snapsvg
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JavaScript
// Snap.svg 0.2.0
//
// Copyright (c) 2013 Adobe Systems Incorporated. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// build: 2013-12-23
// Copyright (c) 2013 Adobe Systems Incorporated. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ┌────────────────────────────────────────────────────────────┐ \\
// │ Eve 0.4.2 - JavaScript Events Library │ \\
// ├────────────────────────────────────────────────────────────┤ \\
// │ Author Dmitry Baranovskiy (http://dmitry.baranovskiy.com/) │ \\
// └────────────────────────────────────────────────────────────┘ \\
(function (glob) {
var version = "0.4.2",
has = "hasOwnProperty",
separator = /[\.\/]/,
wildcard = "*",
fun = function () {},
numsort = function (a, b) {
return a - b;
},
current_event,
stop,
events = {n: {}},
/*\
* eve
[ method ]
* Fires event with given `name`, given scope and other parameters.
> Arguments
- name (string) name of the *event*, dot (`.`) or slash (`/`) separated
- scope (object) context for the event handlers
- varargs (...) the rest of arguments will be sent to event handlers
= (object) array of returned values from the listeners
\*/
eve = function (name, scope) {
name = String(name);
var e = events,
oldstop = stop,
args = Array.prototype.slice.call(arguments, 2),
listeners = eve.listeners(name),
z = 0,
f = false,
l,
indexed = [],
queue = {},
out = [],
ce = current_event,
errors = [];
current_event = name;
stop = 0;
for (var i = 0, ii = listeners.length; i < ii; i++) if ("zIndex" in listeners[i]) {
indexed.push(listeners[i].zIndex);
if (listeners[i].zIndex < 0) {
queue[listeners[i].zIndex] = listeners[i];
}
}
indexed.sort(numsort);
while (indexed[z] < 0) {
l = queue[indexed[z++]];
out.push(l.apply(scope, args));
if (stop) {
stop = oldstop;
return out;
}
}
for (i = 0; i < ii; i++) {
l = listeners[i];
if ("zIndex" in l) {
if (l.zIndex == indexed[z]) {
out.push(l.apply(scope, args));
if (stop) {
break;
}
do {
z++;
l = queue[indexed[z]];
l && out.push(l.apply(scope, args));
if (stop) {
break;
}
} while (l)
} else {
queue[l.zIndex] = l;
}
} else {
out.push(l.apply(scope, args));
if (stop) {
break;
}
}
}
stop = oldstop;
current_event = ce;
return out.length ? out : null;
};
// Undocumented. Debug only.
eve._events = events;
/*\
* eve.listeners
[ method ]
* Internal method which gives you array of all event handlers that will be triggered by the given `name`.
> Arguments
- name (string) name of the event, dot (`.`) or slash (`/`) separated
= (array) array of event handlers
\*/
eve.listeners = function (name) {
var names = name.split(separator),
e = events,
item,
items,
k,
i,
ii,
j,
jj,
nes,
es = [e],
out = [];
for (i = 0, ii = names.length; i < ii; i++) {
nes = [];
for (j = 0, jj = es.length; j < jj; j++) {
e = es[j].n;
items = [e[names[i]], e[wildcard]];
k = 2;
while (k--) {
item = items[k];
if (item) {
nes.push(item);
out = out.concat(item.f || []);
}
}
}
es = nes;
}
return out;
};
/*\
* eve.on
[ method ]
**
* Binds given event handler with a given name. You can use wildcards “`*`” for the names:
| eve.on("*.under.*", f);
| eve("mouse.under.floor"); // triggers f
* Use @eve to trigger the listener.
**
> Arguments
**
- name (string) name of the event, dot (`.`) or slash (`/`) separated, with optional wildcards
- f (function) event handler function
**
= (function) returned function accepts a single numeric parameter that represents z-index of the handler. It is an optional feature and only used when you need to ensure that some subset of handlers will be invoked in a given order, despite of the order of assignment.
> Example:
| eve.on("mouse", eatIt)(2);
| eve.on("mouse", scream);
| eve.on("mouse", catchIt)(1);
* This will ensure that `catchIt()` function will be called before `eatIt()`.
*
* If you want to put your handler before non-indexed handlers, specify a negative value.
* Note: I assume most of the time you don’t need to worry about z-index, but it’s nice to have this feature “just in case”.
\*/
eve.on = function (name, f) {
name = String(name);
if (typeof f != "function") {
return function () {};
}
var names = name.split(separator),
e = events;
for (var i = 0, ii = names.length; i < ii; i++) {
e = e.n;
e = e.hasOwnProperty(names[i]) && e[names[i]] || (e[names[i]] = {n: {}});
}
e.f = e.f || [];
for (i = 0, ii = e.f.length; i < ii; i++) if (e.f[i] == f) {
return fun;
}
e.f.push(f);
return function (zIndex) {
if (+zIndex == +zIndex) {
f.zIndex = +zIndex;
}
};
};
/*\
* eve.f
[ method ]
**
* Returns function that will fire given event with optional arguments.
* Arguments that will be passed to the result function will be also
* concated to the list of final arguments.
| el.onclick = eve.f("click", 1, 2);
| eve.on("click", function (a, b, c) {
| console.log(a, b, c); // 1, 2, [event object]
| });
> Arguments
- event (string) event name
- varargs (…) and any other arguments
= (function) possible event handler function
\*/
eve.f = function (event) {
var attrs = [].slice.call(arguments, 1);
return function () {
eve.apply(null, [event, null].concat(attrs).concat([].slice.call(arguments, 0)));
};
};
/*\
* eve.stop
[ method ]
**
* Is used inside an event handler to stop the event, preventing any subsequent listeners from firing.
