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smiles-drawer

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A SMILES drawer and parser. Generate molecular structure depictions in pure JavaScript.

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Vector2.js - Documentation</title> <script src="scripts/prettify/prettify.js"></script> <script src="scripts/prettify/lang-css.js"></script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc.css"> </head> <body> <input type="checkbox" id="nav-trigger" class="nav-trigger" /> <label for="nav-trigger" class="navicon-button x"> <div class="navicon"></div> </label> <label for="nav-trigger" class="overlay"></label> <nav> <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="ArrayHelper.html">ArrayHelper</a><ul class='methods'><li data-type='method'><a href="ArrayHelper.html#.clone">clone</a></li><li data-type='method'><a href="ArrayHelper.html#.contains">contains</a></li><li data-type='method'><a href="ArrayHelper.html#.containsAll">containsAll</a></li><li data-type='method'><a href="ArrayHelper.html#.count">count</a></li><li data-type='method'><a href="ArrayHelper.html#.deepCopy">deepCopy</a></li><li data-type='method'><a href="ArrayHelper.html#.each">each</a></li><li data-type='method'><a href="ArrayHelper.html#.equals">equals</a></li><li data-type='method'><a href="ArrayHelper.html#.get">get</a></li><li data-type='method'><a href="ArrayHelper.html#.intersection">intersection</a></li><li data-type='method'><a href="ArrayHelper.html#.merge">merge</a></li><li data-type='method'><a href="ArrayHelper.html#.print">print</a></li><li data-type='method'><a href="ArrayHelper.html#.remove">remove</a></li><li data-type='method'><a href="ArrayHelper.html#.removeAll">removeAll</a></li><li data-type='method'><a href="ArrayHelper.html#.removeUnique">removeUnique</a></li><li data-type='method'><a href="ArrayHelper.html#.sortByAtomicNumberDesc">sortByAtomicNumberDesc</a></li><li data-type='method'><a href="ArrayHelper.html#.toggle">toggle</a></li><li data-type='method'><a href="ArrayHelper.html#.unique">unique</a></li></ul></li><li><a href="Atom.html">Atom</a><ul class='methods'><li data-type='method'><a href="Atom.html#addAnchoredRing">addAnchoredRing</a></li><li data-type='method'><a href="Atom.html#addNeighbouringElement">addNeighbouringElement</a></li><li data-type='method'><a href="Atom.html#attachPseudoElement">attachPseudoElement</a></li><li data-type='method'><a href="Atom.html#backupRings">backupRings</a></li><li data-type='method'><a href="Atom.html#getAtomicNumber">getAtomicNumber</a></li><li data-type='method'><a href="Atom.html#getAttachedPseudoElements">getAttachedPseudoElements</a></li><li data-type='method'><a href="Atom.html#getAttachedPseudoElementsCount">getAttachedPseudoElementsCount</a></li><li data-type='method'><a href="Atom.html#getMaxBonds">getMaxBonds</a></li><li data-type='method'><a href="Atom.html#getRingbondCount">getRingbondCount</a></li><li data-type='method'><a href="Atom.html#haveCommonRingbond">haveCommonRingbond</a></li><li data-type='method'><a href="Atom.html#isHeteroAtom">isHeteroAtom</a></li><li data-type='method'><a href="Atom.html#neighbouringElementsEqual">neighbouringElementsEqual</a></li><li data-type='method'><a href="Atom.html#restoreRings">restoreRings</a></li></ul></li><li><a href="CanvasWrapper.html">CanvasWrapper</a><ul class='methods'><li data-type='method'><a href="CanvasWrapper.html#clear">clear</a></li><li data-type='method'><a href="CanvasWrapper.html#drawAromaticityRing">drawAromaticityRing</a></li><li data-type='method'><a href="CanvasWrapper.html#drawBall">drawBall</a></li><li data-type='method'><a href="CanvasWrapper.html#drawCircle">drawCircle</a></li><li data-type='method'><a href="CanvasWrapper.html#drawDashedWedge">drawDashedWedge</a></li><li data-type='method'><a href="CanvasWrapper.html#drawDebugPoint">drawDebugPoint</a></li><li data-type='method'><a href="CanvasWrapper.html#drawDebugText">drawDebugText</a></li><li data-type='method'><a href="CanvasWrapper.html#drawLine">drawLine</a></li><li data-type='method'><a href="CanvasWrapper.html#drawPoint">drawPoint</a></li><li data-type='method'><a href="CanvasWrapper.html#drawText">drawText</a></li><li data-type='method'><a href="CanvasWrapper.html#drawWedge">drawWedge</a></li><li data-type='method'><a href="CanvasWrapper.html#getChargeText">getChargeText</a></li><li data-type='method'><a href="CanvasWrapper.html#getColor">getColor</a></li><li data-type='method'><a href="CanvasWrapper.html#reset">reset</a></li><li data-type='method'><a href="CanvasWrapper.html#scale">scale</a></li><li data-type='method'><a