snake-cli-ts
Version:
Nodejs cli snake game
36 lines (35 loc) • 1.38 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
var readline = __importStar(require("readline"));
var events_1 = require("events");
var emitter = new events_1.EventEmitter();
readline.emitKeypressEvents(process.stdin);
process.stdin.setRawMode(true);
process.stdin.on('keypress', function (_, key) {
if (key.ctrl && key.name === 'c') {
process.exit();
}
else {
emitter.emit('keypress', key.name);
}
});
exports.default = emitter;