\*/
eve.stop = function () {
stop = 1;
};
/*\
* eve.nt
[ method ]
**
* Could be used inside event handler to figure out actual name of the event.
**
> Arguments
**
- subname (string) #optional subname of the event
**
= (string) name of the event, if `subname` is not specified
* or
= (boolean) `true`, if current event’s name contains `subname`
\*/
eve.nt = function (subname) {
if (subname) {
return new RegExp("(?:\\.|\\/|^)" + subname + "(?:\\.|\\/|$)").test(current_event);
}
return current_event;
};
/*\
* eve.nts
[ method ]
**
* Could be used inside event handler to figure out actual name of the event.
**
**
= (array) names of the event
\*/
eve.nts = function () {
return current_event.split(separator);
};
/*\
* eve.off
[ method ]
**
* Removes given function from the list of event listeners assigned to given name.
* If no arguments specified all the events will be cleared.
**
> Arguments
**
- name (string) name of the event, dot (`.`) or slash (`/`) separated, with optional wildcards
- f (function) event handler function
\*/
/*\
* eve.unbind
[ method ]
**
* See @eve.off
\*/
eve.off = eve.unbind = function (name, f) {
if (!name) {
eve._events = events = {n: {}};
return;
}
var names = name.split(separator),
e,
key,
splice,
i, ii, j, jj,
cur = [events];
for (i = 0, ii = names.length; i < ii; i++) {
for (j = 0; j < cur.length; j += splice.length - 2) {
splice = [j, 1];
e = cur[j].n;
if (names[i] != wildcard) {
if (e[names[i]]) {
splice.push(e[names[i]]);
}
} else {
for (key in e) if (e[has](key)) {
splice.push(e[key]);
}
}
cur.splice.apply(cur, splice);
}
}
for (i = 0, ii = cur.length; i < ii; i++) {
e = cur[i];
while (e.n) {
if (f) {
if (e.f) {
for (j = 0, jj = e.f.length; j < jj; j++) if (e.f[j] == f) {
e.f.splice(j, 1);
break;
}
!e.f.length && delete e.f;
}
for (key in e.n) if (e.n[has](key) && e.n[key].f) {
var funcs = e.n[key].f;
for (j = 0, jj = funcs.length; j < jj; j++) if (funcs[j] == f) {
funcs.splice(j, 1);
break;
}
!funcs.length && delete e.n[key].f;
}
} else {
delete e.f;
for (key in e.n) if (e.n[has](key) && e.n[key].f) {
delete e.n[key].f;
}
}
e = e.n;
}
}
};
/*\
* eve.once
[ method ]
**
* Binds given event handler with a given name to only run once then unbind itself.
| eve.once("login", f);
| eve("login"); // triggers f
| eve("login"); // no listeners
* Use @eve to trigger the listener.
**
> Arguments
**
- name (string) name of the event, dot (`.`) or slash (`/`) separated, with optional wildcards
- f (function) event handler function
**
= (function) same return function as @eve.on
\*/
eve.once = function (name, f) {
var f2 = function () {
eve.unbind(name, f2);
return f.apply(this, arguments);
};
return eve.on(name, f2);
};
/*\
* eve.version
[ property (string) ]
**
* Current version of the library.
\*/
eve.version = version;
eve.toString = function () {
return "You are running Eve " + version;
};
(typeof module != "undefined" && module.exports) ? (module.exports = eve) : (typeof define != "undefined" ? (define("eve", [], function() { return eve; })) : (glob.eve = eve));
})(this);
(function (glob, factory) {
// AMD support
if (typeof define === "function" && define.amd) {
// Define as an anonymous module
define(["eve"], function( eve ) {
return factory(glob, eve);
});
} else {
// Browser globals (glob is window)
// Snap adds itself to window
factory(glob, glob.eve);
}
}(this, function (window, eve) {
// Copyright (c) 2013 Adobe Systems Incorporated. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
var mina = (function (eve) {
var animations = {},
requestAnimFrame = window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (callback) {
setTimeout(callback, 16);
},
isArray = Array.isArray || function (a) {
return a instanceof Array ||
Object.prototype.toString.call(a) == "[object Array]";
},
idgen = 0,
idprefix = "M" + (+new Date).toString(36),
ID = function () {
return idprefix + (idgen++).toString(36);
},
diff = function (a, b, A, B) {
if (isArray(a)) {
res = [];
for (var i = 0, ii = a.length; i < ii; i++) {
res[i] = diff(a[i], b, A[i], B);
}
return res;
}
var dif = (A - a) / (B - b);
return function (bb) {
return a + dif * (bb - b);
};
},
timer = Date.now || function () {
return +new Date;
},
sta = function (val) {
var a = this;
if (val == null) {
return a.s;
}
var ds = a.s - val;
a.b += a.dur * ds;
a.B += a.dur * ds;
a.s = val;
},
speed = function (val) {
var a = this;
if (val == null) {
return a.spd;
}
a.spd = val;
},
duration = function (val) {
var a = this;
if (val == null) {
return a.dur;
}
a.s = a.s * val / a.dur;
a.dur = val;
},
stopit = function () {
var a = this;
delete animations[a.id];
eve("mina.stop." + a.id, a);
},
pause = function () {
var a = this;
if (a.pdif) {
return;
}
delete animations[a.id];
a.pdif = a.get() - a.b;
},
resume = function () {
var a = this;
if (!a.pdif) {
return;
}
a.b = a.get() - a.pdif;
delete a.pdif;
animations[a.id] = a;
},
frame = function () {
var len = 0;
for (var i in animations) if (animations.hasOwnProperty(i)) {
var a = animations[i],
b = a.get(),
res;
len++;
a.s = (b - a.b) / (a.dur / a.spd);
if (a.s >= 1) {
delete animations[i];
a.s = 1;
len--;
(function (a) {
setTimeout(function () {
eve("mina.finish." + a.id, a);
});
}(a));
}
if (isArray(a.start)) {
res = [];
for (var j = 0, jj = a.start.length; j < jj; j++) {
res[j] = +a.start[j] +
(a.end[j] - a.start[j]) * a.easing(a.s);
}
} else {
res = +a.start + (a.end - a.start) * a.easing(a.s);
}
a.set(res);
}
len && requestAnimFrame(frame);
},
// SIERRA Unfamiliar with the word _slave_ in this context. Also, I don't know what _gereal_ means. Do you mean _general_?