href="CanvasWrapper.html#setTheme">setTheme</a></li><li data-type='method'><a href="CanvasWrapper.html#updateSize">updateSize</a></li></ul></li><li><a href="Drawer.html">Drawer</a><ul class='methods'><li data-type='method'><a href="Drawer.html#addRing">addRing</a></li><li data-type='method'><a href="Drawer.html#addRingConnection">addRingConnection</a></li><li data-type='method'><a href="Drawer.html#annotateStereochemistry">annotateStereochemistry</a></li><li data-type='method'><a href="Drawer.html#areVerticesInSameRing">areVerticesInSameRing</a></li><li data-type='method'><a href="Drawer.html#backupRingInformation">backupRingInformation</a></li><li data-type='method'><a href="Drawer.html#chooseSide">chooseSide</a></li><li data-type='method'><a href="Drawer.html#createBridgedRing">createBridgedRing</a></li><li data-type='method'><a href="Drawer.html#createNextBond">createNextBond</a></li><li data-type='method'><a href="Drawer.html#createRing">createRing</a></li><li data-type='method'><a href="Drawer.html#draw">draw</a></li><li data-type='method'><a href="Drawer.html#drawEdge">drawEdge</a></li><li data-type='method'><a href="Drawer.html#drawEdges">drawEdges</a></li><li data-type='method'><a href="Drawer.html#drawVertices">drawVertices</a></li><li data-type='method'><a href="Drawer.html#edgeRingCount">edgeRingCount</a></li><li data-type='method'><a href="Drawer.html#extend">extend</a></li><li data-type='method'><a href="Drawer.html#getBridgedRingRings">getBridgedRingRings</a></li><li data-type='method'><a href="Drawer.html#getBridgedRings">getBridgedRings</a></li><li data-type='method'><a href="Drawer.html#getClosestVertex">getClosestVertex</a></li><li data-type='method'><a href="Drawer.html#getCommonRingbondNeighbour">getCommonRingbondNeighbour</a></li><li data-type='method'><a href="Drawer.html#getCommonRings">getCommonRings</a></li><li data-type='method'><a href="Drawer.html#getCurrentCenterOfMass">getCurrentCenterOfMass</a></li><li data-type='method'><a href="Drawer.html#getCurrentCenterOfMassInNeigbourhood">getCurrentCenterOfMassInNeigbourhood</a></li><li data-type='method'><a href="Drawer.html#getEdgeNormals">getEdgeNormals</a></li><li data-type='method'><a href="Drawer.html#getFusedRings">getFusedRings</a></li><li data-type='method'><a href="Drawer.html#getHeavyAtomCount">getHeavyAtomCount</a></li><li data-type='method'><a href="Drawer.html#getLargestOrAromaticCommonRing">getLargestOrAromaticCommonRing</a></li><li data-type='method'><a href="Drawer.html#getLastVertexWithAngle">getLastVertexWithAngle</a></li><li data-type='method'><a href="Drawer.html#getMolecularFormula">getMolecularFormula</a></li><li data-type='method'><a href="Drawer.html#getNonRingNeighbours">getNonRingNeighbours</a></li><li data-type='method'><a href="Drawer.html#getOverlapScore">getOverlapScore</a></li><li data-type='method'><a href="Drawer.html#getRing">getRing</a></li><li data-type='method'><a href="Drawer.html#getRingbondType">getRingbondType</a></li><li data-type='method'><a href="Drawer.html#getRingConnection">getRingConnection</a></li><li data-type='method'><a href="Drawer.html#getRingConnections">getRingConnections</a></li><li data-type='method'><a href="Drawer.html#getRingCount">getRingCount</a></li><li data-type='method'><a href="Drawer.html#getSpiros">getSpiros</a></li><li data-type='method'><a href="Drawer.html#getSubringCenter">getSubringCenter</a></li><li data-type='method'><a href="Drawer.html#getSubtreeOverlapScore">getSubtreeOverlapScore</a></li><li data-type='method'><a href="Drawer.html#getTotalOverlapScore">getTotalOverlapScore</a></li><li data-type='method'><a href="Drawer.html#getVerticesAt">getVerticesAt</a></li><li data-type='method'><a href="Drawer.html#hasBridgedRing">hasBridgedRing</a></li><li data-type='method'><a href="Drawer.html#initPseudoElements">initPseudoElements</a></li><li data-type='method'><a href="Drawer.html#initRings">initRings</a></li><li data-type='method'><a href="Drawer.html#isEdgeInRing">isEdgeInRing</a></li><li data-type='method'><a href="Drawer.html#isEdgeRotatable">isEdgeRotatable</a></li><li data-type='method'><a href="Drawer.html#isPartOfBridgedRing">isPartOfBridgedRing</a></li><li data-type='method'><a href="Drawer.html#isPointInRing">isPointInRing</a></li><li data-type='method'><a href="Drawer.html#isRingAromatic">isRingAromatic</a></li><li data-type='method'><a href="Drawer.html#position">position</a></li><li data-type='method'><a href="Drawer.html#printRingInfo">printRingInfo</a></li><li data-type='method'><a href="Drawer.html#removeRing">removeRing</a></li><li data-type='method'><a href="Drawer.html#removeRingConnection">removeRingConnection</a></li><li