0) { peg$fail(peg$c67); }\n              }\n              if (s5 !== peg$FAILED) {\n                peg$reportedPos = s0;\n                s1 = peg$c68(s3);\n                s0 = s1;\n              } else {\n                peg$currPos = s0;\n                s0 = peg$c2;\n              }\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseinline_table_assignment() {\n      var s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, s10;\n\n      var key    = peg$currPos * 49 + 33,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = [];\n      s2 = peg$parseS();\n      while (s2 !== peg$FAILED) {\n        s1.push(s2);\n        s2 = peg$parseS();\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = peg$parsekey();\n        if (s2 !== peg$FAILED) {\n          s3 = [];\n          s4 = peg$parseS();\n          while (s4 !== peg$FAILED) {\n            s3.push(s4);\n            s4 = peg$parseS();\n          }\n          if (s3 !== peg$FAILED) {\n            if (input.charCodeAt(peg$currPos) === 61) {\n              s4 = peg$c18;\n              peg$currPos++;\n            } else {\n              s4 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c19); }\n            }\n            if (s4 !== peg$FAILED) {\n              s5 = [];\n              s6 = peg$parseS();\n              while (s6 !== peg$FAILED) {\n                s5.push(s6);\n                s6 = peg$parseS();\n              }\n              if (s5 !== peg$FAILED) {\n                s6 = peg$parsevalue();\n                if (s6 !== peg$FAILED) {\n                  s7 = [];\n                  s8 = peg$parseS();\n                  while (s8 !== peg$FAILED) {\n                    s7.push(s8);\n                    s8 = peg$parseS();\n                  }\n                  if (s7 !== peg$FAILED) {\n                    if (input.charCodeAt(peg$currPos) === 44) {\n                      s8 = peg$c62;\n                      peg$currPos++;\n                    } else {\n                      s8 = peg$FAILED;\n                      if (peg$silentFails === 0) { peg$fail(peg$c63); }\n                    }\n                    if (s8 !== peg$FAILED) {\n                      s9 = [];\n                      s10 = peg$parseS();\n                      while (s10 !== peg$FAILED) {\n                        s9.push(s10);\n                        s10 = peg$parseS();\n                      }\n                      if (s9 !== peg$FAILED) {\n                        peg$reportedPos = s0;\n                        s1 = peg$c69(s2, s6);\n                        s0 = s1;\n                      } else {\n                        peg$currPos = s0;\n                        s0 = peg$c2;\n                      }\n                    } else {\n                      peg$currPos = s0;\n                      s0 = peg$c2;\n                    }\n                  } else {\n                    peg$currPos = s0;\n                    s0 = peg$c2;\n                  }\n                } else {\n                  peg$currPos = s0;\n                  s0 = peg$c2;\n                }\n              } else {\n                peg$currPos = s0;\n                s0 = peg$c2;\n              }\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        s1 = [];\n        s2 = peg$parseS();\n        while (s2 !== peg$FAILED) {\n          s1.push(s2);\n          s2 = peg$parseS();\n        }\n        if (s1 !== peg$FAILED) {\n          s2 = peg$parsekey();\n          if (s2 !== peg$FAILED) {\n            s3 = [];\n            s4 = peg$parseS();\n            while (s4 !== peg$FAILED) {\n              s3.push(s4);\n              s4 = peg$parseS();\n            }\n            if (s3 !== peg$FAILED) {\n              if (input.charCodeAt(peg$currPos) === 61) {\n                s4 = peg$c18;\n                peg$currPos++;\n              } else {\n                s4 = peg$FAILED;\n                if (peg$silentFails === 0) { peg$fail(peg$c19); }\n              }\n              if (s4 !== peg$FAILED) {\n                s5 = [];\n                s6 = peg$parseS();\n                while (s6 !== peg$FAILED) {\n                  s5.push(s6);\n                  s6 = peg$parseS();\n                }\n                if (s5 !== peg$FAILED) {\n                  s6 = peg$parsevalue();\n                  if (s6 !== peg$FAILED) {\n                    peg$reportedPos = s0;\n                    s1 = peg$c69(s2, s6);\n                    s0 = s1;\n                  } else {\n                    peg$currPos = s0;\n                    s0 = peg$c2;\n                  }\n                } else {\n                  peg$currPos = s0;\n                  s0 = peg$c2;\n                }\n              } else {\n                peg$currPos = s0;\n                s0 = peg$c2;\n              }\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsesecfragment() {\n      var s0, s1, s2;\n\n      var key    = peg$currPos * 49 + 34,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.charCodeAt(peg$currPos) === 46) {\n        s1 = peg$c16;\n        peg$currPos++;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c17); }\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = peg$parseDIGITS();\n        if (s2 !== peg$FAILED) {\n          peg$reportedPos = s0;\n          s1 = peg$c70(s2);\n          s0 = s1;\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsedate() {\n      var s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, s10, s11;\n\n      var key    = peg$currPos * 49 + 35,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = peg$currPos;\n      s2 = peg$parseDIGIT_OR_UNDER();\n      if (s2 !== peg$FAILED) {\n        s3 = peg$parseDIGIT_OR_UNDER();\n        if (s3 !== peg$FAILED) {\n          s4 = peg$parseDIGIT_OR_UNDER();\n          if (s4 !== peg$FAILED) {\n            s5 = peg$parseDIGIT_OR_UNDER();\n            if (s5 !== peg$FAILED) {\n              if (input.charCodeAt(peg$currPos) === 45) {\n                s6 = peg$c47;\n                peg$currPos++;\n              } else {\n                s6 = peg$FAILED;\n                if (peg$silentFails === 0) { peg$fail(peg$c48); }\n              }\n              if (s6 !== peg$FAILED) {\n                s7 = peg$parseDIGIT_OR_UNDER();\n                if (s7 !== peg$FAILED) {\n                  s8 = peg$parseDIGIT_OR_UNDER();\n                  if (s8 !== peg$FAILED) {\n                    if (input.charCodeAt(peg$currPos) === 45) {\n                      s9 = peg$c47;\n                      peg$currPos++;\n                    } else {\n                      s9 = peg$FAILED;\n                      if (peg$silentFails === 0) { peg$fail(peg$c48); }\n                    }\n                    if (s9 !== peg$FAILED) {\n                      s10 = peg$parseDIGIT_OR_UNDER();\n                      if (s10 !== peg$FAILED) {\n                        s11 = peg$parseDIGIT_OR_UNDER();\n                        if (s11 !== peg$FAILED) {\n                          s2 = [s2, s3, s4, s5, s6, s7, s8, s9, s10, s11];\n                          s1 = s2;\n                        } else {\n                          peg$currPos = s1;\n                          s1 = peg$c2;\n                        }\n                      } else {\n                        peg$currPos = s1;\n                        s1 = peg$c2;\n                      }\n                    } else {\n                      peg$currPos = s1;\n                      s1 = peg$c2;\n                    }\n                  } else {\n                    peg$currPos = s1;\n                    s1 = peg$c2;\n                  }\n                } else {\n                  peg$currPos = s1;\n                  s1 = peg$c2;\n                }\n              } else {\n                peg$currPos = s1;\n                s1 = peg$c2;\n              }\n            } else {\n              peg$currPos = s1;\n              s1 = peg$c2;\n            }\n          } else {\n            peg$currPos = s1;\n            s1 = peg$c2;\n          }\n        } else {\n          peg$currPos = s1;\n          s1 = peg$c2;\n        }\n      } else {\n        peg$currPos = s1;\n        s1 = peg$c2;\n      }\n      if (s1 !== peg$FAILED) {\n        peg$reportedPos = s0;\n        s1 = peg$c71(s1);\n      }\n      s0 = s1;\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsetime() {\n      var s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, s10;\n\n      var key    = peg$currPos * 49 + 36,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = peg$currPos;\n      s2 = peg$parseDIGIT_OR_UNDER();\n      if (s2 !== peg$FAILED) {\n        s3 = peg$parseDIGIT_OR_UNDER();\n        if (s3 !== peg$FAILED) {\n          if (input.charCodeAt(peg$currPos) === 58) {\n            s4 = peg$c72;\n            peg$currPos++;\n          } else {\n            s4 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c73); }\n          }\n          if (s4 !== peg$FAILED) {\n            s5 = peg$parseDIGIT_OR_UNDER();\n            if (s5 !== peg$FAILED) {\n              s6 = peg$parseDIGIT_OR_UNDER();\n              if (s6 !== peg$FAILED) {\n                if (input.charCodeAt(peg$currPos) === 58) {\n                  s7 = peg$c72;\n                  peg$currPos++;\n                } else {\n                  s7 = peg$FAILED;\n                  if (peg$silentFails === 0) { peg$fail(peg$c73); }\n                }\n                if (s7 !== peg$FAILED) {\n                  s8 = peg$parseDIGIT_OR_UNDER();\n                  if (s8 !== peg$FAILED) {\n                    s9 = peg$parseDIGIT_OR_UNDER();\n                    if (s9 !== peg$FAILED) {\n                      s10 = peg$parsesecfragment();\n                      if (s10 === peg$FAILED) {\n                        s10 = peg$c25;\n                      }\n                      if (s10 !