/*\
* mina
[ method ]
**
* Generic animation of numbers
**
- a (number) start _slave_ number
- A (number) end _slave_ number
- b (number) start _master_ number (start time in general case)
- B (number) end _master_ number (end time in gereal case)
- get (function) getter of _master_ number (see @mina.time)
- set (function) setter of _slave_ number
- easing (function) #optional easing function, default is @mina.linear
= (object) animation descriptor
o {
o id (string) animation id,
o start (number) start _slave_ number,
o end (number) end _slave_ number,
o b (number) start _master_ number,
o s (number) animation status (0..1),
o dur (number) animation duration,
o spd (number) animation speed,
o get (function) getter of _master_ number (see @mina.time),
o set (function) setter of _slave_ number,
o easing (function) easing function, default is @mina.linear,
o status (function) status getter/setter,
o speed (function) speed getter/setter,
o duration (function) duration getter/setter,
o stop (function) animation stopper
o }
\*/
mina = function (a, A, b, B, get, set, easing) {
var anim = {
id: ID(),
start: a,
end: A,
b: b,
s: 0,
dur: B - b,
spd: 1,
get: get,
set: set,
easing: easing || mina.linear,
status: sta,
speed: speed,
duration: duration,
stop: stopit,
pause: pause,
resume: resume
};
animations[anim.id] = anim;
var len = 0, i;
for (i in animations) if (animations.hasOwnProperty(i)) {
len++;
if (len == 2) {
break;
}
}
len == 1 && requestAnimFrame(frame);
return anim;
};
/*\
* mina.time
[ method ]
**
* Returns the current time. Equivalent to:
| function () {
| return (new Date).getTime();
| }
\*/
mina.time = timer;
/*\
* mina.getById
[ method ]
**
* Returns an animation by its id
- id (string) animation's id
= (object) See @mina
\*/
mina.getById = function (id) {
return animations[id] || null;
};
/*\
* mina.linear
[ method ]
**
* Default linear easing
- n (number) input 0..1
= (number) output 0..1
\*/
mina.linear = function (n) {
return n;
};
/*\
* mina.easeout
[ method ]
**
* Easeout easing
- n (number) input 0..1
= (number) output 0..1
\*/
mina.easeout = function (n) {
return Math.pow(n, 1.7);
};
/*\
* mina.easein
[ method ]
**
* Easein easing
- n (number) input 0..1
= (number) output 0..1
\*/
mina.easein = function (n) {
return Math.pow(n, .48);
};
/*\
* mina.easeinout
[ method ]
**
* Easeinout easing
- n (number) input 0..1
= (number) output 0..1
\*/
mina.easeinout = function (n) {
if (n == 1) {
return 1;
}
if (n == 0) {
return 0;
}
var q = .48 - n / 1.04,
Q = Math.sqrt(.1734 + q * q),
x = Q - q,
X = Math.pow(Math.abs(x), 1 / 3) * (x < 0 ? -1 : 1),
y = -Q - q,
Y = Math.pow(Math.abs(y), 1 / 3) * (y < 0 ? -1 : 1),
t = X + Y + .5;
return (1 - t) * 3 * t * t + t * t * t;
};
/*\
* mina.backin
[ method ]
**
* Backin easing
- n (number) input 0..1
= (number) output 0..1
\*/
mina.backin = function (n) {
if (n == 1) {
return 1;
}
var s = 1.70158;
return n * n * ((s + 1) * n - s);
};
/*\
* mina.backout
[ method ]
**
* Backout easing
- n (number) input 0..1
= (number) output 0..1
\*/
mina.backout = function (n) {
if (n == 0) {
return 0;
}
n = n - 1;
var s = 1.70158;
return n * n * ((s + 1) * n + s) + 1;
};
/*\
* mina.elastic
[ method ]
**
* Elastic easing
- n (number) input 0..1
= (number) output 0..1
\*/
mina.elastic = function (n) {
if (n == !!n) {
return n;
}
return Math.pow(2, -10 * n) * Math.sin((n - .075) *
(2 * Math.PI) / .3) + 1;
};
/*\
* mina.bounce
[ method ]
**
* Bounce easing
- n (number) input 0..1
= (number) output 0..1
\*/
mina.bounce = function (n) {
var s = 7.5625,
p = 2.75,
l;
if (n < (1 / p)) {
l = s * n * n;
} else {
if (n < (2 / p)) {
n -= (1.5 / p);
l = s * n * n + .75;
} else {
if (n < (2.5 / p)) {
n -= (2.25 / p);
l = s * n * n + .9375;
} else {
n -= (2.625 / p);
l = s * n * n + .984375;
}
}
}
return l;
};
window.mina = mina;
return mina;
})(typeof eve == "undefined" ? function () {} : eve);
// Copyright (c) 2013 Adobe Systems Incorporated. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
var Snap = (function() {
Snap.version = "0.2.0";
/*\
* Snap
[ method ]
**
* Creates a drawing surface or wraps existing SVG element.
