snake-cli-ts
Version:
Nodejs cli snake game
185 lines (184 loc) • 8.61 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
var SnakeGame_1 = __importDefault(require("./core/SnakeGame"));
var CLIMenu_1 = __importDefault(require("./CLIMenu"));
var Console_1 = __importDefault(require("./helpers/Console"));
if (require.main === module) {
Console_1.default.hideCursor();
var Sleep_1 = function (ts) { return new Promise(function (res) { return setTimeout(res, ts); }); };
var blink_1 = function () { return __awaiter(void 0, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
Console_1.default.clear();
return [4, Sleep_1(400)];
case 1:
_a.sent();
game_1.printer.print();
return [4, Sleep_1(400)];
case 2:
_a.sent();
return [2];
}
});
}); };
var game_1 = new SnakeGame_1.default({
moveThroughWall: false,
difficulty: 'easy',
}).on('gameOver', function () { return __awaiter(void 0, void 0, void 0, function () {
var i;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
i = 0;
_a.label = 1;
case 1:
if (!(i < 4)) return [3, 4];
return [4, blink_1()];
case 2:
_a.sent();
_a.label = 3;
case 3:
i++;
return [3, 1];
case 4: return [4, Sleep_1(1000)];
case 5:
_a.sent();
game_1.destroy();
gameOverMenu_1.init();
return [2];
}
});
}); });
var gameOverMenu_1 = new CLIMenu_1.default({
title: "\n ______ ____ \n / ____/___ _____ ___ ___ / __ \\_ _____ _____ \n / / __/ __ `/ __ `__ \\/ _ \\ / / / / | / / _ \\/ ___/ \n/ /_/ / /_/ / / / / / / __/ / /_/ /| |/ / __/ / \n\\____/\\__,_/_/ /_/ /_/\\___/ \\____/ |___/\\___/_/ \n",
options: [
{
onInit: function () {
this.name = "Your score is " + (game_1.snake.body.length * 10 - 10) + " points!\n";
},
disabled: true,
},
{
name: 'Play again',
callback: function () {
this.menu.destroy();
game_1.init();
},
},
{
name: 'Back to main menu',
callback: function () {
this.menu.destroy();
mainMenu_1.init();
},
},
{
name: 'Exit',
callback: function () {
Console_1.default.reset();
process.exit();
},
},
],
});
var mainMenu_1 = new CLIMenu_1.default({
title: "\n _____ __ ________ ____ \n / ___/____ ____ _/ /_____ / ____/ / / _/ \n \\__ \\/ __ \\/ __ `/ //_/ _ \\ / / / / / / \n ___/ / / / / /_/ / ,< / __/ / /___/ /____/ / \n /____/_/ /_/\\__,_/_/|_|\\___/ \\____/_____/___/ \n\n\n",
options: [
{
name: 'Start game',
callback: function () {
this.menu.destroy();
game_1.init();
},
},
{
name: 'Options',
submenu: [
{
name: (game_1.get('moveThroughWall') ? '[*]' : '[ ]') + " Let the snake walk through the walls",
value: game_1.get('moveThroughWall'),
callback: function () {
this.value = !this.value;
this.name = (this.value ? '[*]' : '[ ]') + " Let the snake walk through the walls";
game_1.set('moveThroughWall', this.value);
this.menu.print();
},
},
{
name: "Difficulty: " + game_1.get('difficulty'),
value: {
levels: ['easy', 'medium', 'hard'],
selected: game_1.get('difficulty'),
},
callback: function () {
var currentIndex = this.value.levels.indexOf(game_1.get('difficulty'));
this.value.selected = this.value.levels[currentIndex + 1] || this.value.levels[0];
this.name = "Difficulty: " + this.value.selected;
game_1.set('difficulty', this.value.selected);
this.menu.print();
},
},
{
disabled: true,
},
{
name: 'Back',
callback: function () {
this.back();
},
},
],
},
{
name: 'Exit',
callback: function () {
Console_1.default.reset();
process.exit();
},
},
],
});
mainMenu_1.init();
}
exports.default = SnakeGame_1.default;