== peg$FAILED) {\n                        s2 = [s2, s3, s4, s5, s6, s7, s8, s9, s10];\n                        s1 = s2;\n                      } else {\n                        peg$currPos = s1;\n                        s1 = peg$c2;\n                      }\n                    } else {\n                      peg$currPos = s1;\n                      s1 = peg$c2;\n                    }\n                  } else {\n                    peg$currPos = s1;\n                    s1 = peg$c2;\n                  }\n                } else {\n                  peg$currPos = s1;\n                  s1 = peg$c2;\n                }\n              } else {\n                peg$currPos = s1;\n                s1 = peg$c2;\n              }\n            } else {\n              peg$currPos = s1;\n              s1 = peg$c2;\n            }\n          } else {\n            peg$currPos = s1;\n            s1 = peg$c2;\n          }\n        } else {\n          peg$currPos = s1;\n          s1 = peg$c2;\n        }\n      } else {\n        peg$currPos = s1;\n        s1 = peg$c2;\n      }\n      if (s1 !== peg$FAILED) {\n        peg$reportedPos = s0;\n        s1 = peg$c74(s1);\n      }\n      s0 = s1;\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsetime_with_offset() {\n      var s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, s10, s11, s12, s13, s14, s15, s16;\n\n      var key    = peg$currPos * 49 + 37,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = peg$currPos;\n      s2 = peg$parseDIGIT_OR_UNDER();\n      if (s2 !== peg$FAILED) {\n        s3 = peg$parseDIGIT_OR_UNDER();\n        if (s3 !== peg$FAILED) {\n          if (input.charCodeAt(peg$currPos) === 58) {\n            s4 = peg$c72;\n            peg$currPos++;\n          } else {\n            s4 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c73); }\n          }\n          if (s4 !== peg$FAILED) {\n            s5 = peg$parseDIGIT_OR_UNDER();\n            if (s5 !== peg$FAILED) {\n              s6 = peg$parseDIGIT_OR_UNDER();\n              if (s6 !== peg$FAILED) {\n                if (input.charCodeAt(peg$currPos) === 58) {\n                  s7 = peg$c72;\n                  peg$currPos++;\n                } else {\n                  s7 = peg$FAILED;\n                  if (peg$silentFails === 0) { peg$fail(peg$c73); }\n                }\n                if (s7 !== peg$FAILED) {\n                  s8 = peg$parseDIGIT_OR_UNDER();\n                  if (s8 !== peg$FAILED) {\n                    s9 = peg$parseDIGIT_OR_UNDER();\n                    if (s9 !== peg$FAILED) {\n                      s10 = peg$parsesecfragment();\n                      if (s10 === peg$FAILED) {\n                        s10 = peg$c25;\n                      }\n                      if (s10 !== peg$FAILED) {\n                        if (input.charCodeAt(peg$currPos) === 45) {\n                          s11 = peg$c47;\n                          peg$currPos++;\n                        } else {\n                          s11 = peg$FAILED;\n                          if (peg$silentFails === 0) { peg$fail(peg$c48); }\n                        }\n                        if (s11 === peg$FAILED) {\n                          if (input.charCodeAt(peg$currPos) === 43) {\n                            s11 = peg$c44;\n                            peg$currPos++;\n                          } else {\n                            s11 = peg$FAILED;\n                            if (peg$silentFails === 0) { peg$fail(peg$c45); }\n                          }\n                        }\n                        if (s11 !== peg$FAILED) {\n                          s12 = peg$parseDIGIT_OR_UNDER();\n                          if (s12 !== peg$FAILED) {\n                            s13 = peg$parseDIGIT_OR_UNDER();\n                            if (s13 !== peg$FAILED) {\n                              if (input.charCodeAt(peg$currPos) === 58) {\n                                s14 = peg$c72;\n                                peg$currPos++;\n                              } else {\n                                s14 = peg$FAILED;\n                                if (peg$silentFails === 0) { peg$fail(peg$c73); }\n                              }\n                              if (s14 !== peg$FAILED) {\n                                s15 = peg$parseDIGIT_OR_UNDER();\n                                if (s15 !== peg$FAILED) {\n                                  s16 = peg$parseDIGIT_OR_UNDER();\n                                  if (s16 !== peg$FAILED) {\n                                    s2 = [s2, s3, s4, s5, s6, s7, s8, s9, s10, s11, s12, s13, s14, s15, s16];\n                                    s1 = s2;\n                                  } else {\n                                    peg$currPos = s1;\n                                    s1 = peg$c2;\n                                  }\n                                } else {\n                                  peg$currPos = s1;\n                                  s1 = peg$c2;\n                                }\n                              } else {\n                                peg$currPos = s1;\n                                s1 = peg$c2;\n                              }\n                            } else {\n                              peg$currPos = s1;\n                              s1 = peg$c2;\n                            }\n                          } else {\n                            peg$currPos = s1;\n                            s1 = peg$c2;\n                          }\n                        } else {\n                          peg$currPos = s1;\n                          s1 = peg$c2;\n                        }\n                      } else {\n                        peg$currPos = s1;\n                        s1 = peg$c2;\n                      }\n                    } else {\n                      peg$currPos = s1;\n                      s1 = peg$c2;\n                    }\n                  } else {\n                    peg$currPos = s1;\n                    s1 = peg$c2;\n                  }\n                } else {\n                  peg$currPos = s1;\n                  s1 = peg$c2;\n                }\n              } else {\n                peg$currPos = s1;\n                s1 = peg$c2;\n              }\n            } else {\n              peg$currPos = s1;\n              s1 = peg$c2;\n            }\n          } else {\n            peg$currPos = s1;\n            s1 = peg$c2;\n          }\n        } else {\n          peg$currPos = s1;\n          s1 = peg$c2;\n        }\n      } else {\n        peg$currPos = s1;\n        s1 = peg$c2;\n      }\n      if (s1 !== peg$FAILED) {\n        peg$reportedPos = s0;\n        s1 = peg$c74(s1);\n      }\n      s0 = s1;\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parsedatetime() {\n      var s0, s1, s2, s3, s4;\n\n      var key    = peg$currPos * 49 + 38,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = peg$parsedate();\n      if (s1 !== peg$FAILED) {\n        if (input.charCodeAt(peg$currPos) === 84) {\n          s2 = peg$c75;\n          peg$currPos++;\n        } else {\n          s2 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c76); }\n        }\n        if (s2 !== peg$FAILED) {\n          s3 = peg$parsetime();\n          if (s3 !== peg$FAILED) {\n            if (input.charCodeAt(peg$currPos) === 90) {\n              s4 = peg$c77;\n              peg$currPos++;\n            } else {\n              s4 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c78); }\n            }\n            if (s4 !== peg$FAILED) {\n              peg$reportedPos = s0;\n              s1 = peg$c79(s1, s3);\n              s0 = s1;\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        s1 = peg$parsedate();\n        if (s1 !== peg$FAILED) {\n          if (input.charCodeAt(peg$currPos) === 84) {\n            s2 = peg$c75;\n            peg$currPos++;\n          } else {\n            s2 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c76); }\n          }\n          if (s2 !== peg$FAILED) {\n            s3 = peg$parsetime_with_offset();\n            if (s3 !== peg$FAILED) {\n              peg$reportedPos = s0;\n              s1 = peg$c80(s1, s3);\n              s0 = s1;\n            } else {\n              peg$currPos = s0;\n              s0 = peg$c2;\n            }\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseS() {\n      var s0;\n\n      var key    = peg$currPos * 49 + 39,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      if (peg$c81.test(input.charAt(peg$currPos))) {\n        s0 = input.charAt(peg$currPos);\n        peg$currPos++;\n      } else {\n        s0 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c82); }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseNL() {\n      var s0, s1, s2;\n\n      var key    = peg$currPos * 49 + 40,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      if (input.charCodeAt(peg$currPos) === 10) {\n        s0 = peg$c83;\n        peg$currPos++;\n      } else {\n        s0 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c84); }\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        if (input.charCodeAt(peg$currPos) === 13) {\n          s1 = peg$c85;\n          peg$currPos++;\n        } else {\n          s1 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c86); }\n        }\n        if (s1 !== peg$FAILED) {\n          if (input.charCodeAt(peg$currPos) === 10) {\n            s2 = peg$c83;\n            peg$currPos++;\n          } else {\n            s2 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c84); }\n          }\n          if (s2 !