data-type='method'><a href="Drawer.html#removeRingConnectionsBetween">removeRingConnectionsBetween</a></li><li data-type='method'><a href="Drawer.html#resolvePrimaryOverlaps">resolvePrimaryOverlaps</a></li><li data-type='method'><a href="Drawer.html#resolveSecondaryOverlaps">resolveSecondaryOverlaps</a></li><li data-type='method'><a href="Drawer.html#restoreRingInformation">restoreRingInformation</a></li><li data-type='method'><a href="Drawer.html#rotateDrawing">rotateDrawing</a></li><li data-type='method'><a href="Drawer.html#rotateSubtree">rotateSubtree</a></li><li data-type='method'><a href="Drawer.html#setRingCenter">setRingCenter</a></li><li data-type='method'><a href="Drawer.html#visitStereochemistry">visitStereochemistry</a></li></ul></li><li><a href="Edge.html">Edge</a><ul class='methods'><li data-type='method'><a href="Edge.html#setBondType">setBondType</a></li></ul></li><li><a href="Graph.html">Graph</a><ul class='methods'><li data-type='method'><a href="Graph.html#._ccCountDfs">_ccCountDfs</a></li><li data-type='method'><a href="Graph.html#._ccGetDfs">_ccGetDfs</a></li><li data-type='method'><a href="Graph.html#.getConnectedComponentCount">getConnectedComponentCount</a></li><li data-type='method'><a href="Graph.html#.getConnectedComponents">getConnectedComponents</a></li><li data-type='method'><a href="Graph.html#_bridgeDfs">_bridgeDfs</a></li><li data-type='method'><a href="Graph.html#_init">_init</a></li><li data-type='method'><a href="Graph.html#addEdge">addEdge</a></li><li data-type='method'><a href="Graph.html#addVertex">addVertex</a></li><li data-type='method'><a href="Graph.html#clear">clear</a></li><li data-type='method'><a href="Graph.html#getAdjacencyList">getAdjacencyList</a></li><li data-type='method'><a href="Graph.html#getAdjacencyMatrix">getAdjacencyMatrix</a></li><li data-type='method'><a href="Graph.html#getBridges">getBridges</a></li><li data-type='method'><a href="Graph.html#getComponentsAdjacencyMatrix">getComponentsAdjacencyMatrix</a></li><li data-type='method'><a href="Graph.html#getDistanceMatrix">getDistanceMatrix</a></li><li data-type='method'><a href="Graph.html#getEdge">getEdge</a></li><li data-type='method'><a href="Graph.html#getEdgeList">getEdgeList</a></li><li data-type='method'><a href="Graph.html#getEdges">getEdges</a></li><li data-type='method'><a href="Graph.html#getSubgraphAdjacencyList">getSubgraphAdjacencyList</a></li><li data-type='method'><a href="Graph.html#getSubgraphAdjacencyMatrix">getSubgraphAdjacencyMatrix</a></li><li data-type='method'><a href="Graph.html#getSubgraphDistanceMatrix">getSubgraphDistanceMatrix</a></li><li data-type='method'><a href="Graph.html#getTreeDepth">getTreeDepth</a></li><li data-type='method'><a href="Graph.html#getVertexList">getVertexList</a></li><li data-type='method'><a href="Graph.html#hasEdge">hasEdge</a></li><li data-type='method'><a href="Graph.html#kkLayout">kkLayout</a></li><li data-type='method'><a href="Graph.html#traverseBF">traverseBF</a></li><li data-type='method'><a href="Graph.html#traverseTree">traverseTree</a></li></ul></li><li><a href="Line.html">Line</a><ul class='methods'><li data-type='method'><a href="Line.html#clone">clone</a></li><li data-type='method'><a href="Line.html#getAngle">getAngle</a></li><li data-type='method'><a href="Line.html#getLeftChiral">getLeftChiral</a></li><li data-type='method'><a href="Line.html#getLeftElement">getLeftElement</a></li><li data-type='method'><a href="Line.html#getLeftVector">getLeftVector</a></li><li data-type='method'><a href="Line.html#getLength">getLength</a></li><li data-type='method'><a href="Line.html#getRightChiral">getRightChiral</a></li><li data-type='method'><a href="Line.html#getRightElement">getRightElement</a></li><li data-type='method'><a href="Line.html#getRightVector">getRightVector</a></li><li data-type='method'><a href="Line.html#rotate">rotate</a></li><li data-type='method'><a href="Line.html#rotateToXAxis">rotateToXAxis</a></li><li data-type='method'><a href="Line.html#setLeftVector">setLeftVector</a></li><li data-type='method'><a href="Line.html#setRightVector">setRightVector</a></li><li data-type='method'><a href="Line.html#shorten">shorten</a></li><li data-type='method'><a href="Line.html#shortenFrom">shortenFrom</a></li><li data-type='method'><a href="Line.html#shortenLeft">shortenLeft</a></li><li data-type='method'><a href="Line.html#shortenRight">shortenRight</a></li><li data-type='method'><a href="Line.html#shortenTo">shortenTo</a></li></ul></li><li><a href="MathHelper.html">MathHelper</a><ul class='methods'><li data-type='method'><a href="MathHelper.html#.apothem">apothem</a></li><li