**
- width (number|string) width of surface
- height (number|string) height of surface
* or
- DOM (SVGElement) element to be wrapped into Snap structure
* or
- query (string) CSS query selector
= (object) @Element
\*/
function Snap(w, h) {
if (w) {
if (w.tagName) {
return wrap(w);
}
if (w instanceof Element) {
return w;
}
if (h == null) {
w = glob.doc.querySelector(w);
return wrap(w);
}
}
w = w == null ? "100%" : w;
h = h == null ? "100%" : h;
return new Paper(w, h);
}
Snap.toString = function () {
return "Snap v" + this.version;
};
Snap._ = {};
var glob = {
win: window,
doc: window.document
};
Snap._.glob = glob;
var has = "hasOwnProperty",
Str = String,
toFloat = parseFloat,
toInt = parseInt,
math = Math,
mmax = math.max,
mmin = math.min,
abs = math.abs,
pow = math.pow,
PI = math.PI,
round = math.round,
E = "",
S = " ",
objectToString = Object.prototype.toString,
ISURL = /^url\(['"]?([^\)]+?)['"]?\)$/i,
colourRegExp = /^\s*((#[a-f\d]{6})|(#[a-f\d]{3})|rgba?\(\s*([\d\.]+%?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+%?(?:\s*,\s*[\d\.]+%?)?)\s*\)|hsba?\(\s*([\d\.]+(?:deg|\xb0|%)?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+(?:%?\s*,\s*[\d\.]+)?%?)\s*\)|hsla?\(\s*([\d\.]+(?:deg|\xb0|%)?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+(?:%?\s*,\s*[\d\.]+)?%?)\s*\))\s*$/i,
bezierrg = /^(?:cubic-)?bezier\(([^,]+),([^,]+),([^,]+),([^\)]+)\)/,
reURLValue = /^url\(#?([^)]+)\)$/,
spaces = "\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029",
separator = new RegExp("[," + spaces + "]+"),
whitespace = new RegExp("[" + spaces + "]", "g"),
commaSpaces = new RegExp("[" + spaces + "]*,[" + spaces + "]*"),
hsrg = {hs: 1, rg: 1},
pathCommand = new RegExp("([a-z])[" + spaces + ",]*((-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?[" + spaces + "]*,?[" + spaces + "]*)+)", "ig"),
tCommand = new RegExp("([rstm])[" + spaces + ",]*((-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?[" + spaces + "]*,?[" + spaces + "]*)+)", "ig"),
pathValues = new RegExp("(-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[" + spaces + "]*,?[" + spaces + "]*", "ig"),
idgen = 0,
idprefix = "S" + (+new Date).toString(36),
ID = function () {
return idprefix + (idgen++).toString(36);
},
xlink = "http://www.w3.org/1999/xlink",
xmlns = "http://www.w3.org/2000/svg",
hub = {},
URL = Snap.url = function (url) {
return "url('#" + url + "')";
};
function $(el, attr) {
if (attr) {
if (typeof el == "string") {
el = $(el);
}
if (typeof attr == "string") {
if (attr.substring(0, 6) == "xlink:") {
return el.getAttributeNS(xlink, attr.substring(6));
}
if (attr.substring(0, 4) == "xml:") {
return el.getAttributeNS(xmlns, attr.substring(4));
}
return el.getAttribute(attr);
}
for (var key in attr) if (attr[has](key)) {
var val = Str(attr[key]);
if (val) {
if (key.substring(0, 6) == "xlink:") {
el.setAttributeNS(xlink, key.substring(6), val);
} else if (key.substring(0, 4) == "xml:") {
el.setAttributeNS(xmlns, key.substring(4), val);
} else {
el.setAttribute(key, val);
}
} else {
el.removeAttribute(key);
}
}
} else {
el = glob.doc.createElementNS(xmlns, el);
// el.style && (el.style.webkitTapHighlightColor = "rgba(0,0,0,0)");
}
return el;
}
Snap._.$ = $;
Snap._.id = ID;
function getAttrs(el) {
var attrs = el.attributes,
name,
out = {};
for (var i = 0; i < attrs.length; i++) {
if (attrs[i].namespaceURI == xlink) {
name = "xlink:";
} else {
name = "";
}
name += attrs[i].name;
out[name] = attrs[i].textContent;
}
return out;
}
function is(o, type) {
type = Str.prototype.toLowerCase.call(type);
if (type == "finite") {
return isFinite(o);
}
if (type == "array" &&
(o instanceof Array || Array.isArray && Array.isArray(o))) {
return true;
}
return (type == "null" && o === null) ||
(type == typeof o && o !== null) ||
(type == "object" && o === Object(o)) ||
objectToString.call(o).slice(8, -1).toLowerCase() == type;
}
/*\
* Snap.format
[ method ]
**
* Replaces construction of type `{<name>}` to the corresponding argument
**
- token (string) string to format
- json (object) object which properties are used as a replacement
