slotify.js
Version:
A video slot game session framework for JavaScript
48 lines (47 loc) • 3.5 kB
JavaScript
;
/**
* @file Automatically generated by barrelsby.
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !exports.hasOwnProperty(p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
__exportStar(require("./session/GameSession"), exports);
__exportStar(require("./session/GameSessionConfig"), exports);
__exportStar(require("./session/IGameSession"), exports);
__exportStar(require("./session/IGameSessionConfig"), exports);
__exportStar(require("./session/videogames/reelgames/IReelGameSession"), exports);
__exportStar(require("./session/videogames/reelgames/IReelGameSessionConfig"), exports);
__exportStar(require("./session/videogames/reelgames/IReelGameWithFreeGamesSession"), exports);
__exportStar(require("./session/videogames/reelgames/IReelGameWithFreeGamesSessionConfig"), exports);
__exportStar(require("./session/videogames/reelgames/ReelGameSession"), exports);
__exportStar(require("./session/videogames/reelgames/ReelGameSessionConfig"), exports);
__exportStar(require("./session/videogames/reelgames/ReelGameSessionTools"), exports);
__exportStar(require("./session/videogames/reelgames/ReelGameWithFreeGamesSession"), exports);
__exportStar(require("./session/videogames/reelgames/ReelGameWithFreeGamesSessionConfig"), exports);
__exportStar(require("./session/videogames/reelgames/reelscontroller/IReelGameSessionReelsController"), exports);
__exportStar(require("./session/videogames/reelgames/reelscontroller/IReelGameSessionReelsControllerConfig"), exports);
__exportStar(require("./session/videogames/reelgames/reelscontroller/ReelGameSessionReelsController"), exports);
__exportStar(require("./session/videogames/reelgames/wincalculator/IReelGameSessionWinCalculator"), exports);
__exportStar(require("./session/videogames/reelgames/wincalculator/IReelGameSessionWinCalculatorConfig"), exports);
__exportStar(require("./session/videogames/reelgames/wincalculator/IReelGameSessionWinningLineModel"), exports);
__exportStar(require("./session/videogames/reelgames/wincalculator/IReelGameSessionWinningScatterModel"), exports);
__exportStar(require("./session/videogames/reelgames/wincalculator/ReelGameSessionWinCalculator"), exports);
__exportStar(require("./session/videogames/reelgames/wincalculator/ReelGameSessionWinningLineModel"), exports);
__exportStar(require("./session/videogames/reelgames/wincalculator/ReelGameSessionWinningScatterModel"), exports);
__exportStar(require("./simulation/GameSessionSimulation"), exports);
__exportStar(require("./simulation/GameSessionSimulationConfig"), exports);
__exportStar(require("./simulation/GameSessionSimulationModel"), exports);
__exportStar(require("./simulation/IChangeBetStrategy"), exports);
__exportStar(require("./simulation/IGameSessionSimulation"), exports);
__exportStar(require("./simulation/IGameSessionSimulationConfig"), exports);
__exportStar(require("./simulation/IGameSessionSimulationModel"), exports);
__exportStar(require("./simulation/RandomChangeBetStrategy"), exports);
__exportStar(require("./simulation/ReelGameWithFreeGamesSessionSimulationModel"), exports);