data-type='method'><a href="MathHelper.html#.centralAngle">centralAngle</a></li><li data-type='method'><a href="MathHelper.html#.innerAngle">innerAngle</a></li><li data-type='method'><a href="MathHelper.html#.meanAngle">meanAngle</a></li><li data-type='method'><a href="MathHelper.html#.parityOfPermutation">parityOfPermutation</a></li><li data-type='method'><a href="MathHelper.html#.polyCircumradius">polyCircumradius</a></li><li data-type='method'><a href="MathHelper.html#.round">round</a></li><li data-type='method'><a href="MathHelper.html#.toDeg">toDeg</a></li><li data-type='method'><a href="MathHelper.html#.toRad">toRad</a></li></ul></li><li><a href="Ring.html">Ring</a><ul class='methods'><li data-type='method'><a href="Ring.html#clone">clone</a></li><li data-type='method'><a href="Ring.html#contains">contains</a></li><li data-type='method'><a href="Ring.html#eachMember">eachMember</a></li><li data-type='method'><a href="Ring.html#getAngle">getAngle</a></li><li data-type='method'><a href="Ring.html#getDoubleBondCount">getDoubleBondCount</a></li><li data-type='method'><a href="Ring.html#getOrderedNeighbours">getOrderedNeighbours</a></li><li data-type='method'><a href="Ring.html#getPolygon">getPolygon</a></li><li data-type='method'><a href="Ring.html#getSize">getSize</a></li><li data-type='method'><a href="Ring.html#isBenzeneLike">isBenzeneLike</a></li></ul></li><li><a href="RingConnection.html">RingConnection</a><ul class='methods'><li data-type='method'><a href="RingConnection.html#.getNeighbours">getNeighbours</a></li><li data-type='method'><a href="RingConnection.html#.getVertices">getVertices</a></li><li data-type='method'><a href="RingConnection.html#.isBridge">isBridge</a></li><li data-type='method'><a href="RingConnection.html#addVertex">addVertex</a></li><li data-type='method'><a href="RingConnection.html#containsRing">containsRing</a></li><li data-type='method'><a href="RingConnection.html#isBridge">isBridge</a></li><li data-type='method'><a href="RingConnection.html#updateOther">updateOther</a></li></ul></li><li><a href="SSSR.html">SSSR</a><ul class='methods'><li data-type='method'><a href="SSSR.html#.areSetsEqual">areSetsEqual</a></li><li data-type='method'><a href="SSSR.html#.bondsToAtoms">bondsToAtoms</a></li><li data-type='method'><a href="SSSR.html#.getBondCount">getBondCount</a></li><li data-type='method'><a href="SSSR.html#.getEdgeCount">getEdgeCount</a></li><li data-type='method'><a href="SSSR.html#.getEdgeList">getEdgeList</a></li><li data-type='method'><a href="SSSR.html#.getPathIncludedDistanceMatrices">getPathIncludedDistanceMatrices</a></li><li data-type='method'><a href="SSSR.html#.getRingCandidates">getRingCandidates</a></li><li data-type='method'><a href="SSSR.html#.getRings">getRings</a></li><li data-type='method'><a href="SSSR.html#.getSSSR">getSSSR</a></li><li data-type='method'><a href="SSSR.html#.isSupersetOf">isSupersetOf</a></li><li data-type='method'><a href="SSSR.html#.matrixToString">matrixToString</a></li><li data-type='method'><a href="SSSR.html#.pathSetsContain">pathSetsContain</a></li></ul></li><li><a href="Vector2.html">Vector2</a><ul class='methods'><li data-type='method'><a href="Vector2.html#add">add</a></li><li data-type='method'><a href="Vector2.html#angle">angle</a></li><li data-type='method'><a href="Vector2.html#clockwise">clockwise</a></li><li data-type='method'><a href="Vector2.html#clone">clone</a></li><li data-type='method'><a href="Vector2.html#distance">distance</a></li><li data-type='method'><a href="Vector2.html#distanceSq">distanceSq</a></li><li data-type='method'><a href="Vector2.html#divide">divide</a></li><li data-type='method'><a href="Vector2.html#getRotateAwayFromAngle">getRotateAwayFromAngle</a></li><li data-type='method'><a href="Vector2.html#getRotateToAngle">getRotateToAngle</a></li><li data-type='method'><a href="Vector2.html#getRotateTowardsAngle">getRotateTowardsAngle</a></li><li data-type='method'><a href="Vector2.html#invert">invert</a></li><li data-type='method'><a href="Vector2.html#isInPolygon">isInPolygon</a></li><li data-type='method'><a href="Vector2.html#length">length</a></li><li data-type='method'><a href="Vector2.html#lengthSq">lengthSq</a></li><li data-type='method'><a href="Vector2.html#multiply">multiply</a></li><li data-type='method'><a href="Vector2.html#multiplyScalar">multiplyScalar</a></li><li data-type='method'><a href="Vector2.html#normalize">normalize</a></li><li data-type='method'><a href="Vector2.html#normalized">normalized</a></li><li data-type='method'><a href="Vector2.html#relativeClockwise">relativeClockwise</a></li><li data-type='method'><a