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snake-cli-ts

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#!/usr/bin/env node "use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); var SnakeGame_1 = __importDefault(require("./core/SnakeGame")); var CLIMenu_1 = __importDefault(require("./CLIMenu")); var Console_1 = __importDefault(require("./helpers/Console")); if (require.main === module) { Console_1.default.hideCursor(); var Sleep_1 = function (ts) { return new Promise(function (res) { return setTimeout(res, ts); }); }; var blink_1 = function () { return __awaiter(void 0, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: Console_1.default.clear(); return [4, Sleep_1(400)]; case 1: _a.sent(); game_1.printer.print(); return [4, Sleep_1(400)]; case 2: _a.sent(); return [2]; } }); }); }; var game_1 = new SnakeGame_1.default({ moveThroughWall: false, difficulty: 'easy', }).on('gameOver', function () { return __awaiter(void 0, void 0, void 0, function () { var i; return __generator(this, function (_a) { switch (_a.label) { case 0: i = 0; _a.label = 1; case 1: if (!(i < 4)) return [3, 4]; return [4, blink_1()]; case 2: _a.sent(); _a.label = 3; case 3: i++; return [3, 1]; case 4: return [4, Sleep_1(1000)]; case 5: _a.sent(); game_1.destroy(); gameOverMenu_1.init(); return [2]; } }); }); }); var gameOverMenu_1 = new CLIMenu_1.default({ title: "\n ______ ____ \n / ____/___ _____ ___ ___ / __ \\_ _____ _____ \n / / __/ __ `/ __ `__ \\/ _ \\ / / / / | / / _ \\/ ___/ \n/ /_/ / /_/ / / / / / / __/ / /_/ /| |/ / __/ / \n\\____/\\__,_/_/ /_/ /_/\\___/ \\____/ |___/\\___/_/ \n", options: [ { onInit: function () { this.name = "Your score is " + (game_1.snake.body.length * 10 - 10) + " points!\n"; }, disabled: true, }, { name: 'Play again', callback: function () { this.menu.destroy(); game_1.init(); }, }, { name: 'Back to main menu', callback: function () { this.menu.destroy(); mainMenu_1.init(); }, }, { name: 'Exit', callback: function () { Console_1.default.reset(); process.exit(); }, }, ], }); var mainMenu_1 = new CLIMenu_1.default({ title: "\n _____ __ ________ ____ \n / ___/____ ____ _/ /_____ / ____/ / / _/ \n \\__ \\/ __ \\/ __ `/ //_/ _ \\ / / / / / / \n ___/ / / / / /_/ / ,< / __/ / /___/ /____/ / \n /____/_/ /_/\\__,_/_/|_|\\___/ \\____/_____/___/ \n\n\n", options: [ { name: 'Start game', callback: function () { this.menu.destroy(); game_1.init(); }, }, { name: 'Options', submenu: [ { name: (game_1.get('moveThroughWall') ? '[*]' : '[ ]') + " Let the snake walk through the walls", value: game_1.get('moveThroughWall'), callback: function () { this.value = !this.value; this.name = (this.value ? '[*]' : '[ ]') + " Let the snake walk through the walls"; game_1.set('moveThroughWall', this.value); this.menu.print(); }, }, { name: "Difficulty: " + game_1.get('difficulty'), value: { levels: ['easy', 'medium', 'hard'], selected: game_1.get('difficulty'), }, callback: function () { var currentIndex = this.value.levels.indexOf(game_1.get('difficulty')); this.value.selected = this.value.levels[currentIndex + 1] || this.value.levels[0]; this.name = "Difficulty: " + this.value.selected; game_1.set('difficulty', this.value.selected); this.menu.print(); }, }, { disabled: true, }, { name: 'Back', callback: function () { this.back(); }, }, ], }, { name: 'Exit', callback: function () { Console_1.default.reset(); process.exit(); }, }, ], }); mainMenu_1.init(); } exports.default = SnakeGame_1.default;