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snake-cli-ts

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"use strict"; var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; var __spread = (this && this.__spread) || function () { for (var ar = [], i = 0; i < arguments.length; i++) ar = ar.concat(__read(arguments[i])); return ar; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); var Point_1 = __importDefault(require("../helpers/Point")); var Snake = (function () { function Snake(game) { this.game = game; this.x = 0; this.y = 0; this.dx = 0; this.dy = 0; this.lastDx = 0; this.lastDy = 0; this.body = []; this.lastBody = []; this.speed = 5; this.reset(); } Snake.prototype.reset = function () { this.dx = 0; this.dy = 0; this.lastDx = 0; this.lastDy = 0; this.body = []; this.lastBody = []; this.x = Math.round(this.game.width / 2); this.y = Math.round(this.game.height / 2); this.body.push(new Point_1.default(this.x, this.y)); this.speed = { easy: 5, medium: 10, hard: 15, }[this.game.get('difficulty')] || 5; }; Snake.prototype.move = function () { var _a; this.x += this.dx; this.y += this.dy; (_a = this.game.foodManager.find(this.x, this.y)) === null || _a === void 0 ? void 0 : _a.use(); if (this.game.config.moveThroughWall) { if (this.x === -1) { this.x = this.game.width - 1; } if (this.x === this.game.width) { this.x = 0; } if (this.y === this.game.height) { this.y = 0; } if (this.y === -1) { this.y = this.game.height - 1; } } this.lastBody = __spread(this.body); this.body.unshift(new Point_1.default(this.x, this.y)); this.body.pop(); this.lastDx = this.dx; this.lastDy = this.dy; return this; }; Snake.prototype.eat = function (x, y) { this.body.push(new Point_1.default(x, y)); return this; }; Snake.prototype.collide = function (x, y) { return this.body.slice(1).find(function (p) { return p.x === x && p.y === y; }); }; Snake.prototype.isOutOfBox = function (x, y) { return x < 0 || x >= this.game.width || y < 0 || y >= this.game.height; }; Snake.prototype.isDead = function () { if (this.collide(this.x, this.y)) { return true; } if (this.game.config.moveThroughWall === false && this.isOutOfBox(this.x, this.y)) { return true; } return false; }; return Snake; }()); exports.default = Snake;