sku-pg
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Skulpt is a Javascript implementation of Python 2.x. Python that runs in your browser!
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<html>
<!--
Copyright 2008 The Closure Library Authors. All Rights Reserved.
Use of this source code is governed by the Apache License, Version 2.0.
See the COPYING file for details.
-->
<!--
Vec3 Unit Tests
-->
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>Closure Unit Tests - goog.math.Vec3</title>
<script src="../base.js"></script>
<script>
goog.require('goog.testing.jsunit');
goog.require('goog.math.Vec3');
goog.require('goog.math.Coordinate3');
</script>
</head>
<body>
<script>
function assertVec3Equals(a, b) {
assertTrue(b + ' should be equal to ' + a, goog.math.Vec3.equals(a, b));
}
function testVec3() {
var v = new goog.math.Vec3(3.14, 2.78, -7.21);
assertEquals(3.14, v.x);
assertEquals(2.78, v.y);
assertEquals(-7.21, v.z);
}
function testRandomUnit() {
var a = goog.math.Vec3.randomUnit();
assertRoughlyEquals(1.0, a.magnitude(), 1e-10);
}
function testRandom() {
var a = goog.math.Vec3.random();
assertTrue(a.magnitude() <= 1.0);
}
function testFromCoordinate3() {
var a = new goog.math.Coordinate3(-2, 10, 4);
var b = goog.math.Vec3.fromCoordinate3(a);
assertEquals(-2, b.x);
assertEquals(10, b.y);
assertEquals(4, b.z);
}
function testClone() {
var a = new goog.math.Vec3(1, 2, 5);
var b = a.clone();
assertEquals(a.x, b.x);
assertEquals(a.y, b.y);
assertEquals(a.z, b.z);
}
function testMagnitude() {
var a = new goog.math.Vec3(0, 10, 0);
var b = new goog.math.Vec3(3, 4, 5);
var c = new goog.math.Vec3(-4, 3, 8);
assertEquals(10, a.magnitude());
assertEquals(Math.sqrt(50), b.magnitude());
assertEquals(Math.sqrt(89), c.magnitude());
}
function testSquaredMagnitude() {
var a = new goog.math.Vec3(-3, -4, -5);
assertEquals(50, a.squaredMagnitude());
}
function testScale() {
var a = new goog.math.Vec3(1, 2, 3);
a.scale(0.5);
assertEquals(0.5, a.x);
assertEquals(1, a.y);
assertEquals(1.5, a.z);
}
function testInvert() {
var a = new goog.math.Vec3(3, 4, 5);
a.invert();
assertEquals(-3, a.x);
assertEquals(-4, a.y);
assertEquals(-5, a.z);
}
function testNormalize() {
var a = new goog.math.Vec3(5, 5, 5);
a.normalize();
assertRoughlyEquals(1.0, a.magnitude(), 1e-10);
}
function testAdd() {
var a = new goog.math.Vec3(1, -1, 7);
a.add(new goog.math.Vec3(3, 3, 3));
assertVec3Equals(new goog.math.Vec3(4, 2, 10), a);
}
function testSubtract() {
var a = new goog.math.Vec3(1, -1, 4);
a.subtract(new goog.math.Vec3(3, 3, 3));
assertVec3Equals(new goog.math.Vec3(-2, -4, 1), a);
}
function testEquals() {
var a = new goog.math.Vec3(1, 2, 5);
assertFalse(a.equals(null));
assertFalse(a.equals(new goog.math.Vec3(1, 3, 5)));
assertFalse(a.equals(new goog.math.Vec3(2, 2, 2)));
assertTrue(a.equals(a));
assertTrue(a.equals(new goog.math.Vec3(1, 2, 5)));
}
function testSum() {
var a = new goog.math.Vec3(0.5, 0.25, 1.2);
var b = new goog.math.Vec3(0.5, 0.75, -0.6);
var c = goog.math.Vec3.sum(a, b);
assertVec3Equals(new goog.math.Vec3(1, 1, 0.6), c);
}
function testDifference() {
var a = new goog.math.Vec3(0.5, 0.25, 3);
var b = new goog.math.Vec3(0.5, 0.75, 5);
var c = goog.math.Vec3.difference(a, b);
assertVec3Equals(new goog.math.Vec3(0, -0.5, -2), c);
}
function testDistance() {
var a = new goog.math.Vec3(3, 4, 5);
var b = new goog.math.Vec3(-3, -4, 5);
assertEquals(10, goog.math.Vec3.distance(a, b));
}
function testSquaredDistance() {
var a = new goog.math.Vec3(3, 4, 5);
var b = new goog.math.Vec3(-3, -4, 5);
assertEquals(100, goog.math.Vec3.squaredDistance(a, b));
}
function testVec3Equals() {
assertTrue(goog.math.Vec3.equals(null, null, null));
assertFalse(goog.math.Vec3.equals(null, new goog.math.Vec3()));
var a = new goog.math.Vec3(1, 3, 5);
assertTrue(goog.math.Vec3.equals(a, a));
assertTrue(goog.math.Vec3.equals(a, new goog.math.Vec3(1, 3, 5)));
assertFalse(goog.math.Vec3.equals(1, new goog.math.Vec3(3, 1, 5)));
}
function testDot() {
var a = new goog.math.Vec3(0, 5, 2);
var b = new goog.math.Vec3(3, 0, 5);
assertEquals(10, goog.math.Vec3.dot(a, b));
var c = new goog.math.Vec3(-5, -5, 5);
var d = new goog.math.Vec3(0, 7, -2);
assertEquals(-45, goog.math.Vec3.dot(c, d));
}
function testCross() {
var a = new goog.math.Vec3(3, 0, 0);
var b = new goog.math.Vec3(0, 2, 0);
assertVec3Equals(new goog.math.Vec3(0, 0, 6), goog.math.Vec3.cross(a, b));
var c = new goog.math.Vec3(1, 2, 3);
var d = new goog.math.Vec3(4, 5, 6);
assertVec3Equals(new goog.math.Vec3(-3, 6, -3), goog.math.Vec3.cross(c, d));
}
function testLerp() {
var a = new goog.math.Vec3(0, 0, 0);
var b = new goog.math.Vec3(10, 10, 10);
for (var i = 0; i <= 10; i++) {
var c = goog.math.Vec3.lerp(a, b, i / 10);
assertEquals(i, c.x);
assertEquals(i, c.y);
assertEquals(i, c.z);
}
}
</script>
</body>
</html>