= (string) formatted string
> Usage
| // this draws a rectangular shape equivalent to "M10,20h40v50h-40z"
| paper.path(Snap.format("M{x},{y}h{dim.width}v{dim.height}h{dim['negative width']}z", {
| x: 10,
| y: 20,
| dim: {
| width: 40,
| height: 50,
| "negative width": -40
| }
| }));
\*/
Snap.format = (function () {
var tokenRegex = /\{([^\}]+)\}/g,
objNotationRegex = /(?:(?:^|\.)(.+?)(?=\[|\.|$|\()|\[('|")(.+?)\2\])(\(\))?/g, // matches .xxxxx or ["xxxxx"] to run over object properties
replacer = function (all, key, obj) {
var res = obj;
key.replace(objNotationRegex, function (all, name, quote, quotedName, isFunc) {
name = name || quotedName;
if (res) {
if (name in res) {
res = res[name];
}
typeof res == "function" && isFunc && (res = res());
}
});
res = (res == null || res == obj ? all : res) + "";
return res;
};
return function (str, obj) {
return Str(str).replace(tokenRegex, function (all, key) {
return replacer(all, key, obj);
});
};
})();
var preload = (function () {
function onerror() {
this.parentNode.removeChild(this);
}
return function (src, f) {
var img = glob.doc.createElement("img"),
body = glob.doc.body;
img.style.cssText = "position:absolute;left:-9999em;top:-9999em";
img.onload = function () {
f.call(img);
img.onload = img.onerror = null;
body.removeChild(img);
};
img.onerror = onerror;
body.appendChild(img);
img.src = src;
};
}());
function clone(obj) {
if (typeof obj == "function" || Object(obj) !== obj) {
return obj;
}
var res = new obj.constructor;
for (var key in obj) if (obj[has](key)) {
res[key] = clone(obj[key]);
}
return res;
}
Snap._.clone = clone;
function repush(array, item) {
for (var i = 0, ii = array.length; i < ii; i++) if (array[i] === item) {
return array.push(array.splice(i, 1)[0]);
}
}
function cacher(f, scope, postprocessor) {
function newf() {
var arg = Array.prototype.slice.call(arguments, 0),
args = arg.join("\u2400"),
cache = newf.cache = newf.cache || {},
count = newf.count = newf.count || [];
if (cache[has](args)) {
repush(count, args);
return postprocessor ? postprocessor(cache[args]) : cache[args];
}
count.length >= 1e3 && delete cache[count.shift()];
count.push(args);
cache[args] = f.apply(scope, arg);
return postprocessor ? postprocessor(cache[args]) : cache[args];
}
return newf;
}
Snap._.cacher = cacher;
function angle(x1, y1, x2, y2, x3, y3) {
if (x3 == null) {
var x = x1 - x2,
y = y1 - y2;
if (!x && !y) {
return 0;
}
return (180 + math.atan2(-y, -x) * 180 / PI + 360) % 360;
} else {
return angle(x1, y1, x3, y3) - angle(x2, y2, x3, y3);
}
}
function rad(deg) {
return deg % 360 * PI / 180;
}
function deg(rad) {
return rad * 180 / PI % 360;
}
function x_y() {
return this.x + S + this.y;
}
function x_y_w_h() {
return this.x + S + this.y + S + this.width + " \xd7 " + this.height;
}
/*\
* Snap.rad
[ method ]
**
* Transform angle to radians
- deg (number) angle in degrees
= (number) angle in radians
\*/
Snap.rad = rad;
/*\
* Snap.deg
[ method ]
**
* Transform angle to degrees
- rad (number) angle in radians
= (number) angle in degrees
\*/
Snap.deg = deg;
// SIERRA for which point is the angle calculated?
/*\
* Snap.angle
[ method ]
**
* Returns an angle between two or three points
> Parameters
- x1 (number) x coord of first point
- y1 (number) y coord of first point
- x2 (number) x coord of second point
- y2 (number) y coord of second point
- x3 (number) #optional x coord of third point
- y3 (number) #optional y coord of third point
= (number) angle in degrees
\*/
Snap.angle = angle;
/*\
* Snap.is
[ method ]
**
* Handy replacement for the `typeof` operator
- o (…) any object or primitive
- type (string) name of the type, e.g., `string`, `function`, `number`, etc.
= (boolean) `true` if given value is of given type
\*/
Snap.is = is;
/*\
* Snap.snapTo
[ method ]
**
* Snaps given value to given grid
- values (array|number) given array of values or step of the grid
- value (number) value to adjust
- tolerance (number) #optional maximum distance to the target value that would trigger the snap. Default is `10`.