href="Vector2.html#rotate">rotate</a></li><li data-type='method'><a href="Vector2.html#rotateAround">rotateAround</a></li><li data-type='method'><a href="Vector2.html#rotateAwayFrom">rotateAwayFrom</a></li><li data-type='method'><a href="Vector2.html#rotateTo">rotateTo</a></li><li data-type='method'><a href="Vector2.html#sameSideAs">sameSideAs</a></li><li data-type='method'><a href="Vector2.html#subtract">subtract</a></li><li data-type='method'><a href="Vector2.html#toString">toString</a></li><li data-type='method'><a href="Vector2.html#whichSide">whichSide</a></li><li data-type='method'><a href="Vector2.html#.add">add</a></li><li data-type='method'><a href="Vector2.html#.angle">angle</a></li><li data-type='method'><a href="Vector2.html#.averageDirection">averageDirection</a></li><li data-type='method'><a href="Vector2.html#.divide">divide</a></li><li data-type='method'><a href="Vector2.html#.divideScalar">divideScalar</a></li><li data-type='method'><a href="Vector2.html#.dot">dot</a></li><li data-type='method'><a href="Vector2.html#.midpoint">midpoint</a></li><li data-type='method'><a href="Vector2.html#.multiply">multiply</a></li><li data-type='method'><a href="Vector2.html#.multiplyScalar">multiplyScalar</a></li><li data-type='method'><a href="Vector2.html#.normals">normals</a></li><li data-type='method'><a href="Vector2.html#.scalarProjection">scalarProjection</a></li><li data-type='method'><a href="Vector2.html#.subtract">subtract</a></li><li data-type='method'><a href="Vector2.html#.threePointangle">threePointangle</a></li><li data-type='method'><a href="Vector2.html#.units">units</a></li></ul></li><li><a href="Vertex.html">Vertex</a><ul class='methods'><li data-type='method'><a href="Vertex.html#addChild">addChild</a></li><li data-type='method'><a href="Vertex.html#addRingbondChild">addRingbondChild</a></li><li data-type='method'><a href="Vertex.html#clone">clone</a></li><li data-type='method'><a href="Vertex.html#equals">equals</a></li><li data-type='method'><a href="Vertex.html#getAngle">getAngle</a></li><li data-type='method'><a href="Vertex.html#getDrawnNeighbours">getDrawnNeighbours</a></li><li data-type='method'><a href="Vertex.html#getNeighbourCount">getNeighbourCount</a></li><li data-type='method'><a href="Vertex.html#getNeighbours">getNeighbours</a></li><li data-type='method'><a href="Vertex.html#getNextInRing">getNextInRing</a></li><li data-type='method'><a href="Vertex.html#getSpanningTreeNeighbours">getSpanningTreeNeighbours</a></li><li data-type='method'><a href="Vertex.html#getTextDirection">getTextDirection</a></li><li data-type='method'><a href="Vertex.html#isTerminal">isTerminal</a></li><li data-type='method'><a href="Vertex.html#setParentVertexId">setParentVertexId</a></li><li data-type='method'><a href="Vertex.html#setPosition">setPosition</a></li><li data-type='method'><a href="Vertex.html#setPositionFromVector">setPositionFromVector</a></li></ul></li></ul> </nav> <div id="main"> <h1 class="page-title">Vector2.js</h1> <section> <article> <pre class="prettyprint source linenums"><code>//@ts-check /** * A class representing a 2D vector. * * @property {Number} x The x component of the vector. * @property {Number} y The y component of the vector. */ class Vector2 { /** * The constructor of the class Vector2. * * @param {(Number|Vector2)} x The initial x coordinate value or, if the single argument, a Vector2 object. * @param {Number} y The initial y coordinate value. */ constructor(x, y) { if (arguments.length == 0) { this.x = 0; this.y = 0; } else if (arguments.length == 1) { this.x = x.x; this.y = x.y; } else { this.x = x; this.y = y; } } /** * Clones this vector and returns the clone. * * @returns {Vector2} The clone of this vector. */ clone() { return new Vector2(this.x, this.y); } /** * Returns a string representation of this vector. * * @returns {String} A string representation of this vector. */ toString() { return '(' + this.x + ',' + this.y + ')'; } /** * Add the x and y coordinate values of a vector to the x and y coordinate values of this vector. * * @param {Vector2} vec Another vector. * @returns {Vector2} Returns itself. */ add(vec) { this.x += vec.x; this.y += vec.y; return this; } /** * Subtract the x and y coordinate values of a vector from the x and y coordinate values of this vector. * * @param {Vector2} vec Another vector. * @returns {Vector2} Returns itself. */ subtract(vec) { this.x -= vec.x; this.y -= vec.y; return this; } /** * Divide the x and y coordinate values of this vector by a scalar. * * @param {Number} scalar The scalar. * @returns {Vector2} Returns itself. */ divide(scalar) { this.x /= scalar; this.y /= scalar; return