== peg$FAILED) {\n            s1 = [s1, s2];\n            s0 = s1;\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseNLS() {\n      var s0;\n\n      var key    = peg$currPos * 49 + 41,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$parseNL();\n      if (s0 === peg$FAILED) {\n        s0 = peg$parseS();\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseEOF() {\n      var s0, s1;\n\n      var key    = peg$currPos * 49 + 42,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      peg$silentFails++;\n      if (input.length > peg$currPos) {\n        s1 = input.charAt(peg$currPos);\n        peg$currPos++;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c6); }\n      }\n      peg$silentFails--;\n      if (s1 === peg$FAILED) {\n        s0 = peg$c5;\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseHEX() {\n      var s0;\n\n      var key    = peg$currPos * 49 + 43,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      if (peg$c87.test(input.charAt(peg$currPos))) {\n        s0 = input.charAt(peg$currPos);\n        peg$currPos++;\n      } else {\n        s0 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c88); }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseDIGIT_OR_UNDER() {\n      var s0, s1;\n\n      var key    = peg$currPos * 49 + 44,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      if (peg$c89.test(input.charAt(peg$currPos))) {\n        s0 = input.charAt(peg$currPos);\n        peg$currPos++;\n      } else {\n        s0 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c90); }\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        if (input.charCodeAt(peg$currPos) === 95) {\n          s1 = peg$c91;\n          peg$currPos++;\n        } else {\n          s1 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c92); }\n        }\n        if (s1 !== peg$FAILED) {\n          peg$reportedPos = s0;\n          s1 = peg$c93();\n        }\n        s0 = s1;\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseASCII_BASIC() {\n      var s0;\n\n      var key    = peg$currPos * 49 + 45,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      if (peg$c94.test(input.charAt(peg$currPos))) {\n        s0 = input.charAt(peg$currPos);\n        peg$currPos++;\n      } else {\n        s0 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c95); }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseDIGITS() {\n      var s0, s1, s2;\n\n      var key    = peg$currPos * 49 + 46,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      s1 = [];\n      s2 = peg$parseDIGIT_OR_UNDER();\n      if (s2 !== peg$FAILED) {\n        while (s2 !== peg$FAILED) {\n          s1.push(s2);\n          s2 = peg$parseDIGIT_OR_UNDER();\n        }\n      } else {\n        s1 = peg$c2;\n      }\n      if (s1 !== peg$FAILED) {\n        peg$reportedPos = s0;\n        s1 = peg$c96(s1);\n      }\n      s0 = s1;\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseESCAPED() {\n      var s0, s1;\n\n      var key    = peg$currPos * 49 + 47,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.substr(peg$currPos, 2) === peg$c97) {\n        s1 = peg$c97;\n        peg$currPos += 2;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c98); }\n      }\n      if (s1 !== peg$FAILED) {\n        peg$reportedPos = s0;\n        s1 = peg$c99();\n      }\n      s0 = s1;\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        if (input.substr(peg$currPos, 2) === peg$c100) {\n          s1 = peg$c100;\n          peg$currPos += 2;\n        } else {\n          s1 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c101); }\n        }\n        if (s1 !== peg$FAILED) {\n          peg$reportedPos = s0;\n          s1 = peg$c102();\n        }\n        s0 = s1;\n        if (s0 === peg$FAILED) {\n          s0 = peg$currPos;\n          if (input.substr(peg$currPos, 2) === peg$c103) {\n            s1 = peg$c103;\n            peg$currPos += 2;\n          } else {\n            s1 = peg$FAILED;\n            if (peg$silentFails === 0) { peg$fail(peg$c104); }\n          }\n          if (s1 !== peg$FAILED) {\n            peg$reportedPos = s0;\n            s1 = peg$c105();\n          }\n          s0 = s1;\n          if (s0 === peg$FAILED) {\n            s0 = peg$currPos;\n            if (input.substr(peg$currPos, 2) === peg$c106) {\n              s1 = peg$c106;\n              peg$currPos += 2;\n            } else {\n              s1 = peg$FAILED;\n              if (peg$silentFails === 0) { peg$fail(peg$c107); }\n            }\n            if (s1 !== peg$FAILED) {\n              peg$reportedPos = s0;\n              s1 = peg$c108();\n            }\n            s0 = s1;\n            if (s0 === peg$FAILED) {\n              s0 = peg$currPos;\n              if (input.substr(peg$currPos, 2) === peg$c109) {\n                s1 = peg$c109;\n                peg$currPos += 2;\n              } else {\n                s1 = peg$FAILED;\n                if (peg$silentFails === 0) { peg$fail(peg$c110); }\n              }\n              if (s1 !== peg$FAILED) {\n                peg$reportedPos = s0;\n                s1 = peg$c111();\n              }\n              s0 = s1;\n              if (s0 === peg$FAILED) {\n                s0 = peg$currPos;\n                if (input.substr(peg$currPos, 2) === peg$c112) {\n                  s1 = peg$c112;\n                  peg$currPos += 2;\n                } else {\n                  s1 = peg$FAILED;\n                  if (peg$silentFails === 0) { peg$fail(peg$c113); }\n                }\n                if (s1 !== peg$FAILED) {\n                  peg$reportedPos = s0;\n                  s1 = peg$c114();\n                }\n                s0 = s1;\n                if (s0 === peg$FAILED) {\n                  s0 = peg$currPos;\n                  if (input.substr(peg$currPos, 2) === peg$c115) {\n                    s1 = peg$c115;\n                    peg$currPos += 2;\n                  } else {\n                    s1 = peg$FAILED;\n                    if (peg$silentFails === 0) { peg$fail(peg$c116); }\n                  }\n                  if (s1 !== peg$FAILED) {\n                    peg$reportedPos = s0;\n                    s1 = peg$c117();\n                  }\n                  s0 = s1;\n                  if (s0 === peg$FAILED) {\n                    s0 = peg$parseESCAPED_UNICODE();\n                  }\n                }\n              }\n            }\n          }\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n    function peg$parseESCAPED_UNICODE() {\n      var s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, s10;\n\n      var key    = peg$currPos * 49 + 48,\n          cached = peg$cache[key];\n\n      if (cached) {\n        peg$currPos = cached.nextPos;\n        return cached.result;\n      }\n\n      s0 = peg$currPos;\n      if (input.substr(peg$currPos, 2) === peg$c118) {\n        s1 = peg$c118;\n        peg$currPos += 2;\n      } else {\n        s1 = peg$FAILED;\n        if (peg$silentFails === 0) { peg$fail(peg$c119); }\n      }\n      if (s1 !== peg$FAILED) {\n        s2 = peg$currPos;\n        s3 = peg$parseHEX();\n        if (s3 !== peg$FAILED) {\n          s4 = peg$parseHEX();\n          if (s4 !== peg$FAILED) {\n            s5 = peg$parseHEX();\n            if (s5 !== peg$FAILED) {\n              s6 = peg$parseHEX();\n              if (s6 !== peg$FAILED) {\n                s7 = peg$parseHEX();\n                if (s7 !== peg$FAILED) {\n                  s8 = peg$parseHEX();\n                  if (s8 !== peg$FAILED) {\n                    s9 = peg$parseHEX();\n                    if (s9 !== peg$FAILED) {\n                      s10 = peg$parseHEX();\n                      if (s10 !== peg$FAILED) {\n                        s3 = [s3, s4, s5, s6, s7, s8, s9, s10];\n                        s2 = s3;\n                      } else {\n                        peg$currPos = s2;\n                        s2 = peg$c2;\n                      }\n                    } else {\n                      peg$currPos = s2;\n                      s2 = peg$c2;\n                    }\n                  } else {\n                    peg$currPos = s2;\n                    s2 = peg$c2;\n                  }\n                } else {\n                  peg$currPos = s2;\n                  s2 = peg$c2;\n                }\n              } else {\n                peg$currPos = s2;\n                s2 = peg$c2;\n              }\n            } else {\n              peg$currPos = s2;\n              s2 = peg$c2;\n            }\n          } else {\n            peg$currPos = s2;\n            s2 = peg$c2;\n          }\n        } else {\n          peg$currPos = s2;\n          s2 = peg$c2;\n        }\n        if (s2 !== peg$FAILED) {\n          peg$reportedPos = s0;\n          s1 = peg$c120(s2);\n          s0 = s1;\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      } else {\n        peg$currPos = s0;\n        s0 = peg$c2;\n      }\n      if (s0 === peg$FAILED) {\n        s0 = peg$currPos;\n        if (input.substr(peg$currPos, 2) === peg$c121) {\n          s1 = peg$c121;\n          peg$currPos += 2;\n        } else {\n          s1 = peg$FAILED;\n          if (peg$silentFails === 0) { peg$fail(peg$c122); }\n        }\n        if (s1 !== peg$FAILED) {\n          s2 = peg$currPos;\n          s3 = peg$parseHEX();\n          if (s3 !== peg$FAILED) {\n            s4 = peg$parseHEX();\n            if (s4 !== peg$FAILED) {\n              s5 = peg$parseHEX();\n              if (s5 !== peg$FAILED) {\n                s6 = peg$parseHEX();\n                if (s6 !== peg$FAILED) {\n                  s3 = [s3, s4, s5, s6];\n                  s2 = s3;\n                } else {\n                  peg$currPos = s2;\n                  s2 = peg$c2;\n                }\n              } else {\n                peg$currPos = s2;\n                s2 = peg$c2;\n              }\n            } else {\n              peg$currPos = s2;\n              s2 = peg$c2;\n            }\n          } else {\n            peg$currPos = s2;\n            s2 = peg$c2;\n          }\n          if (s2 !