= (number) adjusted value
\*/
Snap.snapTo = function (values, value, tolerance) {
tolerance = is(tolerance, "finite") ? tolerance : 10;
if (is(values, "array")) {
var i = values.length;
while (i--) if (abs(values[i] - value) <= tolerance) {
return values[i];
}
} else {
values = +values;
var rem = value % values;
if (rem < tolerance) {
return value - rem;
}
if (rem > values - tolerance) {
return value - rem + values;
}
}
return value;
};
// MATRIX
function Matrix(a, b, c, d, e, f) {
if (b == null && objectToString.call(a) == "[object SVGMatrix]") {
this.a = a.a;
this.b = a.b;
this.c = a.c;
this.d = a.d;
this.e = a.e;
this.f = a.f;
return;
}
if (a != null) {
this.a = +a;
this.b = +b;
this.c = +c;
this.d = +d;
this.e = +e;
this.f = +f;
} else {
this.a = 1;
this.b = 0;
this.c = 0;
this.d = 1;
this.e = 0;
this.f = 0;
}
}
(function (matrixproto) {
/*\
* Matrix.add
[ method ]
**
* Adds the given matrix to existing one
- a (number)
- b (number)
- c (number)
- d (number)
- e (number)
- f (number)
* or
- matrix (object) @Matrix
\*/
matrixproto.add = function (a, b, c, d, e, f) {
var out = [[], [], []],
m = [[this.a, this.c, this.e], [this.b, this.d, this.f], [0, 0, 1]],
matrix = [[a, c, e], [b, d, f], [0, 0, 1]],
x, y, z, res;
if (a && a instanceof Matrix) {
matrix = [[a.a, a.c, a.e], [a.b, a.d, a.f], [0, 0, 1]];
}
for (x = 0; x < 3; x++) {
for (y = 0; y < 3; y++) {
res = 0;
for (z = 0; z < 3; z++) {
res += m[x][z] * matrix[z][y];
}
out[x][y] = res;
}
}
this.a = out[0][0];
this.b = out[1][0];
this.c = out[0][1];
this.d = out[1][1];
this.e = out[0][2];
this.f = out[1][2];
return this;
};
/*\
* Matrix.invert
[ method ]
**
* Returns an inverted version of the matrix
= (object) @Matrix
\*/
matrixproto.invert = function () {
var me = this,
x = me.a * me.d - me.b * me.c;
return new Matrix(me.d / x, -me.b / x, -me.c / x, me.a / x, (me.c * me.f - me.d * me.e) / x, (me.b * me.e - me.a * me.f) / x);
};
/*\
* Matrix.clone
[ method ]
**
* Returns a copy of the matrix
= (object) @Matrix
\*/
matrixproto.clone = function () {
return new Matrix(this.a, this.b, this.c, this.d, this.e, this.f);
};
/*\
* Matrix.translate
[ method ]
**
* Translate the matrix
- x (number) horizontal offset distance
- y (number) vertical offset distance
\*/
matrixproto.translate = function (x, y) {
return this.add(1, 0, 0, 1, x, y);
};
/*\
* Matrix.scale
[ method ]
**
* Scales the matrix
- x (number) amount to be scaled, with `1` resulting in no change
- y (number) #optional amount to scale along the vertical axis. (Otherwise `x` applies to both axes.)
- cx (number) #optional horizontal origin point from which to scale
- cy (number) #optional vertical origin point from which to scale
* Default cx, cy is the middle point of the element.
\*/
matrixproto.scale = function (x, y, cx, cy) {
y == null && (y = x);
(cx || cy) && this.add(1, 0, 0, 1, cx, cy);
this.add(x, 0, 0, y, 0, 0);
(cx || cy) && this.add(1, 0, 0, 1, -cx, -cy);
return this;
};
/*\
* Matrix.rotate
[ method ]
**
* Rotates the matrix
- a (number) angle of rotation, in degrees
- x (number) horizontal origin point from which to rotate
- y (number) vertical origin point from which to rotate
\*/
matrixproto.rotate = function (a, x, y) {
a = rad(a);
x = x || 0;
y = y || 0;
var cos = +math.cos(a).toFixed(9),
sin = +math.sin(a).toFixed(9);
this.add(cos, sin, -sin, cos, x, y);
return this.add(1, 0, 0, 1, -x, -y);
};
/*\
* Matrix.x
[ method ]
**
* Returns x coordinate for given point after transformation described by the matrix. See also @Matrix.y
- x (number)
- y (number)
= (number) x
\*/
matrixproto.x = function (x, y) {
return x * this.a + y * this.c + this.e;
};
/*\
* Matrix.y
[ method ]
**
* Returns y coordinate for given point after transformation described by the matrix. See also @Matrix.x
- x (number)
- y (number)
= (number) y
\*/
matrixproto.y = function (x, y) {
return x * this.b + y * this.d + this.f;
};
matrixproto.get = function (i) {
return +this[Str.fromCharCode(97 + i)].toFixed(4);
};
matrixproto.toString = function () {
return "matrix(" + [this.get(0), this.get(1), this.get(2), this.get(3), this.get(4), this.get(5)].join() + ")";
};
matrixproto.offset = function () {
return [this.e.toFixed(4), this.f.toFixed(4)];
};
function norm(a) {
return a[0] * a[0] + a[1] * a[1];
}
function normalize(a) {
var mag = math.sqrt(norm(a));
a[0] && (a[0] /= mag);
a[1] && (a[1] /= mag);
}
/*\
* Matrix.split
[ method ]
**
* Splits matrix into primitive transformations
= (object) in format:
o dx (number) translation by x
o dy (number) translation by y
o scalex (number) scale by x
o scaley (number) scale by y
o shear (number) shear