this; } /** * Multiply the x and y coordinate values of this vector by the values of another vector. * * @param {Vector2} v A vector. * @returns {Vector2} Returns itself. */ multiply(v) { this.x *= v.x; this.y *= v.y; return this; } /** * Multiply the x and y coordinate values of this vector by a scalar. * * @param {Number} scalar The scalar. * @returns {Vector2} Returns itself. */ multiplyScalar(scalar) { this.x *= scalar; this.y *= scalar; return this; } /** * Inverts this vector. Same as multiply(-1.0). * * @returns {Vector2} Returns itself. */ invert() { this.x = -this.x; this.y = -this.y; return this; } /** * Returns the angle of this vector in relation to the coordinate system. * * @returns {Number} The angle in radians. */ angle() { return Math.atan2(this.y, this.x); } /** * Returns the euclidean distance between this vector and another vector. * * @param {Vector2} vec A vector. * @returns {Number} The euclidean distance between the two vectors. */ distance(vec) { return Math.sqrt((vec.x - this.x) * (vec.x - this.x) + (vec.y - this.y) * (vec.y - this.y)); } /** * Returns the squared euclidean distance between this vector and another vector. When only the relative distances of a set of vectors are needed, this is is less expensive than using distance(vec). * * @param {Vector2} vec Another vector. * @returns {Number} The squared euclidean distance of the two vectors. */ distanceSq(vec) { return (vec.x - this.x) * (vec.x - this.x) + (vec.y - this.y) * (vec.y - this.y); } /** * Checks whether or not this vector is in a clockwise or counter-clockwise rotational direction compared to another vector in relation to the coordinate system. * * @param {Vector2} vec Another vector. * @returns {Number} Returns -1, 0 or 1 if the vector supplied as an argument is clockwise, neutral or counter-clockwise respectively to this vector in relation to the coordinate system. */ clockwise(vec) { let a = this.y * vec.x; let b = this.x * vec.y; if (a > b) { return -1; } else if (a === b) { return 0; } return 1; } /** * Checks whether or not this vector is in a clockwise or counter-clockwise rotational direction compared to another vector in relation to an arbitrary third vector. * * @param {Vector2} center The central vector. * @param {Vector2} vec Another vector. * @returns {Number} Returns -1, 0 or 1 if the vector supplied as an argument is clockwise, neutral or counter-clockwise respectively to this vector in relation to an arbitrary third vector. */ relativeClockwise(center, vec) { let a = (this.y - center.y) * (vec.x - center.x); let b = (this.x - center.x) * (vec.y - center.y); if (a > b) { return -1; } else if (a === b) { return 0; } return 1; } /** * Rotates this vector by a given number of radians around the origin of the coordinate system. * * @param {Number} angle The angle in radians to rotate the vector. * @returns {Vector2} Returns itself. */ rotate(angle) { let tmp = new Vector2(0, 0); let cosAngle = Math.cos(angle); let sinAngle = Math.sin(angle); tmp.x = this.x * cosAngle - this.y * sinAngle; tmp.y = this.x * sinAngle + this.y * cosAngle; this.x = tmp.x; this.y = tmp.y; return this; } /** * Rotates this vector around another vector. * * @param {Number} angle The angle in radians to rotate the vector. * @param {Vector2} vec The vector which is used as the rotational center. * @returns {Vector2} Returns itself. */ rotateAround(angle, vec) { let s = Math.sin(angle); let c = Math.cos(angle); this.x -= vec.x; this.y -= vec.y; let x = this.x * c - this.y * s; let y = this.x * s + this.y * c; this.x = x + vec.x; this.y = y + vec.y; return this; } /** * Rotate a vector around a given center to the same angle as another vector (so that the two vectors and the center are in a line, with both vectors on one side of the center), keeps the distance from this vector to the center. * * @param {Vector2} vec The vector to rotate this vector to. * @param {Vector2} center The rotational center. * @param {Number} [offsetAngle=0.0] An additional amount of radians to rotate the vector. * @returns {Vector2} Returns itself. */ rotateTo(vec, center, offsetAngle = 0.0) { // Problem if this is first position this.x += 0.001; this.y -= 0.001; let a = Vector2.subtract(this, center); let b = Vector2.subtract(vec, center); let angle = Vector2.angle(b, a); this.rotateAround(angle + offsetAngle, center); return this; } /** * Rotates the vector away from a specified vector around a center. * * @param {Vector2} vec The vector this one is rotated away from. * @param {Vector2} center The rotational center. * @param {Number} angle The angle by which to rotate. */ rotateAwayFrom(vec, center, angle) { this.rotateAround(angle, center); let