== peg$FAILED) {\n            peg$reportedPos = s0;\n            s1 = peg$c120(s2);\n            s0 = s1;\n          } else {\n            peg$currPos = s0;\n            s0 = peg$c2;\n          }\n        } else {\n          peg$currPos = s0;\n          s0 = peg$c2;\n        }\n      }\n\n      peg$cache[key] = { nextPos: peg$currPos, result: s0 };\n\n      return s0;\n    }\n\n\n      var nodes = [];\n\n      function genError(err, line, col) {\n        var ex = new Error(err);\n        ex.line = line;\n        ex.column = col;\n        throw ex;\n      }\n\n      function addNode(node) {\n        nodes.push(node);\n      }\n\n      function node(type, value, line, column, key) {\n        var obj = { type: type, value: value, line: line(), column: column() };\n        if (key) obj.key = key;\n        return obj;\n      }\n\n      function convertCodePoint(str, line, col) {\n        var num = parseInt(\"0x\" + str);\n\n        if (\n          !isFinite(num) ||\n          Math.floor(num) != num ||\n          num < 0 ||\n          num > 0x10FFFF ||\n          (num > 0xD7FF && num < 0xE000)\n        ) {\n          genError(\"Invalid Unicode escape code: \" + str, line, col);\n        } else {\n          return fromCodePoint(num);\n        }\n      }\n\n      function fromCodePoint() {\n        var MAX_SIZE = 0x4000;\n        var codeUnits = [];\n        var highSurrogate;\n        var lowSurrogate;\n        var index = -1;\n        var length = arguments.length;\n        if (!length) {\n          return '';\n        }\n        var result = '';\n        while (++index < length) {\n          var codePoint = Number(arguments[index]);\n          if (codePoint <= 0xFFFF) { // BMP code point\n            codeUnits.push(codePoint);\n          } else { // Astral code point; split in surrogate halves\n            // http://mathiasbynens.be/notes/javascript-encoding#surrogate-formulae\n            codePoint -= 0x10000;\n            highSurrogate = (codePoint >> 10) + 0xD800;\n            lowSurrogate = (codePoint % 0x400) + 0xDC00;\n            codeUnits.push(highSurrogate, lowSurrogate);\n          }\n          if (index + 1 == length || codeUnits.length > MAX_SIZE) {\n            result += String.fromCharCode.apply(null, codeUnits);\n            codeUnits.length = 0;\n          }\n        }\n        return result;\n      }\n\n\n    peg$result = peg$startRuleFunction();\n\n    if (peg$result !== peg$FAILED && peg$currPos === input.length) {\n      return peg$result;\n    } else {\n      if (peg$result !== peg$FAILED && peg$currPos < input.length) {\n        peg$fail({ type: \"end\", description: \"end of input\" });\n      }\n\n      throw peg$buildException(null, peg$maxFailExpected, peg$maxFailPos);\n    }\n  }\n\n  return {\n    SyntaxError: SyntaxError,\n    parse:       parse\n  };\n})();\n","'use strict';\n\nconst wrapAnsi16 = (fn, offset) => (...args) => {\n\tconst code = fn(...args);\n\treturn `\\u001B[${code + offset}m`;\n};\n\nconst wrapAnsi256 = (fn, offset) => (...args) => {\n\tconst code = fn(...args);\n\treturn `\\u001B[${38 + offset};5;${code}m`;\n};\n\nconst wrapAnsi16m = (fn, offset) => (...args) => {\n\tconst rgb = fn(...args);\n\treturn `\\u001B[${38 + offset};2;${rgb[0]};${rgb[1]};${rgb[2]}m`;\n};\n\nconst ansi2ansi = n => n;\nconst rgb2rgb = (r, g, b) => [r, g, b];\n\nconst setLazyProperty = (object, property, get) => {\n\tObject.defineProperty(object, property, {\n\t\tget: () => {\n\t\t\tconst value = get();\n\n\t\t\tObject.defineProperty(object, property, {\n\t\t\t\tvalue,\n\t\t\t\tenumerable: true,\n\t\t\t\tconfigurable: true\n\t\t\t});\n\n\t\t\treturn value;\n\t\t},\n\t\tenumerable: true,\n\t\tconfigurable: true\n\t});\n};\n\n/** @type {typeof import('color-convert')} */\nlet colorConvert;\nconst makeDynamicStyles = (wrap, targetSpace, identity, isBackground) => {\n\tif (colorConvert === undefined) {\n\t\tcolorConvert = require('color-convert');\n\t}\n\n\tconst offset = isBackground ? 10 : 0;\n\tconst styles = {};\n\n\tfor (const [sourceSpace, suite] of Object.entries(colorConvert)) {\n\t\tconst name = sourceSpace === 'ansi16' ? 'ansi' : sourceSpace;\n\t\tif (sourceSpace === targetSpace) {\n\t\t\tstyles[name] = wrap(identity, offset);\n\t\t} else if (typeof suite === 'object') {\n\t\t\tstyles[name] = wrap(suite[targetSpace], offset);\n\t\t}\n\t}\n\n\treturn styles;\n};\n\nfunction assembleStyles() {\n\tconst codes = new Map();\n\tconst styles = {\n\t\tmodifier: {\n\t\t\treset: [0, 0],\n\t\t\t// 21 isn't widely supported and 22 does the same thing\n\t\t\tbold: [1, 22],\n\t\t\tdim: [2, 22],\n\t\t\titalic: [3, 23],\n\t\t\tunderline: [4, 24],\n\t\t\tinverse: [7, 27],\n\t\t\thidden: [8, 28],\n\t\t\tstrikethrough: [9, 29]\n\t\t},\n\t\tcolor: {\n\t\t\tblack: [30, 39],\n\t\t\tred: [31, 39],\n\t\t\tgreen: [32, 39],\n\t\t\tyellow: [33, 39],\n\t\t\tblue: [34, 39],\n\t\t\tmagenta: [35, 39],\n\t\t\tcyan: [36, 39],\n\t\t\twhite: [37, 39],\n\n\t\t\t// Bright color\n\t\t\tblackBright: [90, 39],\n\t\t\tredBright: [91, 39],\n\t\t\tgreenBright: [92, 39],\n\t\t\tyellowBright: [93, 39],\n\t\t\tblueBright: [94, 39],\n\t\t\tmagentaBright: [95, 39],\n\t\t\tcyanBright: [96, 39],\n\t\t\twhiteBright: [97, 39]\n\t\t},\n\t\tbgColor: {\n\t\t\tbgBlack: [40, 49],\n\t\t\tbgRed: [41, 49],\n\t\t\tbgGreen: [42, 49],\n\t\t\tbgYellow: [43, 49],\n\t\t\tbgBlue: [44, 49],\n\t\t\tbgMagenta: [45, 49],\n\t\t\tbgCyan: [46, 49],\n\t\t\tbgWhite: [47, 49],\n\n\t\t\t// Bright color\n\t\t\tbgBlackBright: [100, 49],\n\t\t\tbgRedBright: [101, 49],\n\t\t\tbgGreenBright: [102, 49],\n\t\t\tbgYellowBright: [103, 49],\n\t\t\tbgBlueBright: [104, 49],\n\t\t\tbgMagentaBright: [105, 49],\n\t\t\tbgCyanBright: [106, 49],\n\t\t\tbgWhiteBright: [107, 49]\n\t\t}\n\t};\n\n\t// Alias bright black as gray (and grey)\n\tstyles.color.gray = styles.color.blackBright;\n\tstyles.bgColor.bgGray = styles.bgColor.bgBlackBright;\n\tstyles.color.grey = styles.color.blackBright;\n\tstyles.bgColor.bgGrey = styles.bgColor.bgBlackBright;\n\n\tfor (const [groupName, group] of Object.entries(styles)) {\n\t\tfor (const [styleName, style] of Object.entries(group)) {\n\t\t\tstyles[styleName] = {\n\t\t\t\topen: `\\u001B[${style[0]}m`,\n\t\t\t\tclose: `\\u001B[${style[1]}m`\n\t\t\t};\n\n\t\t\tgroup[styleName] = styles[styleName];\n\n\t\t\tcodes.set(style[0], style[1]);\n\t\t}\n\n\t\tObject.defineProperty(styles, groupName, {\n\t\t\tvalue: group,\n\t\t\tenumerable: false\n\t\t});\n\t}\n\n\tObject.defineProperty(styles, 'codes', {\n\t\tvalue: codes,\n\t\tenumerable: false\n\t});\n\n\tstyles.color.close = '\\u001B[39m';\n\tstyles.bgColor.close = '\\u001B[49m';\n\n\tsetLazyProperty(styles.color, 'ansi', () => makeDynamicStyles(wrapAnsi16, 'ansi16', ansi2ansi, false));\n\tsetLazyProperty(styles.color, 'ansi256', () => makeDynamicStyles(wrapAnsi256, 'ansi256', ansi2ansi, false));\n\tsetLazyProperty(styles.color, 'ansi16m', () => makeDynamicStyles(wrapAnsi16m, 'rgb', rgb2rgb, false));\n\tsetLazyProperty(styles.bgColor, 'ansi', () => makeDynamicStyles(wrapAnsi16, 'ansi16', ansi2ansi, true));\n\tsetLazyProperty(styles.bgColor, 'ansi256', () => makeDynamicStyles(wrapAnsi256, 'ansi256', ansi2ansi, true));\n\tsetLazyProperty(styles.bgColor, 'ansi16m', () => makeDynamicStyles(wrapAnsi16m, 'rgb', rgb2rgb, true));\n\n\treturn styles;\n}\n\n// Make the export immutable\nObject.defineProperty(module, 'exports', {\n\tenumerable: true,\n\tget: assembleStyles\n});\n","'use strict';\nconst ansiStyles = require('ansi-styles');\nconst {stdout: stdoutColor, stderr: stderrColor} = require('supports-color');\nconst {\n\tstringReplaceAll,\n\tstringEncaseCRLFWithFirstIndex\n} = require('./util');\n\nconst {isArray} = Array;\n\n// `supportsColor.level` → `ansiStyles.color[name]` mapping\nconst levelMapping = [\n\t'ansi',\n\t'ansi',\n\t'ansi256',\n\t'ansi16m'\n];\n\nconst styles = Object.create(null);\n\nconst applyOptions = (object, options = {}) => {\n\tif (options.level && !(Number.isInteger(options.level) && options.level >= 0 && options.level <= 3)) {\n\t\tthrow new Error('The `level` option should be an integer from 0 to 3');\n\t}\n\n\t// Detect level if not set manually\n\tconst colorLevel = stdoutColor ? stdoutColor.level : 0;\n\tobject.level = options.level === undefined ? colorLevel : options.level;\n};\n\nclass ChalkClass {\n\tconstructor(options) {\n\t\t// eslint-disable-next-line no-constructor-return\n\t\treturn chalkFactory(options);\n\t}\n}\n\nconst chalkFactory = options => {\n\tconst chalk = {};\n\tapplyOptions(chalk, options);\n\n\tchalk.template = (...arguments_) => chalkTag(chalk.template, ...arguments_);\n\n\tObject.setPrototypeOf(chalk, Chalk.prototype);\n\tObject.setPrototypeOf(chalk.template, chalk);\n\n\tchalk.template.constructor = () => {\n\t\tthrow new Error('`chalk.constructor()` is deprecated. Use `new chalk.Instance()` instead.');\n\t};\n\n\tchalk.template.Instance = ChalkClass;\n\n\treturn chalk.template;\n};\n\nfunction Chalk(options) {\n\treturn chalkFactory(options);\n}\n\nfor (const [styleName, style] of Object.entries(ansiStyles)) {\n\tstyles[styleName] = {\n\t\tget() {\n\t\t\tconst builder = createBuilder(this, createStyler(style.open, style.close, this._styler), this._isEmpty);\n\t\t\tObject.defineProperty(this, styleName, {value: builder});\n\t\t\treturn builder;\n\t\t}\n\t};\n}\n\nstyles.visible = {\n\tget() {\n\t\tconst builder = createBuilder(this, this._styler, true);\n\t\tObject.defineProperty(this, 'visible', {value: builder});\n\t\treturn builder;\n\t}\n};\n\nconst usedModels = ['rgb', 'hex', 'keyword', 'hsl', 'hsv', 'hwb', 'ansi', 'ansi256'];\n\nfor (const model of usedModels) {\n\tstyles[model] = {\n\t\tget() {\n\t\t\tconst {level} = this;\n\t\t\treturn function (...arguments_) {\n\t\t\t\tconst styler = createStyler(ansiStyles.color[levelMapping[level]][model](...arguments_), ansiStyles.color.close, this._styler);\n\t\t\t\treturn createBuilder(this, styler, this._isEmpty);\n\t\t\t};\n\t\t}\n\t};\n}\n\nfor (const model of usedModels) {\n\tconst bgModel = 'bg' + model[0].toUpperCase() + model.slice(1);\n\tstyles[bgModel] = {\n\t\tget() {\n\t\t\tconst {level} = this;\n\t\t\treturn function (...arguments_) {\n\t\t\t\tconst styler = createStyler(ansiStyles.bgColor[levelMapping[level]][model](...arguments_), ansiStyles.bgColor.close, this._styler);\n\t\t\t\treturn createBuilder(this, styler, this._isEmpty);\n\t\t\t};\n\t\t}\n\t};\n}\n\nconst proto = Object.defineProperties(() => {}, {\n\t...styles,\n\tlevel: {\n\t\tenumerable: true,\n\t\tget() {\n\t\t\treturn this._generator.level;\n\t\t},\n\t\tset(level) {\n\t\t\tthis._generator.level = level;\n\t\t}\n\t}\n});\n\nconst createStyler = (open, close, parent) => {\n\tlet openAll;\n\tlet closeAll;\n\tif (parent === undefined) {\n\t\topenAll = open;\n\t\tcloseAll = close;\n\t} else {\n\t\topenAll = parent.openAll + open;\n\t\tcloseAll = close + parent.closeAll;\n\t}\n\n\treturn {\n\t\topen,\n\t\tclose,\n\t\topenAll,\n\t\tcloseAll,\n\t\tparent\n\t};\n};\n\nconst createBuilder = (self, _styler, _isEmpty) => {\n\tconst builder = (...arguments_) => {\n\t\tif (isArray(arguments_[0]) && isArray(arguments_[0].raw)) {\n\t\t\t// Called as a template literal, for example: chalk.red`2 + 3 = {bold ${2+3}}`\n\t\t\treturn applyStyle(builder, chalkTag(builder, ...arguments_));\n\t\t}\n\n\t\t// Single argument is hot path, implicit coercion is faster than anything\n\t\t// eslint-disable-next-line no-implicit-coercion\n\t\treturn applyStyle(builder, (arguments_.length === 1) ? ('' + arguments_[0]) : arguments_.join(' '));\n\t};\n\n\t// We alter the prototype because we must return a function, but there is\n\t// no way to create a function with a different prototype\n\tObject.setPrototypeOf(builder, proto);\n\n\tbuilder._generator = self;\n\tbuilder._styler = _styler;\n\tbuilder._isEmpty = _isEmpty;\n\n\treturn builder;\n};\n\nconst applyStyle = (self, string) => {\n\tif (self.level <= 0 || !string) {\n\t\treturn self._isEmpty ? '' : string;\n\t}\n\n\tlet styler = self._styler;\n\n\tif (styler === undefined) {\n\t\treturn string;\n\t}\n\n\tconst {openAll, closeAll} = styler;\n\tif (string.indexOf('\\u001B') !