o rotate (number) rotation in deg
o isSimple (boolean) could it be represented via simple transformations
\*/
matrixproto.split = function () {
var out = {};
// translation
out.dx = this.e;
out.dy = this.f;
// scale and shear
var row = [[this.a, this.c], [this.b, this.d]];
out.scalex = math.sqrt(norm(row[0]));
normalize(row[0]);
out.shear = row[0][0] * row[1][0] + row[0][1] * row[1][1];
row[1] = [row[1][0] - row[0][0] * out.shear, row[1][1] - row[0][1] * out.shear];
out.scaley = math.sqrt(norm(row[1]));
normalize(row[1]);
out.shear /= out.scaley;
// rotation
var sin = -row[0][1],
cos = row[1][1];
if (cos < 0) {
out.rotate = deg(math.acos(cos));
if (sin < 0) {
out.rotate = 360 - out.rotate;
}
} else {
out.rotate = deg(math.asin(sin));
}
out.isSimple = !+out.shear.toFixed(9) && (out.scalex.toFixed(9) == out.scaley.toFixed(9) || !out.rotate);
out.isSuperSimple = !+out.shear.toFixed(9) && out.scalex.toFixed(9) == out.scaley.toFixed(9) && !out.rotate;
out.noRotation = !+out.shear.toFixed(9) && !out.rotate;
return out;
};
/*\
* Matrix.toTransformString
[ method ]
**
* Returns transform string that represents given matrix
= (string) transform string
\*/
matrixproto.toTransformString = function (shorter) {
var s = shorter || this.split();
if (s.isSimple) {
s.scalex = +s.scalex.toFixed(4);
s.scaley = +s.scaley.toFixed(4);
s.rotate = +s.rotate.toFixed(4);
return (s.dx || s.dy ? "t" + [+s.dx.toFixed(4), +s.dy.toFixed(4)] : E) +
(s.scalex != 1 || s.scaley != 1 ? "s" + [s.scalex, s.scaley, 0, 0] : E) +
(s.rotate ? "r" + [+s.rotate.toFixed(4), 0, 0] : E);
} else {
return "m" + [this.get(0), this.get(1), this.get(2), this.get(3), this.get(4), this.get(5)];
}
};
})(Matrix.prototype);
/*\
* Snap.Matrix
[ method ]
**
* Utility method
**
* Returns a matrix based on the given parameters
- a (number)
- b (number)
- c (number)
- d (number)
- e (number)
- f (number)
* or
- svgMatrix (SVGMatrix)
= (object) @Matrix
\*/
Snap.Matrix = Matrix;
// Colour
/*\
* Snap.getRGB
[ method ]
**
* Parses color string as RGB object
- color (string) color string in one of the following formats:
# <ul>
# <li>Color name (<code>red</code>, <code>green</code>, <code>cornflowerblue</code>, etc)</li>
# <li>#••• — shortened HTML color: (<code>#000</code>, <code>#fc0</code>, etc.)</li>
# <li>#•••••• — full length HTML color: (<code>#000000</code>, <code>#bd2300</code>)</li>
# <li>rgb(•••, •••, •••) — red, green and blue channels values: (<code>rgb(200, 100, 0)</code>)</li>
# <li>rgba(•••, •••, •••, •••) — also with opacity</li>
# <li>rgb(•••%, •••%, •••%) — same as above, but in %: (<code>rgb(100%, 175%, 0%)</code>)</li>
# <li>rgba(•••%, •••%, •••%, •••%) — also with opacity</li>
# <li>hsb(•••, •••, •••) — hue, saturation and brightness values: (<code>hsb(0.5, 0.25, 1)</code>)</li>
# <li>hsba(•••, •••, •••, •••) — also with opacity</li>
# <li>hsb(•••%, •••%, •••%) — same as above, but in %</li>
# <li>hsba(•••%, •••%, •••%, •••%) — also with opacity</li>
# <li>hsl(•••, •••, •••) — hue, saturation and luminosity values: (<code>hsb(0.5, 0.25, 0.5)</code>)</li>
# <li>hsla(•••, •••, •••, •••) — also with opacity</li>
# <li>hsl(•••%, •••%, •••%) — same as above, but in %</li>
# <li>hsla(•••%, •••%, •••%, •••%) — also with opacity</li>
# </ul>
* Note that `%` can be used any time: `rgb(20%, 255, 50%)`.
= (object) RGB object in the following format:
o {
o r (number) red,
o g (number) green,
o b (number) blue,
o hex (string) color in HTML/CSS format: #••••••,
o error (boolean) true if string can't be parsed
o }
\*/
Snap.getRGB = cacher(function (colour) {
if (!colour || !!((colour = Str(colour)).indexOf("-") + 1)) {
return {r: -1, g: -1, b: -1, hex: "none", error: 1, toString: rgbtoString};
}
if (colour == "none") {
return {r: -1, g: -1, b: -1, hex: "none", toString: rgbtoString};
}
!(hsrg[has](colour.toLowerCase().substring(0, 2)) || colour.charAt() == "#") && (colour = toHex(colour));
if (!colour) {
return {r: -1, g: -1, b: -1, hex: "none", error: 1, toString: rgbtoString};
}
var res,
red,
green,
blue,
opacity,
t,
values,
rgb = colour.match(colourRegExp);
if (rgb) {
if (rgb[2]) {
blue = toInt(rgb[2].substring(5), 16);
green = toInt(rgb[2].substring(3, 5), 16);
red = toInt(rgb[2].substring(1, 3), 16);
}
if (rgb[3]) {
blue = toInt((t = rgb[3].charAt(3)) + t, 16);
green = toInt((t = rgb[3].charAt(2)) + t, 16);
red = toInt((t = rgb[3].charAt(1)) + t, 16);
}
if (rgb[4]) {
values = rgb[4].split(commaSpaces);
red = toFloat(values[0]);
values[0].slice(-1) == "%" && (red *= 2.55);
green = toFloat(values[1]);
values[1].slice(-1) == "%" && (green *= 2.55);
blue = toFloat(values[2]);
values[2].slice(-1) == "%" && (blue *= 2.55);