distSqA = this.distanceSq(vec); this.rotateAround(-2.0 * angle, center); let distSqB = this.distanceSq(vec); // If it was rotated towards the other vertex, rotate in other direction by same amount. if (distSqB &lt; distSqA) { this.rotateAround(2.0 * angle, center); } } /** * Returns the angle in radians used to rotate this vector away from a given vector. * * @param {Vector2} vec The vector this one is rotated away from. * @param {Vector2} center The rotational center. * @param {Number} angle The angle by which to rotate. * @returns {Number} The angle in radians. */ getRotateAwayFromAngle(vec, center, angle) { let tmp = this.clone(); tmp.rotateAround(angle, center); let distSqA = tmp.distanceSq(vec); tmp.rotateAround(-2.0 * angle, center); let distSqB = tmp.distanceSq(vec); if (distSqB &lt; distSqA) { return angle; } else { return -angle; } } /** * Returns the angle in radians used to rotate this vector towards a given vector. * * @param {Vector2} vec The vector this one is rotated towards to. * @param {Vector2} center The rotational center. * @param {Number} angle The angle by which to rotate. * @returns {Number} The angle in radians. */ getRotateTowardsAngle(vec, center, angle) { let tmp = this.clone(); tmp.rotateAround(angle, center); let distSqA = tmp.distanceSq(vec); tmp.rotateAround(-2.0 * angle, center); let distSqB = tmp.distanceSq(vec); if (distSqB > distSqA) { return angle; } else { return -angle; } } /** * Gets the angles between this vector and another vector around a common center of rotation. * * @param {Vector2} vec Another vector. * @param {Vector2} center The center of rotation. * @returns {Number} The angle between this vector and another vector around a center of rotation in radians. */ getRotateToAngle(vec, center) { let a = Vector2.subtract(this, center); let b = Vector2.subtract(vec, center); let angle = Vector2.angle(b, a); return Number.isNaN(angle) ? 0.0 : angle; } /** * Checks whether a vector lies within a polygon spanned by a set of vectors. * * @param {Vector2[]} polygon An array of vectors spanning the polygon. * @returns {Boolean} A boolean indicating whether or not this vector is within a polygon. */ isInPolygon(polygon) { let inside = false; // Its not always a given, that the polygon is convex (-> sugars) for (let i = 0, j = polygon.length - 1; i &lt; polygon.length; j = i++) { if (((polygon[i].y > this.y) != (polygon[j].y > this.y)) &amp;&amp; (this.x &lt; (polygon[j].x - polygon[i].x) * (this.y - polygon[i].y) / (polygon[j].y - polygon[i].y) + polygon[i].x)) { inside = !inside; } } return inside; } /** * Returns the length of this vector. * * @returns {Number} The length of this vector. */ length() { return Math.sqrt((this.x * this.x) + (this.y * this.y)); } /** * Returns the square of the length of this vector. * * @returns {Number} The square of the length of this vector. */ lengthSq() { return (this.x * this.x) + (this.y * this.y); } /** * Normalizes this vector. * * @returns {Vector2} Returns itself. */ normalize() { this.divide(this.length()); return this; } /** * Returns a normalized copy of this vector. * * @returns {Vector2} A normalized copy of this vector. */ normalized() { return Vector2.divideScalar(this, this.length()); } /** * Calculates which side of a line spanned by two vectors this vector is. * * @param {Vector2} vecA A vector. * @param {Vector2} vecB A vector. * @returns {Number} A number indicating the side of this vector, given a line spanned by two other vectors. */ whichSide(vecA, vecB) { return (this.x - vecA.x) * (vecB.y - vecA.y) - (this.y - vecA.y) * (vecB.x - vecA.x); } /** * Checks whether or not this vector is on the same side of a line spanned by two vectors as another vector. * * @param {Vector2} vecA A vector spanning the line. * @param {Vector2} vecB A vector spanning the line. * @param {Vector2} vecC A vector to check whether or not it is on the same side as this vector. * @returns {Boolean} Returns a boolean indicating whether or not this vector is on the same side as another vector. */ sameSideAs(vecA, vecB, vecC) { let d = this.whichSide(vecA, vecB); let dRef = vecC.whichSide(vecA, vecB); return d &lt; 0 &amp;&amp; dRef &lt; 0 || d == 0 &amp;&amp; dRef == 0 || d > 0 &amp;&amp; dRef > 0; } /** * Adds two vectors and returns the result as a new vector. * * @static * @param {Vector2} vecA A summand. * @param {Vector2} vecB A summand. * @returns {Vector2} Returns the sum of two vectors. */ static add(vecA, vecB) { return new Vector2(vecA.x + vecB.x, vecA.y + vecB.y); } /** * Subtracts one vector from another and returns the result as a new vector. * * @static * @param {Vector2} vecA The minuend. * @param {Vector2} vecB The subtrahend. * @returns {Vector2} Returns the difference of two vectors. */ static subtract(vecA, vecB) { return new Vector2(vecA.x - vecB.x, vecA.y - vecB.y); } /** * Multiplies two vectors (value by value) and returns the result. * * @static * @param {Vector2} vecA A vector. * @param {Vector2} vecB A vector. * @returns {Vector2} Returns the product of two vectors. */ static multiply(vecA, vecB) { return new Vector2(vecA.x * vecB.x, vecA.y * vecB.y); } /** * Multiplies two vectors (value by value) and returns the result. * * @static * @param {Vector2} vec A vector. * @param {Number} scalar A scalar. * @returns {Vector2} Returns the product of two vectors. */ static multiplyScalar(vec, scalar) { return new Vector2(vec.x, vec.y).multiplyScalar(scalar); } /** * Returns the midpoint of a line spanned by two vectors. * * @static * @param {Vector2} vecA A vector spanning the line. * @param {Vector2} vecB A vector spanning the line. * @returns {Vector2} The midpoint of the line spanned by two vectors. */ static midpoint(vecA, vecB) { return new Vector2((vecA.x + vecB.x) / 2, (vecA.y + vecB.y) / 2); } /** * Returns the normals of a line spanned by two vectors. * * @static * @param {Vector2} vecA A vector spanning the line. * @param {Vector2} vecB A vector spanning the line. * @returns {Vector2[]} An array containing the two normals, each represented by a vector. */ static normals(vecA, vecB) { let delta = Vector2.subtract(vecB, vecA); return [ new Vector2(-delta.y, delta.x), new Vector2(delta.y, -delta.x) ]; } /** * Returns the unit (normalized normal) vectors of a line spanned by two vectors. * * @static * @param {Vector2} vecA A vector spanning the line. * @param {Vector2} vecB A vector spanning the line. * @returns {Vector2[]} An array containing the two unit vectors. */ static units(vecA, vecB) { let delta = Vector2.subtract(vecB, vecA); return [ (new Vector2(-delta.y, delta.x)).normalize(), (new Vector2(delta.y, -delta.x)).normalize() ]; } /** * Divides a vector by another vector and returns the result as new vector. * * @static * @param {Vector2} vecA The dividend. * @param {Vector2} vecB The divisor. * @returns {Vector2} The fraction of the two vectors. */ static divide(vecA, vecB) { return new Vector2(vecA.x / vecB.x, vecA.y / vecB.y); } /** * Divides a vector by a scalar and returns the result as new vector. * * @static * @param {Vector2} vecA The dividend. * @param {Number} s The scalar. * @returns {Vector2} The fraction of the two vectors. */ static divideScalar(vecA, s) { return new Vector2(vecA.x / s, vecA.y / s); } /** * Returns the dot product of two vectors. * * @static * @param {Vector2} vecA A vector. * @param {Vector2} vecB A vector. * @returns {Number} The dot product of two vectors. */ static dot(vecA, vecB) { return vecA.x * vecB.x + vecA.y * vecB.y; } /** * Returns the angle between two vectors. * * @static * @param {Vector2} vecA A vector. * @param {Vector2} vecB A vector. * @returns {Number} The angle between two vectors in radians. */ static angle(vecA, vecB) { let dot = Vector2.dot(vecA, vecB); return Math.acos(dot / (vecA.length() * vecB.length())); } /** * Returns the angle between two vectors based on a third vector in between. * * @static * @param {Vector2} vecA A vector. * @param {Vector2} vecB A (central) vector. * @param {Vector2} vecC A vector. * @returns {Number} The angle in radians. */ static threePointangle(vecA, vecB, vecC) { let ab = Vector2.subtract(vecB, vecA); let bc = Vector2.subtract(vecC, vecB); let abLength = vecA.distance(vecB); let bcLength = vecB.distance(vecC); return Math.acos(Vector2.dot(ab, bc) / (abLength * bcLength)); } /** * Returns the scalar projection of a vector on another vector. * * @static * @param {Vector2} vecA The vector to be projected. * @param {Vector2} vecB The vector to be projection upon. * @returns {Number} The scalar component. */ static scalarProjection(vecA, vecB) { let unit = vecB.normalized(); return Vector2.dot(vecA, unit); } /** * Returns the average vector (normalized) of the input vectors. * * @static * @param {Array} vecs An array containing vectors. * @returns {Vector2} The resulting vector (normalized). */ static averageDirection(vecs) { let avg = new Vector2(0.0, 0.0); for (var i = 0; i &lt; vecs.length; i++) { let vec = vecs[i]; avg.add(vec); } return avg.normalize(); } } module.exports = Vector2;</code></pre> </article> </section> </div> <br class="clear"> <footer> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.5.5</a> on Tue Jun 26 2018 08:07:40 GMT+0200 (W. 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