== -1) {\n\t\twhile (styler !== undefined) {\n\t\t\t// Replace any instances already present with a re-opening code\n\t\t\t// otherwise only the part of the string until said closing code\n\t\t\t// will be colored, and the rest will simply be 'plain'.\n\t\t\tstring = stringReplaceAll(string, styler.close, styler.open);\n\n\t\t\tstyler = styler.parent;\n\t\t}\n\t}\n\n\t// We can move both next actions out of loop, because remaining actions in loop won't have\n\t// any/visible effect on parts we add here. Close the styling before a linebreak and reopen\n\t// after next line to fix a bleed issue on macOS: https://github.com/chalk/chalk/pull/92\n\tconst lfIndex = string.indexOf('\\n');\n\tif (lfIndex !== -1) {\n\t\tstring = stringEncaseCRLFWithFirstIndex(string, closeAll, openAll, lfIndex);\n\t}\n\n\treturn openAll + string + closeAll;\n};\n\nlet template;\nconst chalkTag = (chalk, ...strings) => {\n\tconst [firstString] = strings;\n\n\tif (!isArray(firstString) || !isArray(firstString.raw)) {\n\t\t// If chalk() was called by itself or with a string,\n\t\t// return the string itself as a string.\n\t\treturn strings.join(' ');\n\t}\n\n\tconst arguments_ = strings.slice(1);\n\tconst parts = [firstString.raw[0]];\n\n\tfor (let i = 1; i < firstString.length; i++) {\n\t\tparts.push(\n\t\t\tString(arguments_[i - 1]).replace(/[{}\\\\]/g, '\\\\$&'),\n\t\t\tString(firstString.raw[i])\n\t\t);\n\t}\n\n\tif (template === undefined) {\n\t\ttemplate = require('./templates');\n\t}\n\n\treturn template(chalk, parts.join(''));\n};\n\nObject.defineProperties(Chalk.prototype, styles);\n\nconst chalk = Chalk(); // eslint-disable-line new-cap\nchalk.supportsColor = stdoutColor;\nchalk.stderr = Chalk({level: stderrColor ? stderrColor.level : 0}); // eslint-disable-line new-cap\nchalk.stderr.supportsColor = stderrColor;\n\nmodule.exports = chalk;\n","'use strict';\nconst TEMPLATE_REGEX = /(?:\\\\(u(?:[a-f\\d]{4}|\\{[a-f\\d]{1,6}\\})|x[a-f\\d]{2}|.))|(?:\\{(~)?(\\w+(?:\\([^)]*\\))?(?:\\.\\w+(?:\\([^)]*\\))?)*)(?:[ \\t]|(?=\\r?\\n)))|(\\})|((?:.|[\\r\\n\\f])+?)/gi;\nconst STYLE_REGEX = /(?:^|\\.)(\\w+)(?:\\(([^)]*)\\))?/g;\nconst STRING_REGEX = /^(['\"])((?:\\\\.|(?!\\1)[^\\\\])*)\\1$/;\nconst ESCAPE_REGEX = /\\\\(u(?:[a-f\\d]{4}|{[a-f\\d]{1,6}})|x[a-f\\d]{2}|.)|([^\\\\])/gi;\n\nconst ESCAPES = new Map([\n\t['n', '\\n'],\n\t['r', '\\r'],\n\t['t', '\\t'],\n\t['b', '\\b'],\n\t['f', '\\f'],\n\t['v', '\\v'],\n\t['0', '\\0'],\n\t['\\\\', '\\\\'],\n\t['e', '\\u001B'],\n\t['a', '\\u0007']\n]);\n\nfunction unescape(c) {\n\tconst u = c[0] === 'u';\n\tconst bracket = c[1] === '{';\n\n\tif ((u && !bracket && c.length === 5) || (c[0] === 'x' && c.length === 3)) {\n\t\treturn String.fromCharCode(parseInt(c.slice(1), 16));\n\t}\n\n\tif (u && bracket) {\n\t\treturn String.fromCodePoint(parseInt(c.slice(2, -1), 16));\n\t}\n\n\treturn ESCAPES.get(c) || c;\n}\n\nfunction parseArguments(name, arguments_) {\n\tconst results = [];\n\tconst chunks = arguments_.trim().split(/\\s*,\\s*/g);\n\tlet matches;\n\n\tfor (const chunk of chunks) {\n\t\tconst number = Number(chunk);\n\t\tif (!Number.isNaN(number)) {\n\t\t\tresults.push(number);\n\t\t} else if ((matches = chunk.match(STRING_REGEX))) {\n\t\t\tresults.push(matches[2].replace(ESCAPE_REGEX, (m, escape, character) => escape ? unescape(escape) : character));\n\t\t} else {\n\t\t\tthrow new Error(`Invalid Chalk template style argument: ${chunk} (in style '${name}')`);\n\t\t}\n\t}\n\n\treturn results;\n}\n\nfunction parseStyle(style) {\n\tSTYLE_REGEX.lastIndex = 0;\n\n\tconst results = [];\n\tlet matches;\n\n\twhile ((matches = STYLE_REGEX.exec(style)) !== null) {\n\t\tconst name = matches[1];\n\n\t\tif (matches[2]) {\n\t\t\tconst args = parseArguments(name, matches[2]);\n\t\t\tresults.push([name].concat(args));\n\t\t} else {\n\t\t\tresults.push([name]);\n\t\t}\n\t}\n\n\treturn results;\n}\n\nfunction buildStyle(chalk, styles) {\n\tconst enabled = {};\n\n\tfor (const layer of styles) {\n\t\tfor (const style of layer.styles) {\n\t\t\tenabled[style[0]] = layer.inverse ? null : style.slice(1);\n\t\t}\n\t}\n\n\tlet current = chalk;\n\tfor (const [styleName, styles] of Object.entries(enabled)) {\n\t\tif (!Array.isArray(styles)) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tif (!(styleName in current)) {\n\t\t\tthrow new Error(`Unknown Chalk style: ${styleName}`);\n\t\t}\n\n\t\tcurrent = styles.length > 0 ? current[styleName](...styles) : current[styleName];\n\t}\n\n\treturn current;\n}\n\nmodule.exports = (chalk, temporary) => {\n\tconst styles = [];\n\tconst chunks = [];\n\tlet chunk = [];\n\n\t// eslint-disable-next-line max-params\n\ttemporary.replace(TEMPLATE_REGEX, (m, escapeCharacter, inverse, style, close, character) => {\n\t\tif (escapeCharacter) {\n\t\t\tchunk.push(unescape(escapeCharacter));\n\t\t} else if (style) {\n\t\t\tconst string = chunk.join('');\n\t\t\tchunk = [];\n\t\t\tchunks.push(styles.length === 0 ? string : buildStyle(chalk, styles)(string));\n\t\t\tstyles.push({inverse, styles: parseStyle(style)});\n\t\t} else if (close) {\n\t\t\tif (styles.length === 0) {\n\t\t\t\tthrow new Error('Found extraneous } in Chalk template literal');\n\t\t\t}\n\n\t\t\tchunks.push(buildStyle(chalk, styles)(chunk.join('')));\n\t\t\tchunk = [];\n\t\t\tstyles.pop();\n\t\t} else {\n\t\t\tchunk.push(character);\n\t\t}\n\t});\n\n\tchunks.push(chunk.join(''));\n\n\tif (styles.length > 0) {\n\t\tconst errMessage = `Chalk template literal is missing ${styles.length} closing bracket${styles.length === 1 ? '' : 's'} (\\`}\\`)`;\n\t\tthrow new Error(errMessage);\n\t}\n\n\treturn chunks.join('');\n};\n","'use strict';\n\nconst stringReplaceAll = (string, substring, replacer) => {\n\tlet index = string.indexOf(substring);\n\tif (index === -1) {\n\t\treturn string;\n\t}\n\n\tconst substringLength = substring.length;\n\tlet endIndex = 0;\n\tlet returnValue = '';\n\tdo {\n\t\treturnValue += string.substr(endIndex, index - endIndex) + substring + replacer;\n\t\tendIndex = index + substringLength;\n\t\tindex = string.indexOf(substring, endIndex);\n\t} while (index !== -1);\n\n\treturnValue += string.substr(endIndex);\n\treturn returnValue;\n};\n\nconst stringEncaseCRLFWithFirstIndex = (string, prefix, postfix, index) => {\n\tlet endIndex = 0;\n\tlet returnValue = '';\n\tdo {\n\t\tconst gotCR = string[index - 1] === '\\r';\n\t\treturnValue += string.substr(endIndex, (gotCR ? index - 1 : index) - endIndex) + prefix + (gotCR ? '\\r\\n' : '\\n') + postfix;\n\t\tendIndex = index + 1;\n\t\tindex = string.indexOf('\\n', endIndex);\n\t} while (index !== -1);\n\n\treturnValue += string.substr(endIndex);\n\treturn returnValue;\n};\n\nmodule.exports = {\n\tstringReplaceAll,\n\tstringEncaseCRLFWithFirstIndex\n};\n","/* MIT license */\n/* eslint-disable no-mixed-operators */\nconst cssKeywords = require('color-name');\n\n// NOTE: conversions should only return primitive values (i.e. arrays, or\n//       values that give correct `typeof` results).\n//       do not use box values types (i.e. Number(), String(), etc.)\n\nconst reverseKeywords = {};\nfor (const key of Object.keys(cssKeywords)) {\n\treverseKeywords[cssKeywords[key]] = key;\n}\n\nconst convert = {\n\trgb: {channels: 3, labels: 'rgb'},\n\thsl: {channels: 3, labels: 'hsl'},\n\thsv: {channels: 3, labels: 'hsv'},\n\thwb: {channels: 3, labels: 'hwb'},\n\tcmyk: {channels: 4, labels: 'cmyk'},\n\txyz: {channels: 3, labels: 'xyz'},\n\tlab: {channels: 3, labels: 'lab'},\n\tlch: {channels: 3, labels: 'lch'},\n\thex: {channels: 1, labels: ['hex']},\n\tkeyword: {channels: 1, labels: ['keyword']},\n\tansi16: {channels: 1, labels: ['ansi16']},\n\tansi256: {channels: 1, labels: ['ansi256']},\n\thcg: {channels: 3, labels: ['h', 'c', 'g']},\n\tapple: {channels: 3, labels: ['r16', 'g16', 'b16']},\n\tgray: {channels: 1, labels: ['gray']}\n};\n\nmodule.exports = convert;\n\n// Hide .channels and .labels properties\nfor (const model of Object.keys(convert)) {\n\tif (!('channels' in convert[model])) {\n\t\tthrow new Error('missing channels property: ' + model);\n\t}\n\n\tif (!('labels' in convert[model])) {\n\t\tthrow new Error('missing channel labels property: ' + model);\n\t}\n\n\tif (convert[model].labels.length !