rgb[1].toLowerCase().slice(0, 4) == "rgba" && (opacity = toFloat(values[3]));
values[3] && values[3].slice(-1) == "%" && (opacity /= 100);
}
if (rgb[5]) {
values = rgb[5].split(commaSpaces);
red = toFloat(values[0]);
values[0].slice(-1) == "%" && (red /= 100);
green = toFloat(values[1]);
values[1].slice(-1) == "%" && (green /= 100);
blue = toFloat(values[2]);
values[2].slice(-1) == "%" && (blue /= 100);
(values[0].slice(-3) == "deg" || values[0].slice(-1) == "\xb0") && (red /= 360);
rgb[1].toLowerCase().slice(0, 4) == "hsba" && (opacity = toFloat(values[3]));
values[3] && values[3].slice(-1) == "%" && (opacity /= 100);
return Snap.hsb2rgb(red, green, blue, opacity);
}
if (rgb[6]) {
values = rgb[6].split(commaSpaces);
red = toFloat(values[0]);
values[0].slice(-1) == "%" && (red /= 100);
green = toFloat(values[1]);
values[1].slice(-1) == "%" && (green /= 100);
blue = toFloat(values[2]);
values[2].slice(-1) == "%" && (blue /= 100);
(values[0].slice(-3) == "deg" || values[0].slice(-1) == "\xb0") && (red /= 360);
rgb[1].toLowerCase().slice(0, 4) == "hsla" && (opacity = toFloat(values[3]));
values[3] && values[3].slice(-1) == "%" && (opacity /= 100);
return Snap.hsl2rgb(red, green, blue, opacity);
}
red = mmin(math.round(red), 255);
green = mmin(math.round(green), 255);
blue = mmin(math.round(blue), 255);
opacity = mmin(mmax(opacity, 0), 1);
rgb = {r: red, g: green, b: blue, toString: rgbtoString};
rgb.hex = "#" + (16777216 | blue | (green << 8) | (red << 16)).toString(16).slice(1);
rgb.opacity = is(opacity, "finite") ? opacity : 1;
return rgb;
}
return {r: -1, g: -1, b: -1, hex: "none", error: 1, toString: rgbtoString};
}, Snap);
// SIERRA It seems odd that the following 3 conversion methods are not expressed as .this2that(), like the others.
/*\
* Snap.hsb
[ method ]
**
* Converts HSB values to a hex representation of the color
- h (number) hue
- s (number) saturation
- b (number) value or brightness
= (string) hex representation of the color
\*/
Snap.hsb = cacher(function (h, s, b) {
return Snap.hsb2rgb(h, s, b).hex;
});
/*\
* Snap.hsl
[ method ]
**
* Converts HSL values to a hex representation of the color
- h (number) hue
- s (number) saturation
- l (number) luminosity
= (string) hex representation of the color
\*/
Snap.hsl = cacher(function (h, s, l) {
return Snap.hsl2rgb(h, s, l).hex;
});
/*\
* Snap.rgb
[ method ]
**
* Converts RGB values to a hex representation of the color
- r (number) red
- g (number) green
- b (number) blue
= (string) hex representation of the color
\*/
Snap.rgb = cacher(function (r, g, b, o) {
if (is(o, "finite")) {
var round = math.round;
return "rgba(" + [round(r), round(g), round(b), +o.toFixed(2)] + ")";
}
return "#" + (16777216 | b | (g << 8) | (r << 16)).toString(16).slice(1);
});
var toHex = function (color) {
var i = glob.doc.getElementsByTagName("head")[0],
red = "rgb(255, 0, 0)";
toHex = cacher(function (color) {
if (color.toLowerCase() == "red") {
return red;
}
i.style.color = red;
i.style.color = color;
var out = glob.doc.defaultView.getComputedStyle(i, E).getPropertyValue("color");
return out == red ? null : out;
});
return toHex(color);
},
hsbtoString = function () {
return "hsb(" + [this.h, this.s, this.b] + ")";
},
hsltoString = function () {
return "hsl(" + [this.h, this.s, this.l] + ")";
},
rgbtoString = function () {
return this.opacity == 1 || this.opacity == null ?
this.hex :
"rgba(" + [this.r, this.g, this.b, this.opacity] + ")";
},
prepareRGB = function (r, g, b) {
if (g == null && is(r, "object") && "r" in r && "g" in r && "b" in r) {
b = r.b;
g = r.g;
r = r.r;
}
if (g == null && is(r, string)) {
var clr = Snap.getRGB(r);
r = clr.r;
g = clr.g;
b = clr.b;
}
if (r > 1 || g > 1 || b > 1) {
r /= 255;
g /= 255;
b /= 255;
}
return [r, g, b];
},
packageRGB = function (r, g, b, o) {
r = math.round(r * 255);
g = math.round(g * 255);
b = math.round(b * 255);
var rgb = {
r: r,
g: g,
b: b,
opacity: is(o, "finite") ? o : 1,
hex: Snap.rgb(r, g, b),
toString: rgbtoString
};
is(o, "finite") && (rgb.opacity = o);
return rgb;
};
// SIERRA Clarify if Snap does not support consolidated HSLA/RGBA colors. E.g., can you specify a semi-transparent value for Snap.filter.shadow()?
/*\
* Snap.color
[ method ]
**
* Parses the color string and returns an object featuring the color's component values
- clr (string) color string in one of the supported formats (see @Snap.getRGB)
= (object) Combined RGB/HSB object in the following format:
o {
o r (number) red,
o g (number) green,
o b (number) blue,
o hex (string) color in HTML/CSS format: #••••••,
o error (boolean) `true` if string can't be parsed,
o h (number) hue,
o