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Skulpt is a Javascript implementation of Python 2.x. Python that runs in your browser!

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<!DOCTYPE html> <html> <!-- Copyright 2013 The Closure Library Authors. All Rights Reserved. Use of this source code is governed by the Apache License, Version 2.0. See the COPYING file for details. ////////////////////////// NOTE ABOUT EDITING THIS FILE /////////////////////// // // // Any edits to this file must be applied to vec4f_test.html by running: // // swap_type.sh vec4d_test.html > vec4f_test.html // // // ////////////////////////// NOTE ABOUT EDITING THIS FILE /////////////////////// --> <head> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <title>Closure Unit Tests - goog.vec.vec4d</title> <script src="../base.js"></script> <script> goog.require('goog.vec.Float64Array'); goog.require('goog.vec.vec4d'); goog.require('goog.testing.jsunit'); </script> </head> <body> <script> function testCreate() { var v = goog.vec.vec4d.create(); assertElementsEquals([0, 0, 0, 0], v); } function testSet() { var v = goog.vec.vec4d.create(); goog.vec.vec4d.setFromValues(v, 1, 2, 3, 4); assertElementsEquals([1, 2, 3, 4], v); goog.vec.vec4d.setFromArray(v, [4, 5, 6, 7]); assertElementsEquals([4, 5, 6, 7], v); } function testAdd() { var v0 = goog.vec.vec4d.setFromArray(goog.vec.vec4d.create(), [1, 2, 3, 4]); var v1 = goog.vec.vec4d.setFromArray(goog.vec.vec4d.create(), [5, 6, 7, 8]); var v2 = goog.vec.vec4d.setFromVec4d(goog.vec.vec4d.create(), v0); goog.vec.vec4d.add(v2, v1, v2); assertElementsEquals([1, 2, 3, 4], v0); assertElementsEquals([5, 6, 7, 8], v1); assertElementsEquals([6, 8, 10, 12], v2); goog.vec.vec4d.add(goog.vec.vec4d.add(v0, v1, v2), v0, v2); assertElementsEquals([7, 10, 13, 16], v2); } function testSubtract() { var v0 = goog.vec.vec4d.setFromArray(goog.vec.vec4d.create(), [4, 3, 2, 1]); var v1 = goog.vec.vec4d.setFromArray(goog.vec.vec4d.create(), [5, 6, 7, 8]); var v2 = goog.vec.vec4d.setFromVec4d(goog.vec.vec4d.create(), v0); goog.vec.vec4d.subtract(v2, v1, v2); assertElementsEquals([4, 3, 2, 1], v0); assertElementsEquals([5, 6, 7, 8], v1); assertElementsEquals([-1, -3, -5, -7], v2); goog.vec.vec4d.setFromValues(v2, 0, 0, 0, 0); goog.vec.vec4d.subtract(v1, v0, v2); assertElementsEquals([1, 3, 5, 7], v2); goog.vec.vec4d.subtract(goog.vec.vec4d.subtract(v1, v0, v2), v0, v2); assertElementsEquals([-3, 0, 3, 6], v2); } function testNegate() { var v0 = goog.vec.vec4d.setFromArray(goog.vec.vec4d.create(), [1, 2, 3, 4]); var v1 = goog.vec.vec4d.create(); goog.vec.vec4d.negate(v0, v1); assertElementsEquals([-1, -2, -3, -4], v1); assertElementsEquals([1, 2, 3, 4], v0); goog.vec.vec4d.negate(v0, v0); assertElementsEquals([-1, -2, -3, -4], v0); } function testScale() { var v0 = goog.vec.vec4d.setFromArray(goog.vec.vec4d.create(), [1, 2, 3, 4]); var v1 = goog.vec.vec4d.create(); goog.vec.vec4d.scale(v0, 4, v1); assertElementsEquals([4, 8, 12, 16], v1); assertElementsEquals([1, 2, 3, 4], v0); goog.vec.vec4d.setFromArray(v1, v0); goog.vec.vec4d.scale(v1, 5, v1); assertElementsEquals([5, 10, 15, 20], v1); } function testMagnitudeSquared() { var v0 = goog.vec.vec4d.setFromArray(goog.vec.vec4d.create(), [1, 2, 3, 4]); assertEquals(30, goog.vec.vec4d.magnitudeSquared(v0)); } function testMagnitude() { var v0 = goog.vec.vec4d.setFromArray(goog.vec.vec4d.create(), [1, 2, 3, 4]); assertEquals(Math.sqrt(30), goog.vec.vec4d.magnitude(v0)); } function testNormalize() { var v0 = goog.vec.vec4d.setFromArray(goog.vec.vec4d.create(), [2, 3, 4, 5]); var v1 = goog.vec.vec4d.create(); var v2 = goog.vec.vec4d.create(); goog.vec.vec4d.scale(v0, 1 / goog.vec.vec4d.magnitude(v0), v2); goog.vec.vec4d.normalize(v0, v1); assertElementsEquals(v2, v1); assertElementsEquals([2, 3, 4, 5], v0); goog.vec.vec4d.setFromArray(v1, v0); goog.vec.vec4d.normalize(v1, v1); assertElementsEquals(v2, v1); } function testDot() { var v0 = goog.vec.vec4d.setFromArray(goog.vec.vec4d.create(), [1, 2, 3, 4]); var v1 = goog.vec.vec4d.setFromArray(goog.vec.vec4d.create(), [5, 6, 7, 8]); assertEquals(70, goog.vec.vec4d.dot(v0, v1)); assertEquals(70, goog.vec.vec4d.dot(v1, v0)); } function testLerp() { var v0 = goog.vec.vec4d.setFromValues(goog.vec.vec4d.create(), 1, 2, 3, 4); var v1 = goog.vec.vec4d.setFromValues(goog.vec.vec4d.create(), 10, 20, 30, 40); var v2 = goog.vec.vec4d.setFromVec4d(goog.vec.vec4d.create(), v0); goog.vec.vec4d.lerp(v2, v1, 0, v2); assertElementsEquals([1, 2, 3, 4], v2); goog.vec.vec4d.lerp(v2, v1, 1, v2); assertElementsEquals([10, 20, 30, 40], v2); goog.vec.vec4d.lerp(v0, v1, .5, v2); assertElementsEquals([5.5, 11, 16.5, 22], v2); } function testEquals() { var v0 = goog.vec.vec4d.setFromValues(goog.vec.vec4d.create(), 1, 2, 3, 4); var v1 = goog.vec.vec4d.setFromVec4d(goog.vec.vec4d.create(), v0); assertElementsEquals(v0, v1); v1[0] = 5; assertFalse(goog.vec.vec4d.equals(v0, v1)); v1 = goog.vec.vec4d.setFromVec4d(goog.vec.vec4d.create(), v0); v1[1] = 5; assertFalse(goog.vec.vec4d.equals(v0, v1)); v1 = goog.vec.vec4d.setFromVec4d(goog.vec.vec4d.create(), v0); v1[2] = 5; assertFalse(goog.vec.vec4d.equals(v0, v1)); v1 = goog.vec.vec4d.setFromVec4d(goog.vec.vec4d.create(), v0); v1[3] = 5; assertFalse(goog.vec.vec4d.equals(v0, v1)); } </script> </body>