== convert[model].channels) {\n\t\tthrow new Error('channel and label counts mismatch: ' + model);\n\t}\n\n\tconst {channels, labels} = convert[model];\n\tdelete convert[model].channels;\n\tdelete convert[model].labels;\n\tObject.defineProperty(convert[model], 'channels', {value: channels});\n\tObject.defineProperty(convert[model], 'labels', {value: labels});\n}\n\nconvert.rgb.hsl = function (rgb) {\n\tconst r = rgb[0] / 255;\n\tconst g = rgb[1] / 255;\n\tconst b = rgb[2] / 255;\n\tconst min = Math.min(r, g, b);\n\tconst max = Math.max(r, g, b);\n\tconst delta = max - min;\n\tlet h;\n\tlet s;\n\n\tif (max === min) {\n\t\th = 0;\n\t} else if (r === max) {\n\t\th = (g - b) / delta;\n\t} else if (g === max) {\n\t\th = 2 + (b - r) / delta;\n\t} else if (b === max) {\n\t\th = 4 + (r - g) / delta;\n\t}\n\n\th = Math.min(h * 60, 360);\n\n\tif (h < 0) {\n\t\th += 360;\n\t}\n\n\tconst l = (min + max) / 2;\n\n\tif (max === min) {\n\t\ts = 0;\n\t} else if (l <= 0.5) {\n\t\ts = delta / (max + min);\n\t} else {\n\t\ts = delta / (2 - max - min);\n\t}\n\n\treturn [h, s * 100, l * 100];\n};\n\nconvert.rgb.hsv = function (rgb) {\n\tlet rdif;\n\tlet gdif;\n\tlet bdif;\n\tlet h;\n\tlet s;\n\n\tconst r = rgb[0] / 255;\n\tconst g = rgb[1] / 255;\n\tconst b = rgb[2] / 255;\n\tconst v = Math.max(r, g, b);\n\tconst diff = v - Math.min(r, g, b);\n\tconst diffc = function (c) {\n\t\treturn (v - c) / 6 / diff + 1 / 2;\n\t};\n\n\tif (diff === 0) {\n\t\th = 0;\n\t\ts = 0;\n\t} else {\n\t\ts = diff / v;\n\t\trdif = diffc(r);\n\t\tgdif = diffc(g);\n\t\tbdif = diffc(b);\n\n\t\tif (r === v) {\n\t\t\th = bdif - gdif;\n\t\t} else if (g === v) {\n\t\t\th = (1 / 3) + rdif - bdif;\n\t\t} else if (b === v) {\n\t\t\th = (2 / 3) + gdif - rdif;\n\t\t}\n\n\t\tif (h < 0) {\n\t\t\th += 1;\n\t\t} else if (h > 1) {\n\t\t\th -= 1;\n\t\t}\n\t}\n\n\treturn [\n\t\th * 360,\n\t\ts * 100,\n\t\tv * 100\n\t];\n};\n\nconvert.rgb.hwb = function (rgb) {\n\tconst r = rgb[0];\n\tconst g = rgb[1];\n\tlet b = rgb[2];\n\tconst h = convert.rgb.hsl(rgb)[0];\n\tconst w = 1 / 255 * Math.min(r, Math.min(g, b));\n\n\tb = 1 - 1 / 255 * Math.max(r, Math.max(g, b));\n\n\treturn [h, w * 100, b * 100];\n};\n\nconvert.rgb.cmyk = function (rgb) {\n\tconst r = rgb[0] / 255;\n\tconst g = rgb[1] / 255;\n\tconst b = rgb[2] / 255;\n\n\tconst k = Math.min(1 - r, 1 - g, 1 - b);\n\tconst c = (1 - r - k) / (1 - k) || 0;\n\tconst m = (1 - g - k) / (1 - k) || 0;\n\tconst y = (1 - b - k) / (1 - k) || 0;\n\n\treturn [c * 100, m * 100, y * 100, k * 100];\n};\n\nfunction comparativeDistance(x, y) {\n\t/*\n\t\tSee https://en.m.wikipedia.org/wiki/Euclidean_distance#Squared_Euclidean_distance\n\t*/\n\treturn (\n\t\t((x[0] - y[0]) ** 2) +\n\t\t((x[1] - y[1]) ** 2) +\n\t\t((x[2] - y[2]) ** 2)\n\t);\n}\n\nconvert.rgb.keyword = function (rgb) {\n\tconst reversed = reverseKeywords[rgb];\n\tif (reversed) {\n\t\treturn reversed;\n\t}\n\n\tlet currentClosestDistance = Infinity;\n\tlet currentClosestKeyword;\n\n\tfor (const keyword of Object.keys(cssKeywords)) {\n\t\tconst value = cssKeywords[keyword];\n\n\t\t// Compute comparative distance\n\t\tconst distance = comparativeDistance(rgb, value);\n\n\t\t// Check if its less, if so set as closest\n\t\tif (distance < currentClosestDistance) {\n\t\t\tcurrentClosestDistance = distance;\n\t\t\tcurrentClosestKeyword = keyword;\n\t\t}\n\t}\n\n\treturn currentClosestKeyword;\n};\n\nconvert.keyword.rgb = function (keyword) {\n\treturn cssKeywords[keyword];\n};\n\nconvert.rgb.xyz = function (rgb) {\n\tlet r = rgb[0] / 255;\n\tlet g = rgb[1] / 255;\n\tlet b = rgb[2] / 255;\n\n\t// Assume sRGB\n\tr = r > 0.04045 ? (((r + 0.055) / 1.055) ** 2.4) : (r / 12.92);\n\tg = g > 0.04045 ? (((g + 0.055) / 1.055) ** 2.4) : (g / 12.92);\n\tb = b > 0.04045 ? (((b + 0.055) / 1.055) ** 2.4) : (b / 12.92);\n\n\tconst x = (r * 0.4124) + (g * 0.3576) + (b * 0.1805);\n\tconst y = (r * 0.2126) + (g * 0.7152) + (b * 0.0722);\n\tconst z = (r * 0.0193) + (g * 0.1192) + (b * 0.9505);\n\n\treturn [x * 100, y * 100, z * 100];\n};\n\nconvert.rgb.lab = function (rgb) {\n\tconst xyz = convert.rgb.xyz(rgb);\n\tlet x = xyz[0];\n\tlet y = xyz[1];\n\tlet z = xyz[2];\n\n\tx /= 95.047;\n\ty /= 100;\n\tz /= 108.883;\n\n\tx = x > 0.008856 ? (x ** (1 / 3)) : (7.787 * x) + (16 / 116);\n\ty = y > 0.008856 ? (y ** (1 / 3)) : (7.787 * y) + (16 / 116);\n\tz = z > 0.008856 ? (z ** (1 / 3)) : (7.787 * z) + (16 / 116);\n\n\tconst l = (116 * y) - 16;\n\tconst a = 500 * (x - y);\n\tconst b = 200 * (y - z);\n\n\treturn [l, a, b];\n};\n\nconvert.hsl.rgb = function (hsl) {\n\tconst h = hsl[0] / 360;\n\tconst s = hsl[1] / 100;\n\tconst l = hsl[2] / 100;\n\tlet t2;\n\tlet t3;\n\tlet val;\n\n\tif (s === 0) {\n\t\tval = l * 255;\n\t\treturn [val, val, val];\n\t}\n\n\tif (l < 0.5) {\n\t\tt2 = l * (1 + s);\n\t} else {\n\t\tt2 = l + s - l * s;\n\t}\n\n\tconst t1 = 2 * l - t2;\n\n\tconst rgb = [0, 0, 0];\n\tfor (let i = 0; i < 3; i++) {\n\t\tt3 = h + 1 / 3 * -(i - 1);\n\t\tif (t3 < 0) {\n\t\t\tt3++;\n\t\t}\n\n\t\tif (t3 > 1) {\n\t\t\tt3--;\n\t\t}\n\n\t\tif (6 * t3 < 1) {\n\t\t\tval = t1 + (t2 - t1) * 6 * t3;\n\t\t} else if (2 * t3 < 1) {\n\t\t\tval = t2;\n\t\t} else if (3 * t3 < 2) {\n\t\t\tval = t1 + (t2 - t1) * (2 / 3 - t3) * 6;\n\t\t} else {\n\t\t\tval = t1;\n\t\t}\n\n\t\trgb[i] = val * 255;\n\t}\n\n\treturn rgb;\n};\n\nconvert.hsl.hsv = function (hsl) {\n\tconst h = hsl[0];\n\tlet s = hsl[1] / 100;\n\tlet l = hsl[2] / 100;\n\tlet smin = s;\n\tconst lmin = Math.max(l, 0.01);\n\n\tl *= 2;\n\ts *= (l <= 1) ? l : 2 - l;\n\tsmin *= lmin <= 1 ? lmin : 2 - lmin;\n\tconst v = (l + s) / 2;\n\tconst sv = l === 0 ? (2 * smin) / (lmin + smin) : (2 * s) / (l + s);\n\n\treturn [h, sv * 100, v * 100];\n};\n\nconvert.hsv.rgb = function (hsv) {\n\tconst h = hsv[0] / 60;\n\tconst s = hsv[1] / 100;\n\tlet v = hsv[2] / 100;\n\tconst hi = Math.floor(h) % 6;\n\n\tconst f = h - Math.floor(h);\n\tconst p = 255 * v * (1 - s);\n\tconst q = 255 * v * (1 - (s * f));\n\tconst t = 255 * v * (1 - (s * (1 - f)));\n\tv *= 255;\n\n\tswitch (hi) {\n\t\tcase 0:\n\t\t\treturn [v, t, p];\n\t\tcase 1:\n\t\t\treturn [q, v, p];\n\t\tcase 2:\n\t\t\treturn [p, v, t];\n\t\tcase 3:\n\t\t\treturn [p, q, v];\n\t\tcase 4:\n\t\t\treturn [t, p, v];\n\t\tcase 5:\n\t\t\treturn [v, p, q];\n\t}\n};\n\nconvert.hsv.hsl = function (hsv) {\n\tconst h = hsv[0];\n\tconst s = hsv[1] / 100;\n\tconst v = hsv[2] / 100;\n\tconst vmin = Math.max(v, 0.01);\n\tlet sl;\n\tlet l;\n\n\tl = (2 - s) * v;\n\tconst lmin = (2 - s) * vmin;\n\tsl = s * vmin;\n\tsl /= (lmin <= 1) ? lmin : 2 - lmin;\n\tsl = sl || 0;\n\tl /= 2;\n\n\treturn [h, sl * 100, l * 100];\n};\n\n// http://dev.w3.org/csswg/css-color/#hwb-to-rgb\nconvert.hwb.rgb = function (hwb) {\n\tconst h = hwb[0] / 360;\n\tlet wh = hwb[1] / 100;\n\tlet bl = hwb[2] / 100;\n\tconst ratio = wh + bl;\n\tlet f;\n\n\t// Wh + bl cant be > 1\n\tif (ratio > 1) {\n\t\twh /= ratio;\n\t\tbl /= ratio;\n\t}\n\n\tconst i = Math.floor(6 * h);\n\tconst v = 1 - bl;\n\tf = 6 * h - i;\n\n\tif ((i & 0x01) !== 0) {\n\t\tf = 1 - f;\n\t}\n\n\tconst n = wh + f * (v - wh); // Linear interpolation\n\n\tlet r;\n\tlet g;\n\tlet b;\n\t/* eslint-disable max-statements-per-line,no-multi-spaces */\n\tswitch (i) {\n\t\tdefault:\n\t\tcase 6:\n\t\tcase 0: r = v;  g = n;  b = wh; break;\n\t\tcase 1: r = n;  g = v;  b = wh; break;\n\t\tcase 2: r = wh; g = v;  b = n; break;\n\t\tcase 3: r = wh; g = n;  b = v; break;\n\t\tcase 4: r = n;  g = wh; b = v; break;\n\t\tcase 5: r = v;  g = wh; b = n; break;\n\t}\n\t/* eslint-enable max-statements-per-line,no-multi-spaces */\n\n\treturn [r * 255, g * 255, b * 255];\n};\n\nconvert.cmyk.rgb = function (cmyk) {\n\tconst c = cmyk[0] / 100;\n\tconst m = cmyk[1] / 100;\n\tconst y = cmyk[2] / 100;\n\tconst k = cmyk[3] / 100;\n\n\tconst r = 1 - Math.min(1, c * (1 - k) + k);\n\tconst g = 1 - Math.min(1, m * (1 - k) + k);\n\tconst b = 1 - Math.min(1, y * (1 - k) + k);\n\n\treturn [r * 255, g * 255, b * 255];\n};\n\nconvert.xyz.rgb = function (xyz) {\n\tconst x = xyz[0] / 100;\n\tconst y = xyz[1] / 100;\n\tconst z = xyz[2] / 100;\n\tlet r;\n\tlet g;\n\tlet b;\n\n\tr = (x * 3.2406) + (y * -1.5372) + (z * -0.4986);\n\tg = (x * -0.9689) + (y * 1.8758) + (z * 0.0415);\n\tb = (x * 0.0557) + (y * -0.2040) + (z * 1.0570);\n\n\t// Assume sRGB\n\tr = r > 0.0031308\n\t\t? ((1.055 * (r ** (1.0 / 2.4))) - 0.055)\n\t\t: r * 12.92;\n\n\tg = g > 0.0031308\n\t\t? ((1.055 * (g ** (1.0 / 2.4))) - 0.055)\n\t\t: g * 12.92;\n\n\tb = b > 0.0031308\n\t\t? ((1.055 * (b ** (1.0 / 2.4))) - 0.055)\n\t\t: b * 12.92;\n\n\tr = Math.min(Math.max(0, r), 1);\n\tg = Math.min(Math.max(0, g), 1);\n\tb = Math.min(Math.max(0, b), 1);\n\n\treturn [r * 255, g * 255, b * 255];\n};\n\nconvert.xyz.lab = function (xyz) {\n\tlet x = xyz[0];\n\tlet y = xyz[1];\n\tlet z = xyz[2];\n\n\tx /= 95.047;\n\ty /= 100;\n\tz /= 108.883;\n\n\tx = x > 0.008856 ? (x ** (1 / 3)) : (7.787 * x) + (16 / 116);\n\ty = y > 0.008856 ? (y ** (1 / 3)) : (7.787 * y) + (16 / 116);\n\tz = z > 0.008856 ? (z ** (1 / 3)) : (7.787 * z) + (16 / 116);\n\n\tconst l = (116 * y) - 16;\n\tconst a = 500 * (x - y);\n\tconst b = 200 * (y - z);\n\n\treturn [l, a, b];\n};\n\nconvert.lab.xyz = function (lab) {\n\tconst l = lab[0];\n\tconst a = lab[1];\n\tconst b = lab[2];\n\tlet x;\n\tlet y;\n\tlet z;\n\n\ty = (l + 16) / 116;\n\tx = a / 500 + y;\n\tz = y - b / 200;\n\n\tconst y2 = y ** 3;\n\tconst x2 = x ** 3;\n\tconst z2 = z ** 3;\n\ty = y2 > 0.008856 ? y2 : (y - 16 / 116) / 7.787;\n\tx = x2 > 0.008856 ? x2 : (x - 16 / 116) / 7.787;\n\tz = z2 > 0.008856 ? z2 : (z - 16 / 116) / 7.787;\n\n\tx *= 95.047;\n\ty *= 100;\n\tz *= 108.883;\n\n\treturn [x, y, z];\n};\n\nconvert.lab.lch = function (lab) {\n\tconst l = lab[0];\n\tconst a = lab[1];\n\tconst b = lab[2];\n\tlet h;\n\n\tconst hr = Math.atan2(b, a);\n\th = hr * 360 / 2 / Math.PI;\n\n\tif (h < 0) {\n\t\th += 360;\n\t}\n\n\tconst c = Math.sqrt(a * a + b * b);\n\n\treturn [l, c, h];\n};\n\nconvert.lch.lab = function (lch) {\n\tconst l = lch[0];\n\tconst c = lch[1];\n\tconst h = lch[2];\n\n\tconst hr = h / 360 * 2 * Math.PI;\n\tconst a = c * Math.cos(hr);\n\tconst b = c * Math.sin(hr);\n\n\treturn [l, a, b];\n};\n\nconvert.rgb.ansi16 = function (args, saturation = null) {\n\tconst [r, g, b] = args;\n\tlet value = saturation === null ? convert.rgb.hsv(args)[2] : saturation; // Hsv -> ansi16 optimization\n\n\tvalue = Math.round(value / 50);\n\n\tif (value === 0) {\n\t\treturn 30;\n\t}\n\n\tlet ansi = 30\n\t\t+ ((Math.round(b / 255) << 2)\n\t\t| (Math.round(g / 255) << 1)\n\t\t| Math.round(r / 255));\n\n\tif (value === 2) {\n\t\tansi += 60;\n\t}\n\n\treturn ansi;\n};\n\nconvert.hsv.ansi16 = function (args) {\n\t// Optimization here; we already know the value and don't need to get\n\t// it converted for us.