slanted-gamedev-toolz
Version:
A slanted mix of tools for your brilliant ideas in game design.
71 lines • 1.7 kB
TypeScript
export declare const colors: {
absoluteBlack: string;
armyGreen: string;
asparagusGreen: string;
azureBlue: string;
black: string;
blackestBlack: string;
blueBoxerDark: string;
blueBoxerDark2: string;
blueBoxerLight: string;
blueLogLight: string;
boxRecDrawBlue: string;
boxRecLoseRed: string;
boxRecWinGreen: string;
darkBlue: string;
darkestBlue: string;
darkGreen: string;
dryBlood: string;
facebook: string;
float: string;
gold: string;
google: string;
grass: string;
gritGreen: string;
hbcMuteBtnNavyBlue: string;
hbcOrange: string;
hbcOrange2: string;
hbcStone: string;
hbcTurquoise: string;
ivory: string;
lime: string;
mossyStone: string;
obsidianDark: string;
obsidianLight: string;
red: string;
redBoxerDark: string;
redBoxerDark2: string;
redBoxerLight: string;
redBoxerPinkRed: string;
redLogLight: string;
resolutionBlue: string;
royalAirForceBlue: string;
royalBlue: string;
seashell: string;
slightWhite: string;
steel: string;
veryDarkGrey: string;
grey: string;
darkGrey: string;
dimGray: string;
middleGrey2: string;
middleGrey: string;
lightGrey2: string;
lightGrey: string;
veryLightGrey2: string;
veryLightGrey: string;
white: string;
veryHot: string;
hot: string;
warm: string;
mild: string;
neutralHot: string;
neutral: string;
neutralCool: string;
cool: string;
chilly: string;
cold: string;
veryCold: string;
};
export declare function getRandomDarkColor(): string;
//# sourceMappingURL=colors.d.ts.map