\n\treturn convert.rgb.ansi16(convert.hsv.rgb(args), args[2]);\n};\n\nconvert.rgb.ansi256 = function (args) {\n\tconst r = args[0];\n\tconst g = args[1];\n\tconst b = args[2];\n\n\t// We use the extended greyscale palette here, with the exception of\n\t// black and white. normal palette only has 4 greyscale shades.\n\tif (r === g && g === b) {\n\t\tif (r < 8) {\n\t\t\treturn 16;\n\t\t}\n\n\t\tif (r > 248) {\n\t\t\treturn 231;\n\t\t}\n\n\t\treturn Math.round(((r - 8) / 247) * 24) + 232;\n\t}\n\n\tconst ansi = 16\n\t\t+ (36 * Math.round(r / 255 * 5))\n\t\t+ (6 * Math.round(g / 255 * 5))\n\t\t+ Math.round(b / 255 * 5);\n\n\treturn ansi;\n};\n\nconvert.ansi16.rgb = function (args) {\n\tlet color = args % 10;\n\n\t// Handle greyscale\n\tif (color === 0 || color === 7) {\n\t\tif (args > 50) {\n\t\t\tcolor += 3.5;\n\t\t}\n\n\t\tcolor = color / 10.5 * 255;\n\n\t\treturn [color, color, color];\n\t}\n\n\tconst mult = (~~(args > 50) + 1) * 0.5;\n\tconst r = ((color & 1) * mult) * 255;\n\tconst g = (((color >> 1) & 1) * mult) * 255;\n\tconst b = (((color >> 2) & 1) * mult) * 255;\n\n\treturn [r, g, b];\n};\n\nconvert.ansi256.rgb = function (args) {\n\t// Handle greyscale\n\tif (args >= 232) {\n\t\tconst c = (args - 232) * 10 + 8;\n\t\treturn [c, c, c];\n\t}\n\n\targs -= 16;\n\n\tlet rem;\n\tconst r = Math.floor(args / 36) / 5 * 255;\n\tconst g = Math.floor((rem = args % 36) / 6) / 5 * 255;\n\tconst b = (rem % 6) / 5 * 255;\n\n\treturn [r, g, b];\n};\n\nconvert.rgb.hex = function (args) {\n\tconst integer = ((Math.round(args[0]) & 0xFF) << 16)\n\t\t+ ((Math.round(args[1]) & 0xFF) << 8)\n\t\t+ (Math.round(args[2]) & 0xFF);\n\n\tconst string = integer.toString(16).toUpperCase();\n\treturn '000000'.substring(string.length) + string;\n};\n\nconvert.hex.rgb = function (args) {\n\tconst match = args.toString(16).match(/[a-f0-9]{6}|[a-f0-9]{3}/i);\n\tif (!match) {\n\t\treturn [0, 0, 0];\n\t}\n\n\tlet colorString = match[0];\n\n\tif (match[0].length === 3) {\n\t\tcolorString = colorString.split('').map(char => {\n\t\t\treturn char + char;\n\t\t}).join('');\n\t}\n\n\tconst integer = parseInt(colorString, 16);\n\tconst r = (integer >> 16) & 0xFF;\n\tconst g = (integer >> 8) & 0xFF;\n\tconst b = integer & 0xFF;\n\n\treturn [r, g, b];\n};\n\nconvert.rgb.hcg = function (rgb) {\n\tconst r = rgb[0] / 255;\n\tconst g = rgb[1] / 255;\n\tconst b = rgb[2] / 255;\n\tconst max = Math.max(Math.max(r, g), b);\n\tconst min = Math.min(Math.min(r, g), b);\n\tconst chroma = (max - min);\n\tlet grayscale;\n\tlet hue;\n\n\tif (chroma < 1) {\n\t\tgrayscale = min / (1 - chroma);\n\t} else {\n\t\tgrayscale = 0;\n\t}\n\n\tif (chroma <= 0) {\n\t\thue = 0;\n\t} else\n\tif (max === r) {\n\t\thue = ((g - b) / chroma) % 6;\n\t} else\n\tif (max === g) {\n\t\thue = 2 + (b - r) / chroma;\n\t} else {\n\t\thue = 4 + (r - g) / chroma;\n\t}\n\n\thue /= 6;\n\thue %= 1;\n\n\treturn [hue * 360, chroma * 100, grayscale * 100];\n};\n\nconvert.hsl.hcg = function (hsl) {\n\tconst s = hsl[1] / 100;\n\tconst l = hsl[2] / 100;\n\n\tconst c = l < 0.5 ? (2.0 * s * l) : (2.0 * s * (1.0 - l));\n\n\tlet f = 0;\n\tif (c < 1.0) {\n\t\tf = (l - 0.5 * c) / (1.0 - c);\n\t}\n\n\treturn [hsl[0], c * 100, f * 100];\n};\n\nconvert.hsv.hcg = function (hsv) {\n\tconst s = hsv[1] / 100;\n\tconst v = hsv[2] / 100;\n\n\tconst c = s * v;\n\tlet f = 0;\n\n\tif (c < 1.0) {\n\t\tf = (v - c) / (1 - c);\n\t}\n\n\treturn [hsv[0], c * 100, f * 100];\n};\n\nconvert.hcg.rgb = function (hcg) {\n\tconst h = hcg[0] / 360;\n\tconst c = hcg[1] / 100;\n\tconst g = hcg[2] / 100;\n\n\tif (c === 0.0) {\n\t\treturn [g * 255, g * 255, g * 255];\n\t}\n\n\tconst pure = [0, 0, 0];\n\tconst hi = (h % 1) * 6;\n\tconst v = hi % 1;\n\tconst w = 1 - v;\n\tlet mg = 0;\n\n\t/* eslint-disable max-statements-per-line */\n\tswitch (Math.floor(hi)) {\n\t\tcase 0:\n\t\t\tpure[0] = 1; pure[1] = v; pure[2] = 0; break;\n\t\tcase 1:\n\t\t\tpure[0] = w; pure[1] = 1; pure[2] = 0; break;\n\t\tcase 2:\n\t\t\tpure[0] = 0; pure[1] = 1; pure[2] = v; break;\n\t\tcase 3:\n\t\t\tpure[0] = 0; pure[1] = w; pure[2] = 1; break;\n\t\tcase 4:\n\t\t\tpure[0] = v; pure[1] = 0; pure[2] = 1; break;\n\t\tdefault:\n\t\t\tpure[0] = 1; pure[1] = 0; pure[2] = w;\n\t}\n\t/* eslint-enable max-statements-per-line */\n\n\tmg = (1.0 - c) * g;\n\n\treturn [\n\t\t(c * pure[0] + mg) * 255,\n\t\t(c * pure[1] + mg) * 255,\n\t\t(c * pure[2] + mg) * 255\n\t];\n};\n\nconvert.hcg.hsv = function (hcg) {\n\tconst c = hcg[1] / 100;\n\tconst g = hcg[2] / 100;\n\n\tconst v = c + g * (1.0 - c);\n\tlet f = 0;\n\n\tif (v > 0.0) {\n\t\tf = c / v;\n\t}\n\n\treturn [hcg[0], f * 100, v * 100];\n};\n\nconvert.hcg.hsl = function (hcg) {\n\tconst c = hcg[1] / 100;\n\tconst g = hcg[2] / 100;\n\n\tconst l = g * (1.0 - c) + 0.5 * c;\n\tlet s = 0;\n\n\tif (l > 0.0 && l < 0.5) {\n\t\ts = c / (2 * l);\n\t} else\n\tif (l >= 0.5 && l < 1.0) {\n\t\ts = c / (2 * (1 - l));\n\t}\n\n\treturn [hcg[0], s * 100, l * 100];\n};\n\nconvert.hcg.hwb = function (hcg) {\n\tconst c = hcg[1] / 100;\n\tconst g = hcg[2] / 100;\n\tconst v = c + g * (1.0 - c);\n\treturn [hcg[0], (v - c) * 100, (1 - v) * 100];\n};\n\nconvert.hwb.hcg = function (hwb) {\n\tconst w = hwb[1] / 100;\n\tconst b = hwb[2] / 100;\n\tconst v = 1 - b;\n\tconst c = v - w;\n\tlet g = 0;\n\n\tif (c < 1) {\n\t\tg = (v - c) / (1 - c);\n\t}\n\n\treturn [hwb[0], c * 100, g * 100];\n};\n\nconvert.apple.rgb = function (apple) {\n\treturn [(apple[0] / 65535) * 255, (apple[1] / 65535) * 255, (apple[2] / 65535) * 255];\n};\n\nconvert.rgb.apple = function (rgb) {\n\treturn [(rgb[0] / 255) * 65535, (rgb[1] / 255) * 65535, (rgb[2] / 255) * 65535];\n};\n\nconvert.gray.rgb = function (args) {\n\treturn [args[0] / 100 * 255, args[0] / 100 * 255, args[0] / 100 * 255];\n};\n\nconvert.gray.hsl = function (args) {\n\treturn [0, 0, args[0]];\n};\n\nconvert.gray.hsv = convert.gray.hsl;\n\nconvert.gray.hwb = function (gray) {\n\treturn [0, 100, gray[0]];\n};\n\nconvert.gray.cmyk = function (gray) {\n\treturn [0, 0, 0, gray[0]];\n};\n\nconvert.gray.lab = function (gray) {\n\treturn [gray[0], 0, 0];\n};\n\nconvert.gray.hex = function (gray) {\n\tconst val = Math.round(gray[0] / 100 * 255) & 0xFF;\n\tconst integer = (val << 16) + (val << 8) + val;\n\n\tconst string = integer.toString(16).toUpperCase();\n\treturn '000000'.substring(string.length) + string;\n};\n\nconvert.rgb.gray = function (rgb) {\n\tconst val = (rgb[0] + rgb[1] + rgb[2]) / 3;\n\treturn [val / 255 * 100];\n};\n","const conversions = require('./conversions');\nconst route = require('./route');\n\nconst convert = {};\n\nconst models = Object.keys(conversions);\n\nfunction wrapRaw(fn) {\n\tconst wrappedFn = function (...args) {\n\t\tconst arg0 = args[0];\n\t\tif (arg0 === undefined || arg0 === null) {\n\t\t\treturn arg0;\n\t\t}\n\n\t\tif (arg0.length > 1) {\n\t\t\targs = arg0;\n\t\t}\n\n\t\treturn fn(args);\n\t};\n\n\t// Preserve .conversion property if there is one\n\tif ('conversion' in fn) {\n\t\twrappedFn.conversion = fn.conversion;\n\t}\n\n\treturn wrappedFn;\n}\n\nfunction wrapRounded(fn) {\n\tconst wrappedFn = function (...args) {\n\t\tconst arg0 = args[0];\n\n\t\tif (arg0 === undefined || arg0 === null) {\n\t\t\treturn arg0;\n\t\t}\n\n\t\tif (arg0.length > 1) {\n\t\t\targs = arg0;\n\t\t}\n\n\t\tconst result = fn(args);\n\n\t\t// We're assuming the result is an array here.\n\t\t// see notice in conversions.js; don't use box types\n\t\t// in conversion functions.\n\t\tif (typeof result === 'object') {\n\t\t\tfor (let len = result.length, i = 0; i < len; i++) {\n\t\t\t\tresult[i] = Math.round(result[i]);\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t};\n\n\t// Preserve .conversion property if there is one\n\tif ('conversion' in fn) {\n\t\twrappedFn.conversion = fn.conversion;\n\t}\n\n\treturn wrappedFn;\n}\n\nmodels.forEach(fromModel => {\n\tconvert[fromModel] = {};\n\n\tObject.defineProperty(convert[fromModel], 'channels', {value: conversions[fromModel].channels});\n\tObject.defineProperty(convert[fromModel], 'labels', {value: conversions[fromModel].labels});\n\n\tconst routes = route(fromModel);\n\tconst routeModels = Object.keys(routes);\n\n\trouteModels.forEach(toModel => {\n\t\tconst fn = routes[toModel];\n\n\t\tconvert[fromModel][toModel] = wrapRounded(fn);\n\t\tconvert[fromModel][toModel].raw = wrapRaw(fn);\n\t});\n});\n\nmodule.exports = convert;\n","const conversions = require('./conversions');\n\n/*\n\tThis function routes a model to all other models.\n\n\tall functions that are routed have a property `.conversion` attached\n\tto the returned synthetic function. This property is an array\n\tof strings, each with the steps in between the 'from' and 'to'\n\tcolor models (inclusive).\n\n\tconversions that are not possible simply are not included.\n*/\n\nfunction buildGraph() {\n\tconst graph = {};\n\t// https://jsperf.com/object-keys-vs-for-in-with-closure/3\n\tconst models = Object.keys(conversions);\n\n\tfor (let len = models.length, i = 0; i < len; i++) {\n\t\tgraph[models[i]] = {\n\t\t\t// http://jsperf.com/1-vs-infinity\n\t\t\t// micro-opt, but this is simple.\n\t\t\tdistance: -1,\n\t\t\tparent: null\n\t\t};\n\t}\n\n\treturn graph;\n}\n\n// https://en.wikipedia.org/wiki/Breadth-first_search\nfunction deriveBFS(fromModel) {\n\tconst graph = buildGraph();\n\tconst queue = [fromModel]; // Unshift -> queue -> pop\n\n\tgraph[fromModel].distance = 0;\n\n\twhile (queue.length) {\n\t\tconst current = queue.pop();\n\t\tconst adjacents = Object.keys(conversions[current]);\n\n\t\tfor (let len = adjacents.length, i = 0; i < len; i++) {\n\t\t\tconst adjacent = adjacents[i];\n\t\t\tconst node = graph[adjacent];\n\n\t\t\tif (node.distance === -1) {\n\t\t\t\tnode.distance = graph[current].distance + 1;\n\t\t\t\tnode.parent = current;\n\t\t\t\tqueue.unshift(adjacent);\n\t\t\t}\n\t\t}\n\t}\n\n\treturn graph;\n}\n\nfunction link(from, to) {\n\treturn function (args) {\n\t\treturn to(from(args));\n\t};\n}\n\nfunction wrapConversion(toModel, graph) {\n\tconst path = [graph[toModel].parent, toModel];\n\tlet fn = conversions[graph[toModel].parent][toModel];\n\n\tlet cur = graph[toModel].parent;\n\twhile (graph[cur].parent) {\n\t\tpath.unshift(graph[cur].parent);\n\t\tfn = link(conversions[graph[cur].parent][cur], fn);\n\t\tcur = graph[cur].parent;\n\t}\n\n\tfn.conversion = path;\n\treturn fn;\n}\n\nmodule.exports = function (fromModel) {\n\tconst graph = deriveBFS(fromModel);\n\tconst conversion = {};\n\n\tconst models = Object.keys(graph);\n\tfor (let len = models.length, i = 0; i < len; i++) {\n\t\tconst toModel = models[i];\n\t\tconst node = graph[toModel];\n\n\t\tif (node.parent === null) {\n\t\t\t// No possible conversion, or this node is the source model.\n\t\t\tcontinue;\n\t\t}\n\n\t\tconversion[toModel] = wrapConversion(toModel, graph);\n\t}\n\n\treturn conversion;\n};\n\n","'use strict'\r\n\r\nmodule.exports = {\r\n\t\"aliceblue\": [240, 248, 255],\r\n\t\"antiquewhite\": [250, 235, 215],\r\n\t\"aqua\": [0, 255, 255],\r\n\t\"aquamarine\": [127, 255, 212],\r\n\t\"azure\": [240, 255, 255],\r\n\t\"beige\": [245, 245, 220],\r\n\t\"bisque\": [255, 228, 196],\r\n\t\"black\": [0, 0, 0],\r\n\t\"blanchedalmond\": [255, 235, 205],\r\n\t\"blue\": [0, 0, 255],\r\n\t\"blueviolet\": [138, 43, 226],\r\n\t\"brown\": [165, 42, 42],\r\n\t\"burlywood\": [222, 184, 135],\r\n\t\"cadetblue\": [95, 158, 160],\r\n\t\"chartreuse\": [127, 255, 0],\r\n\t\"chocolate\": [210, 105, 30],\r\n\t\"coral\": [255, 127, 80],\r\n\t\"cornflowerblue\": [100, 149, 237],\r\n\t\"cornsilk\": [255, 248, 220],\r\n\t\"crimson\": [220, 20, 60],\r\n\t\"cyan\": [0, 255, 255],\r\n\t\"darkblue\": [0, 0, 139],\r\n\t\"darkcyan\": [0, 139, 139],\r\n\t\"darkgoldenrod\": [184, 134, 11],\r\n\t\"darkgray\": [169, 169, 169],\r\n\t\"darkgreen\": [0, 100, 0],\r\n\t\"darkgrey\": [169, 169, 169],\r\n\t\"darkkhaki\": [189, 183, 107],\r\n\t\"darkmagenta\": [139, 0, 139],\r\n\t\"darkolivegreen\": [85, 107, 47],\r\n\t\"darkorange\": [255, 140, 0],\r\n\t\"darkorchid\": [153, 50, 204],\r\n\t\"darkred\": [139, 0, 0],\r\n\t\"darksalmon\": [233, 150, 122],\r\n\t\"darkseagreen\": [143, 188, 143],\r\n\t\"darkslateblue\": [72, 61, 139],\r\n\t\"darkslategray\": [47, 79, 79],\r\n\t\"darkslategrey\": [47, 79, 79],\r\n\t\"darkturquoise\": [0, 206, 209],\r\n\t\"darkviolet\": [148, 0, 211],\r\n\t\"deeppink\": [255, 20, 147],\r\n\t\"deepskyblue\": [0, 191, 255],\r\n\t\"dimgray\": [105, 105, 105],\r\n\t\"dimgrey\": [105, 105, 105],\r\n\t\"dodgerblue\": [30, 144, 255],\r\n\t\"firebrick\": [178, 34, 34],\r\n\t\"floralwhite\": [255, 250, 240],\r\n\t\"forestgreen\": [34, 139, 34],\r\n\t\"fuchsia\": [255, 0, 255],\r\n\t\"gainsboro\": [220, 220, 220],\r\n\t\"ghostwhite\": [248, 248, 255],\r\n\t\"gold\": [255, 215, 0],\r\n\t\"goldenrod\": [218, 165, 32],\r\n\t\"gray\": [128, 128, 128],\r\n\t\"green\": [0, 128, 0],\r\n\t\"greenyellow\": [173, 255, 47],\r\n\t\"grey\": [128, 128, 128],\r\n\t\"honeydew\": [240, 255, 240],\r\n\t\"hotpink\": [255, 105, 180],\r\n\t\"indianred\": [205, 92, 92],\r\n\t\"indigo\": [75, 0, 130],\r\n\t\"ivory\": [255, 255, 240],\r\n\t\"khaki\": [240, 230, 140],\r\n\t\"lavender\": [230, 230, 250],\r\n\t\"lavenderblush\": [255, 240, 245],\r\n\t\"lawngreen\": [124, 252, 0],\r\n\t\"lemonchiffon\": [255, 250, 205],\r\n\t\"lightblue\": [173, 216, 230],\r\n\t\"lightcoral\": [240, 128, 128],\r\n\t\"lightcyan\": [224, 255, 255],\r\n\t\"lightgoldenrodyellow\": [250, 250, 210],\r\n\t\"lightgray\": [211, 211, 211],\r\n\t\"lightgreen\": [144, 238, 144],\r\n\t\"lightgrey\": [211, 211, 211],\r\n\t\"lightpink\": [255, 182, 193],\r\n\t\"lightsalmon\": [255, 160, 122],\r\n\t\"lightseagreen\": [32, 178, 170],\r\n\t\"lightskyblue\": [135, 206, 250],\r\n\t\"lightslategray\": [119, 136, 153],\r\n\t\"lightslategrey\": [119, 136, 153],\r\n\t\"lightsteelblue\": [176, 196, 222],\r\n\t\"lightyellow\": [255, 255, 224],\r\n\t\"lime\": [0, 255, 0],\r\n\t\"limegreen\": [50, 205, 50],\r\n\t\"linen\": [250, 240, 230],\r\n\t\"magenta\": [255, 0, 255],\r\n\t\"maroon\": [128, 0, 0],\r\n\t\"mediumaquamarine\": [102, 205, 170],\r\n\t\"mediumblue\": [0, 0, 205],\r\n\t\"mediumorchid\": [186, 85, 211],\r\n\t\"mediumpurple\": [147, 112, 219],\r\n\t\"mediumseagreen\": [60, 179, 113],\r\n\t\"mediumslateblue\": [123, 104, 238],\r\n\t\"mediumspringgreen\": [0, 250, 154],\r\n\t\"mediumturquoise\": [72, 209, 204],\r\n\t\"mediumvioletred\": [199, 21, 133],\r\n\t\"midnightblue\": [25, 25, 112],\r\n\t\"mintcream\": [245, 255, 250],\r\n\t\"mistyrose\": [255, 228, 225],\r\n\t\"moccasin\": [255, 228, 181],\r\n\t\"navajowhite\": [255, 222, 173],\r\n\t\"navy\": [0, 0, 128],\r\n\t\"oldlace\": [253, 245, 230],\r\n\t\"olive\": [128, 128, 0],\r\n\t\"olivedrab\": [107, 142, 35],\r\n\t\"orange\": [255, 165, 0],\r\n\t\"orangered\": [255, 69, 0],\r\n\t\"orchid\": [218, 112, 214],\r\n\t\"palegoldenrod\": [238, 232, 170],\r\n\t\"palegreen\": [152, 251, 152],\r\n\t\"paleturquoise\": [175, 238, 238],\r\n\t\"palevioletred\": [219, 112, 147],\r\n\t\"papayawhip\": [255, 239, 213],\r\n\t\"peachpuff\": [255, 218, 185],\r\n\t\"peru\": [205, 133, 63],\r\n\t\"pink\": [255, 192, 203],\r\n\t\"plum\": [221, 160, 221],\r\n\t\"powderblue\": [176, 224, 230],\r\n\t\"purple\": [128, 0, 128],\r\n\t\"rebeccapurple\": [102, 51, 153],\r\n\t\"red\": [255, 0, 0],\r\n\t\"rosybrown\": [188, 143, 143],\r\n\t\"royalblue\": [65, 105, 225],\r\n\t\"saddlebrown\": [139, 69, 19],\r\n\t\"salmon\": [250, 128, 114],\r\n\t\"sandybrown\": [244, 164, 96],\r\n\t\"seagreen\": [46, 139, 87],\r\n\t\"seashell\": [255, 245, 238],\r\n\t\"sienna\": [160, 82, 45],\r\n\t\"silver\": [192, 192, 192],\r\n\t\"skyblue\": [135, 206, 235],\r\n\t\"slateblue\": [106, 90, 205],\r\n\t\"slategray\": [112, 128, 144],\r\n\t\"slategrey\": [112, 128, 144],\r\n\t\"snow\": [255, 250, 250],\r\n\t\"springgreen\": [0, 255, 127],\r\n\t\"steelblue\": [70, 130, 180],\r\n\t\"tan\": [210, 180, 140],\r\n\t\"teal\": [0, 128, 128],\r\n\t\"thistle\": [216, 191, 216],\r\n\t\"tomato\": [255, 99, 71],\r\n\t\"turquoise\": [64, 224, 208],\r\n\t\"violet\": [238, 130, 238],\r\n\t\"wheat\": [245, 222, 179],\r\n\t\"white\": [255, 255, 255],\r\n\t\"whitesmoke\": [245, 245, 245],\r\n\t\"yellow\": [255, 255, 0],\r\n\t\"yellowgreen\": [154, 205, 50]\r\n};\r\n","'use strict';\n\nmodule.exports = (flag, argv = process.argv) => {\n\tconst prefix = flag.startsWith('-') ? '' : (flag.length === 1 ? '-' : '--');\n\tconst position = argv.indexOf(prefix + flag);\n\tconst terminatorPosition = argv.indexOf('--');\n\treturn position !== -1 && (terminatorPosition === -1 || position < terminatorPosition);\n};\n","'use strict';\nconst ansiRegex = require('ansi-regex');\n\nmodule.exports = string => typeof string === 'string' ? string.replace(ansiRegex(), '') : string;\n","'use strict';\nconst os = require('os');\nconst tty = require('tty');\nconst hasFlag = require('has-flag');\n\nconst {env} = process;\n\nlet forceColor;\nif (hasFlag('no-color') ||\n\thasFlag('no-colors') ||\n\thasFlag('color=false') ||\n\thasFlag('color=never')) {\n\tforceColor = 0;\n} else if (hasFlag('color') ||\n\thasFlag('colors') ||\n\thasFlag('color=true') ||\n\thasFlag('color=always')) {\n\tforceColor = 1;\n}\n\nif ('FORCE_COLOR' in env) {\n\tif (env.FORCE_COLOR === 'true') {\n\t\tforceColor = 1;\n\t} else if (env.FORCE_COLOR === 'false') {\n\t\tforceColor = 0;\n\t} else {\n\t\tforceColor = env.FORCE_COLOR.length === 0 ? 1 : Math.min(parseInt(env.FORCE_COLOR, 10), 3);\n\t}\n}\n\nfunction translateLevel(level) {\n\tif (level === 0) {\n\t\treturn false;\n\t}\n\n\treturn {\n\t\tlevel,\n\t\thasBasic: true,\n\t\thas256: level >= 2,\n\t\thas16m: level >= 3\n\t};\n}\n\nfunction supportsColor(haveStream, streamIsTTY) {\n\tif (forceColor === 0) {\n\t\treturn 0;\n\t}\n\n\tif (hasFlag('color=16m') ||\n\t\thasFlag('color=full') ||\n\t\thasFlag('color=truecolor')) {\n\t\treturn 3;\n\t}\n\n\tif (hasFlag('color=256')) {\n\t\treturn 2;\n\t}\n\n\tif (haveStream && !streamIsTTY && forceColor === undefined) {\n\t\treturn 0;\n\t}\n\n\tconst min = forceColor || 0;\n\n\tif (env.TERM === 'dumb') {\n\t\treturn min;\n\t}\n\n\tif (process.platform === 'win32') {\n\t\t// Windows 10 build 10586 is the first Windows release that supports 256 colors.\n\t\t// Windows 10 build 14931 is the first release that supports 16m/TrueColor.\n\t\tconst osRelease = os.release().split('.');\n\t\tif (\n\t\t\tNumber(osRelease[0]) >= 10 &&\n\t\t\tNumber(osRelease[2]) >= 10586\n\t\t) {\n\t\t\treturn Number(osRelease[2]) >= 14931 ? 3 : 2;\n\t\t}\n\n\t\treturn 1;\n\t}\n\n\tif ('CI' in env) {\n\t\tif (['TRAVIS', 'CIRCLECI', 'APPVEYOR', 'GITLAB_CI', 'GITHUB_ACTIONS', 'BUILDKITE'].some(sign => sign in env) || env.CI_NAME === 'codeship') {\n\t\t\treturn 1;\n\t\t}\n\n\t\treturn min;\n\t}\n\n\tif ('TEAMCITY_VERSION' in env) {\n\t\treturn /^(9\\.(0*[1-9]\\d*)\\.|\\d{2,}\\.)/.test(env.TEAMCITY_VERSION) ? 1 : 0;\n\t}\n\n\tif (env.COLORTERM === 'truecolor') {\n\t\treturn 3;\n\t}\n\n\tif ('TERM_PROGRAM' in env) {\n\t\tconst version = parseInt((env.TERM_PROGRAM_VERSION || '').split('.')[0], 10);\n\n\t\tswitch (env.TERM_PROGRAM) {\n\t\t\tcase 'iTerm.app':\n\t\t\t\treturn version >= 3 ? 3 : 2;\n\t\t\tcase 'Apple_Terminal':\n\t\t\t\treturn 2;\n\t\t\t// No default\n\t\t}\n\t}\n\n\tif (/-256(color)?$/i.test(env.TERM)) {\n\t\treturn 2;\n\t}\n\n\tif (/^screen|^xterm|^vt100|^vt220|^rxvt|color|ansi|cygwin|linux/i.test(env.TERM)) {\n\t\treturn 1;\n\t}\n\n\tif ('COLORTERM' in env) {\n\t\treturn 1;\n\t}\n\n\treturn min;\n}\n\nfunction getSupportLevel(stream) {\n\tconst level = supportsColor(stream, stream && stream.isTTY);\n\treturn translateLevel(level);\n}\n\nmodule.exports = {\n\tsupportsColor: getSupportLevel,\n\tstdout: translateLevel(supportsColor(true, tty.isatty(1))),\n\tstderr: translateLevel(supportsColor(true, tty.isatty(2)))\n};\n"],"names":[],"sourceRoot":""}